Crysis - contact@rockpapershotgun.com (Graham Smith)

Psycho and Prophet from Crysis Remastered.

Crysis

was always about more than its graphics. Crysis was and is a first-person stealth playground, with destructible buildings, clever enemies, and a set of flexible superpowers with which to make one collide with the other.

Crysis Remastered is that game again, with new graphical bells and whistles you probably can’t use, and a substantially higher price than the original game costs now.

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Crysis - contact@rockpapershotgun.com (Katharine Castle)

Artwork for Crysis Remastered.

I’m still in the process of putting Crysis Remastered through its paces on PC, but if you want to see for yourself if your PC can indeed run Crytek’s revamped FPS classic, then you’ll be pleased to know the game has its own dedicated benchmarking tool. You won’t find it in the game itself, sadly, as it’s tucked away in the game’s system files. Here’s how to find it.

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Crysis - contact@rockpapershotgun.com (Lauren Morton)

A screenshot showing Crysis Remastered's iconic nanosuit.Crysis Remastered

is out and yes, you can probably run it. You will need to buy it though, because that’s how these things work. The remaster includes visual updates like 8k resolution textures and ray-traced reflections for those of you willing to put your systems through their paces. Not to worry, ye old Crysis joke will live on for several more years if Crytek have anything to say about it.

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Crysis - contact@rockpapershotgun.com (Katharine Castle)

The key artwork for Crysis Remastered

Famed for its steep requirements and melting PCs the world over, the original Crysis was arguably one of the most important PC games of its day when it first came out in 2007. Not only did it push current PCs to their limits, but it also became a touchstone for the avid benchmarkers in the years that followed. Whenever you built a new PC, the joke was always, “But can it run Crysis?”

Now, that joke is probably going to become, “But can it run Crysis Remastered?”, which arrives on the Epic Games Store tomorrow, September 18th. With support for 8K textures, software-driven ray tracing, real-time reflections and loads more, developer Crytek and partner Saber Interactive have given the 2007 original quite the new coat of graphical paint – and I got to speak with Crysis Remastered’s project lead Steffen Halbig ahead of the game’s launch to talk all about it. We chat about everything from what kind of performance you can expect from its official PC requirements, to how their software-based ray tracing works, and why there’s currently no system on the planet that can max out its aptly-named “Can It Run Crysis?” mode.

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Crysis - contact@rockpapershotgun.com (Katharine Castle)

A screenshot showing Crysis Remastered's iconic nanosuit.

Crytek have released a new 8K tech trailer for Crysis Remastered, comparing the game’s 2007 visuals with all of its new graphical bells and whistles at a whopping 7680×4320 resolution. It’s effectively a fuller version of the tech preview trailer they showed off last month, giving us a closer look at their software-driven ray tracing effects, pretty real-time reflections and its aptly-named “Can It Run Crysis?” 8K graphics setting.

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Crysis Warhead®

Crysis is legendary, seared into the mind of a PC generation - but one chapter of the saga is at best neglected, at worst all but forgotten. Crysis Warhead is a PC exclusive standalone, released just under a year after the original, unclouded by the change of ambition and setting brought about by the multi-platform orientated Crysis 2. With Crysis Remastered looming on the horizon, we wanted to look back at the game, to get a handle on its successes and failures and to answer the question: why is Crysis Warhead so often overlooked?

Warhead is both a continuation and an expansion for the original release but also a response to its many criticisms. Firstly, in terms of design, it attempts to address core criticisms to the gameplay of Crysis itself. While I may personally look back at the original game in its entirety rather fondly, a number of players and reviewers disliked the last third of the game, where you engage the alien threat in a more linear fashion. The freeform 'wide linear' gameplay Crysis was feted for was all but forgotten, while the aliens themselves were perhaps rather one-note.

Then there were the technical challenges in running the game that became the series' hallmark. Beyond gameplay critiques, Crysis' lofty system requirements and ultra-high end graphics didn't go down well with users and reviewers of the time, to the point where even one of the best cards of the era - the GeForce 8800 GT - could struggle. Indeed, even turning up graphics to very high didn't deliver a playable experience on any but the most powerful 8800 GTX or SLI set-ups back in 2007. Even then, a number of levels strained the CPU due to Crysis being a very single-threaded game - even with overclocks, CPUs like the Q6600 would struggle to do much on the highest settings in levels like Ascension. Indeed, as we've demonstrated in the past, even modern PCs with top-tier processors have a hard time delivering consistent performance.

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Crysis - contact@rockpapershotgun.com (Craig Pearson)

Poor Crytek. After some apparent teasing of it, they just let everyone know they’re remastering their 2007 PC-melting FPS Crysis by accidentally making the official site live. In the short time the site was online, someone grabbed the key art.

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Crysis - contact@rockpapershotgun.com (Lauren Morton)

After a long sleep, Crysis appears to be waking up. Crytek have been busy in the meantime with the likes of Hunt: Showdown while Crysis took something of a cold-storage nap. The  super serious super soldier FPS series added Crysis 3 to the stables back in 2013. Seven years later, the official Crysis Twitter account is broadcasting signs of life.

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Half-Life - contact@rockpapershotgun.com (RPS)

The best shooters endure. While other genres warp beyond recognition, there is something solid about the first-person shooter that makes it as dependable as a nice big AK-47. Maybe it s the gung-ho simplicity – look down a barrel and pull the trigger. It’s as fun to fire a double-barrelled shotgun from an early 90s FPS as the slick shotties of today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you in this, our list of the best 50 FPS games on PC. Let s lock and/or load.

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Crysis

The arrival of Nvidia's RTX line of graphics cards may not have immediately ushered in a new era of games built around the concept of ray traced rendering but it has put the technique on the map, with results impressive enough to inspire developers to add ray traced effects to existing games - several of which do not actually require Nvidia hardware acceleration. We recently looked at a stunning path traced version of Minecraft, but what if RT techniques could be applied to all DirectX9 and DirectX11 games? And what happens if we apply that new technology to classic PC mangler, Crysis? Watch the video embedded on this page and you'll see that it works to a transformative degree - albeit with limitations.

It's all because of a new extension currently in development for the powerful post-process injection tool, Reshade, created by modding veteran and Nvidia Ancel contributor, Pascal Gilcher. Reshade works by hooking into DirectX, accessing the data contained in the depth and colour buffers to accomplish a range of post-process effects, including SMAA anti-aliasing, screen-space reflections, depth of field and colour tints to name but a few. A new ray tracing feature is now available in alpha builds - and strictly speaking, this adds a new layer of global illumination derived from path tracing. It's not a full fat implementation as we saw in Minecraft, but it can have a transformative effect - particularly on titles like the original Crysis, created at a time when the way games were lit was somewhat na ve compared to modern day implementations.

Crysis was a pioneer for screen-space ambient occlusion (SSAO) which uses data from the depth buffer to add shade to the nooks and crannies on-screen. The technique has evolved constantly over the last decade, but path traced global illumination can take this to the next level: Reshade beams out three rays per pixel in calculating shade and light bounce - giving a new layer of accuracy and depth to the way the scene is lit. Take a look at the video below and you'll see a number of A to B comparisons that reveal a stark difference.

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