Darkest Hour: A Hearts of Iron Game - JJ
We have published a new Dev Diary about the scripted content in the future Patch 1.06. You can read it here.
For news about the game and for technical support, please check the Paradox forum.
Darkest Hour: A Hearts of Iron Game - DarkestHourGame
Hello everyone,

Patch 1.05.2, which until now has been available only as download from our game subforum at Paradox, is now available and set as the default version on Steam.

Addressed issues:
  1. Removed unit and brigade types and models limitation to allow values above 127 to be used. Fixed crash on start building custom units of type u_88 or above.
  2. Province improvements ordered from province panel with Ctrl, Shift or Shift+Ctrl (build to the max) sometimes are one level less (for example order 8 instead of 9 infra levels for prov with 10% infra)
  3. Fix CTD on automatic brigade detach from unit in redeployment pool on upgrade to another unit type - 1.02 bug
  4. Fixes various issues with expeditionary forces left under command of another country indefinitely. Reclaim and return all expeditionary forces on:
    - separate peace
    - making a country puppet
    - country ban from alliance
  5. Recalculate alliance leader when old alliance leader is:
    - made a puppet
    - annexed
  6. Fix not deleted units in redeployment pool on accepted peace with forced disarmament clause.
  7. Fix issue with auto creation of resource convoy from oversea puppets when the puppet country has own convoys. (for example ENG puppet to GER)
  8. Fix issue with maintaining of resource convoys (no transports assigned) from oversea puppets when the puppet has no resources produced in its provinces. (for example OMN puppet to GER)
  9. Fix issue with fleets not getting experience from sunk enemy convoys.
  10. Change combat distance of convoy attack from 0km to attacking fleet's desired range.
  11. Fix issue with secedearea / secederegion commands with default/old logic ([when = 0] or no [when] specified) together with [which = -1] (secede to current controller) preventing secession of provinces - 1.02 bug

Other changes:
  1. Added option for air units on Naval Strike mission to attack enemy convoys.
  2. Set the country with most IC as alliance leader when the old leader is removed from the alliance (made puppet or annexed). Note: Player controlled countries still get a bonus of 100 points.
  3. Removed cost for trade deals between allied or puppet-master countries.

More on patch 1.05.2 can be found here.

We are working on new content and features for Patch 1.06, but as of now we don't have a timeline. For more details and to stay updated, please refer to the Paradox forum.

Notes:
  • Save-games and mods for 1.04 are NOT compatible with 1.05.2.
  • Save-games and mods for 1.05 or 1.05.1 are compatible with 1.05.2.
  • Patch 1.05.1 and previous patches are still available on the Beta tab.

Checksums should remain unchanged from 1.05/1.05.1:
KVZZ - Darkest Hour Full
TENE - Darkest Hour Light
LNIC - No mods (Darkest Hour Core)
Darkest Hour: A Hearts of Iron Game - JJ
Patch 1.05.1, which until now has been available only as beta, is now the latest official version of Darkest Hour.

Savegames and mods for 1.04 are NOT compatible with 1.05.1.
Savegames and mods for 1.05 are compatible with 1.05.1.

The complete changelog of patch 1.05 can be found here: https://forum.paradoxplaza.com/forum/index.php?threads/darkest-hour-dev-diary-34-patch-1-05.1058632/

For more details, please refer to the Paradox forum: https://forum.paradoxplaza.com/forum/index.php?forums/darkest-hour.554/

Patch 1.04 and previous patches are still available on the Beta tab.
Darkest Hour: A Hearts of Iron Game - JJ
IMPORTANT: For the moment Version 1.05.1 is available through the Beta tab (versions 1.02, 1.03 and 1.05 can be found there too) while 1.04 is still the default version (this will be changed later).

Hello everyone,

Thanks to your reports in the Paradox forum after the release of Patch 1.05 we were able to identify two issues introduced by the patch:
  1. Fixed air and naval units mission cancellation on auto-retreat from combat – 1.05 bug
  2. Fixed issues with wrong over command penalty applied in some situations, like when unit on Anti-partisan mission attacks partisans and gets the penalty once it arrives to the rebellious province - 1.05 bug

As you can see, both issues could be game breakers or very irritating at least, so we decided to release an EXE only patch, aimed at addressing those.

To install patch 1.5.1 you need to select it in the Beta tab of the properties of the game. Version 1.5.1 is compatible with savegames from 1.5.

Checksums should remain unchanged from 1.05:
KVZZ - Darkest Hour Full
TENE - Darkest Hour Light
LNIC - No mods (Darkest Hour Core)
Darkest Hour: A Hearts of Iron Game - JJ
IMPORTANT: For the moment Version 1.05.1 is available through the Beta tab (versions 1.02, 1.03 and 1.05 can be found there too) while 1.04 is still the default version (this will be changed later).

Hello everyone,

Thanks to your reports in the Paradox forum after the release of Patch 1.05 we were able to identify two issues introduced by the patch:
  1. Fixed air and naval units mission cancellation on auto-retreat from combat – 1.05 bug
  2. Fixed issues with wrong over command penalty applied in some situations, like when unit on Anti-partisan mission attacks partisans and gets the penalty once it arrives to the rebellious province - 1.05 bug

As you can see, both issues could be game breakers or very irritating at least, so we decided to release an EXE only patch, aimed at addressing those.

To install patch 1.5.1 you need to select it in the Beta tab of the properties of the game. Version 1.5.1 is compatible with savegames from 1.5.

Checksums should remain unchanged from 1.05:
KVZZ - Darkest Hour Full
TENE - Darkest Hour Light
LNIC - No mods (Darkest Hour Core)
Darkest Hour: A Hearts of Iron Game - JJ
IMPORTANT: For the moment Version 1.05 is available through the Beta tab (versions 1.02 and 1.03 can be found there too) while 1.04 is still the default version (this will be changed later).

Savegames of patch 1.04 are not compatible with patch 1.05.
As a general rule (with few exceptions) mods for patch 1.04 do NOT work with patch 1.05, but can be easily updated (instruction here:)

Very short list of changes (compared to patch 1.04):
  • we modified the CV Sprites which caused the CTD Issues with the latest AMD GPU Drivers;
  • added auto-attachment options for land and air brigades and improved the existing naval brigades auto-attachment logic;
  • added comprehensive information on tool-tips of brigades and units about their modifiers and attributes; improved the tooltip of the effects of domestic policies and added color to effects values (and to minister effect values too);
  • now the tooltip displays actual ESE bonus and days duration;
  • added new events to offer territories to Romania and Finland after Bitter Peace in exchange for their joining the Axis;
  • added event chain for Deutschland merchant U-boat in 1914 scenario;
  • improved event chain of Austro-Hungarian concessions to Italy in 1914 scenario (now possible choices are Trento (historical) / Trento and Trieste / Trento, Trieste and the Dalmatian coast from Split to Dubrovnik);
  • added event chain for the partition of the People's Republic of Poland between allied DDR and SOV in 1933 scenario;
  • many ministers and cabinet fixes, for every scenario (thanks to our contributors for their help);
  • 4 new techs (Advanced mining - 1935, Advanced oil extraction - 1935, Modern mining - 1946, Modern oil extraction - 1946);
  • a few fixes to bugs and glitches in the map;
  • new TAGs, new commands, new triggers, new misc.txt options - modders will love this!

This is just a short list, read the complete changelog and everything else about this patch at the Paradox forum.
Darkest Hour: A Hearts of Iron Game - JJ
IMPORTANT: For the moment Version 1.05 is available through the Beta tab (versions 1.02 and 1.03 can be found there too) while 1.04 is still the default version (this will be changed later).

Savegames of patch 1.04 are not compatible with patch 1.05.
As a general rule (with few exceptions) mods for patch 1.04 do NOT work with patch 1.05, but can be easily updated (instruction here:)

Very short list of changes (compared to patch 1.04):
  • we modified the CV Sprites which caused the CTD Issues with the latest AMD GPU Drivers;
  • added auto-attachment options for land and air brigades and improved the existing naval brigades auto-attachment logic;
  • added comprehensive information on tool-tips of brigades and units about their modifiers and attributes; improved the tooltip of the effects of domestic policies and added color to effects values (and to minister effect values too);
  • now the tooltip displays actual ESE bonus and days duration;
  • added new events to offer territories to Romania and Finland after Bitter Peace in exchange for their joining the Axis;
  • added event chain for Deutschland merchant U-boat in 1914 scenario;
  • improved event chain of Austro-Hungarian concessions to Italy in 1914 scenario (now possible choices are Trento (historical) / Trento and Trieste / Trento, Trieste and the Dalmatian coast from Split to Dubrovnik);
  • added event chain for the partition of the People's Republic of Poland between allied DDR and SOV in 1933 scenario;
  • many ministers and cabinet fixes, for every scenario (thanks to our contributors for their help);
  • 4 new techs (Advanced mining - 1935, Advanced oil extraction - 1935, Modern mining - 1946, Modern oil extraction - 1946);
  • a few fixes to bugs and glitches in the map;
  • new TAGs, new commands, new triggers, new misc.txt options - modders will love this!

This is just a short list, read the complete changelog and everything else about this patch at the Paradox forum.
Darkest Hour: A Hearts of Iron Game - DarkestHourGame
IMPORTANT: Savegames of patch 1.03 are not compatible with patch 1.04. Savegames of patch 1.04 beta are partially compatible with patch 1.04 (a new game start is always recommended).
IMPORTANT: As a general rule (with few exceptions) mods for patch 1.03 do NOT work with patch 1.04. Mods for patch 1.04RC1 need only a simple update to work with patch 1.04 and are mostly compatible.

Patch 1.04 is now finally ready to be officially published!

Very short list of changes (compared to patch 1.04 beta):
- many ministers and cabinet fixes, for every scenario (thanks to our contributors for their help);
- removed fixed event picture height on styles 1 and 2 to allow pictures of any height to be used on events;
- removed fixed event header height on style 2 to allow headers of any height to be used on events;
- added retreat arrow to counters to be used instead of moving arrow for retreating units;
- suppressed repair of buildings and resources in provinces with active land combats;
- many fixes and improvements to Japanese Northern Strike path in 1933 scenario;
- corrected effects of SOV event "Great Patriotic War" (no more free units on normal difficulty);
- corrected effects of FRA event "What colonies for Free France?";
- improved event "Vlassov defects";
- various fixed and improvements to England Surrenders events and Japanese surrender events;
- fixed many flags, counters and icons;
- a few fixed to units and technology tree;
- a few fixes to bugs and glitches in the map;

This is just a short list, read the complete changelog and everything else about this patch at the Paradox forum.
Darkest Hour: A Hearts of Iron Game - DarkestHourGame
IMPORTANT: Savegames of patch 1.03 are not compatible with patch 1.04. Savegames of patch 1.04 beta are partially compatible with patch 1.04 (a new game start is always recommended).
IMPORTANT: As a general rule (with few exceptions) mods for patch 1.03 do NOT work with patch 1.04. Mods for patch 1.04RC1 need only a simple update to work with patch 1.04 and are mostly compatible.

Patch 1.04 is now finally ready to be officially published!

Very short list of changes (compared to patch 1.04 beta):
- many ministers and cabinet fixes, for every scenario (thanks to our contributors for their help);
- removed fixed event picture height on styles 1 and 2 to allow pictures of any height to be used on events;
- removed fixed event header height on style 2 to allow headers of any height to be used on events;
- added retreat arrow to counters to be used instead of moving arrow for retreating units;
- suppressed repair of buildings and resources in provinces with active land combats;
- many fixes and improvements to Japanese Northern Strike path in 1933 scenario;
- corrected effects of SOV event "Great Patriotic War" (no more free units on normal difficulty);
- corrected effects of FRA event "What colonies for Free France?";
- improved event "Vlassov defects";
- various fixed and improvements to England Surrenders events and Japanese surrender events;
- fixed many flags, counters and icons;
- a few fixed to units and technology tree;
- a few fixes to bugs and glitches in the map;

This is just a short list, read the complete changelog and everything else about this patch at the Paradox forum.
Darkest Hour: A Hearts of Iron Game - DarkestHourGame
IMPORTANT: Savegames of patch 1.03 are not compatible with patch 1.04
IMPORTANT: As a general rule (with few exceptions) mods for patch 1.03 do NOT work with patch 1.04

After many months of work on the new patch, it's finally here!

Installation note for steam users: open your steam library, find "Darkest Hour a Heart of Iron Game" in the list of your games, then right click on it and select "Properties".
In the Properties, select the "Beta" tab and from there you can select the new 1.04 beta (remember to choose 1.04_rc1 - Darkest Hour 1.04 RC1 and not 1.02 - Darkest Hour 1.02)!
Just select it and close the properties, the update should begin immediately!

And now a very quick list of the changes, but please follow this link for the Dev Diary that we just wrote about the new patch. You can even find a complete patch log at the third post.

Very short list of changes:
- many ministers and cabinet fixes;
- new events for suicide of Hitler and choice of successor;
- new event for Germany to Repudiate the Locarno Treaties after the Remilitarization of the Rhineland;
- new Finnish and Soviet events to handle the Moscow Armistice;
- new ETA tooltip for units (just select a unit and place your mouse over a different province to see the tooltip with the Estimated Time of Arrival);
- new distance tooltips (both naval distance and air/land distance) between provinces (just select a province and place your mouse over another province to see the tooltip);
- major overhaul of weather and night attack and defense modifiers for air units;
- reviewed Organization Regain system: the new system will be fully moddable from misc.txt!
- added "Disengage from combat" checkbox to some naval missions (convoy raiding, move, sneak move, sea transport and amphibious assault): such fleets will break off naval combat ASAP without player intervention;
- on the other hand, fleets during amphibious assaults will be instantly detected by air and naval units searching the area for enemy fleets;
many improvements to combat logic, with many new modifiers exported to misc.txt;
- new complete event chain for the Finnish Civil War, with the struggle against the Finnish Socialist Workers' Republic, the Regency of the German King and the Baltic Sea Division of Rudiger von der Goltz;
- new events to let Germany handle the conquered territories post Brest-Litovsk Treaty: United Baltic Duchy, Kindgom of Lithuania, Regency Kingdom of Poland, Belarusian Democratic Republic and Ukranian State;
- new events for Austria-Hungary and Bulgaria to decide the future of Macedonia, Montenegro and Albania after winning the Great War;
- a complete overhaul of the Chinese and Japanese Theater, with dozens of new events in particular for 1933-1937, including the Long March, which will now be an event-driven mini-game where you have to lead your troops to safety (as the Communist) or trying to bleed the enemy to death (as the Nationalist);

This is just a short list, read about everything new here.
...

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