Jul 12, 2024
Death Road to Canada - Rocketcat Games
Quick update for some small fixes and modder requests!

Let me know if there's any problems.

Update July 18th: Quick fix for mounties in Canada Crossing being too sleepy

Current List of Changes:

  • The max limit for both Perks and Traits have been increased to 64, up from 32
  • OPP's Familiar Lounge renamed to Character Lounge
  • Fix for an edge case where you didn't get extra supplies for some characters in OPP and the Jerks modes
  • Back to the Wall no longer enforces a boring personality
  • Ex-Wrestler AI can now pick up zombies 4 real 4 real (5 real)
  • A fix for Brck pmons
  • MULTIPLE fixes for Brck pokeymons
  • Johnny logic for recruitment with a full group
  • Fix for teammates that died in a trader camp still able to talk in CYOA events in a camp
  • Assault Shotgun added ot weapon_list_firearm
  • Lowered the brck countdown by 1
Death Road to Canada - Rocketcat Games
Some small changes that we're going to launch as a hotfix update for OMENTUM. Also in here, we're doubling the maximum amount of Perks and Traits that Death Road to Canada can handle. This is mostly for modders for now, though it may eventually have been necessary for updates, anyway.

TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:
  • The max limit for both Perks and Traits have been increased to 64, up from 32
  • OPP's Familiar Lounge renamed to Character Lounge
  • Fix for an edge case where you didn't get extra supplies for some characters in OPP and the Jerks modes
  • Back to the Wall no longer enforces a boring personality
  • Ex-Wrestler AI can now pick up zombies 4 real 4 real (5 real)
  • A fix for Brck pokemon
Death Road to Canada - Rocketcat Games
Lots and lots of changes in this Major Update! Read below for a full list of all the new content.

I wanted to get in some new events, and also incorporate a lot of event images that we ended up not using for years that we had lying around since launch. There's also a new system for CRITICAL HITS that a new Perk and an old Trait uses, 4 new rare characters, Fire Extinguishers, and more!

Much of this new content, such as the new characters and fire extinguisher, the perks and traits, and even many of the bugfixes was provided by Arq, a modder on the Official Rocketcat Discord. Check out the #deathroad-modding and #mod-showcase channels for more mods.

I am entirely to blame for most of the new events. Direct complaints below or in the Official Discord, #complaints-against-kepa (our most popular channel!)

Coming up: I'd really like to get out another, small content update. I'll make a post for some rough plans for this and other news in about a month!


OMENTUM UPDATE Full List of Changes:
    New Rare Characters
    Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer
  • Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful
  • Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait
  • Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2
  • Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty

    Major Changes

  • The game now has an icon!
  • 11 new events added! 2 Bandit events, 7 common events, 1 rare event, 1 camping event
  • New functionality: Being able to get an extra "Always Be Looting" from an event!
  • Lots of unused cyoa-images added to old events

  • Back to the wall and Unpredictable traits added
  • Supporter, Fierce Hitter, and Jack of All Trades perks added
  • Support for Critical Hits added
  • Fierce Tempered also adds some crit now
  • AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own!

  • New Weapon: Fire Extinguisher. Finally added to the game!
  • Support added for actually extinguishing permanent fires. Not so permanent now!
  • The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks.
  • AI Followers can now pick up and throw Zombies on their own
  • OBAMA is now case insensitive(!)

  • Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway

    Bug Fixes

  • The tons of Custom Characters in the OPP mode removed, replaced with a teleport to the Familiar Hut. We had to separate these because there were so many characters in one scene that it was causing problems
  • Better stack handling/error preventing in Familiar Hut
  • Tweaked where the bonus loot Perks give you the bonus loots after Familiar Hut and OPP, to prevent possible exploits
  • Fix for OMENT-secretdoc leading to the wrong event with picking 4 people
  • Fixes for special character despair events for characters that didn't have one
  • Removed some extraneous duplicate image calls for several old events
  • Fixed some old events that had their images not show up due to a bug
  • Fix for an all-buddies-dead join crash
  • Center the window after creation, to avoid some weirdness on older SDL versions
  • Better dead loot/weapon text updates in trunk screen when driving or in mission
  • Potential fix for character statmod icons/descriptions not displaying if mod ID over 31
  • Check word "someperkchecks" for Ultrafit, Healthcare, and Gun Collector perks to not give you supplies unless you actually recruit the recruits
  • Bow and Pyro regen events moved a bit to play nice with Back to the Wall, along with adding it to Dailymedic
  • Fixed some weirdness with blurbs leaving a bunch of stuff on the stack, but this may still happen
  • Fixed a bug that caused the game to forget a character's .skeleton_spriteid when saving and loading a game
  • Fixes for some old camp event CYOAS
  • Santa event fix
  • Fixes for BURN UNIT when you pick from 4 people
  • Fix for an incorrect link when picking from 4 people in the Chessmaster Event
  • Fix for Apocalyptic Coffee event if you were a Dog or Cat
  • Fixes for special character despair events for characters that didn't have one

    Note for Modders

  • EXPERIMENTAL: If you fill up the game's atlas size, it should now double in size automatically on Windows. Let us know if this works! This shouldn't change anything with the normal game, unmodded
  • MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work
Death Road to Canada - Rocketcat Games
Here's a big list of all our changes so far. This could be the final beta before the update is out! We will need your help testing.

NOTE: This will use your default saves! Previous beta builds used a separate beta save structure, in case we messed something up horribly.

Linux and Mac should be on testing branch tomorrow, if nothing goes wrong. Up for Mac and Linux!

Many of these changes are from the Death Road Modder, Arq, from the Official Discord modding channel!

TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:
    EDIT 6/19 New Quick Changes:
  • Up for Mac and Linux!
  • Fixed a bug in the ANIME BANDIT event for a crash if you had multiple anime girls in different stages of decomposition

    EDIT 6/18 New Quick Changes:

  • OMENT-lonedog now has a result for Friend of Dog
  • Removed the OPP mode teleport to Familiar Hut for real now

    New Rare Characters
    Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer

  • Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful
  • Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait
  • Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2
  • Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty

    Major Changes

  • The game now has an icon!
  • 11 new events added! 2 Bandit events, 7 common events, 1 rare event, 1 camping event
  • New functionality: Being able to get an extra "Always Be Looting" from an event!
  • Lots of unused cyoa-images added to old events

  • Back to the wall and Unpredictable traits added
  • Supporter, Fierce Hitter, and Jack of All Trades perks added
  • Support for Critical Hits added
  • Fierce Tempered also adds some crit now
  • AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own!

  • New Weapon: Fire Extinguisher. Finally added to the game!
  • Support added for actually extinguishing permanent fires. Not so permanent now!
  • The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks.
  • AI Followers can now pick up and throw Zombies on their own
  • OBAMA is now case insensitive(!)

  • Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway

    Bug Fixes

  • The tons of Custom Characters in the OPP mode removed, replaced with a teleport to the Familiar Hut. We had to separate these because there were so many characters in one scene that it was causing problems
  • Better stack handling/error preventing in Familiar Hut
  • Tweaked where the bonus loot Perks give you the bonus loots after Familiar Hut and OPP, to prevent possible exploits
  • Fix for OMENT-secretdoc leading to the wrong event with picking 4 people
  • Fixes for special character despair events for characters that didn't have one
  • Removed some extraneous duplicate image calls for several old events
  • Fixed some old events that had their images not show up due to a bug
  • Fix for an all-buddies-dead join crash
  • Center the window after creation, to avoid some weirdness on older SDL versions
  • Better dead loot/weapon text updates in trunk screen when driving or in mission
  • Potential fix for character statmod icons/descriptions not displaying if mod ID over 31
  • Check word "someperkchecks" for Ultrafit, Healthcare, and Gun Collector perks to not give you supplies unless you actually recruit the recruits
  • Bow and Pyro regen events moved a bit to play nice with Back to the Wall, along with adding it to Dailymedic
  • Fixed some weirdness with blurbs leaving a bunch of stuff on the stack, but this may still happen
  • Fixed a bug that caused the game to forget a character's .skeleton_spriteid when saving and loading a game
  • Fixes for some old camp event CYOAS
  • Santa event fix
  • Fixes for BURN UNIT when you pick from 4 people
  • Fix for an incorrect link when picking from 4 people in the Chessmaster Event
  • Fix for Apocalyptic Coffee event if you were a Dog or Cat
  • Fixes for special character despair events for characters that didn't have one

    Note for Modders

  • EXPERIMENTAL: If you fill up the game's atlas size, it should now double in size automatically on Windows. Let us know if this works! This shouldn't change anything with the normal game, unmodded
  • MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work

Death Road to Canada - Rocketcat Games
EDIT: Woops! I messed up and deleted the changelog for build #7. Below is the changelog for #8, which includes previous changes, anyway.


TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:

    New Rare Characters
    Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer
  • Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful
  • Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait
  • Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2
  • Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty

    Major Changes

  • The game now has an icon!
  • 11 new events added! 2 Bandit events, 7 common events, 1 rare event, 1 camping event
  • New functionality: Being able to get an extra "Always Be Looting" from an event!
  • Lots of unused cyoa-images added to old events

  • Back to the wall and Unpredictable traits added
  • Supporter, Fierce Hitter, and Jack of All Trades perks added
  • Support for Critical Hits added
  • Fierce Tempered also adds some crit now
  • AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own!

  • New Weapon: Fire Extinguisher. Finally added to the game!
  • Support added for actually extinguishing permanent fires. Not so permanent now!
  • The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks.
  • AI Followers can now pick up and throw Zombies on their own
  • OBAMA is now case insensitive(!)

  • Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway

    Bug Fixes

  • The tons of Custom Characters in the OPP mode removed, replaced with a teleport to the Familiar Hut. We had to separate these because there were so many characters in one scene that it was causing problems
  • Better stack handling/error preventing in Familiar Hut
  • Tweaked where the bonus loot Perks give you the bonus loots after Familiar Hut and OPP, to prevent possible exploits
  • Fix for OMENT-secretdoc leading to the wrong event with picking 4 people
  • Fixes for special character despair events for characters that didn't have one
  • Removed some extraneous duplicate image calls for several old events
  • Fixed some old events that had their images not show up due to a bug
  • Fix for an all-buddies-dead join crash
  • Center the window after creation, to avoid some weirdness on older SDL versions
  • Better dead loot/weapon text updates in trunk screen when driving or in mission
  • Potential fix for character statmod icons/descriptions not displaying if mod ID over 31
  • Check word "someperkchecks" for Ultrafit, Healthcare, and Gun Collector perks to not give you supplies unless you actually recruit the recruits
  • Bow and Pyro regen events moved a bit to play nice with Back to the Wall, along with adding it to Dailymedic
  • Fixed some weirdness with blurbs leaving a bunch of stuff on the stack, but this may still happen
  • Fixed a bug that caused the game to forget a character's .skeleton_spriteid when saving and loading a game
  • Fixes for some old camp event CYOAS
  • Santa event fix
  • Fixes for BURN UNIT when you pick from 4 people
  • Fix for an incorrect link when picking from 4 people in the Chessmaster Event
  • Fix for Apocalyptic Coffee event if you were a Dog or Cat
  • Fixes for special character despair events for characters that didn't have one

    Note for Modders

  • EXPERIMENTAL: If you fill up the game's atlas size, it should now double in size automatically on Windows. Let us know if this works! This shouldn't change anything with the normal game, unmodded
  • MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work
Death Road to Canada - Rocketcat Games
We're tackling some small fixes we saw people point out. Next up is getting the Linux version up on testbranch, which I want to do over the weekend.

Let me know if we missed anything, especially bugs with the new content! I'm also looking at other things people have pointed out in feedback, but I'm running out of stuff to do on my OMENTUM list.


TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:

    Major Changes
  • The tons of Custom Characters in the OPP mode removed, replaced with a teleport to the Familiar Hut. We had to separate these because there were so many characters in one scene that it was causing problems
  • Better stack handling/error preventing in Familiar Hut
  • Tweaked where the bonus loot Perks give you the bonus loots, to prevent possible exploits using Familiar Hut and other means

    Bug Fixes

  • Fixes for BURN UNIT when you pick from 4 people
  • Fix for an incorrect link when picking from 4 people in the Chessmaster Event
  • Fix for Apocalyptic Coffee event if you were a Dog or Cat

    Patch Notes Notes

  • Big tweaks to the OPP left shack
  • The OPP to Familiar Hut teleport took a bit, keep an eye out for bugs!
Death Road to Canada - Rocketcat Games
Had to take a break for personal life reasons. Now back into it!

I'd really like to launch this update this month. For that to happen, we'll need a lot of testing!

I'm already planning one more testing branch update this week, to do some small fixes I'm seeing in the Discord deathroad-test-branch channel. As always, the more feedback we get, the sooner I can launch this.


TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:

    New Rare Characters
    Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer
  • Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful
  • Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait
  • Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2
  • Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty

    Major Changes

  • New Weapon: Fire Extinguisher. Finally added to the game!
  • Support added for actually extinguishing permanent fires. Not so permanent now!
  • The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks.
  • AI Followers can now pick up and throw Zombies on their own
  • OBAMA is now case insensitive(!)

    Bug Fixes

  • Fixed some weirdness with blurbs leaving a bunch of stuff on the stack, but this may still happen
  • Fixed a bug that caused the game to forget a character's .skeleton_spriteid when saving and loading a game
  • Fixes for some old camp event CYOAS
  • Santa event fix

    Patch Notes Notes

  • Jack of All Trades perk buffed to include medical and mechanical
  • Fierce Hitter now checks for Fatigue
Death Road to Canada - Rocketcat Games
After being sick, continuing testing branch by starting to incorporate modder content, starting with some from Arqs' mod! Let me know what you think of the new changes, especially the new Traits and Perks so far. There's still plenty of time to tweak them.

TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:

All the below changes are from Death Road Modder Arq on the Official Discord!

  • Back to the wall and Unpredictable traits added
  • Supporter, Fierce Hitter, and Jack of All Trades perks added
  • Support for Critical Hits added
  • Fierce Tempered also adds some crit now

  • AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own!
  • Dailymedic check for Back to the Wall
  • Check word "someperkchecks" for Ultrafit, Healthcare, and Gun Collector perks to not give you supplies unless you actually recruit the recruits
  • Bow and Pyro regen events moved a bit to play nice with Back to the Wall
Death Road to Canada - Rocketcat Games
I got sick for awhile, and that threw off me making content for the OMENTUM update. Now I'm getting into that again. Here's news on what we're thinking for the rest of the update:

  • I'm about done with my new events work. I think they turned out great, but I'll be watching feedback for any suggestions as to what to tweak. With this mostly done, I'm going to be concentrating on at least 1 goal for OMENTUM before launching it.
  • We're going to be looking into localization again, after the success of a team making a mod that localizes the game into Chinese
  • I would like to talk to modders again to get some of their content into the game. Like before, we'd make some mod content officially into the game, with any tweaks, rebalancing, and bugfixing necessary

These are two possible goals I'm thinking of, but neither are guaranteed. We always try to remain really flexible about this, as plans don't always succeed. It's possible we also go for a third option that we weren't aware of yet.

TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:

  • 5 new events added! 2 Bandit events, 2 common events, 1 rare event. Now we're at 11 new events!
  • Updated some older events that randomized your hair, to now support the new hairstyles


Previous Testing Branch Changes:

  • 6 new events added! Currently 5 common events, and 1 camping event
  • New functionality: Being able to get an extra "Always Be Looting" from an event!
  • Lots of unused cyoa-images added to old events, including some that were prevented from showing up due to a bug
  • Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway
  • Removed some extraneous duplicate image calls for several old events
  • MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work
  • Fix for an all-buddies-dead join crash
  • Center the window after creation, to avoid some weirdness on older SDL versions
  • Better dead loot/weapon text updates in trunk screen when driving or in mission
  • Potential fix for character statmod icons/descriptions not displaying if mod ID over 31
Death Road to Canada - Rocketcat Games
A new update for the testing branch for the upcoming OMENTUM update for Death Road to Canada! The focus of this update will be on events, with additional extra content and bugfixes on top of that.

Help us test it out! The more testers we get, the faster we can launch the update. Currently only on Windows, but we will add Linux and Mac closer to the end of the update beta testing process like we usually do.

TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

I will be making more of these beta posts when major new things are added, though for minor additions and things like bugfixes, I will likely just post quick news to the Official Discord in the #deathroad-test-branch channel. If you want to communicate with us directly or want every bit of testing branch news, head there!

Current List of Changes:

  • 6 new events added! Currently 5 common events, and 1 camping event
  • New functionality: Being able to get an extra "Always Be Looting" from an event!
  • Lots of unused cyoa-images added to old events, including some that were prevented from showing up due to a bug
  • Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway
  • Removed some extraneous duplicate image calls for several old events
  • MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work


Previous Testing Branch Changes:

  • Fix for an all-buddies-dead join crash
  • Center the window after creation, to avoid some weirdness on older SDL versions
  • Better dead loot/weapon text updates in trunk screen when driving or in mission
  • Potential fix for character statmod icons/descriptions not displaying if mod ID over 31
...

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