Darksiders Genesis - THQ Nordic


BETTER WITH FRIENDS Award: Darksiders Genesis

For the first time ever, two Horsemen rode together in one game. War and Strife prove that Darksiders Genesis deserves the “Better with Friends” award on the Steam Awards 2020. What could be more fun to fight the forces of hell in coop?

Thank you for your support!
Darksiders Genesis - MegalomaniacNG
Map: Added a ping and location marker to show the area the player is in.
  • Map will now recenter back to the player location when opened.
  • More fixes to items not showing on the map and not getting crossed off the map when collected.
  • Fixed location names showing on an empty map (before you had collected the map).


HUB: Leviathan’s Landing:
  • Collision is more consistent across all sections.
  • Timing and platforming elements have been adjusted to make jumps more reliable.
  • Temporary shortcuts added when completing parts of section 3.
  • Spacing and timing made more forgiving on the final sequence of section 3.


General Fixes:
  • Options: Added an option to set the right and left stick deadzones.
  • Missing Trickster Keys that have previously been collected will be restored on reloading a save. This fixes the issue of not being able to open the final door even though you collected all the Trickster Keys.
  • MP: If a client disconnected or closed their game during a loading screen the host would hang indefinitely at the loading screen. Fixed!
  • MP: Fixed an issue with ledge spikes not working properly or syncing correctly for the client.
  • MP: Issues with camera becoming detached from player have been fixed.
  • MP: Fixed issues with Aether Spark traveling through void portals when controlled by client player.
  • Splitscreen: Player/enemy silhouettes when occluded by environment are now also shown in split screen.
  • HUB: Fixed missing collision behind the trickster door that could cause the player to get stuck.
  • HUB: Fixed an issue where it shows War’s portrait during Strife’s dialogue when talking to Dis.
  • HUB: Fixed a spot around the Void Well where the player could get stuck.
  • Strife: Static shot now correctly chains between yellow grubs.
  • Strife: Activating Shadow Clone on top of caltops no longer detonates the caltrops.
  • Wingclip & Deathtouch VFX now displays properly on Tidehunters, the Grinner Boss, Skeletal soldiers/archers, Infernal Angels, and Fallen Hounds.
  • Fixed some spelling and grammar errors across the game.
  • Fixed various issues with localization (bad tags, translation errors, etc).
  • Updated the Health Core description in the creature core guide with the appropriate Health Core description.


Level Fixes:
  • Level 01: Splitscreen: Added split screen camera volumes in areas that had geo blocking the players view making it easier to see.
  • Level 01: MP: Players no longer spawn behind the fog door if they die.
  • Level 01: Hollow Fiend now takes damage from Strife’s standard shot during his attacks.
  • Level 01: Hollow Fiend can now hit the player when standing in specific spots.
  • Level 01: Fixed enemies not spawning when loading a save on the bridge.
  • Level 01: Fixed a spot on the wall near the first ballista that would cause the player to respawn as if they had fallen off the map.
  • Level 01: Bridge to the trickster door now requires both crystals be hit to activate.
  • Level 02: Legion Champion can now jump across platforms properly.
  • Level 03: Fixed an issue where the forge in the Trickster room couldn’t be used if the ingots were collected in a certain order.
  • Level 04: MP: Fixed an issue where the client’s camera could become disconnected from the character.
  • Level 04: Legion Champion at the Southern Beacon is no longer stuck in the terrain.
  • Level 04: Enemies no longer attack the player during a cutscene.
  • Level 04: Fixed collision near the south-eastern beacon.
  • Level 04: Frozen Fleamags now have collision.
  • Level 04: Fixed an issue where quitting the game after the Molten Hound fight would block further progress.
  • Level 05: MP: Dying during the final fight no longer respawns players behind the barrier.
  • Level 05: Splitscreen: Dying to the Houndmaster no longer teleports the player outside the arena.
  • Level 05: “Respect for animals” quest now tracks properly.
  • Level 05: It now requires all 4 torches be lit in the Trickster room to open the gate.
  • Level 07: Splitscreen: Players no longer get stuck if one player triggers a cut-scene.
  • Level 07: Why’d it have to be snakes side quest now tracks properly, and all the snakes are more accessible.
  • Level 07: Fixed an issues where the Borrower could teleport out of range, locking the Epic chest.
  • Level 07: Removed extra collision on a platform in the first puzzle area.
  • Level 09: Fixed Belial’s ground attack VFX not always displaying.
  • Level 10: Astarte’s lap counter no longer breaks and stops at lap 10.
  • Level 14: Caltrops no longer fall through the floor in the Houndmaster arena.
  • Level 15: Camera no longer clips into the environment near the first soul chest.
  • Level 16: Moloch’s arena now shows on the map.
  • Audio: Fixed some sounds that were unaffected by the volume sliders.
  • Fixed Mammon’s icon showing up when Tidecaller taunted.
  • Grubs will no longer get knocked out of their burrow animations when taking damage.
  • Quests: Fixed an issue with previously completed levels on Mayhem not awarding credit for beating the level on Hard.
  • Quests: Health and Wrath cores purchased from Vulgrim now count properly towards the quest progression.
  • Quests: Complete all levels on certain a certain difficulty quest no longer requires Wicked K to be defeated(16 total instead of 17).
Darksiders Genesis - THQ Nordic


Vienna, Austria and Austin, December 19, 2019 – Darksiders Genesis has been released 2 weeks ago on December 5th and we at THQ Nordic are humbled by the critics' and the community's reception thus far. It is currently rated "very positive" on Steam by the players and gained a lot of high scores from outlets all over the world. Therefore THQ Nordic can't wait to release the console versions on Valentine's Day 2020!

Check out the accolades trailer here: https://www.youtube.com/watch?v=BlSqBIKY9k0

In Darksiders Genesis, STRIFE can battle alongside his brother and fellow horseman WAR in the first ever Darksiders two-player co-op mode. Solo players will be able to alternate between STRIFE and WAR on the fly, taking advantage of STRIFE’s ranged and WAR’s melee style attacks. In addition, gameplay includes combat atop both horsemen’s fabled steeds: RAMPAGE and MAYHEM. Darksiders Genesis also features the introduction of Creature Cores, a combat system that empowers players to customize their own upgrade system fueled by the enemies they defeat. #togetherthroughhell #GunsNHorses #notalone

https://store.steampowered.com/app/710920/

Darksiders Genesis is scheduled for release on PlayStation®4, the Xbox® One and on Nintendo Switch™ on February 14, 2020.

Enjoy the holidays & Merry Christmas
Your THQ Nordic Team
Darksiders Genesis - THQ Nordic


THQ Nordic and Airship Syndicate Release Darksiders Genesis on PC and Google Stadia!

Vienna, Austria and Austin, December 5, 2019 – THQ Nordic and Airship Syndicate today announced the release of the highly anticipated Darksiders Genesis on PC and Google Stadia. Featuring the long-awaited debut of the fourth and final horseman – STRIFE, plus two-player co-op mode, Darksiders Genesis is the first Darksiders action adventure played from the top-down perspective and is now available worldwide.

https://store.steampowered.com/app/710920/Darksiders_Genesis/

Check out the official #GunsNHorses launch trailer here: https://www.youtube.com/watch?v=Vyo1uG6ljBM

Critical acclaim for Darksiders Genesis:

"There’s a really strong balance of great combat, clever puzzles, rich exploration, and excellent progression mechanics..." 87/100 - IGN

"From the gorgeous visuals to the smooth, frenetic combat and environments that beg to be explored, the quality on display here is incredibly impressive." 90/100 - God is a Geek

"..great protagonists and brisk game flow." 82/100 - Gamestar.de

In Darksiders Genesis, STRIFE can battle alongside his brother and fellow horseman WAR in the first ever Darksiders two-player co-op mode. Solo players will be able to alternate between STRIFE and WAR on the fly, taking advantage of STRIFE’s ranged and WAR’s melee style attacks. In addition, gameplay includes combat atop both horsemen’s fabled steeds: RAMPAGE and MAYHEM. Darksiders Genesis also features the introduction of Creature Cores, a combat system that empowers players to customize their own upgrade system fueled by the enemies they defeat. #togetherthroughhell #GunsNHorses #notalone

Darksiders Genesis is scheduled for release on PlayStation®4, the Xbox® One and on Nintendo Switch™ on February 14, 2020.

Cheers & Enjoy
Your THQ Nordic Team
Darksiders Genesis - PapaSchlumpf
We're very happy to announce our partnership with Displate!

Get epic designs from your favorite Darksiders games and prepare for the release of Darksiders Genesis. The Charred Council approves.

Get your Darksiders Metal Posters here
Darksiders Genesis - THQ Nordic


Vienna, Austria and Austin, Texas, November 27th, 2019 – May we introduce you to Strife?

Watch his showcase here: https://www.youtube.com/watch?v=20oLjUQ-cX4

One... Two Three.
Strife, the Rider of the White Horse, is both impulsive and witty, true to the motto "Shoot first, ask questions later" or "Two Guns, one Horseman".

He is the one with blood on his boots and a punchline on his lips. He fought countless enemies with his two best friends (read: pistols), Mercy and Redemption, as well as the protection of his impenetrable armor. Always by his side is Mayhem, Strife's phantom steed.

In Darksiders Genesis you can choose to play either War or his brother Strife, and head into combat side by side in two player cooperative mode (couch co-op trash talk, but also online). The story takes place before the events of the original game when Lucifer, the enigmatic and deceptive demon king, plots to upset the Balance by granting power to master demons throughout Hell.

Darksiders Genesis will release on PC and Google Stadia on December 5th 2019, and PlayStation®4, Xbox One, Nintendo Switch™ will follow on February 14th 2020.

Pre-order here:
https://store.steampowered.com/app/710920/Darksiders_Genesis/

Cheers
Your THQ Nordic Team



Darksiders Genesis - THQ Nordic


Vienna, Austria and Austin, Texas, November 19, 2019 – In a new gameplay trailer, developer Airship Syndicate and THQ Nordic present the so-called "Creature Core"-system which allows players to upgrade and customize their horseman's battle skills. Both fighters begin with a variety of different attacks but will gain access to more devastating and fascinating ways to smash demons on their journey through hell. "Creature Cores" can be picked up afters slaying enemies and bosses and are also available for purchase at Vulgrim's store in exchange for souls.

Check out the latest gameplay trailer for Darksiders Genesis:
https://www.youtube.com/watch?v=eF70PaQgOWA

Release Date on Steam: December 5, 2019

Pre-Order on PC here: https://store.steampowered.com/app/710920/Darksiders_Genesis

The "Creature Core"-system allows the player to shift the balance between the different playstyles of WAR and STRIFE. Would you like to increase your attack power or add a lava trail to your dashes? Would you like a chance to spawn a hellhound whenever you attack or do you want to increase the amount of health & ammunition your enemies will drop?

Tailor your characters abilities to match your personal playstyle with the "Creature Core"-system.

Darksiders Genesis features the debut of the fourth and final horsemen – STRIFE – who battles alongside his brother and fellow horsemen WAR in the first ever Darksiders two-player co-op mode. Solo players will be able to alternate between STRIFE and WAR on the fly, taking advantage of STRIFE’s ranged and WAR’s melee style attacks. Both characters can build up a special attack meter that, when activated, temporarily turns them into a colossal creature that leaves epic destruction in its wake.

Darksiders Genesis is currently in development for PC, Google Stadia and all current-gen console platforms. The PC and Google Stadia versions of Darksiders Genesis will release on December 5, 2019. The console versions will release on Valentine’s Day, February 14, 2020.

Cheers
Your THQ Nordic Team
Darksiders Genesis - THQ Nordic


THQ Nordic and Airship Syndicate Confirm Darksiders Genesis Launch Dates

PC/Stadia: December 5, 2019
All Consoles: February 14, 2020, Valentine’s Day

Watch Strife and Malgros the Defiler Face-off in new CGI trailer
https://www.youtube.com/watch?v=E9rizcIquvo

Darksiders Genesis PC Pre-Order Kicks Off with a 15% Discount

https://store.steampowered.com/app/710920/Darksiders_Genesis/

Vienna, Austria and Austin, Texas, October 22, 2019 – THQ Nordic and Airship Syndicate today kicked off the PC pre-order campaign for the highly anticipated Darksiders Genesis, the first top-down action adventure in Darksiders franchise history featuring couch co-op and online co-op #togetherthroughhell #GunsNHorses #notalone

Watch Strife having a good old scuffle with Malgros the Defiler here:
https://www.youtube.com/watch?v=E9rizcIquvo
Pre-Order on Steam here: Darksiders Genesis: https://store.steampowered.com/app/710920/Darksiders_Genesis/

Darksiders Genesis features the debut of the fourth and final horsemen – STRIFE – who can battle alongside his brother and fellow horsemen WAR in the first ever Darksiders two-player co-op mode. Solo players will be able to alternate between STRIFE and WAR on the fly, taking advantage of STRIFE’s ranged and WAR’s melee style attacks. Both characters can build up a special attack meter that, when activated, temporarily turns them into a colossal creature that leaves epic destruction in its wake.

Darksiders Genesis is currently in development for PC, Google Stadia and all current-gen console platforms. The PC and Google Stadia versions of Darksiders Genesis will release on December 5, 2019. The console versions will release on Valentine’s Day, February 14, 2020.

Cheers
Darksiders Genesis - THQ Nordic


Introduce First Gunslinging Horseman of the Apocalypse: STRIFE

Vienna, Austria and Austin, Texas, June 6, 2019 – THQ Nordic and Airship Syndicate today unveiled the first top-down action adventure in Darksiders franchise history, Darksiders Genesis. Scheduled for release later this year, Darksiders Genesis will be playable for consumers at E3 2019 in THQ Nordic booth #823 in the South Hall.

Make sure to put the game on your wishlist to stay informed:
https://store.steampowered.com/app/710920/

Watch the Announcement Trailer: https://www.youtube.com/watch?v=tfziRNV4ujA
“Darksiders Genesis kicks off a completely fresh direction for the Darksiders franchise, including a new gameplay style, the introduction of STRIFE – the fourth and final horseman – and so much more,” said Joe Madureira, co-creator of Darksiders and CEO of Airship Syndicate. “The team at Airship is very eager to get Darksiders Genesis into the hands of fans at next week’s E3 show in Los Angeles!”

In Darksiders Genesis, the fourth Horseman of the Apocalypse STRIFE is called upon to save humankind from certain destruction at the hands of Lucifer. True to its roots, Darksiders Genesis will feature intense combat, exploration, puzzle-solving, epic boss battles and serpent holes from heaven to hell. The game marks the first, full-scale Darksiders adventure played from the top-down perspective.

Stay tuned!
Your Airship Syndicate and THQ Nordic Team
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