Versebound - Dongerous
Hiiohoi!

We've been enjoying the sun lately, there's been like 4 sunny days already (double the amount compared to last year)! We've also gotten over 50 reviews on Steam, thus achieving the "Very Positive" status, which is absolutely fantastic and amazing! It's been so nice to read about people's experiences with VB. We've also gotten feedback on our Discord and Steam Discussions. While we are at the holidays at the moment, we found time to do a small patch to fix a few little things.

The stuff
  • fixed a text bug about Poem of Vaski damage reduction percentage
  • fixed a bug where the pointer arrow to Weapon Imbue Altar would spawn to the origin of Tapiola upon gaining Väki

Cya around and enjoy the summer, everyone! And watch for the Sääski!
8:35am
City Supermarket Simulator - Mike
  • You can now paint the store wall

Luck & Loot - goldleaff

🎉 We’ve Partnered with a Publisher!

Hey everyone, we’ve got exciting news.

Luck & Loot is officially teaming up with GrabTheGames as our publishing partner.

GrabTheGames has been supporting indie titles on Steam for over a decade. Their experience with visibility, launch strategy, and influencer outreach will be a huge boost as we prepare for release.

You can check out their work at https://grabthegames.com. We’ve been handling Luck & Loot as a scrappy, independent team, and this partnership allows us to keep our creative vision intact while giving the game a real shot at reaching a wider audience.

🗓 New Release Date: August 1

To make the most of this opportunity, we’re shifting our release date slightly to August 1. This lines us up with GrabTheGames’ upcoming publisher sale and a larger promotional push. It gives us more visibility and delivers a stronger, more polished launch for everyone.

We know some of you were looking forward to the July 22 release. Thank you so much for your support. The extra time will go toward fine-tuning and getting ready to roll out localization support post-launch, starting in mid-August.

💬 What This Means

Nothing changes about the heart of the game. Luck & Loot is still the same weird, tactical, dice-slinging roguelike you’ve been following. But now we have marketing support, more community reach, and a real shot at making a bigger splash.

You’ll still hear directly from us as development continues. We’re handling all design, story, sound, and updates as always. We’re just better equipped now.

🎲 Wishlist, Share, and Join the Community

The best way to support us right now is by wishlisting on Steam and sharing the game with friends who love dice-builders, eldritch fantasy, or getting completely wrecked by RNG.

Want to hang out, chat with the devs, and meet other players?
Come join our growing Discord community:

https://discord.gg/xDMpTMXnqd

Thanks again for being part of this with us.
We’re pumped for August 1 and can’t wait to show you what’s coming next.

— The SMARTcreative team

Starless Abyss - TinyPixxels
🎶 Starless Abyss Soundtrack Now Available – Descend into the Cosmic Unknown! 🚀🧠

Brave explorers of the Void and Proximae of all forms,

We’re thrilled to announce that the Official Soundtrack for Starless Abyss is now available!

https://store.steampowered.com/app/3885460/Starless_Abyss_Soundtrack/

(Love)Crafted by the incredible Artem Shelkovnikov and Pavel Shelingovskiy, this haunting and atmospheric collection of tracks captures deep-space isolation, ancient horrors, and strategic tension that define the Starless Abyss experience.

Whether you're building your deck in the dim light of a dying star or facing unspeakable entities from beyond the veil of reality, these tracks will take you right back into the abyss.

Plug in for:

  • 19 original tracks blending ambient space melodies with dark, Lovecraftian undertones

  • High-quality MP3 and WAV formats

  • Horros beyond comprehension

🌌 Let the music guide you… or unmake you. 🌌

https://store.steampowered.com/app/3885460/Starless_Abyss_Soundtrack/

Thank you for joining us on this journey into the unknown—and for supporting the universe we’ve built together.

Astro Prospector - Delunado

Hi, Rebels! 🫡

It has been 3 days since we launched Astro Prospector and... wow! Your welcoming has exceed our biggest expectations. +15.000 copies sold in just 3 days is crazy! Thanks A LOT for your interest and for enjoying Astro Prospector that much ☕

We also want to let you know about Astro Prospector roadmap. It's focused on 2 big blocks!

  1. 🐛 Quality of Life & Bugfixing: we will start working on a first patch focused on fixing all the glitchs and errors you have reported during this days. Also, we want to add some new settings, more resolutions support (2K & 4K) and improve some harsh edges of the game. You can expect this patch around the end of July!

  2. 🤸‍♀️ New Game Modes: we have heard you and our priority after bugfixing will be including some new game modes for Astro Prospector. Maybe an endless mode? A roguelite mode? Boss rush? New Game+? There are lots of cool ideas that we want to implement, and will try to choose the best of them. Our idea is to let you enjoy the game all the time you want, so we will to focus on open-ended modes that allows for high replayability! You can expect this patch around September/October.

Of course, all patches and new modes will be included as free updates 😊

Thanks again for all your love. We hope you continue enjoying Astro Prospector for a long time! 🥰

Have a good day, and remember... F*ck SpaceCorp! ✊

Going Medieval - SeVerin

Greetings, players! The newest patch (0.26.5) is now live on all platforms on the experimental branch on Steam and GOG. EGS will be updated a bit later due to some connection issues. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life improvements
  • If the secondary map is deleted somehow, upon loading the game will return to your settlement.

  • Historical records will remember stuff that happens on secondary maps.

  • You can take piles from secondary maps if the battle hasn't started yet.

  • Extortion can end in a tie now.

  • After defeating the enemy units on enemy settlements, those settlements can be looted for 10 days after the battle. After that, the settlement marker becomes disabled and no caravan can visit it.

  • Enemy listing for non-hostile map markers has been removed.

  • You’ll gain friendliness from factions after bandit camp and settlement victory close to them have been defeated.

  • More variations have been added to ambush maps.

Bugs and Fixes
  • Fixed several crash occurrences.

  • Fixed the issue where attack/ambush events didn’t have proper win/lose wordings.

  • Fixed the issue where runaway negotiators didn’t have a campfire/banner upon their arrival.

  • Fixed the issue where prisoners would spawn underground if they were taken to secondary maps.

  • Fixed the issue where if you saved then loaded while you were on a map with a bandit camp, enemies would behave weirdly.

  • Fixed the issue that prevented redcurrant shrub from being moddable.

  • Fixed the issue where wild aggressive animals would glitch out at night and trigger sleeping/attacking animations while doing neither.

  • Fixed the issue that allowed the appearance of warning messages settlers are starving, when a prisoner was starving. No message should appear when a prisoner is starving.

  • Fixed the issue where, in some cases, heraldry from the secondary map would load onto your settlement.

  • Fixed the issue that caused the appearance of incorrect timers in the world map selection panel for bandit camps and settlements.

  • Fixed the issue that prevented you from taking items from enemies, even though they have been defeated, but not all have been killed.

  • Fixed the issue where equipment wouldn’t end up destroyed when its durability stat reached minimum.

  • Fixed the issue that prevented you from taking resources on the secondary map if there were wild aggressive animals present on it.

  • Fixed the issue that displayed fainted settlers as carrying weight, when in fact they were carrying nothing (with them being fainted and all that).

  • Fixed the issue where random bears were roaming on a Mountain bandit camp. Now there is only one that is aggressive and it’s in a pit.

  • Fixed the issue where if you managed to place a socketable object on a wall at the same time as the autosave triggers, it would cause the socket to be “filled” even with nothing visible in it up until the reload.

Known issues:
  • Loot stashes with wild animals can be looted multiple times due to a glitch. Will be fixed soon.

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.

  • Assigned Pets don't sleep with owners.

  • Some text keys are still not translated.

  • Player-triggered events don't have sound effects

  • Settlers will not refuel torches if there is no floor/ground beneath them.

  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Farmer Against Potatoes Idle - Oninou

Season 4 will start on 24th July at 4PM UTC. The Transcendence update takes more resources than expected so the coop rework is still in progress. We are hopefully shaking things up with the following changes:

New Multiplayer Upgrades

Percentage Damage Upgrade

• Increases damage by 5% per level(multiplicative)

• Base cost 20 • Cost formula: floor(20 + 25 * <current level>) * 1.4^<current level>

Deterministic Crit Upgrade

• On first buy makes every 15th hit deal x5 damage

• Every subsequent buy reduces this counter by 1

• This counter does not reset after a boss

• Base cost 25

• Cost formula: floor(25 + 25 * <current level>) * 2^<current level>

• Added a counter how many hits are left to your next crit. If it shows a 1 then your next hit will crit

Note: This upgrade is soft-capped as level 12, which makes every 4th hit a crit, already costs > 600k.

Multiplayer Change

• Reduced base cost and cost scaling for consecutive hits upgrade

• Slightly increased charge cost scaling

• Added button to attack with all charges at once

QoL

• Pets on Max Promotion are now immediately visible

Fixes

• Fixed a issue where pets did not have the correct free promotion level.

• Farming tutorials they are too advanced have been reseted to ensure correct progression

• Added an option in the menus to reset or skip the farming tutorial (not recommended, its also have no effect when its already done)

• Fixed a bug that caused the free outpost for the tutorial to not be granted when unlocking the Outposts

• Pet Bonus Subclass Exp and Seed Chunk shows now special as per lvl increase to reduce confusion

• Promotion Cost cant be 0 anymore

• Fixed a problem where the inventory could no longer be opened and/or the game could no longer be loaded

• Fixed a issue that caused offline drops not to count towards unlocking the skin

Placebo Love - Merlandese

Hello!

I'm happy to formally announce Social Caterpillar, a puzzle adventure set within the framework of introversion and socialization. Move through different dioramas, leashed only by your Social Energy. Interact with friends, family, and strangers in the form of abstracted conversational puzzles, each with its own discrete logic. The more you engage with Living Humans, the more Social Energy you'll gain to explore the world! You can WISHLIST it here!

https://store.steampowered.com/app/3514940/Social_Caterpillar/

Some of you may recognize the game. This is an update and re-release of the original Social Caterpillar in a new engine. If you played the old version (or would still like to), that's okay! This is a total upgrade. You can expect:

  • New puzzles

  • Double the locations

  • Tons of secrets to discover

  • Quality of life changes

  • Updated graphics and music

  • A second layer of implicit narrative

We can expect the game to release later this year. If you'd like more details, or think you'd be interested in some of the testing, join us on our Discord!

Thanks, everyone, for the support!

Last Word - Merlandese

Hello!

I'm happy to formally announce Social Caterpillar, a puzzle adventure set within the framework of introversion and socialization. Move through different dioramas, leashed only by your Social Energy. Interact with friends, family, and strangers in the form of abstracted conversational puzzles, each with its own discrete logic. The more you engage with Living Humans, the more Social Energy you'll gain to explore the world! You can WISHLIST it here!

https://store.steampowered.com/app/3514940/Social_Caterpillar/

Some of you may recognize the game. This is an update and re-release of the original Social Caterpillar in a new engine. If you played the old version (or would still like to), that's okay! This is a total upgrade. You can expect:

  • New puzzles

  • Double the locations

  • Tons of secrets to discover

  • Quality of life changes

  • Updated graphics and music

  • A second layer of implicit narrative

We can expect the game to release later this year. If you'd like more details, or think you'd be interested in some of the testing, join us on our Discord!

Thanks, everyone, for the support!

Elemental Connection - Merlandese

Hello!

I'm happy to formally announce Social Caterpillar, a puzzle adventure set within the framework of introversion and socialization. Move through different dioramas, leashed only by your Social Energy. Interact with friends, family, and strangers in the form of abstracted conversational puzzles, each with its own discrete logic. The more you engage with Living Humans, the more Social Energy you'll gain to explore the world! You can WISHLIST it here!

https://store.steampowered.com/app/3514940/Social_Caterpillar/

Some of you may recognize the game. This is an update and re-release of the original Social Caterpillar in a new engine. If you played the old version (or would still like to), that's okay! This is a total upgrade. You can expect:

  • New puzzles

  • Double the locations

  • Tons of secrets to discover

  • Quality of life changes

  • Updated graphics and music

  • A second layer of implicit narrative

We can expect the game to release later this year. If you'd like more details, or think you'd be interested in some of the testing, join us on our Discord!

Thanks, everyone, for the support!

...

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