Darkest Hour: Europe '44-'45 - dirtybirdy
Happy Holidays, everyone!

A new map will be joining our roster just in time for the holiday season. Some of you might be familiar with Road to Isigny, an old DH classic that's been off the radars for quite some time. Today it makes a comeback all brand new and shiny.

The town of Isigny-sur-Mer was liberated by Allied forces on 9th of June, 1944 by a conjoined effort of 175th Infantry Regiment and 747th Tank Battalion. This map follows the advance of US troops along the road leading to the town, featuring a grassy terrain with lots of vegetation, borrow ditches, and lonely houses for players to take cover in.

In this update, Road to Isigny received a complete rework and was expanded to accommodate the Advance game mode. Hurry up to the servers and check it out!









See you on the battlefield,
Darklight Games
Dec 4, 2020
Darkest Hour: Europe '44-'45 - dirtybirdy
A small update containing bug fixes, map updates, and some new sound effects.

Weapons
  • New Panzerfaust firing sounds.
  • New explosion sounds for Panzerfaust, Panzerschreck, and PIAT projectiles.
Bugfixes
  • Fixed incorrect textures on Axis radio operators.
  • Fixed the "black texture" bug on the Sd.Kfz. 234/1 (snowy variant).
Maps

Kriegstadt Advance
  • Added a new location leading up to Kaschade Offices.
  • Moved the "anti-precap" minefield behind Fleminstrasse a bit further.
Valko Advance
  • Fixed the bug with the invisible ceiling hovering over the town.
  • Added watchtower constructions.
  • Slightly increased the draw distance.
La Fiere Advance
  • Fixed the bug where Axis main spawn would end up inside the Allied territory in the endgame.
  • Changed the icon for the airborne spawn.
Butovo Advance
  • Adjusted team ratios and available tanks.
Black Day July Advance
  • Changes to the tank balance and the objective layout.
Target Range
  • Updated to include new vehicles.

See you on the battlefield,
Darklight Games
Nov 13, 2020
Darkest Hour: Europe '44-'45 - dirtybirdy
As the Halloween event concludes, we are back with another patch featuring various fixes and incremental updates. Check out the logs for the details:

Changelog v9.9.5

### Bugfixes * Fixed the bug where players would spontaneously crash during map changes. * Fixed the LOD issues with player characters. ### Miscellaneous * Squad member numbers are now displayed in chat messages next to their name. * Increased reload times for AT guns, SU-76, and Marder by a slight margin (up to 0.9 seconds). * Reduced the chance of field caps appearing on WH characters. ### Maps * Carpiquet Airfield Advance: - Allowed Allies to spawn an additional Sherman tank. - Gave Allies 2 additional artillery strikes. - Fixed the bug that allowed Axis to build AT guns on rooftops. * Rakowice Advance: - Added a T-60 light tank to the Soviet vehicle pool. - Added objective spawns for Axis. - Minor bugfixes and adjustments. * Prussia Push: - Fixed the Dugout spawn point dropping players into the void. * Leningrad Push: - Added a minefield protecting Allied main spawn. - Minor balance adjustments. * Barashka Advance: - Fixed the visual bug with terrain covering the trenches.

Changelog v9.9.4

### Weapons * Adjusted the recoil patterns on PPSh-43, PPSh-43, MP-41r, PPD-40, and M712 Schnellfeuer to make them more controllable and consistent when firing in short bursts. ### Maps * Lyes Krovy Push: - Reduced Axis respawn times.

Changelog v9.9.3

### Vehicles / Guns * Reduced the prevalence of the "shatter gap" effect and added a physically-based randomness to the shattering calculations system. The shell shattering will less likely to occur in the game due to this effect. * Fixed inaccuracies in armor slope values for KV-1, T-34 (76/85), Panther (D), and Pz. III (J/L) tanks. ### Characters * Added a small chance for WH squad leaders, radio operators and snipers to spawn wearing a field cap. * New additions to Soviet outfits: - Green amoeba camouflage. - 1942/1944 leaf pattern camouflages. - Padded coats. - Naval pea coats. - Naval caps (4 variants, one for each fleet) * Introduced rank variety between different uniform variants for Soviet troops. * Other minor additions, fixes and adjustments to Soviet character models and textures. ### Maps * Added Rakowice Advance. * Carpiquet Airfield Advance: - Optimization pass. - Fixed various visual bugs. - Changed lighting and removed haze. - Replaced static Axis HQs with objective spawns. - Re-balanced roles and constructions for both teams to better reflect historical situation. - Added limited Panther G tanks to Axis; added limited Sherman Firefly tanks to Allies. - Increased view distance by roughly 50-75 meters. - Removed ticket bleed from all but the first objective. - Set Refueling Area objective to be inactive at start. * Hurtgenwald Advance: - Expanded minefields protecting Axis main spawn. - Slightly increased reinforcements for both sides. - Fixed the bug where some objectives were uncapturable. * Bridgehead Advance: - Added Corporal roles for both teams and a Radio Operator role for Allies. - Added a Churchill tank (available after capturing the Honnopel objective) * Leningrad Push: - Reworked the final objective. - Re-balanced roles and vehicles for both teams to better reflect the alleged setting of the level. * Olkhovatka Advance: - Increased the amount of available artillery for Axis. - Allowed Axis to spawn +1 extra vehicle. - Reduced the number of available KV and T-34 tanks, and made the BT-7 unlimited. * Lyes Krovy Push: - Introduced the new Soviet camos. - Reduced the respawn times for Axis. * Cholm Advance: - Minor adjustments to vehicle availability for both sides. - Added several pre-placed Pak-38 guns. * Krasnyi Oktyabr Push: - Reduced reinforcements for both teams. - Added some greatcoat uniforms together with standard tunics. * Black Day July Advance: - Replaced Soviet uniforms for ones with more accurate insignia for the period. - Added RPG-43 to Soviet loadouts. - Increased the limits on maximum active vehicles for the Soviet team. * Valko Advance: - Added StuG III Ausf.G to the Axis vehicle pool. - Added off-map artillery support for both sides. - Replaced Soviet uniforms for the "late war" variants. * Gorlitz Push: - Added SU-76 to the Soviet vehicle pool. - Added static Panzerfaust crates. - Moved the Allied spawn to protect it against spawn camping. - Minor adjustments to vehicle spawn limits for Soviets. * Berezina Advance: - Fixed logistic truck respawn times and added an extra one for the Allied team. * Kriegstadt Advance: - Separated German artillery into two stages: one activating after Kaschade Offices, and the second one after Ruins (both consist of three strikes). * La Gleize Advance: - Added a Radio Operator role for the Axis team. * Stoumont Advance: - Added a lockdown timer for the first objective (5.5 minutes). * Kryukovo Push: - Reduced the team ratio difference (Axis team is now less outnumbered). * Flakturm Tiergarten Push: - Minor balancing and character uniform changes.

See you on the battlefield,
Darklight Game
Oct 31, 2020
Darkest Hour: Europe '44-'45 - dirtybirdy


“When there’s no more room in hell, the dead will walk the earth.”

The Allied forces having been victorious at the end of the war in May 1945 find their battle is not quite over! Some months later, on Halloween night 1945 the last remnants of the Allied forces in Europe get reports that the Nazi undead have begun to emerge from their graves!

There will be one last battle to fight with the outcome deciding the fate of humankind—the Final Reich will be the end result if the Allies are beaten.

Join us this Halloween (Saturday 31st October and Sunday 1st November) for some Nazi Zombie killing fun on the newly arrived Haunted Hattert and Haunted Fury maps![/b]



We'll see you on the battlefield,
Darklight Games
Oct 19, 2020
Darkest Hour: Europe '44-'45 - dirtybirdy


Hi, everyone!

We have received numerous reports about reinforcements depleting too fast on Armored maps, and after reviewing the issue, we've decided to scrap ticket costs for vehicles completely.

This system did provide very little benefit for the gameplay, and was unjustly punishing teams for mistakes of a few players in control of valuable assets. Losing a vehicle does not cost reinforcements anymore.

Apart from changes to the reinforcement system, this patch includes several map updates and fixes. Here's the full changelog:

Maps
  • La Cambe Advance:
    • New objective layout!
    • Reworked Axis main spawn.
    • Added proper minefields.
  • Cambes-En-Plaine Clash:
    • Fixed a floating static mesh.
    • Fixed the fog range being trippy at lowest settings ("white screen" issue).
    • Fixed sergeant roles spawning with 2 sets of binoculars.
    • Captured Bren Carrier no longer counts towards the vehicle limit.
  • Hurtgenwald Advance:
    • Swapped Allied roles to autumn counterparts.
    • Extended the minefields.
    • Rebalanced the team ratio numbers in Allied favor.
    • Reduced the fog range.
  • Kriegstadt Advance:
    • Fixed the terrain visibility in incorrect places.
    • Increased reinforcemets for both sides.
    • Added radios on main spawns.
  • Riga Docks Push:
    • Disabled bullet collision on a few fences.
  • Poteau Ambush Advance:
    • Deleted a floating emitter.
    • Changed the skins of some of the foxholes for a better blend.
    • Disabled collisions on impassable bushes.
  • Klin1941 Advance:
    • Reduced logistic truck respawn times.
  • Makhnovo Advance:
    • Removed HQ behind the Church objective.
    • Reduced logistic respawn times to ~1 minute for both teams.
  • Butovo Advance:
    • Reduced logistic truck respawn times and added +1 more to each team.
  • Nuenen Clash:
    • Halftracks are no longer counted towards towards the vehicle limit.
Gameplay
  • Removed reinforcement costs on all vehicles.
Bugfixes
  • Fixed radio confirmations for artillery calls not working in multiplayer.
  • Fixed an issue where US and Commonwealth tankers would have incorrecly textured first-person sleeves.

See you on the battlefield,
Darklight Games

Oct 16, 2020
Darkest Hour: Europe '44-'45 - dirtybirdy


This small patch focuses on fixing a couple issues with the last release. We've also optimized the Cambes‑En‑Plaine map, which received a significant performance boost.

Changelog

Maps
  • Cambes-en-Paine Clash:
    • Optimization pass.
    • Added 1 armored personnel carrier for each team.
Bugfixes
  • Fixed interface art for SU76 and T60.
  • Fixed an issue where some weapon icons could appear blurry.
  • Fixed an issue where low fog settings would result in zero visibility on certain maps.

See you on the battlefield,
Darklight Games
Darkest Hour: Europe '44-'45 - dirtybirdy
Greetings everyone! After a few months since the last update, we are back again with a new massive release that features new vehicles, weapons, map updates, and more.

Let's have a look at it.

Vehicles



In the never ending effort to bring you new goodies to play with, our team members AAZ and Shurek have cooked up a sizeable addition to the game. This update includes 10 new armored vehicles that you'll be able to use on the battlefield!

New
  • BA-64
  • T-34/76 (M42 and M43 models)
  • SU-76M
  • BT-7
  • Panzer III Ausf. J
  • Panzer IV Ausf. G (early)
  • Panzer IV Ausf. F1
  • KV-1E
  • T-60
  • M4A2 Sherman

Apart from the new additions, some of our armored vehicles and light carriers received new paints for their captured/leased variants.

Weapons



We've also added new weapons to our roster. You'll find them featured on the maps set during the early years of WWII (SVT-38, MP-38), and maps set in besieged Berlin during the final months of the war (VK.98).

These weapons were made by one of our talented community members—Leyawynn.

New
  • SVT-38
  • MP-38
  • Volkssturmkarabiner 98 (VK.98)

Updated
  • M1928 Thompson, C96, M712, Sten, PPS-43, Korovin: New sounds.
  • Mosin-Nagant: Received new, improved sights.

Maps



In this update we've brought back some of the old classics, including Lyes Krovy, which features the new Amoeba camouflage for Soviet troops.

New
  • Lyes Krovy Defence
  • Krasnyi Oktyabr Defence
  • Hurtgenwald Advance
  • Grey Ghosts of War Stalemate
  • Bridge Assault Stalemate

Updated
Most of our levels in the game were equipped with the new vehicles, weapons and uniforms. Other changes include:
  • Kriegstadt Advance: Opened up a previously blocked street before Kaschade Offices.
  • San Valentino Advance: Gameplay and visual fixes.
  • Omaha Beach Push: Fixed the bug where players were unable to call artillery.
  • Gorlitz Push:
    • Opened up more streets.
    • Fixed exploits and minor bugs.
  • Poteau Ambush:
    • Smoothed out the hill next to the town to make it look more realistic.
    • Added AT gun constructions.
    • Various fixes and adjustments.
  • Putot-en-Bessin Advance:
    • Removed reinforcements bleed.
    • Removed first objective.

Characters
  • Amoeba camouflage for Soviet troops.
  • Volkssturm uniforms.

Constructions
  • Pak-38 Anti-Tank Gun

Gameplay

  • Adjustment of all health/damage related tank properties and shell characteristics for more consistency and to better reflect their real life counterparts.
  • Reduced the amount of damage AT guns receive from armor-piercing shells.

Bugs

  • Fixed the bug where certain maps caused clients to be stuck on the connection screen (thanks to the folks from the oldunreal.com forum for the solution).

See you on the battlefield,
Darklight Games
Darkest Hour: Europe '44-'45 - dirtybirdy
Say hello to the Springfield M1903A1—a long awaited addition to our bolt action rifle roster!



Despite being phased out during World War II in favor of M1 Garand, this rifle saw an extensive use in Pacific, African, and European theaters, as some of the U.S. front-line troops retained the M1903 and continued to use it alongside the M1 Garand.

In the game it will be available in all U.S. Combat Engineer kits, and as a part of the rifleman's loadout for the U.S. Army Rangers (Hill 400, Pointe du Hoc, and other maps).


BONUS: New Kar98k variant


Can you spot the difference?

As a little something extra, we have a surprise for our nit-picky sharpshooters—an optional variant of
a Kar98k rifle without a front sight hood. If you choose to go for this option, it should allow for a better visibility, but might make the sights harder to acquire. Let us know which one you prefer!


Change log

Weapon additions: - Springfield M1903A1. - Kar98k (w/o sight hood). - New M712 Schnellfeuer visuals, animations and sounds. Weapon additions (previously removed due to technical difficulties): - Nagant M1895 revolver. - Browning Hi-Power pistol. - ViS pistol. - M34 grenade. - Mauser C96 pistol. - Korovin SMG Vehicle smoke launchers: - Projectiles are now visible with the human eye. - German smoke projectiles begin emitting smoke upon launch. - Smoke ammo count now shown on Puma's HUD. - Custom surface impact effects. Backblast effects: - Fixed issue where elements of the backblast particle effect for the Bazooka and Panzerschreck were firing in the incorrect direction. - Added backblast particle effect to the Panzerfaust (has been missing for a while). Hetzer: - Fixed gunsight magnification and FOV (should be same as Stug). Maps: - Donner: Replaced Enfield No.4 with the new Springfield rifle - Dom Pavlova: Minor fixes. - Kasserine Pass: Minor fixes.

See you on the battlefield,
Darklight Games
Apr 13, 2020
Darkest Hour: Europe '44-'45 - dirtybirdy
Hello, everyone! As you may already know, a couple weeks ago we released the Fury map, which turned out to be quite an attraction with it’s lovely scenery and a kickin’ replica of the tank. In case someone missed the news or just in for a treat, we also prepared this amazing trailer for the occasion.

The trailer was directed and produced by a community member and our good friend ChrisMo44, and it's a first one in the line up of videos featuring our latest and upcoming maps.

Enjoy the show, and see you on the battlefield!

Mar 28, 2020
Darkest Hour: Europe '44-'45 - dirtybirdy
There’s a new map we’d like to show you, and this one is quite special!

We present to you—the Fury!



This brand new map is a loving homage to the original 2014 movie and was closely inspired by the events and locales depicted in it, from the aftermath of the Tiger encounter, to the iconic crossroads of the final showdown. All this scenery was made possible by our talented level designer Dolas, who already treated us in the past with another beautiful map Rabeneck!




Easy Eight
But this is not all of it! The map also features a functioning replica of the “Fury” tank, crafted with love for details by our community members Mechanic and Napoleon Blownapart.

This is a unique tank, and it’s only available once during the game. Take a good care of it!


Psst, the wooden logs on the sides function as additional armor and can be blown off the tank!

We also have a regular Sherman M4A3E8 “Easy Eight” variant present, which will see action on other levels as well. In fact, it’s already been added to a number of armored maps, namely:
  • AlteZiegelei Stalemate
  • Celles Clash
  • Freyneux Advance
  • Preaux Clash
  • Raid to Bastogne Advance


Overall, this update has been a feat of teamwork and love, and we are excited that it finally came to see the light of day. We hope you'll enjoy the map as much as we do!

See you on the battlefield,
Darklight Games


Credits
Level Design
dolas
kashash
Patison (map overview)

“Easy Eight”
Mechanic
Napoleon Blownapart
Basnett
...

Search news
Archive
2024
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002