Dawn of Man - Madruga Works
Hello Everyone,

This is a small maintenance update, much like the one we've just done for Planetbase.

Changes:
  • Updating the game to Unity 2022.3.60 (which is the latest stable version). This fixes a few compatibility issues. Especially for people that might have been getting black screens at startup.
  • When you click on the Planetbase 2 announcement image, the game now opens its Steam Store page in the Steam Overlay instead of the web browser.
Martiño.
Dawn of Man - Madruga Works
Hello Everyone,

We can now announce that we've started work on Planetbase 2. As much that this is a sequel to the original Planetbase, this is also Dawn of Man's spiritual successor, the theme changes, but the city-builder/RTS/survival concept remains.

A ton of features from Dawn of Man like work areas, relative resource limits, direct RTS style commands or storage filters will be making a comeback in Planetbase 2,

After 10 years, now the time has come to go back to our origins and revisit the Planetbase idea. We now have the time and resources to expand a concept that we always thought had a lot more potential.


We've started work on this about 6 months ago, and we are still very much working out the exact design for the game, but these are the core ideas are focusing on:

Real worlds
In Planetbase, the planets were inspired by real worlds of the solar system, but we stopped short of calling them by their names.
Now we want to add a more realistic twist (if you can call the colonization of the Solar System realistic) and allow the player to colonize real worlds.
We are initially working on Mars, but other worlds worlds we have in mind are The Moon, Europa or Titan.

Tech Tree
In Planetbase you could acquire some techs, but now we are adding a proper tech tree like in Dawn of Man. Where it makes sense you will be able to research new technologies, and if we are talking about things that couldn't be researched in an off planet-colony you will be able to buy the right patents to use them.

Vehicles
Off world colonization won't be possible without using vehicles. We are working on adding rovers, mining vehicles or propellant tankers. These will be instrumental to increase the efficiency of your base.



Complex production chains
We want to expand on the simple ideas we had in Planetbase for resource gathering and manufacturing, allowing the player to mine in-situ resources and go in more detail about what would be required to create a self sustaining off-world manufacturing industry.

New power and water sources
The power/water mechanics in PB1 were pretty simple, we now want to add more complex power and water mechanics. Things like actively mining and melting ice to produce water, building an maintain nuclear reactors, survey the planet surface searching for the right area to place a geothermal plant and more....

Separate bases
This is an idea we always had in mind, we really need to think through how the player will be able to control this from the gameplay point of view, but we want to enable construction of separate bases and power grids.

RTS features
All the RTS style features like multi-selection and direct commands from Dawn of Man will be making a comeback.

Devlog
This time around we've decided to announce the game much earlier, instead of working in the dark for years in order to gather feedback and engage with the community. We will be publishing a devlog with regular updates on X and Bluesky.

Thank you everyone for joining us in this amazing journey!
Martiño.
Apr 29, 2024
Dawn of Man - Madruga Works
Hello all,

This is a maintenance update to fix a couple of issues.

Changes
  • On Windows, the game now detects if the user has changed the mouse pointer size in the system and adjusts the position of tooltips accordingly, to avoid the cursor overlapping the text. This is a fix for the issue reported here.
  • Updated to latest Unity 2022.3.21, this fixes the issue of some Mac players not being able to click on the UI. Reported here.

We are looking forward to any feedback.

Thanks for supporting Dawn of Man!

Martiño.

Nov 14, 2023
Dawn of Man - Madruga Works
This changes the behavior for non-QWERTY keyboards so it makes more sense, in particular for french AZERTY, there are two options:

a) If you set the windows keyboard language to English, the default configuration will just work (you will be able to use the right keys to move the camera around) but the prompts will be wrong.

b) If you set the windows keyboard to French, the default configuration will be wrong, but you can remap the keys in the settings and then all the button prompts will be correct.

Martiño.
Dawn of Man - Madruga Works
Hello Everyone,

We've finally managed to spare some time from the development of our new project to release version 1.8.0.

The game now runs on the latest Unity stable version (2022.3 ATM).
We've been wanting to upgrade for a while, but unfortunately this wasn't a trivial task, as there were some changes in the random and math libraries, that were breaking our procedural map generation.
It took us a while, but we got everything sorted out and managed to upgrade.
This should provide better compatibility across the board for newer systems.

New Grass/Reed rendering
Grass and reed details, are now rendered as geometry instead of billboards, and they are also using different shaders to the rest of the terrain details.
They now look nicer, provide more coverage, and blend better with the terrain.

Terrain Shadows
In High and Ultra quality modes, terrain now casts shadows, see the difference in this screenshots:



New Fullscreen Modes
You can now select Exclusive fullscreen mode in settings screen, this provides an alternative to anyone that might be experiencing issues with the current Borderless mode.
On Mac we are also now supporting Maximized mode.

Other changes
- Disabling IMGUI layouts, which saves random memory allocations.
- Removed duplicate string warnings for workshop scenarios.
- Updated Madruga Works logo.
- Better handling of some OneDrive errors.

We want to take this chance to thank everyone in the community that supported us and allows us to keep on making games!

Martiño.
Dawn of Man - martiño
Hello Everyone,

We've recently uploaded an official Steam Deck configuration and resubmitted the game for testing, so it's now officially listed as playable on Steam.

Martiño.
Apr 21, 2021
Dawn of Man - Madruga Works
This is a maintenance update with a few fixes.

MISC
- Added toggle-able announcement panel on top right of title screen.

FIXES
- Improved description of Completion milestones to clarify that you need all 30 of them.
- Fixed issue that would allow plants to be placed in bridges.
- Fixed code issues in warning signs.
- Various fixes for rare crashes.
- Better error messages for some modding errors.

LOCALIZATION FIXES
- Fixed typo in Spanish translation of Deep Mining tech.
- Fixed typo in the French text for "Extractable resources"
Dawn of Man - Madruga Works
Maintenance update fixing a few issues discovered recently:

- Watchtower now requires the thatching tech to be built.
- Storage filters are no longer visible if the structure is not operational.
- Fixed issues with one of the Tin deposit variants not changing texture in winter.
- You can no longer place plants outside of the playable game area.
Dawn of Man - Madruga Works
In this update we are adding Cheesemaking, some improvements to animal trading and a bunch of other fixes.

Cheese
Cheese can now be made in the new Cheesemaker structure, from the Neolithic onward.
Cheese lasts for longer than Milk, and can be traded.



Trading
- You can now sell animals to trader.
- Trader can now bring male and female animals at the same time, and you can choose which ones to purchase.
- Trader animals are now visible and stay in village when purchased, or leave when sold.
- Main trader that comes to village can now sometimes be an old person and companion trader can be of any age.
- Male animals are now cheaper.

Misc
- When double clicking on animals, only animals from the same team are selected (Trader or Player).
- Default resource limit for sickles is now 75% of adults.

Fixes
- Edit work area option doesn't appear when several Work Areas are selected.
- When editing a work area, canceling caused the work area to be destroyed. Now, the work area will be restored to its original location.
- Fix for issue that could potentially result in people being stuck after coming down from platforms.
Sep 15, 2020
Dawn of Man - Madruga Works
This is a quick fix for an issue introduced in 1.6.2 that wouldn't allow you to right click on a young tameable animal (like an Ibex or Mouflon), in order to give a hunt order (before the relevant taming tech was unlocked).
...

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