DCS World Steam Edition - OBWKB
MiG-29A Fulcrum
Pre-purchase on Steam

Secure your DCS: MiG-29A Fulcrum Steam copy today with a 30% off discount. Your Fulcrum on Steam will be available at launch, and it will work seamlessly in multiplayer. Pre-purchase now to be among the first to fly. Please note that the price will increase to $63.99 USD, 20% off, at launch. 

South Atlantic 
Development Report

An update to the DCS: South Atlantic map is in development and planned for inclusion in an upcoming DCS update. Every airfield is receiving an optimization pass to lower video memory usage. Texture fidelity is being improved significantly, with airfield textures quadrupling and building materials doubling. Vegetation across the map will now use a new distribution algorithm for denser and more natural coverage. Snow distribution and tiling issues are also being corrected. Normal maps are getting upgraded and integrated across the Argentina and Chile landmass to improve surface relief and lighting response.

Airfield lighting and visual systems will receive a complete refresh. All lighting will use new tech, and airfield lighting will react to takeoffs and landings. Ushuaia PAPI lights are getting properly leveled too. Specter Studios is adding animated airfield radar units where appropriate and replacing all wind turbines with map specific animated models, as well introducing a variety of new airfield objects. 

A large set of airfields and points of interest are being revamped, including: Port Stanley, Ushuaia, Ushuaia Helo Port, Mount Pleasant, Punta Arenas, Puerto Natales, Mare Harbour, Rio Gallegos, Rio Grande, Provenir, Franco Bianco, O Higgins, Almirante Schroeders, San Julian, Comandante Luis Piedrabuena, and Pampa Guanaco.

Mission planning quality of life is also being improved. The F10 map will show country borders and helicopter locations along with additional visual refinements. The Mission Editor default date is now the 1st of October, 2024 so summer textures are selected by default for new missions.

Once this update is released the map will be feature complete and exit early access. However, improvements and bug fixes will continue. Please remember that you can purchase now whilst the 20% early access discount is still available. 

Specter Studios has a DCS Forum Page to discuss their projects.

2025 Green Balmoral Cup
Tactical Aviation Simulation Competition

Organized by Jianqiao Virtual Flight Group (JQvFG), a member of the DCS China community, this event will be the first simulated flight competition that centers on comprehensive tactical response of aviation forces in multi-factor, complex battlefield environments. We encourage all our Chinese speaking members to check out this fascinating event. 

The event presents participants with all-encompassing challenges: validating fundamental flight skills to handling adverse weather conditions, mastering individual combat techniques,  executing team tactical coordination, adapting to battlefield variables caused by intelligence errors, and restructuring the OODA (Observe-Orient-Decide-Act) decision-making cycle.

All these skills will be integrated into mission scenarios such as:

• Offensive/Defensive Counterair (OCA & DCA)

• Battlefield Air Interdiction (BAI)

• Close Air Support (CAS)

• Reconnaissance & Surveillance (R&S)

• Air-to-Air Refueling (AAR)

The competition will be held from the 3rd of October to the 15th of November, 2025 in a team-based PvE format. For more details please follow JQvFG’s official Bilibili account

Stay tuned for full coverage and live broadcasts of the competition. Generous prizes await the winners, and we look forward to welcoming individuals and organizations who are eager to engage in a clash of intellect and courage!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS World Steam Edition - OBWKB
Iraq
Development Progress

We are adding several new airfields to the Iraq North region and making a series of terrain and existing airfield refinements to the DCS: Iraq map. Clipmap adjustments are complete, and ground object settings have been normalized so that all non destructible models are now correctly flagged. This ensures consistent behaviour across the map as we move into the next round of art and performance passes. Please check out the development screenshots and stay tuned for the update coming soon.

A key focus of this Iraq North update will be the addition of the H-2, H-3 Main, H-3 Northwest, and H-3 Southwest airfields in western Iraq. These served as critical Iraqi airbases during both Gulf Wars and as the focus on numerous offensive counter air, suppression of air defenses, SCUD-Hunt, and fighter sweep missions.

To the north at Mosul, the Mosul Airfield has been added, as well as the surrounding area being improved.

The southern portion of this region will see the addition of Al Kut airfield that also saw extensive action during the Gulf Wars and the earlier Iran-Iraq War.

Several unique points of interest are also being added; the Kirkuk and Al-Shaab Stadiums, Tomb of the Unknown Soldier, the Grand Festival Square, Mar Mattai Monastery, Baghdad and Babylon palaces, and more.This is in addition to improvements to the existing airfields such as better hangars, control towers, and terminals.

Following the release of the Iraq North update (similar to the recent Afghanistan Map update), the full-attention of the Iraq map team will focus on the southern region to include all or portions of southern Iraq, Kuwait, Saudi Arabia, Bahrain, and Qatar. Much of this work has already started, along with the addition of several Iranian airfields to allow Iran-Iraq War scenarios.

Sim Gaming Expo
Special guests

We are excited to announce that DCS will be represented at the inaugural Sim Gaming Expo, a community-driven celebration of simulation taking place in Chicago, Illinois. This event will bring together enthusiasts from across the globe to experience the latest in simulation hardware, meet content creators, and take part in engaging panel discussions with industry leaders.

One of the highlights of the show will be the opportunity to fly the upcoming DCS: C-130J by Airplane Simulation Company before its official launch. Campaign and mission developer Baltic Dragon will be there to showcase his specially crafted C-130J missions that demonstrate the full capabilities of this outstanding new module. Visitors will also have the chance to experience DCS on the impressive SimCraft full-motion simulator, flying missions designed by Baltic Dragon.

DCS twitch streamer Ultrasaurus, known for sharing her DCS adventures, and Rifle, a real-world Special Forces Operator and JTAC/Instructor who actively uses DCS as a training tool, will be there to connect with fellow DCS pilots and share their experiences. 

RED FLAG EU
Operation Liberty Dawn

To mark the 50th Anniversary of Exercise Red Flag, RED FLAG EU will host its final event of the year: Operation Liberty Dawn. This will be a full-scale, multi-squadron, dawn strike against a hostile regime in the Nevada Test Training Range terrain.

This large-force exercise will feature:

  • Joint Task Force Blue executing SEAD, DEAD, OCA, SCAR, CAS, and Strike packages

  • Player aggressors simulating hostile air opposition

  • Heavy, layered IADS with realistic SAM placements

  • Live JTAC, AWACS, ATC, and Range Control provided by Digital Controllers

  • Aggressor operations provided by Bandit Works

Squadrons from across the community will come together for a high-threat, contested environment, replicating the complexity and pressure of real world Red Flag exercise.

Participation:
This event is primarily for organized squadrons (limited solo pilot slots may be available).
To request access, contact Command via the official Red Flag EU Discord.

Thank you again for your passion and support,

Your sincerely

Eagle Dynamics

DCS World Steam Edition - OBWKB
MiG-29A Fulcrum
Intro video now live

We just released the MiG-29A Introduction video for our upcoming DCS: MiG-29A Fulcrum. Also known as project 9-12A, this Soviet light fighter was designed in the 1970s, and entered service in 1983. This episode reviews the Fulcrum’s design and mission and its key features such as twin RD-33 engines, automatic slats, an all-moving tailplane, and 9G capability combined with high angle-of-attack flight. Paired with the Helmet-Mounted Sight and R-73 high off-boresight air-to-air missile, the Fulcrum is a deadly opponent in a dogfight.

This video also reviews the planned weapons for our MiG-29A which includes the R-60, R-60M, R-73, R-27R/T, and R-27ER/ET air-to-air missiles and GSh-30-1 cannon. Our Fulcrum can also employ unguided air-to-ground weapons such as bombs and rockets. 

Although considered a 4th generation fighter, the P-12A does not include multifunction displays, but rather a HUD repeater screen, ‘steam’ gauges, and limited Hand-On Throttle and Stick (HOTAS) functions. Despite this, the MiG-29A is a deadly opponent in Beyond Visual Range (BVR) combat when armed with long-range R-27ER and ET missiles, and when operated by skilled pilots.

Keep an eye out for the next chapters where we learn the steps to bring a cold and dark Fulcrum to life, taxi to the runway, and take off.

Development Progress

Development progress on the DCS: MiG-29A Fulcrum continues with much of the work focused on completing aircraft systems, the damage model, data transfer cartridge (DTC), skins, content, and bug fixing and tuning. We are also working on a large set of default controller input assignments to support several popular sticks and throttles.

A 1st person pilot will also be available at launch; an often requested feature from VR pilots. It will also include ground equipment such as engine, intake, pitot, and louvre covers.

We’ve been taking good note of the many MiG-29A skin requests you have made. At launch, we will provide the Soviet Union and Russia, East Germany, Poland, Kazakhstan, North Korea, and Syria. Many more are in the works and will be coming soon. Additional external modelling tasks being worked on, including highly detailed missile and bomb pylons and external fuel tanks.

A version of the NS430 navigation system is also being developed for the DCS: MiG-29A as a separate download, and both English and Cyrilic cockpit and HUD options will be available at launch.

 

Dogfight Tournament
High Alpha Hooligans

No AMRAAM spam here, just raw skill, nerves of steel, and some serious G-forces. Guns only. One life. No mercy. Only one pilot will emerge as the King of the Merge, but all will earn their wings in the most adrenaline-soaked showdown in DCS. 

When: It all goes down on this Saturday, the 23rd of August 2025. 

What to Expect: 1v1 bracket-style dogfights with aircraft pushing their flight envelopes and their pilots' sanity. Look out for legendary merges, insane scissors, and maybe a few flaming lawn darts. Spectator mode thrills and live commentary that’ll have you on the edge of your ejection seat. 

How to Participate: If you fancy a shot at the crown, then head over and register for one of the 32 spots available. All participants must check in with High Alpha Hooligansdiscord.

Prizes: The winner will receive a module or terrain from both Eagle Dynamics and from DCS for Disabilities. That’s TWO prizes for a single winner! In addition, the runner-up will also receive a module or terrain from High Alpha Hooligans.

How to Watch: You can head over to the High Alpha Hooligans YouTube channel or head on over to the Discord for updates. 

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS World Steam Edition - OBWKB
DCS Update
Development Progress

DCS Core Updates

Core AI logic has been improved for both air and ground units. Fixed aircraft AI issues include the F4U-1D’s zero fuel behavior, improved group rocket attacks, tuned heavy aircraft landing angle of attack errors, and aerial refueling improvements. AI fighters using semi-active homing missiles will  now respect radar gimbal limits, and helicopter traffic jams when landing at Jalalabad AB have been resolved.

Ground AI targeting algorithms for SA-11, SA-2, and SA-3 launchers have also been refined, SAM sites now rearm correctly, and collisions between ground units and parked aircraft have been addressed. Tunguska missile accuracy has also been improved.

The Mission Editor (ME) gained a search bar for unit lists to assist when creating missions, and range rings for ground units now respect the ‘Hide Units’ setting. Weapon updates include speed limitations, aerodynamic tuning for AGM-84 variants, seeker logic improvements for AGM-88C, and corrected mass and drag parameters for various ordnance. Additional bomb skins expand visual variety, and proximity fuze logic based on battery power has been corrected, and SNEB rocket effectiveness has been increased.

Module-Specific Improvements

  • F-16C Viper

    • Numerous AN/AAQ-33 Advanced Targeting Pod improvements and weapon integration fixes ensure more reliable AGM-65, GBU-24, and LGB employment.

  • F/A-18C

    • Multi-Sensor Integration (MSI) enhancements bring additional datalink and AWACS track functionality.

  • AH-64D

    • Stability improvements for George AI, enhanced target reporting, and new Total Controls keyboard profiles.

  • JF-17 Thunder

    • Radar and HUD refinements and an updated RWR database.

  • OH-58D Kiowa Warrior

    • Cockpit and menu fixes and crash prevention in multiplayer slot switching.

  • MiG-21bis

    • Improved kneeboard data organization for Cold War operations.

  • F4U-1D Corsair

    • Multiple art corrections, sound adjustments, and the addition of a WEP Master On/Off switch.

  • Flaming Cliffs 2024

    • Su-33 gains new Iraq instant action missions and HS campaign refinements.

Afghanistan
Development progress

The Afghanistan map received extensive terrain mesh, normal maps, vegetation, ground texture, and other terrain improvements. In addition to Points of Interest (POI) areas around airfields and urban areas, the entire map has received a significant improvement in accuracy and realism, including from lower altitudes.

An important addition has been the inclusion of Forward Operating Bases Clark, Gardez, Thunder, Tellier, Camp Dubs, and Camp Julien. Additionally, the Patrol bases of Khost and Deysie combat outposts have also been added. These are now highlighted on the Mission Editor and F10 Map View with green triangles.

Other notable additions include the Mausoleum of Ahmad Shah Durrani, Kabul’s National Assembly, the Babur Garden, and the Kabul National Stadium. Many of the airbases also saw substantial improvement with more small and large object details, improved texture and lighting, and corrections to ramp and taxiway positions and AI logic. For a more detailed video report, please watch Matt “Wags” Wagner’s August 2025 Update video that discusses the update to the Afghanistan map and a dynamic campaign status report. 

Currenthill 
Assets Pack

The free Currenthill assets bring a rich lineup of modern and Cold War ground units and aircraft including:

The first iteration of the Currenthill Assets Pack will contain:

  • FV101 Scorpion Light Tank

  • FV107 Scimitar CRV

  • T-90A Main Battle Tank (MBT)

  • T-90M MBT

  • T-84 Oplot-M MBT

  • T-64 Bv 2017 MBT

  • M1130 Stryker Infantry Combat Vehicle

  • M-ATV MRAP

  • BMPT Terminator MBT support vehicle

  • 9K720 Iskander SRBM (with 9M723K1)

  • M142 GMLRS MRL (with M30A1/M31 GMLRS)

  • M142 ATACMS MRL (with M39A1 ATACMS)

  • Pantsir S1 SPAAGM (with 57E6)

  • Tor M2 SHORAD (with 9M338)

  • TOS-1A MRL (with MO.1.01.04M)

  • M1083 MTV Truck

  • IRIS-T SLM LN SAM (with IRIS-T SLM)

  • IRIS-T SLM STR SAM

  • IRIS-T SLM CP SAM

  • Tu-95MS Bomber (with Kh-101 and Kh-555)

  • Mi-28N Attack Helicopter (with Ataka and Igla)

  • Project 22160 Patrol Ship with SA-15 (Tor-M2)

  • Project 22160 Patrol Ship 

Each Asset comes with:

  • High resolution textures

  • LODs for both model and destroyed model

  • Custom sounds

  • Animations

  • Summer, desert and winter liveries

  • FLIR textures

  • Encyclopedia entries

  • Combined Arms support except Tor M2 and Pantsir sensor and weapon control

These new units are part of our ongoing mission to improve the DCS battlefield to facilitate the creation of engaging and realistic missions and campaigns. As always, your feedback plays a critical role in guiding our work.

Thank you again for your passion and support, 

Yours sincerely, 

Eagle Dynamics

DCS World Steam Edition - OBWKB
DCS Core
  • Mission state save. Added functionality to save all destroyed units (air or ground or infantry) in their positions as destroyed statics when mission state save is used. By default these statics are hidden in the editor, you can find them in the unit list. (We plan to bring waypoints state and groups options save in next update)

  • Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P

  • AI Aircraft. F4U-1D. Incorrect behavior if fuel runs out in some cases - fixed.

  • AI Aircraft. F4U-1D AI flight does not group attack with rockets - fixed.

  • AI Aircraft. Heavy planes tend to over-AoA when landing - fixed.

  • AI Aircraft. In some cases, when launching a semi-active missile, the aircraft would offset F-Pole maneuver beyond its radar’s gimbal limits and lose tracking - fixed.

  • AI Aircraft. Jalalabad AB. Traffic jam on the runway during landing of a helicopter group - fixed.

  • AI Aircraft. Refueling task doesn't react to stop flag - fixed.

  • AI Aircraft. Refuelling probe is not retracted if the refuelling ends according to stop condition - fixed.

  • AI Ground. SA-11, SA-2, and SA-3 launcher targeting algorithms improved.

  • AI Ground. Fixed AI logic to address possible collision of ground units witр aircraft parked or moving on the ground in some cases

  • AI Ground. Fixed cases when some of the dead units are not getting colder in the FLIR image. Adjusted the brightness of ground units in FLIR.

  • AI Ground. Sam sites are failing to rearm when supplied by a vehicle or airbase warehouse in some cases - fixed.

  • ME and Encyclopedia. Added a Search bar to unit lists with the ability to search by typing in any text.

  • QAG. Fixed operation years data for units WW2 and SA-2, and SA-3 sites.

  • QAG. Removed incorrect “Restrict Air-to-Ground Attack” option for helicopters in “Dogfight” mode..

  • QAG. Removed incorrect “Restrict Air-to-AIr Attack” option for helicopters SEAD SR mode.

  • QAG. In some cases ENEMY LOCATION is placed on an unsuitable surface - fixed.

  • QAG. Generator selects the helipad for the aircraft when the player chooses to start from the airfield on some terrains - fixed.

  • Weapons. AGM-84 family. Added a speed limit of 0.9M. 

  • Weapons. AGM-84H. Updated drag params. Flight model tuned and dynamic launch zone corrected.

  • Weapons. Fixed erroneous missile mass of AIM-7 family. Minor effect on missile flight performance due to mass adjustments. (Aim-7 inconsistencies with mass - Weapon Bugs - ED Forums)

  • Weapons. Fixed incorrect high-drag bomb parameters that could cause an AI aircraft to crash while performing an attack run.

  • Weapons. Implemented additional skins for bombs: Mk-81, Mk-82 BSU-33, Mk-82 BSU-86, Mk-82AIR, Mk-83AIR, Mk-84AIR, Mk-84, GBU-54, GBU-38, GBU-32, GBU-31, GBU-24, and GBU-10.

  • Weapons. Missiles proximity fuze can be triggered with electric power supply expired - fixed.

  • Weapons. SNEB HEAT rockets effectiveness was low against armored targets. The SNEB-68 cumulative factor values have been fixed.

  • Weapons. Low Tunguska missile accuracy - fixed.

  • Added: Currenthill Asset Pack

    • FV101 Scorpion Light Tank

    • FV107 Scimitar CRV

    • T-90A Main Battle Tank (MBT)

    • T-90M MBT

    • T-84 Oplot-M MBT

    • T-64 Bv 2017 MBT

    • M1130 Stryker Infantry Combat Vehicle

    • M-ATV MRAP

    • BMPT Terminator MBT support vehicle

    • 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles)

    • M142 GMLRS (with M30A1/M31 missiles)

    • M142 ATACMS SRBM (with M39A1/M48 missiles)

    • Pantsir S1 SPAAGM (with 57E6 missile)

    • Tor M2 SHORAD (with 9M338 missile)

    • TOS-1A MRL (with MO.1.01.04M missile)

    • M1083 MTV Truck

    • IRIS-T SLM LN SAM (with IRIS-T SLM missile)

    • IRIS-T SLM STR SAM

    • IRIS-T SLM CP SAM

    • Tu-95MS Bomber (with Kh-101 and Kh-555 cruise missiles)

    • Mi-28N Attack Helicopter (with Ataka and Igla missiles)

    • Project 22160 Patrol Ship with SA-15 (Tor-M2)

    • Project 22160 Patrol Ship 

    • Known issues  - TU-95, Mi-28 and T-90A replace old assets, some issues with livery and loadout selection WIP. IRIS-T SLM -erroneous launch warning (WIP)

DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: AN/AAQ-33 ATP A-A MT slew to selected target with no inertial extrapolation.

  • Fixed: AN/AAQ-33 ATP doesn't handoff to AGM-65 Maverick missiles when in MT mode.

  • Fixed: AN/AAQ-33 ATP in MT mode determines air target range too precisely.

  • Fixed: AN/AAQ-33 ATP higher than allowed zoom.

  • Fixed: SPI and weapon symbology decoupled from AN/AAQ-33 ATP when POINT track entered.

  • Fixed: AGM-65 seeker oscillates and de-slaves from SPI with AN/AAQ-33 ATP.

  • Fixed: GPS/INS guided weapons were missing the Azimuth Steering Line.

  • Fixed: LGB doesn't seem to track moving targets correctly.

  • Fixed: GBU-24 inherits and duplicates CCIP symbology.

  • Fixed: GBU-24 will not auto-lase.

  • Fixed: After  the first AGM-65 fired, The Maverick seeker/symbology gets stuck.

DCS: F/A-18C by Eagle Dynamics
  • Added the ability to designate an AWACS surveillance (SURV) Multi-Sensor Integration (MSI) track file as the Launch and Steering (L&S) or Designated Target 2 (DT2). This is a work in progress with expected changes/improvements later. When finalized, an instructional video will be provided. Known issues:

    • AIM-120 desync issues (not strictly an MSI issue, but rather more visible because of it)

    • Half-sized HAFU for MSI track in TWS radar mode.

    • Missing L&S, MSI-only tracks on SA page.

    • Incorrect AIM-120 RWR warnings from MSI-only launches.

    • Incorrect HMD indication of MSI-only targets as friendly.

    • All MSI targets should be in the priority ranking matrix.

    • Low priority tracks presentation missing.

    • HAFU's missing proper MEM flashing logic based on contributing source.

    • L&S Trackfile losing radar contribution causes the trackfile to be deleted and requires re-designating.

  • Fixed: Terrain Avoidance (TA) radar mode could produce strange parabolic shapes of sea surface.

  • Fixed: DTC countermeasure interval did not match aircraft's.

DCS: AH-64D by Eagle Dynamic
  • Added Total Controls keyboard unit profiles.

  • Fixed: Crash when using rockets with open panel George AI in some cases.

  • Fixed: Crash when trying to change weapons in George AI panel in some cases.

  • Fixed: George AI CPG WPTHZ list not accessible if TGT/THRT points are present but no CTRLM points.

  • Fixed: George AI switching to LOAL/LOBL audio switched.

  • Fixed: George CPG FWD AREA and PHS AREA searches revert to OWN PFZ search.

  • Fixed: George sometimes reports "Target lost" instead of "Target destroyed".

  • Fixed: George reports out of range when well within range.

DCS: CH-47F by Eagle Dynamic
  • Added. Ground detent position for the Thrust Cont Lever.

  • Fixed. MFD airspeed readout on map only displayed ground speed.

  • Fixed. "Insert Before" command unable to cancel.

  • Fixed. Incorrect total size for the Embarking task.

DCS: Mi-24P Hind by Eagle Dynamic
  • Added new controls binds for:

    • Wipers

    • Pedal damper

    • Fuel cut-off

    • Multicrew control assumed

    • Hydraulic system switches

DCS: JF-17 by Deka Ironwork Simulations
  • Fixed. TDC axis behavior in AA TWS EXP mode

  • Fixed. HPT information on radar page

  • Fixed. HUD in AA gun mode should not show non-AA contact SPI indicator

  • Updated. RWR database

DCS: OH-58D Kiowa Warrior by Polychop Simulations
  • Fixed: All digital data on dash detaching from dash on NAV SETUP page.

  • Fixed: Perf Page CALC button requiring two button presses.

  • Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop.

  • Fixed: No WPT carat displayed on VSD heading tape in DIR WPT mode when no route is loaded.

  • Fixed: CTD when attempting to slot into the CPG seat of a dynamic slot in multiplayer.

DCS: MiG-21bis by Magnitude 3
  • Reorganized kneeboard pages order.

  • Added kneeboard RSBN and ARK data for Germany Cold War map.

DCS: F4U-1D Corsair by Magnitude 3
  • Flight Model & Systems:

    • Added Master On/Off Switch for WEP.

    • Repurposed unused fuel pressure gauge into a water pressure gauge

  • Art:

    • Corsair External Model:

      • Fixed back-face culling on HF Antenna mast.

      • Fixed numerous smoothing errors.

      • Fixed damage visibility for large flap gaps.

      • Fixed right wing folding mech aileron rod poking through the wing.

      • Fixed missing right wing fold mech on LoD 02.

      • Fixed HVAR pylon UVs on LoDs 01, 02 & 03.

      • Fixed missing small flap gaps on LoDs 01, 02 & 03.

    • Corsair Cockpit Model:

      • Fixed numerous ambient occlusion errors.

      • Fixed pilot and inner canopy not showing in mirrors’ reflection.

      • Adjusted instrument glass alpha texture.

      • Adjusted click point for the HVAR distribution box’s on/off switch.

      • Added missing control cables.

      • Added Master On/Off Switch for WEP.

      • Repurposed unused fuel pressure gauge into a water pressure gauge

      • Updated 4K & 2K textures

    • Essex Class Carrier:

      • Added collision shell at Paddle’s platform.

  • Miscellaneous:

    • Added more engine sounds.

    • Adjusted the engine and propeller sounds. (WIP)

Flaming Cliffs by Eagle Dynamics
  • Su-33. Added Iraq instant action missions

  • Su-33 HS campaign, mission 20. Added conditions to Mission Goals.

DCS: Afghanistan Map by Eagle Dynamics
  • Improved vegetation throughout the map. A new principle of vegetation distribution has been used to improve vegetation density. However, tree models are still under development. Dimensional models are used instead.

  • Adjusted the combat area boundaries for the Mission Generator; this now covers the entire detailed map and the sea.

  • Changed the lower and upper temperature limits by 10 degrees Celsius for all seasons.

  • Improved textures of the ground surface of the entire map, color correction, and added many large and small details.

  • The unnatural blue color near the banks of rivers and lakes has been removed in many places.

  • Improved Normal Map textures for the entire terrain.

  • Fixed artifacts and visual defects on the Normal Map textures of the ground surface.

  • Improved texture of distribution of ground surface types: rocks, grass, sand, etc.

  • Improved textures for ground surface types: rocks, grass, sand, etc.

  • Fixed many places where roads displayed on the map (ME/F10) and were missing.

  • The road network has been improved throughout the entire territory.

  • Fixed many places where there were unnatural differences in the elevation of lakes, rivers and roads.

  • Fixed many places where city blocks, villages, and fields were displayed incorrectly.

  • Fixed visual and technical errors in 3D models: switching LODs, collision, and excess geometry.

  • Improved river crossing textures.

  • Improved textures of airfield markings.

  • Fixed missing life parameters for some objects.

  • Improved the ME/F10 map. Added borders and names of Afghanistan provinces.

  • The map now displays the location of FOB, FB, and COP with a green triangle. The names appear near maximum zoom.

  • Added TAD maps.

  • Removed duplicates of some TAD map textures for better optimization.

  • D I Khan radio beacon changed from VORTAC to NDB type.

DCS: Southwest Afghanistan Map by Eagle Dynamics
  • Added unique object Mausoleum of Ahmad Shah Durrani to the city of Kandahar.

  • Improved surface color textures for airfields: Bost, Camp Bastion, Camp Bastion Heliport, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Kandahar Heliport, Maymana Zahiraddin Faryabi, Nimroz, Qala i Naw, Shindand, Shindand Heliport, and Tarinkot.

  • Kandahar Airfield - scenes have been improved: The scene is filled with a large number of objects, fences have been removed from the roads, and the road network in the vicinity of the airfield has been improved.

  • Kandahar Airfield - improved taxiing of bots along taxiways; they now use a more optimal route.

  • Kandahar Airfield - improved taxiway network from parking areas N05-N16 to the runway.

  • Kandahar Airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.

  • Kandahar Airfield - fixed typo in the name of the Oscar ramp, previously it was Oskar.

  • Maymana Zahiraddin airfield - improved taxiing of bots along taxiways; they now use a more optimal route.

  • Chaghcharan Airfield - improved scenes in the vicinity of the airfield, road network, cities, villages, and fields.

  • Dwyer Airfield - Improved road network around the airfield and connected it to the main Afghan road network.

  • Dwyer Airfield - the model of the lights at the ends of the runway has been replaced with a model of lights built into the surface of the runway.

  • Dwyer Airfield added lights to runway 05/23.

  • Camp Bastion airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.

  • Bastion Heliport airfield - taxi routes along taxiways have been optimized; bots now use shorter routes from parking areas to the runway.

  • Tarinkot airfield - parking lots 21, 22, 23, and 24 removed.

  • Qala i Naw Airfield - scenes have been improved and issues with excessive scaling of some objects have been fixed.

  • Qala i Naw Airfield - fixed some issues with the surface mesh, and mountain slopes and roads are now more realistic.

  • Herat Airfield - removed objects obstructing PAPI view.

DCS: East Afghanistan Map by Eagle Dynamics
  • Added unique objects to the city of Kabul, such as: National Assembly, Square Fortress Kabul, Babur Garden, and the Kabul National Stadium.

  • The area between the settlements of Gardez and Khost has been significantly improved. Improvements have affected all aspects: road network, rivers, lakes; settlements; fields; unique scenes; vegetation, and ground surface textures.

  • Added Forward Operating Bases (FOB): FOB Clark, FOB Gardez, FOB Thunder, FOB Tellier, FOB Camp Dubs, and FOB Camp Julien.

  • Added Patrol Bases (PB): PB Khost, PB QRF Base.

  • Added Combat Outpost (COP) Deysie.

  • Improved surface color textures for airfields: Bagram, Bamyan, FOB Salerno, Gardez, Ghazni Heliport, Jalalabad, Kabul, Khost, Sharana, and Urgoon Heliport.

  • Improved resolution of ground textures in the vicinity of Kabul.

  • Bagram Airfield - Delta ramp parking areas D04-D07 can now accommodate C-130s, and parking area D09 has been added.

  • Bagram Airfield - added lights to runway 03L.

  • Bagram Airfield - improved ground textures, added details, and fixed artifacts.

  • Bagram Airfield - scenes have been improved that includes some objects in roads.

  • Bagram Airfield - changes have been made to the unique scene on the Romeo ramp.

  • Bagram Airfield - changes have been made to the unique scene on the Mike ramp.

  • Bagram Airfield - airfield markings have been improved.

  • Bagram Airfield - PAPI added to runway 03L.

  • Bagram Airfield - Runway 03R approach lights corrected for course.

  • Bagram Airfield - fixed the collision of the aircraft with the hangar building when leaving parking lot N11.

  • Bagram Airfield - The Romeo ramp can now accommodate CH-47s.

  • Khost Heliport airfield has been renamed FOB Salerno and assigned the ICAO code "OASL".

  • FOB Salerno Airfield - runway surface improved.

  • FOB Salerno Airfield - Unique scene improved. The scene is now more populated with objects.

  • Kabul Airfield - improved road network and scenes in the northern part of the airfield area.

  • Kabul Airfield - improved airfield markings.

  • Kabul Airfield - duplicate names of parking lots at Kabul Airfield 6S-01, 6S-02 have been corrected, duplicate names have been replaced with 6U-01 and 6U-02.

  • Jalalabad Airfield - fixed helicopters getting stuck on the taxiway after landing.

  • Jalalabad Airfield - fixed a collision when landing aircraft during a paired landing.

  • Jalalabad Airfield - added landing lights on runway 13/31.

  • Jalalabad Airfield - the number 11 was added to the parking spaces in markings, which were previously omitted.

  • Urgoon Airfield - fixed collision of aircraft on the runway with scene objects.

Campaigns

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - Updated to include the ATP

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • All missions - Updated to include the ATP

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

  • Updated all missions. Corrected radio transmission issues and removed annoying route altitude warning triggers.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Mission 2 - Task Force Zeus. Adjusted trigger - Task Force Zeus getting damaged after mission success will not force mission fail.

  • Mission 4 - The Damned. Fixed error on Mission brief PDF and in game Kneeboard (waypoint 4 - codeword nexus).

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon 

  • M01: fixed rare issue with Cajun not disconnecting from the tanker

  • M06: fixed issue with Cajun dropping into the sea after takeoff and mission not progressing correctly.

DCS: F-18C The Rampagers by Baltic Dragon and Whipbird Productions

  • All missions updated to accommodate security update to API function call 

  • Mission 9 updated to accommodate updated weapons effects 

  • Mission 10 scoring updated 

  • Mission 12 updated to accommodate updated weapons effects 

  • Mission 15 briefing and kneeboard updated

DCS: F/A-18C The Arctic Thunder by Baltic Dragon 

  • Mission 1: reverted player's aircraft to cold start

DCS: F-16C: The Gamblers Campaign by Baltic Dragon 

  • Mission 3: removed option for player to engage the convoy alone, as it sometimes led to confusion added note clarifying attack sequence for first target 

  • Mission 4: corrected wingman's name from Pyro to Flash; added missing TACAN for Flash 

  • Mission 5: fixed issues with some static soldiers pretending to be David Copperfield and hovering above ground 

  • Mission 6: fixed problem caused by new bomb splash damage, where attack on AAA would also destroy a technical, which is a later target; removed double "rifle" call during second maverick shot

  •  Mission 9: fixed missing comms during RTB and / or before AAR; prevented Syrian SA-11 from shooting at player enroute; fixed scoring in the mission - it will now be possible to get 100 points again

DCS: F/A-18C Operation Green Line by Badger633

  • Mission9: New radio conflicts at start fixed, AI adjusted

  • Mission 11: Additional AI safety trigger added

DCS: F/A-18C Rise of the Persian Lion by Badger633

  • Mission 2 both variants: Improved landing trigger

DCS: F/A-18C: Raven One by Baltic Dragon

  • Mission 6: fixed problems with a script pop-up on the way to WP 2; fixed a bug where Clam would detach and climb endlessly until he runs out of fuel

  • Mission 7: fixed rare issue with Psycho not dropping the smoke mark on deck

  • Mission 11: fixed issue with Shadow 41 blocking deck during recovery

  • Mission 13: fixed problems with a script pop-up after takeoff

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • All Missions: Adjusted Naqoura static unit placement. Changed Naqoura beacon to 280 kHz. Updated kneeboard with new naqoura beacon.

  • Mission 09 - "Sheeba Farms". Adjusted trigger settings to mark target as destroyed. Resaved FOB Settings -> all weapons available.

DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking

  • Mission 07 - "CAS Banak". Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle.

  • Mission 10 - "Finland CAS". Adjusted AAA & manpad threats in AO.

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 3. FAC AI behaviour tweaked. Triggers revised.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 3: Further scripting error fixes

DCS World Steam Edition - OBWKB
Pacific Theatre of Operations 1944
Assets Pack Update

Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea.

New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. 

Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount:

PTO AI Assets:

United States Aircraft

  • F6F “Hellcat”

  • SB2C “Helldiver”

  • TBF “Avenger”

  • SBD-5 “Dauntless” 

  • PBY “Catalina”

  • P-38L “Lightning”

United States Ships

  • Enterprise aircraft carrier 

  • Casablanca-class light aircraft carrier 

  • Independence-class light aircraft carrier 

  • New Orleans-class heavy cruiser

  • Baltimore-class heavy cruiser 

  • Cleveland-class light cruiser

  • Fletcher-class destroyer 

  • Liberty-class transport 

  • Cimmaron-class oiler

United States Ground Forces

  • M4A2 Sherman

  • M3A1 “Stuart” light tank 

  • LVT-4 tracked landing vehicle 

  • LVT(A)-4 tracked landing vehicle 

  • DUKW-353 amphibious truck 

  • US Marine Corp infantryman

  • US Navy Carrier personnel 

  • US Navy seaman

Imperial Japanese Aircraft

  • A6M5 “Zero”

  • D4Y “Judy” 

  • D3A “Val” 

  • B6N “Jill” 

Imperial Japan Ships

  • Shokaku aircraft carrier 

  • Chitose light aircraft carrier 

  • Kongo battleship 

  • Mogami heavy cruiser 

  • Agano-class light cruiser 

  • Yugumo-class destroyer 

  • Kagero-class destroyer 

  • Kashino-class transport 

Imperial Japanese Ground Forces

  • Type 94 Tankette 

  • Type 95 Ha-Go tank 

  • Kurogane Type 95 car 

  • Type 97 Te-Ke tank 

  • Type 97 Chi-Ha tank 

  • Type 97 ShinHoTo tank 

  • Type 2 Ka-M amphibious tank 

  • Type 1 47mm anti-tank gun 

  • Type 98 20mm anti-aircraft gun 

  • Type 91 10cm towed artillery 

  • Type 92 70mm towed artillery 

  • Type 10 120mm anti-aircraft gun 

  • Imperial Japanese Army Infantryman 

  • Japan Navy seaman 

Mission State Save 
Development Progress

Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. 

Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. 

Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more.

New Free Trial Modules
Explore new aircraft and terrains for free

To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months.

New modules on Trial:

  • South Atlantic Map

  • Kola Map

  • Sinai Map

  • CH‑47F

  • F‑5E Remaster

  • NS 430

  • F‑5E Flaming Cliffs

  • MiG‑15bis Flaming Cliffs

  • F‑86F Flaming Cliffs

  • Flaming Cliffs 2024

Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free.

Thank you again for your passion and support,

Yours sincerely, 

Eagle Dynamics

DCS World Steam Edition - OBWKB
DCS: C-130J
Coming soon

Get ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight.

Key features at early access:

  • Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. 

  • MOAB: Yes. Make some noise !

  • Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. 

  • First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS.

  • Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. 

  • Realistic Flight Dynamics: The aircraft is modelled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. 

  • Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modelling.  

  • Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team.  

  • Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules.

  • Outstanding Visual Detail: Experience detailed modelling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design.

  • Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators.

Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Available for a limited time at only $55.99 on our eShop: Pre-order.

Please note that you can also pre-purchase the DCS: C-130J directly from the Airplane Simulation Company website

Development progress

From the Airplane Simulation Company:

What’s already done
Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players.

What we’re still doing
As we approach release, key focus points for the team include finalisation of audio effects in the cargo bay, damage modelling, Levels Of Detail (LODs), integration of a 3rd multi crew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines.  

Post Early Access Launch
Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refuelling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer.

We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon!

Pre-order now

The DCS: C-130J will be available on Steam at a later date.

eShop Pre-order Program

Available for a limited time at only $55.99

Pre-order

Thank you again for your passion and support. We cannot wait to see what you will create with the DCS: C-130J. Stay tuned for development updates, tutorial videos, and your first chance to fly the Herc in DCS.

Thank you again for your passion and support,

Eagle Dynamics

DCS World Steam Edition - OBWKB
DCS Core
  • Fixed: CTD when landing on a carrier with no radio communication.

  • Scripting API. dostring_in default behaviour has been returned to the state before last patch, after initial feedback and issues with single player campaigns. We are evaluating feedback for future change.

DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: F16C Crash F16C.dll.

DCS: AH-64D by Eagle Dynamics
  • Fixed: Crash when using George CPG.

DCS World Steam Edition - OBWKB
MidWeek Deals
Even more savings!

For just a few more days, take advantage of our great deals! The DCS MidWeek Sale will end on the 28th of July at 15:00 GMT, so don’t miss, and check out what’s up for grabs!

DCS Update
Summary

DCS Core

Some AI flight models such as the B-1B saw improved taxi and takeoff rotation characteristics, and both the B-1B and B-52H received more realistic long-range strike mission payloads. Mission builders may notice new and improved tool-tips and stability fixes, while mission creators receive enhanced a_do_script and a_do_file calls that pass arguments and return values. Spotting dots have been improved, voice-chat crashes have been stamped out, and we corrected warhead modelling for Mk-80 (and related GBUs) and M117 series of bombs that deliver a greater punch. 

Eagle Dynamics modules

The DCS: F-16C Viper now features our first iteration of the AN/AAQ-33 Advanced Targeting Pod (ATP), and will exit early access following the end of the sale. Based on its roadmap, all planned early access features have now been delivered, but it will continue to be supported with additional features; the towed decoy, improved data modem, radar warning receiver handoff mode, and continued data transfer cartridge work. This is in parallel with continued bug fixing and tuning. We also recognize that there are some additional features that some customers desire, but those fall outside the stated scope of the product or would be inaccurate. 

The DCS: F/A-18C boasts the new Terrain Avoidance (TA) radar mode. For our helicopter buffs, the DCS: AH-64D now offers  more advanced George AI Co-Pilot Gunner Commands! The DCS: Black Shark 3 includes new Instant Action missions for the Iraq map. 

Third Party modules

The recently launched DCS: F4U-1D Corsair by Magnitude has received an impressive follow up with new art and Mission Editor functionality. The DCS: OH-58D Kiowa Warrior by Polychop received attention too and the DCS: JF-17 Thunder by Deka Ironworks got some needed fixes as well. Additionally, the DCS: Cold War Germany map by Ugra got its long awaited improved destruction models and Phase 1 enhancements!

This update is now live so if you haven’t downloaded please do so and let us know how the changes feel in your cockpit. For a list of all changes, read the full changelog

Digital Blue Angels
Community Spotlight

Formed by flight-sim enthusiasts scattered across the United States, the Digital Blue Angels pour hundreds of practice hours into reproducing every break, roll, and formation change you’d see at a real-world airshow. Their goal is simple: Inspire our community by showcasing naval aviation at its finest. In the process, they honour the professionalism of the US Navy’s demonstration squadron.

Flying the F/A-18C in DCS gives them the fidelity they need to nail the Blue Angels team’s graceful “Diamond 360” and the heart-stopping “Opposing Knife-Edge Pass” trademark maneuvers. If you’re a budding naval aviator, a Blue Angels super-fan, or just hunting for your next dose of inspiration, then you’ve been invited to join the Digital Blue Angels Discord

Thank you again for your passion and support, 

Yours sincerely, 

Eagle Dynamics

DCS World Steam Edition - OBWKB
DCS Core
  • Weapons. Work in progress fixes for the following bombs explosive mass: M117, Mk-80 series, and WWII AN-M GP series. This also applies to Guided Bomb Units (GBU) that use the Mk-80 series of warheads. This is connected to the changes for SAMP bombs that we did in the previous patch and will be evaluated and finalized in future patches. Most rocket warhead families (at least Hydra/Zuni/FFAR, S-5/8/13/25, and SNEB-68) are already set up with parameters that match our available sources. Actual effect on targets is subject to change along with implementation of the fragmentation model. (We missed mentioning this in June 18’s update).

  • AI aircraft. AV-8B NA, after taking off from the Tarawa's deck, the planes crash into the water - fixed

  • AI aircraft. Added new B-1B loadouts.

  • AI aircraft. B-52H. Added HSAB and TGP pylon. Added new loadouts.

  • AI aircraft. B-1B. Lead aircraft overshoots end of runway - fixed.

  • AI aircraft. AI collision after landing at some airfields - fixed.

  • AI aircraft. Added possibility for piston engine planes to land on stationary aircraft carriers.

  • AI ships. Samuel Chase. Flak guns unable to engage targets - fixed.

  • AI ships. La Combattante 2 is unknown on RWR - fixed.

  • AI ground units. Fixed a crash if a player's plane assigned to a ground group as a target crashes.

  • AI ground units. RPG infantry rocket visible graphical bug - fixed. (Graphic Issue - Hovering Rocket - RPG Infantry - 2D Video Bugs - ED Forums)

  • Scripting API.  Added ability to pass args and return values from mission scripting “a_do_script()” and “a_do_file()” APIs. 

  • Scripting API. Changes to the behaviour of net.dostring_in(). This API can be used only with trusted scripts/missions! More details here: Changes to the behaviour of net.dostring_in() - ED Team - ED Forums

  • Mission Editor. GUI Error when using the Draw tool in some cases - fixed.

  • Mission Editor. Added tooltips for Multiselect tool.

  • Spotting Dots. Refactor of spotting dots rendering to tackle issue with their disappearance (Ground units remove air spotting dots entirely in certain circumstances. - View and Spotting Bugs - ED Forums)

  • VORTAC is not transmitting both VOR and DME IDs - fixed.

  • Quick Action Generator:
    — Fixed Units are placed outside Marianas WWII map.
    — Fixed Mission Anti-Ship is generated incorrectly on the Afghanistan map.

  • Voice chat:

    • Fixed. Crash on exit from a server while another client is transmitting.

    • Fixed. Сrash when changing aircraft type while another client is transmitting.

DCS: F-16C Viper by Eaglе Dynamics

DCS: F-16C Viper ATP Part 2 (COMING SOON)

  • Fixed: Crash to Desktop HARM POS with HTS Pod installed.

  • Fixed: Missing MPD AG Radar/Maverick/ATP font outlines. This will make mission computer-driven texts and symbols more visible against a very light background.

  • Fixed: Radar scan freezes and weird behaviour after exiting to TWS from ACM STT.

  • Added: AAQ-33 Advanced Targeting Pod chapter in DCS: F-16C Viper Guide.

With the addition of the ATP, all listed early access items on the Viper roadmap have been delivered, and the Viper has exited early access (20% discount removed). However, work will continue on several items like the towed decoy, IDM, radar warning receive handoff mode, bug fixes, and tuning. 

DCS: F/A-18C by Eagle Dynamics
  • Fixed: CBU-99 with FMU-140 slightly short in AUTO in another pass.

  • Fixed: ARC-210 COMMS modulation issues.

DCS: AH-64D by Eagle Dynamics
  • Added: New George AI CPG commands.

    • Left-Long selects a different Area search when assigned weapon is NO WPN.

    • Right-Long selects a different TSD point when assigned weapon is NO WPN.

    • Consent To Fire is now a contextual, multi-purpose command.

      • Consent To Fire functions for current conditions displayed in center of AI Interface, with the function corresponding with a short press (<0.5 sec) displayed above and the function corresponding with a long press (>0.5 sec) displayed below.

  • Added: New George AI CPG features and abilities.

    • 7 additional methods for searching for targets to George AI CPG.

      • Added 5 Area search methods.

      • Added 2 Point search methods.

    • Search for targets based on geographic proximity to the selected TSD point or FCR Next-To-Shoot (NTS) target, rather than by threat priority.

    • Increase/decrease TADS field-of-view and toggle sensor (FLIR/DTV) when slaved to TSD point or Linked to FCR Next-To-Shoot (NTS) target.

    • Toggle TADS field-of-view (Narrow/Zoom) when tracking a target and NO WPN or RKT is assigned.

    • Toggle sensor (FLIR/DTV) when tracking a target and NO WPN is assigned.

    • Adjust TADS crosshairs aimpoint on target when tracking a target and GUN, MSL, or RKT is assigned. Player should only use this when able to fly in a stable manner.

    • Perform start-up and shutdown procedures when commanded.

      •  NOTE: This must be actively commanded by the player now.

    • Engage multiple targets in sequence, as selected by the player from AI Target List.

  • Added: New DCS units to George AI CPG unit labels in Target List.

  • Improved: George AI CPG missile engagement behavior.

    • George will announce “Constraints” if a Safety Inhibit or Performance Inhibit is present to prompt the player to maneuver the helicopter into acceptable launch constraints.

    • George may be commanded to override a Performance Inhibit by pressing Consent To Fire.

      • NOTE: This allows the player to decide when it is appropriate to fire under certain conditions, but risks the missile missing the target if not used appropriately.

    • If missile launchers are in SAFE status, George will press LNCHR ARM if commanded to action SAL2 or RF missiles.

    • If RF MSL PWR is set to OFF, George will set it to AUTO if commanded to action RF missiles.

  • Improved: George AI CPG rocket engagement behavior.

    • George will not fire rockets when in COOP rocket mode. The Pilot (player) is intended to fire rockets in COOP rocket mode.

    • George will announce “Match and shoot” at further range (7000 meters).

    • When in COOP rocket mode, changing rocket settings on the WPN page in Pilot seat will also change George’s rocket settings in AI Interface.

  • Improved: George AI CPG Interface logic when landed (weight-on-wheels).

  • Improved: George AI CPG verbal feedback. George will now tell the player when he cannot perform the commanded action.

    • Will reply with “not ready to engage”, “not ready to fire”, or “standby” if the player presses Consent To Fire and the target is in range but George is not actually ready to engage. This may occur if George is shifting aim to the target or if still lasing for an RF missile handover.

  • Fixed: George AI CPG not firing gun when commanded with ROE HOLD FIRE until previous gun burst impacts.

  • Fixed: George AI CPG time-of-flight estimation when employing AGM-114L. Will now accurately wait for missile impact on target, before firing another missile if target is not destroyed.

  • Updated: DCS: AH-64D Early Access Guide. See Latest Changes section for additional content.

    • Added Helicopter Fundamentals of Flight chapter.

    • Revised/updated George AI chapter with new logic and functions of George as AI CPG.

Known Issue: George will not action rockets to enter COOP rocket mode after setting AI Interface to “RKT”.

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
  • Added Currenthill radars to CMDS tables (Units to follow in future update):

    • added "Project 22160 Patrol Ship \[CH]", "Project 22160 Patrol Ship with Tor M2KM \[CH]" to NAVAL group (row 22)

    • added "SAM SA-15 Tor M2 Gauntlet \[CH]" to already existed  "SAM SA-15 'Gauntlet'"

    • added "SAM SA-22 Pantsir-S1 Greyhound \[CH]" to GROUND group (row 35)

    • added "SAM IRIS-T SLM STR \[CH]" to GROUND group (row 14)

  • Fixed: DTC page ignores hidden on planner and allies only mission setting.

  • Add hotkey for DTC in ME :

    • added Ctrl + D

Much of the DTC work is now focused on the Navation/Waypoint elements that allow such items as creating routes, setting target points, pre-briefed points, pre-planned points, lines, offsets, and more based on the aircraft type.
DCS: CH-47F by Eagle Dynamics
  • Leg Data:

    • Implemented default weather params initialization based on mission start point

    • Applied default weather params to newly added FPPs

    • Included OAT in Leg Data calculation

    • Added OAT indication on MFD LEG DATA page

    • Implemented predictive calculation for FPPs at mission start  

    • Added A/B Fuel, A/B Time, and ΔGWT fields on MFD LEG DATA page  

    • Implemented indication for leg parameters exceeding limits

    • Implemented synchronization of FPP Leg Data

  • HSI:

    • Implemented HDG/TRK parking at the end of compass rose on HSI DCTR when angle exceeds 60 degrees from lubber line

  • DIGITAL MAP:

    • Fixed. Map is no longer rendered when not active on any MFD

  • Fixed. Can embark only 24 troops instead of 44

DCS: Mi-24P Hind by Eagle Dynamics
  • ATGM aiming sight external doors are not synced in multiplayer and other clients do not see them opening if sight is used - fixed

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
  • DISS-15 control panel number rolls correction

DCS: F-86F by Eagle Dynamics
  • Remove or change default LCtrl+LAlt+T key combo because it intersects with debug key combo  - changed default combo to 5 + LAlt + LCtrl

DCS: MiG-21bis by Magnitude 3
  • Updated AI flight model

DCS: F4U-1D Corsair by Magnitude 3
  • Flight Model & Systems:

    • Tuned the oil cooling system

    • Introduced the auto-rich fuel setting.

    • Fixed the drag coefficients for all weapons, drop tanks and pylons

    • Implemented pressure effects on the landing gear while deploying them when flying too fast.

    • Improved the FM on damage modeling.

    • Improved the AI’s engine description & flight model

    • Reversed the AN/ARC-5’s C-38 control unit’s CW/Voice switch operation.

    • Fixed the RPM lever’s mouse control from exceeding 2800 RPM.

    • Fixed the radar signal and gunsight reticle from detaching out of place.

    • Fixed & Updated numerous clickable controls.

    • Fixed the canopy position commands.

    • Added a ‘trim reset’ command.

    • Added axis inputs for the cockpit & gunsight lights.

    • Added the ground crew’s wheel chocks command.

  • Art:

    • Essex Class Carrier:

      • Fixed the damage model and elevators from falling.

      • Adjusted some geometry around the elevators and general ambient occlusion errors.

      • Corrected the weapons’ animations and rotation limits from shooting through the island.

      • Fixed the liveries’ folder structure to allow custom liveries.

    • Corsair Airframe Model:

      • Added the missing right wing fold aileron animations & damage elements.

      • Fixed some rear tail damage elements’ visibility issues.

      • Fixed the flap control rods from poking through the wing.

      • Fixed the gun flames’ visibility with missing wings.

      • Implemented antenna and wing vibrations.

      • Adjusted the fire effects when damage is taken.

    • Corsair Cockpit Model:

      • Increased FoV limit to 140 degrees.

      • Adjusted the textures to be more PBR friendly.(default only, the rest coming later)

      • Fixed the floating UV glowing ‘M’ixture control animation.

      • Fixed the missing shadows when the mirrors are enabled.

      • Adjusted the hydraulic hand pump animation.

      • Implemented cockpit vibrations.

  • Miscellaneous:

    • Adjusted the engine and propeller sounds. (WIP)

    • Adjusted the in-cockpit flap and wing folding sounds.

    • Enabled the AI to deploy the ASM-2-N Bat Bomb

    • Fixed net arg animation code for the landing gear during multiplayer sessions.

    • Added the ability to change the gun convergence during rearm.

  • Mission Editor:

    • Added the ability to change the Mk.IV build numbers.

    • Added the draft values for the Essex class carrier affecting minimum water depth.

    • Added a gun convergence unit of measure label.

  • Missions:

    • Tora! Tora! Tora! – Deleted due to WWII asset pack dependency.

    • Engine Start – Procedural changes.

    • Rocket Attack – Procedural changes & added the missing Tiny Tim 11.75″ rockets.

    • Fixed all Mk.IV livery assignments.

DCS: OH-58D Kiowa Warrior by Polychop Simulation
  • Fixed: All digital data on dash detaching from dash on NAV SETUP page

  • Fixed: Perf Page CALC button requiring two button presses

  • Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop

DCS: JF-17 by Deka Ironwork Simulations
  • Fixed. Axis cannot move TDC up/down in AA Radar TWS EXP mode

  • Fixed. Time Of Day digit display could show hour number greater than 24 on HUD/UFCP

  • Fixed. TD box on HUD always on horizon

  • Fixed. Some memory leaks of timer

  • Added. More input binding for keyboard and devices

  • TODO. AA radar resolution for close targets

DCS Mirage F1 by Aerges
  • "Miscellaneous instrument lighting switch" animation is now cycled. Previously LMB and RMB only clicked it in one respective direction.

  • Added code provisions for correct fuel display in TacView (information passed to TacView developers).

  • Fixed not operating 'Canopy handle - OPEN/CLOSE' input command.

  • Added BAP-100 and BAT-120 bombs.

  • Added IR guided missiles in external underwing stations for F1M (AI only for the time being).

Known issue: Jettisoning panel guards in F1BE are not working (clickability and input). It will be fixed in a forthcoming update. Meanwhile, the corresponding correct lua files will be provided in a DCS forum post.

DCS: C-101 Aviojet by AvioDev
  • Fixed armament config error when more than one station with rockets is selected.

  • Added code provisions for correct fuel display in TacView (information passed to TacView developers).

  • Fixed basic visual flight training lessons: One of the triggers didn't proceed when setting the speed bug.

DCS: Black Shark 3 by Eagle Dynamics
  • Ka-50 and Ka-50 III. Iraq instant action missions.

Flaming Cliffs 2024 by Eagle Dynamics





DCS: Cold War Germany by Ugra Media
  • Fixed an issue with the geometry of the 3d model collision, which caused the collision to cover a huge area of the map.

  • The name of vortac Frankfurt has been corrected.

  • The call sign of the airfield Northeim has been changed from Albstadt Degerfeld to Northeim.

  • The Walldorf airfield's call sign has been changed from Albstadt Degerfeld to Walldorf.

  • Corrected the names of the cities Weissenfels, Giessen.

  • Changed the location and size of the icons of air defense, radar and hospitals on the map.

  • Improved destruction models of industrial facilities with tall pipes and thermal power plants.

  • Improved field assets, added haystacks and tractors in yellow fields.

  • The height of the typical church has been increased.

  • Added a destruction model of the stadium.

Campaigns

DCS: F-16C Last Out: Weasels Over Syria II by Ground Pounder Sims

  • Mission 13. Altered position of aircraft incorrectly spawning in front of player at mission start.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 12. Kneeboard and briefing documentation fixed

DCS: F/A-18C Rise of the Persian Lion by Badger633

  • Mission 3 both versions: F4 timing adjusted to prevent launch.

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Missions 3, 8, 13 and 15: AI AAR changed for better reliability

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 3: Scripting error fixes

DCS: P-47D Wolfpack II: Overlord Campaign by Reflected Simulations

  • Missions 6-12: Survival triggers revised

  • Mission 4: briefing map and doc timings fixed

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Campaign doc updated

  • All Missions: Sniper pod upgrade

  • Mission 9: Manpad callouts fine tuned

DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking

  • Mission 02 "First Sortie". Fixed incorrect voice-over in food small talk dialogue.

  • Mission 05 "Convoy Hunt". Fixed radio presets.

  • Mission 10 "Finland CAS". Fixed decorative infantry walking on taxiway.

  • Mission 11 "Sam Hunt". Fixed decorative infantry walking on taxiway. Fixed active Game Master slot. Fixed "Skip Briefing" function not stopping briefing voice-over. Fixed floating elevated platform at roadbase. Fixed cryptic ATIS subtitle. Changed wingman skin.

  • Mission 12 "Alakourtti". Fixed decorative infantry walking on taxiway.

  • Mission 13 "Greyhound". Fixed decorative infantry walking on taxiway.

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • Mission 2 - Updated mission to allow for new bomb blast pattern.

DCS: AV-8B Kerman Campaign by Ground Pounder Sims

  • Mission 4 - Updated mission to allow for new bomb blast radius.

  • Mission 10 Part 1 - Updated mission to allow for new bomb blast radius.

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 05 - "Refugees". Fixed an issue where the helicopter hover trigger did not activate correctly, preventing completion of the rescue task.



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