DashBored - Karbonic
Introducing DREAMWILD! A Brand New Game from Fading Club!
Hello everybody! I hope you are all doing well!
I'm excited and happy to announce a brand new game from Fading Club Games!
DREAMWILD is a strange, fast paced first person action game taking place in a unique, psychedelic world!
Play as a Golden Knight, thrust into a bizarre series of realms, surrounded by even more bizarre entities!
Travel deeper into the Dream Wilds, and discover the cause of the dark plague that infests the lands!


Enter a world split between full 3D gameplay and 2D prerendered exploration!
DREAMWILD will be available this Halloween!


Check out DreamWild Here!



An update on the Status of DashBored 2: Mechana
I believe that transparency is important when it comes to game development.
It is with that note that I have a bit of mixed news when it comes to the Sequel to DashBored: Mechana.
Unfortunately, around a year ago, it became clear that the Engine Mechana was being developed on was simply not going to cut it. Though it ran well on my PC, any standard PC would run that Engine at a solid 7 FPS. This is simply not acceptable in my book. Along with my inexperience with 3D games development, it contributed to a slow and arduous development process which would not have resulted in a satisfactory game.
It was not an easy decision, but I have made the decision to switch development on DashBored 2 to a new engine, Unity. Unity's development process is far faster, and leads to a far more performant game than the previous engine. However, this didn't cover my own inexperience with 3D development. That is what DREAMWILD has been for, to learn the tools necessary to build a full scale 3D game. With DREAMWILD, I have become so much faster and skilled in 3D, I can easily outpace my previous output.
This isn't to say that the entire game of Mechana has been scrapped. The graphical assets, Soundtrack (of over 70 tracks currently), story, and certain mechanics will carry over. This, along with my new skills in developing in a 3D environment, I believe will allow for a development which is both more efficient, and leads to a much better game.
Mechana is still in heavy development, just in a new engine, which will allow for MUCH more powerful and unique gameplay.
I promise that I am working hard to make the best games that I can, and Mechana is no exception.
Look forward to more updates on DB2: Mechana in the near future, I'm very excited to show off what I have got!
In the meantime, please check out DREAMWILD, I think that any fan of DashBored will find it to be a unique and fun adventure!


Thanks for everything,
-Karbonic
DashBored - Karbonic
This is a small patch fixing a few bugs that have been reported in DashBored.
Changes are as follows:

  • Fixed problem where Nash's introductory cutscene would repeat if the player left the room and returned
  • Fixed problem causing game to crash during meeting with Madame Lochhart
  • Fixed Tileset problems in Roke
  • Fixed late game sprite problems
  • Fixed Midori's "Load" move not functioning

Thank you to everyone who has pointed out bugs, it really helps me to improve this game!
As always, if you have any bugs that you have run into, or simply have some feedback you'd like to give, don't hesitate to reach out!

-Karbonic
DashBored - Karbonic

A Brand New Update is now available for DashBored!

This update is mainly an improvement update, meaning that it seeks to clean up and update a lot of old content in DashBored. Even so, a LOT has changed. Let's take a look!


Improved Face Sprites!
Though the Face Sprites have been slowly changed over the years, many of them have remained old and unedited. A lot of them were rather ugly looking. Now, many characters have had their faces updated to be both more expressive, and more on-model! Take a look! Almost all of the main characters have been affected in some way, as well as many of the background characters as well!


Improved Battle Backgrounds!
Every single old Battle Background has been remade to fit the resolution of the game properly! If I do say myself, it makes a big difference in how battles look.



Improved Dialogue!
A lot of old dialogue was somewhat stale and outdated, now, many important scenes have been totally overhauled to be more lore-friendly and less sloppy. I hope you'll enjoy checking out these improved scenes!

Improved Overworld Sprites!
Even More Characters' overworld Sprites have been improved or totally redone!
Some Characters that have redone include:
  • Eloise
  • Lord Occidere
  • Doch Sneg
  • Madame Lochhart
  • Rhassago
  • Final Boss
  • Old Men NPCs
And a lot more! Have fun checking out these characters in a new crystal clear vision!


Brand New Music!
A whole collection of new and improved music has been added! Areas with new music include:
  • Night Meeting with Midori
  • Russian Hideout
  • Undersyde
  • M&J area
  • Precipice
  • While Driving
  • New Boss Music
  • New Special Enemy Music
And more on top of that!

Improved Area Graphics!
A few places have had their tilesets improved, but most notably Gourdemoore and Undersyde! Check out these places with a fresh coat of paint!



Other Changes!
  • Overhauled Blackout Roke to be more interesting
  • Blackout Roke is no longer a random event, and must be found manually
  • A brand new hidden boss has been added, complete with a new achievement for beating it!
  • New animations for Willie G.
  • Allowed players to leave the Temple boss area, preventing softlocks
  • Redone all water sprites
  • Sped up water animation to be smoother
  • Entrance of The Garden has been made more visually interesting
  • Certain Parallax backgrounds have been redone and improved
  • Tons of old miscellaneous tiles have been redone
  • Greatly buffed chainsaw, but made it more expensive

Bug Fixes
  • Fixed areas where Nic could walk into the sky
  • Fixed areas missing battle backgrounds
  • Fixed a few areas where audio was too loud (This is still incomplete, if you find areas with poorly mixed audio, please let me know)

On the topic of Mechana...
For those of you looking forward to DashBored 2: Mechana, Development is moving forward smoothly. I don't have a crazy demo video to show off right now, but I've got a lot of really cool stuff that I can't wait to show off in the near future! Take a look at these screenshots! (Click to Enlarge)


I hope you all enjoy everything this update has to offer! I really gave it my all, and I'm very happy with the results.
As always, if you run into any bugs, or just have some feedback, feel free to let me know, I'm always happy to hear from you.

-Karbonic
DashBored - Karbonic
The Sequel to DashBored, Mechana, is heading into full development!


Development is in full force, and it's my goal to make the best game I can!

DashBored 2: Mechana is the story of a lost soul who finds herself aboard a massive lifepod known as the Fragment. Within the Fragment, entire chunks of land have been taken away from their original resting place, along with all of the people and entities which resided on them. Will you be able to discover the secrets deep inside the Fragment? What lurks in the bizarre dark space beyond? Who created the Fragment, and why? All of these mysteries and more lie in wait in DashBored 2: Mechana!



I've got a lot that I want to show you, and if you'd like to see more of Mechana's development, go ahead and Follow the official game Twitter right here!



DashBored - Karbonic
DashBored: Extras! is now available!

Featuring 21 tracks, DashBored: Extras! is a free collection of musical tracks that were added to DashBored after the Justice update, as well as some never before heard unused tracks that never saw the light of day. On top of that, DashBored: Extras! even includes four brand new pieces of music from the upcoming DB2: Mechana! Give them a listen!



Grab DashBored Extras! here for Free!
DashBored - Karbonic
This is a small patch that mainly seeks to fix certain problems. Even so, some improvements have also been made.

Improvements
  • Redone Parallax background for Nowhere
  • Redone Battleback for Nowhere
  • Redone Music for Nowhere
  • Improved Miscellaneous Tileset Decorations
  • Added Enoch into ending scenes he was previously missing from
  • Redone MPG button puzzle graphics

Fixes
  • Fixed bug where optional party members would be permanently removed from the party on the Vurrus Route
  • Midori's "Pause" animation now only plays once
  • Rewrote some lore unfriendly dialogue in Nowhere

I hope you enjoy these improvements and fixes! If you happen to run into anything, be sure to tell me!

Thanks,
Karbonic
DashBored - Karbonic

Happy Halloween from Fading Club Games!
I hope you've had a great spooky day, and what better to top it off than with a new Content update for DashBored!?

This is the first Major Content update since 2017! What a thing!
Let's take a look at those changes!

A Brand New Dungeon Appears in the Garden!

Deep in the darkest recesses of the Garden, a brand new Extra Secret Dungeon has appeared! Getting there in and of itself will be tricky, but just you wait until you see what the place has in store for you! This dungeon is the hardest yet in all of DashBored!

Perhaps this mysterious person could show you the way there...

Brand new intro!
The intro has been overhauled! Not only should it be more interesting to play, it should also help introduce the player to the world of DashBored in a more exciting way!


New Enemies!
Four brand new enemies, including a new boss, have been added to the game! These enemies are especially devious, and only have plans to make you suffer!


New Party Member!
For the first time in three years, a new party member has been added to the game!
Can you find this mysterious new pal and add them to your party? I doubt it!


Improved Face Sprites!
Many face sprites have been redone from the ground up, or redetailed to look a bit better. Just about every character has been touched up!


Improved Cutscenes!
Many cutscenes have been given a fresh coat of paint!



Improved Overworld Sprites!
More overworld sprites have been improved! Take a look at the Frog King's new style!


Tileset Details Improved!
Many tilesets have gotten touch ups to really make them pop! Take a look at that difference!


New Achievements!
The new content comes with three new achievements! Try and get them all!

Other Changes:
  • All enemies now have elemental weaknesses and strengths, adding more depth to fights
  • New armor items have been added
  • Made the Frog King less likely to spam Double Shot, which could make the fight unwinnable
  • Made some bosses a bit more challenging and complex in their fighting style
  • New Animations for some old attacks
  • Fixed a bug allowing you to talk to Nash forever
  • Fixed a bug allowing you to go out of the boundaries in Precipice
  • Cleaned up some cutscene graphics
  • More stuff that I am probably forgetting

I hope you'll enjoy this update to DashBored!
As always, thanks for playing!
Have something you want to say about this update or DashBored in general? Post in the comments! I always love hearing from you guys, and I'll do my best to respond as fast as possible!

Thanks!
-Karbonic
DashBored - Karbonic
Hello, everyone!
As you likely know, DashBored is a game that is consistently updates to feature new content and improve old content. We at Fading Club games like to hear from our players on their experiences with our games. Now we'd like to hear from You on what you'd like to see in future DashBored updates!



It can be anything, from new content, to bug fixes. What ever you would like to see, we want to hear it!
Got a suggestion or criticism? Post it down on the comments of this post, or shoot us an email at FadingClubGames@gmail.com, and we'll try to respond as soon as possible! A game is nothing without its players, and I can assure you that I will try to read each message personally!

Thanks for everything!
-Karbonic
DashBored - Karbonic

DashBored Clean Update is now available! The goal of this update is to clean up as many little problems as I could find. I hope you enjoy all of the improvements that come with this update!

Changes:

Redone NPC Overworld Sprites!
A lot of the NPCs' overworld sprites have remained unchanged since 2016, and because of that, a lot of them were certainly starting to look a bit crusty. Almost all old NPC Sprites have been reworked! Either they have been completely redone from the ground up, or they have been retouched to look much better and to convey more personality than ever before! Here's a few examples!

And many more have been updated! I hope you'll enjoy going through the game and meeting everyone with a new look!

Completely Redone Dungeons!
The caves leaving Undersyde were always a terribly designed waste of the player's time. Now they have been completely redone to have more engaging mechanics and brand new enemies!


Likewise, the caves leading to the frog king have been expanded, and now hold their own brand new dangerous enemies!


Unique Battlebacks!
Certain areas now have uniquely drawn battle backgrounds! These should really set the mood!


Redone Mini-Boss Sprites
A few minibosses have recieved completely new sprites! These should give them more personality, and give them a bit of unique flair during their fights!


Minor Changes
  • Fixed Problem causing "Distressing Demigod" Achievement to be unachievable
  • Fixed glitch allowing players to stand still and survive electric panels in satellite dungeon
  • Made Electric Panels more forgiving, they now have a charge up time and more visually apparent graphics
  • Fixed a problem causing the heat wave visual effect to not appear in Satellite Boiler
  • Added visually notable and animated buttons to Vurrus door code puzzle
  • Redone various cutscene graphics
  • Redetailed various tilesets to make world graphics pop more in certain areas
  • Redone Common Attack animations to be more visually interesting
  • New Car Overworld Graphic
  • Nic now appears smaller and moves slower on the main map
  • Buffed Insult, now more likely to inflict 'Sad'
  • Buffed Champion Shawl
  • Added higher speed Debuff to Heavy Shawl
  • Nicolas now starts with Violent Grab and learns Insult, rather than vice versa
  • Added slight visual effect to underwater section of water treatment plant
  • Fixed problem where Occidere would lead the group in the water treatment plant instead of Isaac
  • Fixed issue causing two Midori and Jacks to appear in Day 3
  • Extended various musical pieces into full tracks
  • Fixed glitch where Nic could enter an empty house from the overworld
  • Changed audio levels in various places to make the sound levels more uniform (Still needs work)
  • Fixed Cutscenes still using old Nicolas sprites
  • Redid town introduction logos to be more interesting and visually distinct
  • Added boarders to overworld map, should now look more visually pleasing
  • A new door has appeared in the world map of Day 3. What could it be? Only time will tell!

Thank you for playing DashBored! It always means a lot to me to see people playing and discussing my work! I hope you enjoy playing this update, and the new content it brings to the table! I'm always open to hear feedback, so if you have any, just go ahead and shoot me a message! Have a great day!

Sincerely,
Karbonic
DashBored - Karbonic
Put out a patch today, this should fix a few small problems found in last night's update.
  • Fixed a glitch where older save files still used the old battler sprites
  • Fixed a glitch causing some face sprites to revert during dialogue
  • Replaced Nash's battlesprite with one that more fits the new battler artstyle

That should be all! If you have any bug reports, or would simply like to ask me a question, you can always contact me at fadingclubgames@gmail.com.
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