Surgeon Simulator - contact@rockpapershotgun.com (Craig Pearson)

Like a heavily-sponsored Santa Claus, the Game Awards swept in last night and left us a pile of presents to unwrap. If you did the smart thing and slept through the event, you’ll have missed a bunch of new announcements. Alice O and Graham did some amazing work in writing up as much as they could as it happened, but a few sly games snuck past ’em. Plus, sometimes it’s just nice to have everything all in once place. Here’s everything that was announced.

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Cyberpunk 2077 - contact@rockpapershotgun.com (Natalie Clayton)

Let’s get this out of the way: CD Projekt Red really haven’t confirmed much regarding Cyberpunk 2077‘s multiplayer. They know it’s happening (eventually) but what that looks like, or when it’ll happen? Not even Keanu knows. Last week it was reported that CDPR may know one thing for certain – CP2077 multiplayer would be monetised, and include “well thought-out” microtransactions. However, it looks like the language barrier has done a real doozy, and reports of monetised multiplayer may have been greatly exaggerated.

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Cyberpunk 2077 - contact@rockpapershotgun.com (Emily Gera)

There is finally an answer to the question everyone wanted to know but no one dare ask.

No, you can’t bang Keanu Reeves in Cyberpunk 2077.

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Cyberpunk 2077 - contact@rockpapershotgun.com (Natalie Clayton)

Good news, everyone. The boffins down in the labs have been hard at work down in R&D, plugging test punks into each other. No, don’t mind the gore… watch the bloodied arm, please>. CD Projekt Red have crunched the numbers, and the news is in. This morning, the studio confirmed that Cyberpunk 2077 multiplayer is on its way.

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Cyberpunk 2077 - contact@rockpapershotgun.com (Alice O'Connor)

I’ve been trying not to follow Cyberpunk 2077‘s marketing too closely, as much as my job allows, because I want to discover Night City fresh-ish when I finally get to visit it myself. I am glad to have briefly broken that to watch a new 14-minute explain-o-vid, because three neat images caught my eye. If your V has superarms, they’ll pop open in a delightfully Ghost In The Shell-y way while jacking secured doors open. If your V is more into hacking the planet, you can remotely jack into cybermen with a whip of your glowing nanowire. Thirdly, the hacking minigame looks neat. Here, watch this “deep dive” video.

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Cyberpunk 2077 - contact@rockpapershotgun.com (Alice Bell)

The so new it’s not even out yet hotness in games is still Cyberpunk 2077, but as the name suggests, it’s not the original Cyberpunk. Although there aren’t 2076 previous entries, there is a robust and well loved tabletop roleplaying game to thank for the existence of CD Projekt Red’s upcoming RPG.

The TRPG was written by Mike Pondsmith, the founder of publisher R. Talsorian Games, and who’s often known to players as Maximum Mike. He is a charming and obviously very clever man, a teller of stories who’d be great at a party, and he is, he said, getting recognised much more often now he’s on the 2077 media circuit. At a sit down interview at Gamescom, during which he cheerfully called both me and Alice L. “AliceAlice”, he told us about his work with CD Projekt Red, the new TRPG edition Cyberpunk Red (the Jumpstart starter set for Red having come out earlier this month), and business meetings in pyjamas.

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Cyberpunk 2077 - contact@rockpapershotgun.com (Alice Bell)

Marthe Jonkers is a senior concept artist at CD Projeckt Red working on Cyberpunk 2077. Jonkers actually designed the location in the first very first teaser trailer for the game back in 2013, featuring the cyberbabe with mantis arms, and was resigned to the fact that nobody was really looking at the building behind her.

Jonkers’ team work on locations and interiors, and even the broader piecing together of Night City. “We even have urban planners on our team,” she explains, since after all, someone has to work out how a city centre actually works in practise, and how you drive around it all. And the way this cyberdystopia RPG backdrop is all designed is really bloody interesting.

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Cyberpunk 2077 - contact@rockpapershotgun.com (Alice Bell)

Reader, I often tire quickly of the bangs. The shooties. The click click booms. I think it’s because damn near every action game has guns, but not many developers make shooters really bloody good. And indeed, I agree with Matt that, at least from what we’ve seen so far, the guns in Cyberpunk 2077 look mostly like floaty number generators.

And yet, as was pointed out to me by a developer, Cyberpunk 2077 is not a shooter. It is an RPG. Having seen this year’s hands-off demo, though, I think you can make a pretty good case that it’s actually a stealth game.

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Child of Light - contact@rockpapershotgun.com (Katharine Castle)

Google held another one of their Stadia Connect conferences today, and this one was meant to be all about what games you’ll be playing in the “scary” cloud come November. Sure enough, there were new Stadia games aplenty announced this evening, with the biggest addition being Cyberpunk 2077.

To help keep track of them all, here’s a list of every Google Stadia game confirmed so far, as well as which games are coming at launch, which ones will be arriving a little bit later, and which games you’ll only be able to play by subscribing to one of the special Stadia publisher subscriptions.

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Quake II - contact@rockpapershotgun.com (Katharine Castle)

It’s Gamescom this week, which can only mean one thing – more confirmed ray tracing games for Nvidia’s RTX and selected GTX 16-series graphics cards. Indeed, the big one that’s just been announced is Minecraft, which (like Quake II RTX) is getting full, real-time ray tracing support for everything from water reflections to its entire lighting system. That’s not all, though. Dying Light 2 will also be getting real-time ray tracing, while Tencent’s freshly-announced action survival game Synced: Off-Planet will be getting ray-traced reflections and shadow support.

In truth, the number of games on this list that you can actually play with ray tracing enabled right this second is still pretty small. A lot of the confirmed RTX games you’ll see below still haven’t received their promised ray tracing and performance-boosting DLSS support, so this is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right now’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX or RTX Super graphics cards as opposed to the new AMD Navi GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.

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