DESYNC - FOREGONE_


Hello,

DESYNC Patch #8 is live now!

This patch brings along some polish and shine alongside a few final fixes that've been bugging us for a while. It's been great seeing you guys tackle the leaderboards with strategies old and new and we want to keep making sure as little as possible gets in the way.

The Diffuserrail secondary never sat quite right with us so we've given it a bit of a redux as a burst shot with fairly high stagger. This shot blends well into the penetrating primary and is able to grant some score and an easy Desync in it's own right.

The new Crosshairs look a bit sharper, and also includes some greater insight into the targeted enemy's health (which is now shown as a gradient) and weight class (which also displays how many Health Drops they'll drop when Overkilled!)

--------------------------------------------------

DESYNC Patch #8
(Ver 1.337.99 -- 8/27/17)

--------------------------------------------------

Additions
- New Crosshair system + Appearance
- Altered Diffuserrail secondary fire (rapid shot)
- Added various links to Main Menu
- Added Encounter Rank display within levels in the Codex
- One new Attack Sequence
- Three new Steam Achievements
Fixes
- Fixed camera going below ground when killed by Volumes
- Fixed Xeoron Arrow Shot effects
- Fixed FOV when using Terminals
- Fixed reflected Player projectiles not displaying "Killed by Self"
- Fixed Polyhedrom projectiles flying off randomly sometimes
- Fixed a bug where game would crash if Defender dies while Player is dead
- Fixed Player Account Terminal not displaying relevant input mapping
- Improved movement in Link Network
- Improved visuals of Defender Shapes in Link Network
- Improved visuals of End Level Readout
- Reduced size of some HUD elements
- Updated Shard Tutorial with information on Shard Types
- Updated Weapon Sprites on HUD


Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely.
Reminder, we've got our discord going here for anyone that's interested:

https://discord.gg/dZH85w4

glhf,
FOREGONE
DESYNC - FOREGONE_


Hello,

DESYNC Patch #8 is live now!

This patch brings along some polish and shine alongside a few final fixes that've been bugging us for a while. It's been great seeing you guys tackle the leaderboards with strategies old and new and we want to keep making sure as little as possible gets in the way.

The Diffuserrail secondary never sat quite right with us so we've given it a bit of a redux as a burst shot with fairly high stagger. This shot blends well into the penetrating primary and is able to grant some score and an easy Desync in it's own right.

The new Crosshairs look a bit sharper, and also includes some greater insight into the targeted enemy's health (which is now shown as a gradient) and weight class (which also displays how many Health Drops they'll drop when Overkilled!)

--------------------------------------------------

DESYNC Patch #8
(Ver 1.337.99 -- 8/27/17)

--------------------------------------------------

Additions
- New Crosshair system + Appearance
- Altered Diffuserrail secondary fire (rapid shot)
- Added various links to Main Menu
- Added Encounter Rank display within levels in the Codex
- One new Attack Sequence
- Three new Steam Achievements
Fixes
- Fixed camera going below ground when killed by Volumes
- Fixed Xeoron Arrow Shot effects
- Fixed FOV when using Terminals
- Fixed reflected Player projectiles not displaying "Killed by Self"
- Fixed Polyhedrom projectiles flying off randomly sometimes
- Fixed a bug where game would crash if Defender dies while Player is dead
- Fixed Player Account Terminal not displaying relevant input mapping
- Improved movement in Link Network
- Improved visuals of Defender Shapes in Link Network
- Improved visuals of End Level Readout
- Reduced size of some HUD elements
- Updated Shard Tutorial with information on Shard Types
- Updated Weapon Sprites on HUD


Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely.
Reminder, we've got our discord going here for anyone that's interested:

https://discord.gg/dZH85w4

glhf,
FOREGONE
DESYNC - FOREGONE_


Hello,

DESYNC Patch #7 is live now!

Some fixes and gamefeel adjustments today. Two major new changes are new Disconnection Readout system has been added that shows you how you died, and some adjustments to forward jump height and air control have been made to increase player mobility a bit. Hope you enjoy these changes.

And hello to newcomers from the Summer Sale! See you on the leaderboards.

--------------------------------------------------

DESYNC Patch #7
(Ver 1.337.17 -- 7/7/17)

--------------------------------------------------

- Added new Disconnection Readout text on death
- Increased User forward jump height, increased gravity to compensate
- Altered ScarJammer enemy appearance
- Fixed Q rebind activating Quick Restart
- Fixed a bug with Tracer Mutator stopping movement
- Fixed a spawn point in Necropolis Aberration
- Fixed an invisible wall blocking space in Colossal
- Fixed Approach out of bounds gap
- Lowered Xeoron HP slightly
- Adjusted Aerial killboxes in Approach/Colossal
- Slowed weapon sway when airborne or dashing
- Adjusted all akimbo weapon positions and animations
- Added a slight feedback to weapons when dashing
- Slight performance optimizations

Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely.
Reminder, we've got our discord going here for anyone that's interested: https://discord.gg/wjcaKkp

Currently, we're working on Controller Support and GOG/Twitch versions, while continuing to unearth the lowest terminal in the Link Network...

glhf,
FOREGONE





DESYNC - FOREGONE_


Hello,

DESYNC Patch #7 is live now!

Some fixes and gamefeel adjustments today. Two major new changes are new Disconnection Readout system has been added that shows you how you died, and some adjustments to forward jump height and air control have been made to increase player mobility a bit. Hope you enjoy these changes.

And hello to newcomers from the Summer Sale! See you on the leaderboards.

--------------------------------------------------

DESYNC Patch #7
(Ver 1.337.17 -- 7/7/17)

--------------------------------------------------

- Added new Disconnection Readout text on death
- Increased User forward jump height, increased gravity to compensate
- Altered ScarJammer enemy appearance
- Fixed Q rebind activating Quick Restart
- Fixed a bug with Tracer Mutator stopping movement
- Fixed a spawn point in Necropolis Aberration
- Fixed an invisible wall blocking space in Colossal
- Fixed Approach out of bounds gap
- Lowered Xeoron HP slightly
- Adjusted Aerial killboxes in Approach/Colossal
- Slowed weapon sway when airborne or dashing
- Adjusted all akimbo weapon positions and animations
- Added a slight feedback to weapons when dashing
- Slight performance optimizations

Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely.
Reminder, we've got our discord going here for anyone that's interested: https://discord.gg/wjcaKkp

Currently, we're working on Controller Support and GOG/Twitch versions, while continuing to unearth the lowest terminal in the Link Network...

glhf,
FOREGONE





DESYNC - FOREGONE_


Hello,

Steam Trading Cards have finally been added for DESYNC. If all went well, if you own the game and have played it for a couple of hours, you should retroactively immediately have gained 4 cards already.

We especially hope you enjoy the new profile backgrounds.

glhf,
FOREGONE
DESYNC - FOREGONE_


Hello,

Steam Trading Cards have finally been added for DESYNC. If all went well, if you own the game and have played it for a couple of hours, you should retroactively immediately have gained 4 cards already.

We especially hope you enjoy the new profile backgrounds.

glhf,
FOREGONE
DESYNC - FOREGONE_


Hello,

DESYNC was developed over a three year period and every step of the way was wild. We've put together an album of pictures showing what we started with and the iterative process our mechanics, features, and visual style went through.

Check it out here: http://imgur.com/a/2fAwx

glhf,
FOREGONE
DESYNC - FOREGONE_


Hello,

DESYNC was developed over a three year period and every step of the way was wild. We've put together an album of pictures showing what we started with and the iterative process our mechanics, features, and visual style went through.

Check it out here: http://imgur.com/a/2fAwx

glhf,
FOREGONE
DESYNC - FOREGONE_
Hello,

DESYNC is having it's first discount this week. We've updated and smoothed out the experience heavily since release, so if you were considering aggressively fragging some organic synths to the beats of dark synth, now is a damn good time.

We're also wrapping up Steam Trading Cards which will hopefully be live shortly.






glhf,
FOREGONE
DESYNC - FOREGONE_
Hello,

DESYNC is having it's first discount this week. We've updated and smoothed out the experience heavily since release, so if you were considering aggressively fragging some organic synths to the beats of dark synth, now is a damn good time.

We're also wrapping up Steam Trading Cards which will hopefully be live shortly.






glhf,
FOREGONE
...

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