Damned - 9heads
Hi Everyone!

We would like to invite all horror genre game enthusiasts and fans to experience Damned 2. As a dedicated supporter of the horror gaming community, we believe you will be particularly excited about this opportunity.

This is your chance to get a sneak peek into the world we have crafted, exploring the unique features and immersive gameplay that Damned 2 has to offer.

Your feedback is invaluable to us as we continue to refine and enhance the gaming experience. We believe that your presence will contribute to making this event a memorable one for all horror gaming enthusiasts. Please feel free to bring along friends who share the same passion for the genre.

Check the DEMO here.

Damned - HeliaXDemoN
Hello Damned players, today we are releasing a free Demo for Damned 2 on Steam!

Wishlist Damned 2 and join us at our Discord.

https://store.steampowered.com/app/2221390/Damned_2/

The demo features a re-imagined Rose Crimson Hotel filled with puzzles and Lurker, an unbeatable monster ready to slay any trespassers!





Play to be damned!
Jun 13, 2023
Damned - 9heads
Hi everyone!

I'm Daniel, co-founder of 9Heads games. Today I'm very happy to announce that Damned 2 entered the pre-production phase.

If you wish to know more about this new sequel, you can access Damned 2 steam page here.
https://store.steampowered.com/app/2221390/Damned_2/

Over the past 10 years, Damned fans kept it alive. A Discord channel was created to concentrate players that loved Damned, players that wish to complete all achievements, or new players looking for others to play with.

Now its time to move forward again, and bring Damned to the new generation of players and PCs. Damned 2 is being developed in Unreal Engine 5, with amazing graphics and new gameplay mechanics.

The core essence of the game still the same, simple mechanics, exploration, and lots of jump scares! But this time we are bringing new elements to it, like puzzles, integrated VOIP and monster abilities.

If you wish to take part in the development, by discussing gameplay ideas, mechanics, and new stuff that you would like to see in Damned 2, please join our Discord server. We are often looking for new people to test our builds and help us finding bugs.

I would like to thank all Damned fans, that kept sending me messages about new content or a sequel, we hear you!

Damned 2 will better and greater then ever!
Damned - 9heads
Community Patch V001


General
  • Added a new Community-made Map 'Pog Champ Hotel'
  • Added a new Community-made Map 'Hund Hills Community Center'
  • Debug Console now displays a list of Maps and their internal ID
  • Pressing ESCAPE Button while in Lobby should no longer exit the lobby (fixes a bug that leads to GUI Layout breaking)
  • Wooden Planks no longer turn invisible when loosened (and can be dragged around once again)


Balance Changes


Lurker:
  • monster_close.ogg is now Global (instead of previous 20m Range)

Phantom:
  • monster_around.ogg plays when Phantom is within 12m of the Player
  • monster_around.ogg edited for clarity purposes
  • Changed background music when you are survivor and Phantom sees you from 'Run!' (monster_closer) to 'Kill!' (blind_hearing)
  • blind_hearing.ogg edited, smoothened looping and added an ease-in at the beginning

Fallen:
  • All Maps received an individual Trap Probability Modifier when playing as Fallen - various maps will have varying ammount of active clickable Traps for Fallen in specific.
  • Activating a Trap while in Trapper Form (P1) will now display progress until Seeker Form (P2) in the top left of the screen
  • Trapper Form (P1) Movement Speed Multiplier now 1.65 (was 1.0)
  • Needed Traps for Seeker Form (P2) now 16
  • Max possible Statues is now 8 (16 on Woods) (was 5 normally, 10 on Woods)
  • Seeker Form (P2) can now see Humans
  • Seeker Form (P2) starts transforming to Destroyer Form (P3) when a Survivor is within 6m line-of-sight, instead of previous 10m
  • Destroyer Form (P3) now lasts for 30s (was 7s)
  • Fallen now has a new Ability:
    While in Destroyer Form, press E button to phase out of Destroyer into Trapper Form and revert back into Destroyer after 4s assuming your 30s Form Time didn't elapse yet.
    This ability has a cooldown of 5s (9s if you count the 4s of phasing time).

Insanity System:
  • Clicking on closed Objects no longer increases Insanity
  • 'Sound Hallucination' Insanity Effect can now play monster-related noises


Maps

Black Lake Asylum:
  • Added more Traps
  • Fixed an issue where the 3 conjoined offices were not alligned with the hallway properly.

Black Lake Woods:
  • Added more Traps
  • Using Bolt Cutter on the Barn Chains will now correctly say "Item Bolt Cutter used to cut a chain"

Bodom Hotel:
  • Floating handkerchief box in ladies restroom no longer floating
  • Fixed 1 Key Sequence that made the Map unsolvable unless you had people spawn on the other side of the map

Bright Hotel:
  • Added more Traps
  • Adjusted the position of tables and chairs in the Dining Room for more smoother movement around the room

Factory:
  • Added more Traps
  • Made Human Starting Area feel less empty
  • Adjusted Ladders that were previously underground to a degree
  • Adjusted multiple object spawnpoints on tables so they do not glitch
  • Fixed a visual where light cords were sticking through a floor from a room below

Hund Hills Asylum:
  • Adjusted some visuals in the Kitchen

Pines Grill Restaurant:
  • Moved an ouija board near the pianos to be propped up against them instead of on the middle of the floor (so mary can walk by more easily)
  • Moved an ouija board in the 2nd dining hall off the floor and onto a table (so that mary can walk by more easily)

Rose Crimson Hotel:
  • Unstuck the little cupboard door in the Spawn Room. Also fixes a Key Sequence that was previously unsolvable.
  • Repositioned the single-door leading out of the Human Spawn Room, as it would sometimes become stuck, and now it no longer should.
  • Moved an ouija board in the pantry on the floor onto a box (so that mary may walk by more easily)
  • Moved Mary spawnpoint from a stall in the womens restroom to another stall (so that she can easily get out)
  • Adjusted a collision spot with 2 randomized casks

Serenity Asylum:
  • Added more Traps
  • Created a miniature makeshift passage on the 2nd floor and aligned room A101 to it (this was done because room A101 originally clipped through the staircase leading to the 3rd floor, and thus the exit, but mary could not walk over it. these changes were to make it so that she can)

Tygerberg Hospital:
  • Added more Traps
  • Adjusted collision in one of the rooms that was previously preventing Lurker and Mary from passing

Warehouse:

This map originally had a poor distribution of traps (some traps being grouped up in clusters of up to 8 at a time) and as such been moderately reworked.
In total, Warehouse now has 3 less traps.
  • 8 Grandfather Clocks replaced with non-trap variants (in the clock room)
  • 5 Oven Timers removed, 4 traps added (in the Human Spawn Room)
  • 10 Pianos replaced with 10 non-trap variants, 3 traps added (in the Piano/Safe Tower Room)
  • 12 traps added to Closet Room (Room before the Clock Room, which originally had 2 traps)
Damned - 9heads
We are releasing today a Community made Update! A Group of Huge Fans of the Game Damned worked really hard in update the game and today all they efforts are been released in the form of this Update.

The Community Update General Changelog
• 2 New Maps
• Monster Changes and Balance
• Map Balance and Fixes
• General Balance
• Great Amount of Bug Fixing
• Check the Full Changelog


• Community Discord - Stay up-to-date with the latest Info.

• FPS Problems? Make sure to check out this Guide.
Damned - 9heads
The Damned Community with support of 9heads is working to bring a Big Update to the Game coming soon. Stay updated at our Forum or the Community Discord about what is Coming and to give Suggestions.

The Community Update General Changelog
• 2 New Maps
• Monster Changes and Balance
• Map Balance and Fixes
• General Balance
• Great Amount of Bug Fixing

We have a Post with a lot more Information and for Public Test

Community Discord
Aug 9, 2016
Damned - 9heads
We are sharing the link to our editor for anyone that want to make a stage for the game.

Ps: The editor is a little hard to use, and setting up keys and doors is a little tricky.

Post with donwload and tutorial:

http://steamcommunity.com/app/251170/discussions/0/360671727324050173/
Aug 9, 2016
Damned - 9heads
We are sharing the link to our editor for anyone that want to make a stage for the game.

Ps: The editor is a little hard to use, and setting up keys and doors is a little tricky.

Post with donwload and tutorial:

http://steamcommunity.com/app/251170/discussions/0/360671727324050173/
Damned - 9heads
Update Version 2.0 RC14

Balance
  • Decreased the time to reset traps with Phantom from 260 to 200 seconds.
  • Decreased the number of traps for Fallen transform from 12 to 14 for 9 to 12.

Bugs
  • Fixed some issues with keys and doors mainly on the Black Lake Woods.
Damned - 9heads
Update Version 2.0 RC14

Balance
  • Decreased the time to reset traps with Phantom from 260 to 200 seconds.
  • Decreased the number of traps for Fallen transform from 12 to 14 for 9 to 12.

Bugs
  • Fixed some issues with keys and doors mainly on the Black Lake Woods.
...

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