DCS World Steam Edition - OBWKB
Cold War Sale
Up to half price off



https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

Following the highly successful early access launch of Cold War Germany we have launched a DCS Cold War Sale to match the exciting mood. The sale is in full swing and offers you the opportunity of landing some fantastic deals across our wide range of aircraft, terrains, campaigns, and packs! These deals are available from our E-Shop until the 12th of May 2025, and on Steam until the 5th of May, 2025 at 15:00 GMT.

Check out the Cold War Sale on Steam.

Currenthill Assets Pack
Announcement



We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy.

A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary.



This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions.



For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future.

The first iteration of the Currenthill Assets Pack will contain:
  • FV101 Scorpion LT
  • FV107 Scimitar CRV
  • T-90A MBT
  • T-90M MBT
  • T-84 Oplot-M MBT
  • T-64 Bv 2017 MBT
  • M1130 Stryker ICV
  • M-ATV MRAP
  • BMPT Terminator IFV
  • 9K720 Iskander SRBM (with 9M723K1)
  • M142 GMLRS MRL (with M30A1/M31 GMLRS)
  • M142 ATACMS MRL (with M39A1 ATACMS)
  • Pantsir S1 SPAAGM (with 57E6)
  • Tor M2 SHORAD (with 9M338)
  • TOS-1A MRL (with MO.1.01.04M)
  • M1083 MTV Truck
  • IRIS-T SLM LN SAM (with IRIS-T SLM)
  • IRIS-T SLM STR SAM
  • IRIS-T SLM CP SAM
  • Tu-95MS Bomber (with Kh-101 and Kh-555)
  • Mi-28N Attack Helicopter (with Ataka and Igla)
  • Project 22160 Patrol Ship with SA-15 (Tor-M2)
  • Project 22160 Patrol Ship

Each Asset comes with:
  • High resolution textures
  • LODs for both model and destroyed model
  • Custom sounds
  • Animations
  • Summer, desert and winter liveries
  • FLIR textures
  • Encyclopedia entries

We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS.


Contention PVP Servers
by Strike Package Studios



In Contention, you are given the tools to conquer the map and achieve victory using a wide variety of tactics including: Logistics, Forward Air Control (FAC), Drones, Bombers, Recon, Industrial Strikes, Naval Strikes, AWACS & Tanker Support, Airlifts, Convoys, and much more. Players can take advantage of many unique mechanics to make almost any aircraft viable. Helicopter logistics are the backbone of the campaign. Contention now has two servers online: Their very popular 80's/90's/Modern server and their new Contention Cold War server!

The new Cold War server is designed around placing all the older aircraft in DCS in the spotlight. Live out your dreams of Vietnam-era dogfights on Contention Cold War! Please join their Discord and check out the Server Guide for more info!

Thank you again for your passion and support,

Eagle Dynamics
Apr 23
DCS World Steam Edition - OBWKB
DCS 2.9.15.9599
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables.
Initial improvement based on user feedback:
Moved DTC panel upper (ME).
Moved current cartridge combolist and partition combolist to one vertical line (ME).
Moved DTC panel upper (Sim).

DCS: F-16C Viper by Eaglе Dynamics
Fixed: DTE category labels should clear after loading.
Fixed: Crash F16C.dll.
DCS World Steam Edition - OBWKB
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
  • Fixed: DTC Crash if in track restart mission, then take control and restart again.
  • Fixed: DTC Windows Export/Import are displayed after a unit is destroyed in some cases.
  • Fixed: DTC button in Briefing is available on dynamic spawned aircraft in MP.

DCS: F/A-18C by Eagle Dynamics
  • Fixed: Crash FA18C.dll.
  • Fixed: Crash cockpit UHF ARC-210.
  • DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: Radar RWS TDC bumping range and azimuth settings no longer work.

DCS: AH-64D by Eagle Dynamics
  • Fixed: LASER power button is not functioning.

DCS: F-5E by Eagle Dynamics
  • Fixed: Crash when launching missiles AIM-9B at an airplane that uses flares.
  • Fixed: Left Wingtip (Pylon 1) missile determines if the AIM-9 provides tone or not.

DCS: F-4E by Heatblur
  • Fixed JESTER failing to Align the INS on start-up.

DCS: Kola map by Orbx
  • New: ENAT - Alta airport
  • New: ENEV - Evenes airport
  • New: EFET - Enontekiö arctic airport
  • New: EFSO - Sodankylä airfield
  • New: Airstrip Road 924 near Hosio
  • New: Populated areas around Kuusamo airport
  • New: Populated areas around Kallax airport
  • New: Added missing charts for Civilian airports
  • Fixed: A disconnected road near Borjelsbyn
  • Fixed: Removed trees blocking aircraft taxi path from E08 parking to runway Vidsel
  • Fixed: Added a missing bridge near Ruka
  • Fixed: Updated runway numbers on Kittila airport
  • Fixed: Missing PAPI added to ESPA
  • Fixed: Changed map date for winter to start on the 15th November instead of 1st December
  • Fixed: Optimisation first pass
  • Fixed: Fixed model causing FPS drops at Rovaniemi
DCS World Steam Edition - OBWKB
Cold War Germany
Available now



No other location better exemplified the Cold War between NATO and Warsaw Pact forces than the “Iron Curtain” separating East and West Germany in the 1980s. Massive forces were arrayed on both sides of this heavily fortified frontier that witnessed so much for so many years. Ugra-Media has recreated this pivotal “what if” scenario with a level of excellence and detail far greater than ever before.

This 980x800 km map includes the varied terrain of the rolling hills of southern Germany, the flat northern European plains that served as the corridor to countless historical battles, and the coastlines of the Baltic Sea. The low-level terrain detail makes this map a must have for attack aircraft and helicopter pilots who just love flying at tree-top height.

Early Access Launch
Phase 1 will include 59 military airbases, 4 heliports, 27 general aviation airstrips, 40 pre‑placed SAM sites, and summer textures.

Early Access Development
Phase 2 will add 10 additional airbases along with spring and autumn textures.
Phase 3 will add 51 more airbases, winter textures, and the Cold War Assets Pack.

For a closer look at Ugra’s developmental efforts, check out their Cold War Germany FAQ.

Pricing
$55.99 USD at Early Access release (live today).
$69.99 USD following the release of Phase 3. Purchase now and save.

Install & Performance Checklist
Drive space: 205 GB total (Phase 1 download ≈ 110 GB).
Recommended: 32 GB of system RAM and 8 GB of graphics card VRAM.

Map Highlights
Buildings come with destruction states.
All East German bases feature authentic RSBN navigation beacons.
Densely placed ground objects throughout the map, but important areas are left open for mission builder object placement for costume scenarios.
Detailed SAM and AAA sites are scattered throughout the map and co-located with many airfields that can be populated with your air defenses of choice.

Why Fly It Now?
Whether you’re loitering over the “Fulda Gap” in an A-10, punching through clouds in a Fulcrum, or stalking tanks in a Hind, the DCS: Cold War Germany map offers a new and exciting canvas to experience your DCS aircraft.

https://store.steampowered.com/app/3570230/DCS_Cold_War_Germany_by_Ugra_Media/

DCS Update
Development Progress



DCS Core
We have released the initial version of Data Transfer Cartridge (DTC) that supports custom countermeasure programs and radio presets for the F/A-18C and F-16C. DTC files can be created by single player and multiplayer pilots prior to entering a mission from the Briefing Window. Future updates will expand DTC functionality to include navigation, targeting, datalink, weapon settings, and much more. Additional development for the AH-64D and A-10C II is in the pipeline. DTC files can also be saved and shared between missions and even your friends. Please check out this helpful quick start guide and video, Additionally, when you have created your own DTC file, you can share via User Files under DTC Profiles.

The Mission Editor received a new zoom level for the map, making fine-tuning small assets more convenient and precise. Several smaller GUI bugs were fixed and the German Democratic Republic (GDR) now has relevant units and liveries added.

DCS version 2.9.15.9408 also includes new persistence support Scripting API functions which also work with the Mission Save feature with custom scripts. Additionally, more user feedback has prioritised our work on saving destroyed assets and waypoint parameters to the mission save file. This will be coming soon in a future update.

Several AI specific behaviour problems were fixed and new JTAC voice lines for calling out weapon types were added. Furthermore, specific DCS Core optimisations for resource loading have been implemented, improving cockpit loading and boosting application startup speeds.

Eagle Dynamics Modules
This update refined many of our in‑house aircraft. As you know, the F‑16C gained early Data Transfer Cartridge support. Additionally, the aircraft received a raft of sensor fixes; from steadier TGP tracking to smoother radar and cursor handling. The F/A‑18C received the same initial DTC implementation, ejection logic fix, and a seeker‑cage correction. AH‑64D crews will notice smoother Cued‑LOS behaviour, air-data probe animation fix, and a less erratic George AI. Rotary fans also benefited from fresh Mi‑24P liveries, plus Mi‑8MTV2 tail-rotor animation and door‑gunner fixes. Black Shark 3’s vibration warning is audible again. F‑5E’s animations like glass damage discrepancies and command bindings were fixed, and the Yak‑52’s brakes, gear bindings, and AI patterns were corrected.

Third‑Party Modules & Terrains
Our partner developers also delivered some interesting enhancements. Deka’s JF‑17 sports a new SATAC skin, proper brake‑chute logic, and toned‑down radar effects on RWR. Aerges has tuned the Mirage F1 with synchronized cockpit options, safer missile logic, and robust input commands, while AvioDev’s C‑101 flight director and lesson logic were fixed. Heatblur’s F‑4E introduced user‑made Jester mod support, a pneudraulics overhaul, audio refresh, and new training content; the F‑14 squashed audio‑stepping and afterburner‑lag bugs; and the AJS‑37 restores kneeboard data and all‑aspect RB‑74s.

Heatblur Triumvirate
Bundle



Award‑winning studio Heatblur Simulations has bundled its entire DCS lineup into one spectacular offer: the TRIUMVIRATE PACK. The strike‑focused DCS: AJS‑37 Viggen, the legendary DCS: F‑14A/B Tomcat, and the newly released DCS: F‑4E Phantom II with both DSCG and forthcoming DMAS variants. That’s 500+ single missions, seven full campaigns and mini‑campaigns, and a steady stream of new content as Heatblur continues to further their aircraft repertoire.

https://store.steampowered.com/bundle/52534/Heatblur_Simulations_Triumvirate_Pack/

For just USD 117.99, which is only about USD 39 per aircraft you’ll command every Heatblur module for unbeatable prices. Individual discounts are also live: 25% off the DCS: F‑4E Phantom II, 35% off the DCS: F‑14 Tomcat, and 50% off the DCS: AJS‑37 Viggen. All savings are available on the Eagle Dynamics E‑Store and Steam, and at the Heatblur Store where special‑edition reprinted T‑shirts are waiting. This event ends Monday, the 21st of April, 2025.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Introduced a new terrain module: DCS: Cold War Germany by Ugra Media

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
This initial release of the DTC will allow you to create custom countermeasure programs and radio communication presets for the DCS: F/A-18C and DCS: F-16C. In future updates, this will be expanded to include more mission planning data like navigation waypoints, targets, threats, datalinks, route points, weapon settings, and more. The functionality will also be extended to other aircraft such as DCS: AH-64D and DCS: A-10C II Tank Killer.

DTC programs can be created in the Mission Editor and prior to flying a single-player or multiplayer mission from the Briefing Screen. DTC programs can be saved, exported, and imported, allowing you to create multiple DTC programs for each aircraft based on the mission, and allow you to share DTC programs with friends.

Please see the DTC Guide and the instructional video coming soon.

DCS Core
AI Aircraft. Wingman keeps saying "rejoin" but does not rejoin - fixed.
AI Aircraft. After receiving the task Attack group from trigger AI TASK PUSH, the AI plane ignores it and continues to perform Orbit - fixed.
AI Aircraft. Tu-22M3. Added delay between Kh-22 missile launches to 60 sec.
AI Aircraft. AIs will release ADM-141 decoy only in level flight, not in a dive.
AI Aircraft. Some AI helicopters don't stand still after landing on slopes - fixed. AI helicopters don't stand still after landing on slopes - Aircraft AI Bugs (Non-Combined Arms) - ED Forums
AI Aircraft. Climb performance for AI P-51D adjusted
AI Aircraft. Ju-88 A-4. The plane stops while taxiing to the runway.
AI Sea. Disabled dynamic spawn interface for Old CV Admiral Kuznetsov version (non 2017) , it does not support needed model features for it to work properly.
AI Ground. S-200 Minimal range for track radar set to 17 km due to minimal range from the missile.
AI Ground. Added many JTAC voice lines for specific weapons.
AI Ground. Trains wheels do not spin - fixed.
3D Models. Fixed destroyed TPZ-1.
3D Models. Fixed textures for Uragan, KS-19, Zil_135l, Flak37, Willys MB, and CCKW 353.
Weapons. Added 3D model for AIM-7P
Weapons. Added C-701IR missile to replace Deka’s.
Weapons. AGM-154A wind correction parameters updated.
Weapons. CTD when spawnGroup contains a group without a name - fixed.
Weapons. Added lower fin to 3D model ADM-141.
GUI Error on exit from ME after placing trigger zone - fixed.
GUI Error when open Replay after placing trigger zone - fixed.
GUI Error when click on ruler icon in ME - fixed.
GUI Error when saving a mission during opening Replay from ME - fixed.
ME. Object icons aren't displayed when returning to ME from encyclopedia - fixed.
ME. Added some more rainy/snowy cloud presets.
ME. Added extra zoom level for map.
ME. Multi Select Tool changed selection logic so tool would not select hidden on map objects
ME. Added units for GDR: PT_76, S-60_Type59_Artillery, BTR-60, BTR-70, T-34-85, Mi-24V, Mi-8MT, Su-25, MiG-23MLD.
ME. Trigger conditions time more, time less, and time since flags have default values based on abs. time - fixed.
Scripting API. Added new functions (world.getPersistenceData, world.setPersistenceHandler) for save mission convenience based on feedback (Documentation: Singletons )
Scripting API. Crash when spawnGroup contains a group without a name - fixed. DCS crashes if spawnGroup contains group without name - Game Crash - ED Forums
Scripting API. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - fixed. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - Game Crash - ED Forums
Scripting API. DCS.getMissionName() returning the wrong name for .sav files (it includes .sav at the end of the name) - fixed.
Terrain Engine: improved lazy texture loading, this should improve graphics memory handling (depending on scene)
Terrain Engine: minor CPU optimization in render thread
Route tool. Waypoints problems if Route Tool was used in MP and then single player mission is loaded right after that - fixed.
Module configs and libraries loading optimization which should improve timings of first time loading into module cockpit
Optimization for module specific files load on DCS start which should improve DCS World startup time
Added potential fix for oversized explosion crater being visible in some situations

DCS: F-16C Viper by Eagle Dynamics
Improved TGP tracking AA target has jitter (wip).
Fixed: Radar Elevation too sensitive on a button (with user fix).
Fixed: Hot/Air start should activate GPS Time.
Fixed: IR missile preflare flare rejection behavior same across all missiles.
Fixed: RDR Cursor movement axis bug.
Fixed: HSD cursor unusually slow.
Fixed: FPM erratic behaviour with Drift C/O active.
Fixed: A-G Radar going from AGR->MAP when 5nm scale is selected puts MAP in invalid 5nm scale.
Fixed: FCR azimuth lines does not move along with rdr cursor.
Fixed: Radar RWS TDC bumping range and azimuth settings no longer works.
Fixed: RWS-SAM ANT ELEV can become stuck after losing track.
Added: DTC Functionality (WIP)
DCS: F/A-18C by Eagle Dynamics
Improved TGP tracking AA target has jitter (wip).
Fixed: Ejection does not work.
Fixed: Cage button breaks the missile seeker when you have an STT.
Added. DTC Functionality (WIP)
DCS: AH-64D by Eagle Dynamics
Fixed: Pilot selecting FCR as sight breaks Cued LOS Reticle behavior.
Fixed: Air Data Probe Animation is broken.
Fixed: George CPG has "jumping" aiming.
Fixed: Strange Keybinds appeared after the latest update, instead of the NVS Mode.
Fixed: George AI. Switching up to cycle scrolling the target list does not work.
Fixed: Ground speed displayed in IHADSS below 40 knots GS.
Fixed: VID page options are still available if VSEL format is shown.

DCS: Mi-24P Hind by Eagle Dynamics
Added: New liveries from the livery competition winners
Fixed: Gear lever is placed in upper position after repair (should be down)

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Fixed: Tail rotor max-min pitch animation by right-left pedals movement is inverted
Fixed: When spawning unarmed with the Mi-8 and then ask the ground crew to install door gunners, the back door gunner is inoperable

DCS: F-5E by Eagle Dynamics
Fixed: Liveries of static F-5E-3 and F-5E FC are not shown in the previsualization window.
Fixed: "Cabin Pressure Switch - NORMAL" command not working.
Fixed: In the flight manual for F-5E-3 2024 DCS F-5Е-3 Flight Manual_ENG there are some sentence in Russian Управляет нейтральным положением ручки управления (триммерным эффектом)(page 104) and клавиша (page 265) instead of English.
Fixed: Missing unit's article in encyclopedia.
Fixed: Pilot shown in Static and Uncontrolled F-5E-3.
Fixed: Main landing gear and canopy animations issues.
Fixed: Some Iranian liveries have texture issues.
Fixed: Has a bigger rear than it looks - AI units get stuck while taxiing.
Fixed: Canopy when damaged is completely missing glass.
Fixed: Glass damage is not the same inside and outside of the cockpit.

DCS: Black Shark 3 by Eagle Dynamics
Cockpit. "Danger Engine Vibration" audio warning cannot be heard - fixed

DCS: Yak-52 by Eagle Dynamics
Fixed. Wrong brakes behavior via axes
Fixed. Bindings for Landing Gear EXTEND and RETRACT not working
Fixed. Binding for the Emergency Gear Valve backwards
Fixed. Rudder by notch input did not move the rudder, causing a crash instead.
Fixed. Elevator Trim Keybindings not working
Fixed. Incorrect behavior of AI after takeoff and during landing.

DCS: JF-17 by Deka Ironwork Simulations
Updated. ETF SATAC Champion skin
Fixed. Brake parachute light logic
Fixed. JF-17 radar would trigger other’s RWR at too far distance

DCS Mirage F1 by Aerges
General:
Some options, such as: 'Simplified Gear Lever', 'Simplified Firing Safety', 'Mode 4 IFF installed', 'Delayed Oil warning light', 'Counters reset on rearm/refuel', are always read from the mission now. These options will be always in sync between seats in F1BE.
Fixed "AMPLI 2-1 selector switch - 1" autostop macros action. Previously it was switching to amplifier 2.
F1BE: "AMPLI 2-1 selector switch - 1" autostop macros command is now applied to the rear seat switch as well.
Weapons:
Fixed rockets not exploding on impact.
Fixed IR missiles becoming hung if the missile button was momentarily pressed and released.
A missile-launcher safety flap was added for the R550 missile. It prevents launch at speeds < 150 knots.
AIM-9 missile can be launched now disregarding its lock status.
AIM-9 missile now requires 40 seconds for gyro spin-up before it can be launched (it was previously 3 seconds).
Fixed crash that occurred with some payloads, especially modded or deprecated ones.
Fixed crash when jettisoning payloads from CLB4 and AUF2.
Changed rockets 'XX Rocket Launcher Salvo Count' option name to 'XX Rocket Launcher Burst Count' for clarity. This option is used with the 'Single' position of the 'Single/Salvo selector' switch.
Input:
Reworked clickability of RWR lights intensity adjusting switch and Spherical indicator day/night selector switch.
U/V, U, MKR/BF/TP, TB/APP potentiometers axes commands now work in F1BE rear seat.
Fixed F1BE rear seat 'Engine emerg regulation priority switch' initialization.
Fixed F1BE rear seat 'Engine emerg regulation priority switch' guard animation.
F1BE rear seat 'Engine emerg regulation priority switch' is reset now at aircraft repair.
Added default key combination for 'Combined Flight Controls Mode': LShift+C.
F1BE 'Airbrake priority', 'High lift devices priority', and 'Demist switch' switches can't be clicked with closed guards anymore.
Fixed 'High lift devices priority switch' guard animation.
Changed "Telemeter/zone scanning switch - TEL (TL)" default binding. It is now LCtrl+LShift+Z.
V/UHF function selector, frequency mode, and UHF function selector switches now have input commands for each position.
V/UHF and UHF input commands were renamed: Added the radio name at the beginning of each command.
NOTE: Some tracks recorded in versions previous to this one may not work until the next update, due to changes in input regarding Master Arm switch. The fix will be provided in the next update.

DCS: C-101 Aviojet by AvioDev
C-101CC: Fixed ADI horizontal steering bar behavior in FD 'Altitude hold' mode.
Fixed APR CAP engagement logic. Previously it could engage once the glideslope signal becomes valid, disregarding the glideslope deviation value.
Fixed start up lesson (EN, ES and CN), that was getting stuck in the step to check throttle travel.

DCS: F-4E Phantom II by Heatblur Simulations
NEW FEATURE: Added support for user made Jester mods, added checkbox for mission designers (see manual modding chapter for details)


Audio Overhaul:
Reintroduce major J79 Audio overhaul
Adjusted distinct J79 howl trigger ranges
Revamped several major sound samples
Improved code driving sound sample playback in various situations (e.g. flyby).


Systems: Complete overhaul of pneudraulics system:
Overhauled the entire Hydraulics system, allowing for more flexible timestep and performance improvements.
Improved CPU performance without reducing simulation fidelity.
Improved flow restrictors and actuators simulation for better stability.
Improved component connection order ensuring proper flow.
Improved time to stabilize pressure along the entire circuit
Improved pressure distribution and energy for the entire hydraulic system.


Systems: Added landing gear small door smoothing for more animation fidelity.
Systems: Fixed Bombing Tool computing delta altitude wrong for DT (Dive Toss)
Systems: Added Bombing Tool show “!” (no solution) if drag coefficient is beyond max (9.99)
Avionics: Magnetic Compass overhaul for better accuracy.
JESTER: Added inhibition of Jester Radar callouts shortly after takeoff.
UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4
UI: Improved mouseover hint for toggle mirrors
Radar: Adjusted symbology (incr. ACQ height, decr. wings length, incr. EL width) to be more accurate to the real DSCG screen.
Weapons: Fixed AGM-12C (Bullpup) not working on CN (chinese) clients
Weapons: Added SAMP-250 Chute Retarded Bombs HD
Art: Fixed minor issues with WSO ball textures.
Audio: Fixed engine windmilling rattling sounds not being audible, even with heavy wind.
Initialization: The aural tone knobs initialize to LOW on cold start
Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu
Inputs: Increased pitch feel trim dampening (reduces stick oscillations)
Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob)
Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes)
Inputs: Added AXIS bind for HUD shutter
Inputs: Fixed the Inc/Dec command misbehaviour in some knobs (e.g. IFF code rollers)
Missions: Added new BFM mission by Sedlo
Missions: Reduced file size for training missions
Missions: training missions:
Lesson 01b: Corrected checklist page triggers
Lesson 01b Task 5: Replaced checklist page 2: now reads "Left Boost Pump" and "to be continued with step 13"
Lesson 01b Task 5: Replaced checklist page 3: now reads "continued from step 12"
Missions: Updated FROG-7 mini-campaign
Localization: Updated Chinese localization
Updated in-game manual


DCS: F-14 Tomcat by Heatblur Simulations
UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4
Audio: Fixed major audio "stepping" bug for both -A and -B variant
Fixed the Afterburner for one engine displaying with major delay when switching cameras.
Fixed a potential hitch that would occur when nearing an F-14 Tomcat of any type.
RWR: Fixed the HB F-4E displayed as AI on the RWR. Threat library updated to version RE41
Missions: Updated Reflected instant action missions


DCS: AJS37 Viggen by Heatblur Simulations
Updated manual
Systems: Fixed kneeboard not being populated with data.
Weapons: Fixed RB74 (Sidewinder) not working in all-aspect.


DCS World Steam Edition - OBWKB
Data Transfer Cartridge
Development Progress



In the next DCS update, the initial version of the Data Transfer Cartridge (DTC) will be available for both the DCS: F-16C Viper and DCS: F/A-18C. This initial version will offer new interfaces allowing players to create and load DTC settings for radio communications and countermeasures from within the Mission Editor. This long-awaited functionality is available for both single-player and multiplayer missions.
After initial release and product tuning, we will add additional DTC items such as navigation routes and points, targets/pre-briefed points, datalink, weapons, stores management, radar, Non-Cooperative Target Recognition (NCTR) library, and more. We will also expand the tool to other aircraft such as the DCS: A-10C II Tank Killer and DCS: AH-64D

The DTC will use a common interface between aircraft types, but offer unique options based on their real-world counterparts. It will be an exceptionally powerful system that allows both detailed programming options, but also the ability to create multiple DTCs per aircraft, to export them, load them, and share them with friends.

Cold War Germany
Development Progress



What's been done?
Our partners Ugra-Media have been working hard on the DCS Cold War Germany map lately. Based on community feedback, the map border has been slightly tweaked, and new locations added. This includes new cities and border checkpoints, key Cold War locations, detailed road and rail networks, historically accurate airfields and improved environments. During internal playtests, the Ugra team checked the navaids and airfields, ensuring that each airbase was ready to receive historically accurate aircraft. Extensive rendering optimizations have been made to ensure consistent performance in large missions.

What's working now and next steps?
Ugra is currently focused on testing and preparing the map for release. This includes checking airfields, roads and terrain, and translating names into different languages. In the meantime, the colour palettes are being fine-tuned for time of day and all weather conditions. Additionally, Following initial Community feedback, Ugra has significantly improved the map, adding more air defense sites, new locations, original objects, and POIs such as quarries in Leipzig. Looking beyond this early access release, further testing and performance optimisation for high object density areas will be the focus to ensure stable frame rates in both single-player and multiplayer scenarios.

Significant milestones and moments to share
One of the milestones worth highlighting to recreate the diversity of Cold War-era missions is the near completion of historical airfields with accurate taxiways and ground structures. Ugra-Media has used historical sources, and where information was lacking, they have also relied on the memories of the people who served at those air bases to add authenticity and detail. Due to the exceptionally high degree of object detail, quantity and diversity, Ugra has been very careful about memory limitations, requiring constant vigilance to stay within the limits of DCS. Overall, these developments bring them closer to presenting an exceptional map that depicts Germany in the 1980s.

“We appreciate your patience and look forward to sharing more milestones. Stay tuned for the release, coming this April!”
- Ugra-Media

F-4E 81-2 Red Flag
Campaign by Reflected



Get ready for the great new F-4E Red Flag 82-1 Campaign by Reflected Simulations! Taking place across thirteen meticulously crafted missions, you’ll experience historically accurate procedures, custom voice-overs, and missions randomized for replayability. Complete with detailed briefings, authentic kneeboard images, and dozens of faithful skins, this campaign will showcase the best of DCS from advanced dogfights to carefully choreographed ground attacks. Stay tuned for this exciting new campaign coming very soon in the next update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
F-5E Remastered
Livery Competition



https://store.steampowered.com/app/3352080/DCS_F5E_Remastered/

The iconic F-5E is known for its agility and timeless design. Here’s your chance to give this legendary aircraft a fresh look. Show off your artistic talents by creating a livery for the F-5E Remastered and get a chance to win incredible prizes! All liveries must be based on or derived from a historical paint scheme.

Prizes
  • 1st Place: USD 100 DCS ED Miles + 1 Free Eagle Dynamics Module + Livery added to the module
  • 2nd Place: USD 50 DCS ED Miles + Livery added to the module
  • 3rd Place: USD 25 DCS ED Miles + Livery added to the module
How to Participate
1. Create Your Livery
- Design a unique and exciting livery for the DCS: F-5E Remastered using the official template provided.

2. Submit Your Entry
- Entries should be submitted as a ZIP file containing your livery textures and a readme.txt file with your callsign, DCS username, and email address.
- Submit your livery via the competition submission page by replying to the designated forum thread. You can use an external link if the ZIP file size is too large.

3. Submission Format
- File Format: .PSD files only.
- Screenshots: At least three images showing front, side, and top views of your livery on the DCS: F-5E.
- Maximum of Three Liveries per Participant.

Voting and Judging
  • Entries will be judged on creativity, quality, and in-sim applicability.
  • Finalists will be showcased on our forums for community viewing.
  • Special attention will be paid to period-authentic liveries that reflect the real-world F-5E operators—especially those based on or derived from genuine historical markings.
Rules and Guidelines
1. Original Work
- The submitted liveries must be your original creation. Plagiarised designs will be disqualified.
- Custom Pilot and Helmet liveries are not required, but the template for these is now available if you choose to include them and may improve your chances of success.

2. No Political Themes
- Liveries may include official air force insignia but should not include any political symbols, flags, emblems, or themes. This includes political parties, slogans, or any imagery that may be interpreted as divisive or controversial.

3. Cultural Respect
- Avoid using offensive, inappropriate, or culturally insensitive imagery. We want this competition to celebrate creativity and the global DCS community in a positive and respectful manner.

4. In-sim Usability
- Liveries should be practical and functional for in-sim use. Entries should complement the realistic nature of DCS, and liveries that are too outlandish or impractical may not be considered.

5. Submission Deadline
- All entries must be submitted by the 15th of June 2025 at 23:59 GMT. Late submissions will not be considered.

6. Legal Notice
- By submitting your livery, you grant Eagle Dynamics the right to use, modify, and feature your design in DCS, promotional materials, and official media channels.

The winners will be contacted and announced on our forum, so stay tuned! We’re excited to see how you envision the F-5E Remastered looking on the battlefield. May the most creative and detailed design win!

Download and get started with the F-5E Remastered templates.

Instant Action Generator
Development Progress



We are pleased to share the latest developments on our Instant Action Generator (IAG), a new tool that will replace Instant Action. The IAG will give players a quick and easy way to jump into the action without the complexities of creating missions using the powerful, yet complex, Mission Editor. The IAG will offer customisable scenarios: air-to-air, ground attacks, bomber escort and attack, anti-ship, suppression of enemy air defenses, and more with just a few clicks. Existing Instant Actions missions will be moved to Missions.
Recent efforts have focused on sorting aircraft by historical eras, improving AI logic for different skill levels, and allowing players to fine-tune everything from loadouts to spawn points from an interactive map. The goal is to provide newcomers with an intuitive and powerful tool to create simple missions and veteran players with the means to experiment with different match-ups, weapons, and scenarios. Please note that the IAG is designed to create fast and simple scenarios, and not large, complex missions.
Other enhancements include carrier operations, manual selection of allied and enemy units, and dynamic weather and time-of-day settings. As a result, the generator delivers a fast but flexible environment where testing a new module, practicing before a multiplayer match, or simply enjoying a casual dogfight is more accessible than ever. We will continue refining the IAG to ensure it remains a valuable tool for pilots of all skill levels. Stay tuned for more updates.

Hammy and Friends
Skills Challenge



The event features three high-stakes challenges. First, prove your nerves of steel in the Carrier Landing Challenge by landing on a moving deck with 40-knot winds. Next, trade laser-guided precision for good old-fashioned “dumb bombs” in the Bomb Lofting Challenge; the question is whether you can still strike near the target from half a mile away. Finally, push your limits in the Canyon Race, navigating twisting gorges at breakneck speed. Every dollar donated during these three days goes directly to K9s for Warriors, so you can fly, compete, and give back to those who’ve served. Join their Discord server now!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
CH-47F
Development progress



Since our CH-47F newsletter update last month, we have been adding new features and tuning existing ones. The latest set of features has been rather complicated, and we thank you for your patience whilst we continue development.

We are working on additional MFD pages and numerous controls via the CDU. Currently we are focused on DAFCS native functions, which include hover mode. The Digital Advanced Flight Control System (DAFCS) Native Functions will include inertial, radar altimeter holds velocity, and position hold. Other items in development include new flight planning functionality, an improved damage system, and more paint schemes. The Extended Range Fuel System (ERFS II) is also in development.

A-10C II Pilot Model
Development Progress



We are excited to unveil our updated A-10C pilot, designed with highly accurate gear and visuals. The new, Scorpion helmet features a lightweight shell and tinted visor with realistic wear-and-tear markings. Oxygen mask connectors and straps have been precisely modeled to move naturally with the pilot’s head turns, creating a more authentic VR or TrackIR experience.



The flight suit is crafted from flame-retardant Nomex-like material, complete with realistic folds, wrinkles, and carefully placed pockets. Buckles, harness straps, and G-suit elements match real-world hardware. We will continue refining textures, visor reflections, and movement physics for the oxygen hose to ensure a truly lifelike representation when piloting the Hog.

We look forward to implementing final touches and launching this updated pilot model soon. Keep an eye out for patch notes, and thank you for your continued support and feedback.

AMVI
Joint Thunder 2025



A Live and Dynamic Theater of War
The two coalitions, BLUE and RED, face off in the Sinai theater in a large-scale strategic conflict. BLUE’s air superiority is countered by RED’s formidable ground forces, creating a tactical balance that requires constant planning, coordination, and adaptation.

Realistic Missions, Unit Coordination
Every flight will have a decisive impact. Takeoffs, theater entries, attacks, and returns will be managed by real human ATC, AWACS, and JTAC operators, ensuring an uncompromising level of realism.

A Refined and Ever-Evolving Experience
Joint Thunder is not a competition, but a proving ground for pilots and squadrons, where training and the ability to operate as a team are crucial. From air interdiction missions to ground troop support and airspace defense, every role will have a strategic impact. Joint Thunder 2025 begins on the 7th of April, 2025. Join AMVI discord channel.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS Core
  • Weapons. Crash WeaponBlocks.dll!wRadarSensorBase::getRadarAimError - fixed
  • ME. Absolute Mission Time trigger interface change, added time and date input
  • Crash in some cases when several AIM-120 initial target gets destroyed before they reach it - fixed
  • Crash in some cases when certain MODs installed and corrupt “database” in simulation - fixed
  • AI. RU AWACS - no answer on DECLARE command - fixed
DCS World Steam Edition - OBWKB
DCS Update
Development Progress



Mission State Save is a new feature permitting you to create and fly scenarios over several sessions whilst preserving and carrying forward mission progress, without the need for complex scripting. Mission Save works by generating a new mission file at any point during the flight. The generated save mission carries over the date and time, all units state and location in addition to other mission state relevant parameters.

We are releasing this feature as early Work-in-Progress to gather your feedback to help us refine and prioritise future improvements. We are also looking forward to requests from script creators.

For more details about this feature, please see the Mission State Save guide.

New Campaigns
Included is the new DCS: F/A-18C The Rampagers by Baltic Dragon, offering modern naval aviation on the USS Harry S. Truman, and the DCS: Mosquito FB MkVI Freeman’s Folly Campaign by SUNTS, featuring WWII missions based on historical squadron records and weather data.

DCS Core Updates
AI Aircraft improvements include several changes to aircraft flight and formation behavior and helicopter attack patterns. Certain AI aircraft received changes to their loadouts offering more accurate weapon support.

AI Ships and Ground vehicles have received some improved effects notably the addition of a lighter grey smoke to designate vehicle damage at 50-25% of its HP. This combines with the existing more pronounced smoke effect for vehicle damage ´near death’ of 25%-0% HP.

Weapons updates include significant changes to the AIM-120 missile’s fuzing logic and conical proximity sensor pattern. The R-24 missile has undergone a comprehensive overhaul, covering aerodynamics, motor performance, warhead configuration, and guidance. Several surface-to-air and anti-ship missiles, such as the Hawk MIM-23, Kh-25MPU, Kh-22, and MIM-72G on Chaparral, have received adjustments to their flight characteristics, drag profiles, and/or guidance.
Core, GUI, and Mission Editor changes addressing longer mission load times or delays when occupying multiplayer slots have been implemented. Various interface issues such as the ESC menu failing to appear under certain conditions, F10 map zoom lock issue, and some dynamic spawn at FARP issues, have also been resolved. The Mission Editor now provides better sound file handling, more icons in draw tools and new absolute mission time trigger type.

Other fixes and additions involve model and visual tweaks for multiple units, including adjustments to recoil effects, dust visibility, and collision models. Certain 3D missile models details have been updated. The encyclopedia entries have been expanded to include the SA-5 (S-200) site and updated AIM-9 Sidewinder information. An IR jammer issue on the Su-25T has also been corrected to ensure it only affects missiles in the tail aspect.

A known issue remains where unusually large explosion craters can appear in rare instances. The development team is actively investigating and working on a fix.
Module Updates

For the F-16C Viper, the TGP target tracking jitter issue that had been affecting precision strikes has been addressed. IR missile detection problems have been resolved, ensuring proper threat awareness before launch. Additionally, the CCIP bomb aiming calculations have been corrected, improving ground attack accuracy.
F/A-18C has received fixes to its speedbrake compensation system when using the EXTEND button. The RAID antenna elevation displays now show correct information, and the anomalous drag properties associated with the BRU-41 weapon racks have been eliminated.

Some important improvements to the AH-64D have been implemented. Multicrew operations now benefit from enhanced FCR synchronization, while the position hold function no longer exhibits oscillation problems. George AI has received a comprehensive update with revised engagement ranges and burst intervals for more effective gun employment. Two longstanding issues—wheels sinking into terrain and No-Fly Zone desynchronization in multi crew—have also been addressed.

The Mi-24P Hind has gained new capabilities with the addition of SYNC mode for the ASP-17 gunsight and R-60 missiles that now properly react to flares before launch. You will also notice that landing gear problems following repairs have been corrected.

The Ka-50 Black Shark 3 ABRIS map labels have been corrected. The Shkval targeting offset issues, and mirror reflections during rainfall have also been fixed. Finally, the windshield wipers now do what they are supposed to do, wipe.
Our remastered F-5E Tiger II features enhanced visual effects with improved afterburner visuals and more realistic cockpit shaking under high G maneuvers.
For classic jet enthusiasts, the F-86F Sabre has received an important input fix, resolving a joystick assignment error that prevented proper VOIP control mapping and restored full functionality.

Flight training in the Yak-52 fixes include wheel brake disengagement during hot starts and improved pneumatic starter parameters.

The Flaming Cliffs 2024 module brings exciting new content with additional instant-action missions in Afghanistan for the Su-25T. Visual enhancements include overwing vapor effects on the Su-27 and Su-33, adding some atmospheric realism.
Finally, our historical WWII collection sees the Mosquito FB Mk VI receiving Russian localization for its lessons, making this iconic aircraft's training materials accessible to more pilots around the world.

Mosquito FB IV Freeman's Folly
Campaign by Sunts Simulations



Accessible for novices and veteran Mosquito pilots alike, the Freeman’s Folly doesn’t require the WWII Asset Pack and delivers 16 total missions brimming with authentic details. Enhanced by nearly a thousand voice-overs, images, and interactive ground-crew sequences, each mission features historically accurate flight plans via F10 map depictions, as well as unique in-flight GEE-H and AI Mark VIII radar oscilloscopes. Watch the unique explanation video and prepare to embark on a richly detailed WWII adventure that captures the spirit of Mosquito operations with compelling storytelling and historically informed gameplay. Get the DCS: Mosquito FB VI Freeman’ Folly Campaign now!

https://store.steampowered.com/app/3549300/DCS_Mosquito_FB_VI_Freemans_Folly_Campaign_by_SUNTS_Simulations/

F/A-18C The Rampagers
Campaign by Baltic Dragon



From realistic departure and recovery protocols to fuel management, air-to-air refueling, and a host of mission types such as CAS, E-CAS and DEAD, the Rampagers campaign immerses you in carrier operations with detailed briefings, kneeboards, and voice-acted dialogue. The campaign’s 3,000+ lines of chatter, original soundtrack, and multiple possible endings promise over 50 hours of replayable content. Purchases also support donations for Syrian war refugees. The DCS: F/A-18C The Rampagers Campaign by Baltic Dragon is available in the latest DCS update.

https://store.steampowered.com/app/3559790/DCS_FA18C_The_Rampagers_Campaign_by_Baltic_Dragon/
For a detailed list of all the improvements and additions made in this week’s update, please do read the changelog. This is also your last change to take advantage of the DCS Spring Sale savings on our E-Shop, hurry! Offers end on the 23rd of March, 2025 at 23:59 GMT.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
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