DASH: Danger Action Speed Heroes - Baby Duka
Dear DASHers. Today a new build is live. While there is only a few bug fixes and a nice new 'reversed' slope (basically an upside down slope to give new shapes to structures in levels) we are also introducing the first multiplayer mode in the DASHgame. But behold... you must be patient because there is still some way to go until the mode is all the way in the box!



Build 2007; Early Access; Steam:

- The currency and shop is still not available so players will not receive any gifts or medals yet.
- The mode in BUILD 2007 is strictly for testing server and game compatibility! As mentioned there is no reward or visible log screen where you can overview contestants, rewards and all-over score.
- You can't yet see your opponents. YET!! Our next priority (as soon as we can see that the server-to-game system is polished and properly look at by the DASHers and devs) is to include other players in your game screen on the levels. So you will see other players simultaneously on your screen.
- There are so many cool things we can do with this new mode!. Besides from fixing and bug-hunting we would love some intuitive responses from DASHers like "which things we would like to see and experience during this mode".
- Have you tried the Gameboy shader called "4 Colors" yet?





- The slope tiles can now be placed upside down, meaning that they are working on ceilings too. Help perfect the algorithm and report bugs or feedback (in our Discord server's #bug-reports is best but here is cool too [Discord invite: [url=https://discord.gg/vtnHwVY]https://discord.gg/vtnHwVY[/url]) to the community forum.



We super excited for this next step as we are getting closer to real release! New people are joining the game these days, so it's the perfect timing to update with a new mode!

Come join our Discord if you haven't yet :D

DASH ON!


- Duka, Leary & Concerned
DASH: Danger Action Speed Heroes - Baby Duka
During December '19 (me) Duka and my man Leary will develop the last part of the DASHgame with a goal to release the final premium game January 2020.



While we can't expose all details yet, the decision to work on competitive and multiplayer-focused designs is locked down. This is what all our production notes tell us, this is what you players tell us, and it is something that we ourselves ARE HUNGRY FOR!

The game's price and game-economy will change, therefore we are now seeing a window where we can distribute the game for a low price (much lower price than our first assumption) - and hopefully with this discount be able to fund some of the work Dec/Jan.












Without giving the full details, I can say as much as we have a very cool plan to be able to pipeline new players into the world, and avoid the scare of a fixed high price.

DASH ON!




- Jakob/Baby Duka
DASH: Danger Action Speed Heroes - Baby Duka
Hi DASHers! Welcome to a new update!




As you all know the Slope tile was implemented in last update. However some natural bugs and small errors have been spotted by the community of bug-hunters - most of them are now addressed. Let's find some more :D



  • Fixed script causing large levels to slow down the game speed. This was implemented in update 2006 due to new auto-tile scripts in slope objects. Now fixed so large levels should run smooth on all computers.
  • Fixed error when checking for slopes’ mask when a crate was on the top of a “hill”
  • Fixed error causing the cursor to delete other objects when deleted a tile
  • Fixed error when placing two slope tiles next to each other causing a wrong sprite to be drawn. Now it’s not possible to place two slope tiles facing one another. There must be a flat ground tile in between.
  • Attempt to fix memory leak(s) possibly appearing when respawning, going to next or previous level during run mode. Should not happen anymore meaning the game should now be free from major leaks such as this one which has been proved especially by “CraZeD” during his long runs with hundreds of respawns. During a stress test I tried respawning > 200 times, and tried going to next level > 200 times. The test showed no leak and therefore did not crash. Let me know if happens to you?

Let's get the DASHing on, and remember to report bug, errors, and other feedback to either our Discord (go to http://www.babyduka.com/dashgame to find invite) or here in the Community Hub's discussion!



DASH ON!

DASH: Danger Action Speed Heroes - Baby Duka
BUILD 2006 IS LIVE ON STEAM!
The update is live and ready to be tested and expored!



It's DASH day again!



With this new update you can experience a new feeling in the editor. The slope tile (in all tilesets) will allow for corners to be smooth, cool ramps to be built and new ways to play with the enemies. The missile ammo is also more explosive now, making it more interesting in chaotic and action-based levels. Launch the game and get ready to create the levels that will

Though it required over 72 hours of extra math, testing and puzzles I finally made everything come together in this epic build which is going to be a game changer:
Slope tiles unlocked - make levels with new dynamics, flows and challenges!
  • Slopes allow you to flow over hills Sonic style and polish your cave or alien ship hall with smooth edges
  • Sploders slide down slopes. Let them have a ride!
Missiles now more explosive - leaving a clear impression of their advantages (and disadvantages! The new missile has the power of 4 explosions in one, damaging up to 9 tiles on impact.





This was a massive intervention in the basic physics etc. (you were right Buenaventura!). Yet everything is as solid as ever! It took some time to make the math for the auto-tiling of the slopes and there are still one or two errors left (can you find them!? XD).

Because this is such a massive update, your help finding bugs and quirky matters is more needed than ever!

- BD
DASH: Danger Action Speed Heroes - Baby Duka
DASHers of the world! A brand new build is live. Ready to satisfy your cravings for more pixelated tiles!



BUILD 2005 IS LIVE

  • We lowered the price of the Early Access ticket! How about that!
  • New crumbling platform integrated: make levels with tiles which disappear (crumble and vanish) to create complexity and danger!!
  • New Bazooka ammo integrated! BOOM! (massive impact on crates and enemies! Destroys crumbling tiles too)
  • More optimized projectile precision. Still not perfect but getting closer
  • News tab in Main Menu upgraded to feature and display new stuff in all new builds
  • Tournament option now in menu, despite the fact that you can't enter it yet. Werkin' on it



As mentioned the devs will not be integrating server-based design such as Tournament right now, because we have to focus on bumping up our budget which pulls us away from the desks, I hope you all will find this type of upgrade exciting and something worth trying out!

Looking forward to more streams and levels!!!


- BD

DASH: Danger Action Speed Heroes - Baby Duka
GET READY FOR A NEW UPDATE MONDAY 19th of AUGUST

Since last update we've already seen a good bunch of Dungeon and Sewer levels in the pool. A warm welcome has been given to the Underground tileset, its backdrops and its new music!



We have also run a vote for which tile to implement next Monday (19th of August), and the DASHers favored:

The Crumbling Platform:



Place these fragile and tricky platforms in your levels to create new puzzles and precision challenges for the players!
This tile will be live next Monday!



Weekly Challenge:

We are working on a new competitive game mode which we hopefully will have up and running for Monday as well.

GG!

- The DASH Devs

DASH: Danger Action Speed Heroes - Baby Duka
Update 2004 patch 01 has officially launched!



In this update we are introducing a brand new tileset: The Underground - with its two backdrops: Sewers and Dungeon. The style of the tileset includes a special treat we are looking forward for you to experience. The dark atmosphere of the depths along with the new music will take you into new worlds of pixels and danger!




  • Underground tileset implemented!
  • Fog of War/Darkness implemented in Underground play mode: use the light from the Hero to guide you through a dark level. The magic orbs also shine in the dark.
  • Underground music themes by Baby Duka and Audio Syntax implemented
  • Underground backdrops 'Sewers' and 'Dungeon' implemented
  • New 'News/Info' tab displayed sliding in in Main Menu. Will be used to guide players to hot spots
  • New 'News/info' tab displayed in Splash screen (before loading screen) now also displaying the build and patch id.
  • NEXT UPDATE IS SET TO BE IN 2 WEEKS FROM NOW: 19th of AUGUST (new content to be revealed!)

We hope you will enjoy creating new levels and worlds for the runners to explore, beat and destroy!!



Please do not hesitate to join our Discord server where the meta game is! ► INVITE

THE GAME IS 20% OFF FROM 5-12 of AUGUST (10 am PST) IN THE STEAM STORE!

DASH ON!
- The DASH Team

DASH: Danger Action Speed Heroes - Baby Duka
This first patch to the Early Access build includes most important fixes which are major to the overall shape of the game. The collision and tile-placement error(s) are postponed for next patch:



  • Fixed crash caused by overstacking memory due to not deleting sprite being stored in memory. The game would crash after the Pause Menu (opened to Respawn) being opened hundreds of time, stacking up memory each time without clearing it.
  • You can now Respawn with one push on the controller: hit the back/share button (the little button left to the logo on the controller) to instantly respawn!
  • Prevented cheat: before this patch player could load level, change the tiles, set a record and leave without saving making it possible to basically upload a level which is unbeatable. This bug was carefully figured out by @Doctor2B - Here’s a challenge for you: if you can upload another unbeatable level (like the Box) we will keep it in the pool. If not.. it will be binned :gg: The challenge is on!!
  • A new record on a level is now seen as a modification to that l level. So in order to keep any newly set records during a session you must now remember to Save Level before exiting in order to keep level up to date.
  • The editor now only prompts you for Save option if there is any changes made. If not it closes without asking.
  • Now shows “Record Reset” consistently every time you edit a level after a record is set
  • Juiced up Main Menu: A little jelly effect as you toggle the options + new backgrounds
  • EASTER EGGS for the DASH International: go find them yourself, I won’t spoil ‘em
  • During some testing the level called “GGRC_Sample” by Arrrcee was deleted because of certain circumstances. Please reupload it if you are the creator!
  • Toggle sound effect in Pause Menu now corrected to be exact (Thanks @crazed )
  • Another careful observation by @doctor2b showed us that Duffie and Max Leap are equally fast on flat ground. Duffie is now set to be a little faster and Max Leap a little slower in runSpeed. It was a neat tweak and only defines their character even more.
  • Change Hero in Pause Menu now called Hero Select
  • Fixed crash caused by missing sprite index in the world record ghost object

LIVE FEED OF RECORDS AND LEVELS ON OUR DISCORD SERVER! JOIN HERE!



GG!

- Jake
DASH: Danger Action Speed Heroes - Baby Duka
Hey how is everyone?! :D



I'm Jakob aka Baby Duka and together with my mini team we launched our baby DASH: Danger Action Speed Heroes on Steam and Discord Store yesterday June 6! The game has received good praise (Most Anticipated game of 2018 on the IndieDB) and people are loving our new approach to the sports-platformer and maker genre. Speedrunners and creative gamers read on.

Check out a wild mashup of awesome streamers here ► https://youtu.be/KaZK4QdHL6c

I initially started working on the demo back late 2017 when I was living in Copenhagen and just wanted to make a game that I could test laying in my couch :D And now it has come all the way to the top of the Steam's Action, Indie, Linux and Early Access pages (top 6) and it is currently the only game on the Discord store of its kind: a competitive and creative 2D platformer with dope music!! WOW! July 2018 I teamed up with Phil and Concerned to make sure we had enough capacity to power up the community and game! It's been almost one year of intense community building, indie marketing and game developing. Three different offices, two broken controllers and a lot of new players!!!



If you would like to support our trio and DASH please visit the Steam page and buy a copy:

https://store.steampowered.com/app/898910/DASH_Danger_Action_Speed_Heroes/


If you find it interesting to be part of the development and close community please join our Discord server (we are very friendly): http://discord.gg/3JPpNey


Official website: https://babyduka.com/dashgame



DASH ON!

- J
DASH: Danger Action Speed Heroes - Baby Duka
A new patch is up putting in some final implementations and fixing more bugs! Welcome to another update as we are getting ready to release a top notch Early Access build for the world!

JOIN our Discord now
to have the full community experience ► http://discord.gg/3JPpNey



17th of May 2019
Build 2002 patch 5

Fixes and Implementations:

  • Now displaying some info during load screen and pause menu to inform (new) players of features which may be further away in the experience, yet are interesting to put in mind
  • Pause menu’s title and level description now has a background to make the header more visible/entact.
  • Max Leap’s sprite wasn’t showing as a tile in the Alien theme during editor. Now he’s back and beautiful
  • The editor now remembers which tile you are using/building with as you enter and exit preview mode. You no longer have to shift through the tiles to get back to the one you were using as you pressed the preview button.
  • The Best Rated filter is now improved and 100% correct. Before this build this playlist was showing some not always well rated levels

Baby Duka is moving office next week to the countryside, out in open, where the flowers grow and the bees live! This means we will be off the map during next week only to return to the final prepping of the EARLY ACCESS LAUNCH!!!



Release plan:
Though things may change we are aiming to launch on Steam and Discord on Windows and Linux early June 2019! Which means we're not long from the big bang :bdfireeyes: :dashlogo: :duffiejump: :raiderjump: This week we did not finish the Discord integration, but due to the high priority it is we will finish up after moving office.

The DASH Team
...

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