DAVIGO: VR vs. PC - Roystan
Version 0.5.1 is live!

This update adds AI bot battles! Select the Bot Battle option in the main menu to test your skills against a cunning computer controlled Knight. Today's update is just a first pass on this feature—in the future, we hope to add a range of difficulty levels, support for multiple bots and the ability to battle them on any of the developer maps.

Full changelog
  • New feature: Knight Bot Battle! Play as the Giant against a fiercely competitive AI controlled 🤖. Keep an eye on future updates for improvements and extensions to this new feature.
  • Fixed a variety of small and uninteresting bugs.

DAVIGO: VR vs. PC - playfulbacon
👉 Vote DAVIGO for VR Game of the Year at the 2024 Steam Awards!

Thanks to everyone who nominated us! If you've enjoyed crushing, slapping, and throwing your friends as the GIANT this year, please give us a vote! The competition is fierce, but with your support we might just win this thing.

🎁 PS. DAVIGO is 20% off until January 2nd for the Steam Winter Sale and we just updated the game with KNIGHT Emotes and gameplay balancing, so now's a great time to jump into the Daviverse!
DAVIGO: VR vs. PC - playfulbacon
DAVIGO is 20% off during the Steam Winter Sale, Dec 19 - Jan 2.

May your battles be epic 🙏

PS. DAVIGO is a finalist for VR Game of the Year at this year's Steam Awards! Vote for us at https://store.steampowered.com/steamawards/2024
DAVIGO: VR vs. PC - playfulbacon
Version 0.5.0 is live!

KNIGHT Emotes
KNIGHTs can now express themselves with four emotes: wave, point, sit, and dance. Trigger emotes using the number keys 1-4 on keyboard or using the four d-pad directions on gamepad.



Gameplay Balancing
To make the game more forgiving for new GIANTs, cannonballs are now blockable by the GIANT's hand shield, but do not grant the Fist Laser powerup when blocked.


Steam Deck Verified ✅
We did it. We finally got the green checkmark. The game's UI has been scaled to look great on Steam Deck. Now you can play KNIGHT while sitting on the toilet.



Full changelog
  • New feature: Knight emotes! Use 1-4 on the keyboard, or the d-pad on the gamepad, to wave, point, dance, and even sit!
  • DAVIGO is now Steam Deck Verified!
  • Extensive improvements made to gamepad support and readability within the menu.
  • Cannonballs are now blockable by the Giant's hand shield, but do not grant the Fist Laser powerup when blocked.
  • Increased aim assist on Giant's throw.
  • Increased Rocket Ride Boost speed.
  • Updated art for the Giant's head shield.
  • Fixed an issue with Dualshock 4 gamepads not working over Bluetooth.
  • Fixed an issue where tracking would intermittently be lost when using SteamVR.
  • Fixed an issue where the Knight could take an overwhelming amount of damage when grabbed by a downward swipe from the Giant.
  • Fixed an issue where the Giant would take damage when moving too quickly.
  • Fixed a variety of issues causing some effects to not be displayed correctly.
  • Updated the Dodge step of the Giant tutorial to only register as completed when a proper dodge is performed.
  • Fixed the voice chat mute button from being unclickable in the in-game pause menu.
DAVIGO: VR vs. PC - Roystan
Update 0.4.11 is live!

This update focuses mostly on continuing to develop the Giant's grab and drag locomotion option, balancing out the slam attacks when using it, and adding a dedicated tutorial section. As well, we've hugely improved gamepad support in the menus, with the goal of making Davigo fully Steam Deck compatible.

What's changed
  • Added tutorial section for Giant grab and drag locomotion.
  • Added tutorial section to allow users to select between Giant teleport and grab and drag locomotion (it can still be switched at any time via the Settings menu).
  • When using Giant locomotion, shockwave and fissure attacks will temporarily damage the ground, preventing that location from being re-shockwaved or fissured for a short period of time.
  • Extensively improved menu gamepad support.
  • Fixed Riverguard tiny block shards from not dealing enough damage.
Our current goals are to balance out the grab and drag locomotion to feel fun for both the Giant and the Knight, while continuing to add various quality-of-life features.

DAVIGO: VR vs. PC - Roystan
This update contains an upgrade to our networking system to address the issues mentioned in the previous post from last week. You can find (a ton of!) additional information in the linked post, but in short: players should now find their connection quality will typically be much better under normal conditions.

Thanks again to everyone who helped us track this issue down by submitting bug reports and additional information!
DAVIGO: VR vs. PC - Roystan
Recently we've been getting reports and reviews indicating a large number of users have been having ping issues. After talking to our multiplayer networking partner, we've determined it's caused by server-side issues on their end due to the specific version of the package we're using. We've been told that upgrading to a newer version of the package should resolve the connection issues, so that's what we'll do! Ideally this should not be an extremely time consuming process, but updating software packages is inherently unpredictable, so no hard ETA.

Those curious about more details can read below.





Different multiplayer games use different ways of connecting players and moving data around a network. A first person shooter like Counter-Strike will use a very different way of networking players than a real-time strategy game like StarCraft, due to the very different gameplay in each title. Davigo uses a client-server architecture with matches hosted by the players. For games with low player counts, this has the advantage that a direct connection can be established between the small group of clients and the host player, resulting in very low ping when players are nearby.

Unfortunately, establishing a direct connection between two devices over the internet in practice is actually very challenging! Nearly every device players use is connected to a router of some sort (either through WiFi or cable) rather than being plugged directly into your home's internet port, making them much less visible to the internet at large. The technique to circumvent this is called NAT punchthrough, or Hole punching; when this works, it allows for a direct (low-ping) connection. When it does not work, Davigo will fall back to a relay server to move data between players, which can result in significantly higher ping. This is not remotely ideal, and in general should only occur with unusual network setups.

Up until recently, we found the overwhelming majority of players were playing via direct connection. Last month we started getting more reports of poor ping, but the root cause was hard to track down (did we cause a bug with a recent update; do these players just have terrible internet; is something broken server-side?). Luckily, we had a few players that reported noticing a change in their connection quality, which helped us narrow down the timeframe it occurred. Thanks a ton to everyone who helped report and track this down, and sorry to everyone who wasn't able to play the game due to this issue. Hopefully will have a fix coming down the pipeline!

- Davidevs
DAVIGO: VR vs. PC - Roystan
Heyall,

This update contains a new Australia region, which should alleviate some connection issues Oceania users were facing. As well, the changelog contains all minor fixes that have been added to the game recently (so if you've been following along on Discord, some of these may be familiar!).

  • Added an Australia region.
  • The host's country flag is now displayed in lobbies and the room browser, to make it easier for Knights to judge how stable their connection will be to a specific room prior to joining it.
  • VR players can now adjust the trigger and grip press threshold for Giant interactions in the Settings menu.
  • Fixed an issue where lobbies would intermittently "break", causing maps to be missing objects or constant noises to play.
  • Fixed an issue where the nanosockets dll would not be present for some users, preventing them from playing online.
  • Adjusted collision on some maps to fix a variety of physics issues.

✌️
DAVIGO: VR vs. PC - rko55_
A MAZE is a annual event in Berlin, Germany which celebrates playful media.

The in-person event is May 8-11, while the Steam event lasts until May 13!

More info: https://2024.amaze-berlin.de/


DAVIGO: VR vs. PC - rko55_
Hey all!

Another update after we took a bit of (much-needed) time off.

Here's what's new:
  • Added Smooth Turning as an option for Giant players, in addition to the previously added Snap Turning.
  • Giant Warp interaction is now a simple button press, rather than a pull interaction, to increase reliability.
  • Knight now has "invincibility frames" preventing them from being damaged by the Giant's Fissure and Shockwave attacks while dodging.
  • Knight hammer will no longer perform a block if the Knight attempted a parry and missed their timing.
  • Fixed issue where the Giant could unintentionally move their head during the match ready-up phase.
  • Fixed issue where the tutorial would not display the correct inputs for certain Giant actions.
  • Fixed issue where Knights were able to restore their health via an unintended developer exploit.
  • Developer mode supports lobbies with up to 64 Knights, again.

✌️
...

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