Crypt of the NecroDancer - BYG Maddie
Ten years ago, we unleashed a game so groovy, it woke the dead (literally!). Crypt of the NecroDancer has been keeping your fingers tapping and your hearts pounding for a whole decade! That's right, we've officially hit double digits – time for a mid-life crisis where we buy a fancy new lute and maybe get a dancing dragon tattoo?

But instead of existential d(r)ead, we're bringing you DISCOUNTS! The Crypt of the NecroDancer Ultimate Pack bundle is at an ALL-TIME EXTREME LOW for a limited time only.

💸 5% 55% OFF
https://store.steampowered.com/bundle/2553/NecroDancer_ULTIMATE_PACK/

🎸 NEW RIFT TRACKS


Additionally, in the spirit of cross-game pollination (and because we thought it would be super cool), we're sneaking THREE legendary tracks from Crypt of the NecroDancer into Rift:
  • Crypteque
  • Fungal Funk
  • Power Cords
And because looking good is half the battle (especially when facing down a horde of skeletons), these songs feature new Crypt outfits for Cadence and the NecroDancer. Now you can bring that classic Crypt style to your Rift runs.

Thanks for sticking with us through all the beats and bobs. Here's to another ten years of rhythmic mayhem!
Crypt of the NecroDancer - TinyAsianLady
Is today even real?! After 3+ years of pouring our hearts into each beat, and a DECADE after launching Crypt of the NecroDancer, we've hit the launch button!


💸10% off until Tues Feb 11
https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/

💸Extra 10% off if you buy it with (or already own) these titles!

https://store.steampowered.com/bundle/49274/Crypt_AND_Rift_of_the_NecroDancer/

https://store.steampowered.com/bundle/47856/Just_Rifts__Beats/

https://store.steampowered.com/bundle/31041/Rift_of_the_NecroDancer__OST_Volume_1/

You can also listen to the OFFICIAL Rift of the NecroDancer soundtrack on Spotify here! 🔊

🗞️What Press Think
  • "Innovates on some of the genre’s best ideas." - 8/10 IGN
  • “One of the best rhythm games I’ve ever played.” - 4/5 Digital Trends
  • "A game that will absorb rhythm game fans for a long time, with clever gameplay and, more importantly, a sensational soundtrack." - 9/10 God is a Geek
  • "An easy recommendation for anyone wanting to take on its challenges." - 9/10 Game Rant
😃What YOU Think
We really wanna know! Come join our Discord for maximum launch hype vibes! We're also on Bluesky now too! We'll also be closely monitoring in-game bug reports. 🔍👀

This is just the beginning for Rift, and we're so excited to be on this journey with y'all! You can also hang with us TODAY at our launch livestream with Klei at 2:00pm PST.



P.S. The best way to support us is to grab the game during launch week, but if you wanna go the extra mile, we've also released a Supporter Upgrade with a couple cute cosmetics 💖

https://store.steampowered.com/app/3467170/Rift_of_the_NecroDancer_Supporter_Upgrade/

Thanks for grooving!

With love,

The Brace Yourself Games team
Crypt of the NecroDancer - TinyAsianLady
To celebrate today's launch of Rift of the NecroDancer, the fan-turned-developer behind Crypt's Synchrony DLC created a very special mod for this week's Weekly Challenge:

WEEK 48: WYRM
A Rift between worlds has opened up, and a hungry Wyrm came out! Slither through the Crypt and eat monsters to grow longer! But watch your tail - if you bite it, you take damage!



The Wyrm mod is available for players with the Synchrony DLC.

From Dragons to Wyrms
Did you know the Wyrms in Rift were our way of referencing the dragons in Crypt?



Bonus Discount for Crypt Fans
Want more Wyrm action? Rift of the NecroDancer is 10% off until Feb 11!

https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/

BUT if you already own Crypt of the NecroDancer, you can get a BONUS discount totalling 15% off through this bundle:

https://store.steampowered.com/bundle/49274/Crypt_AND_Rift_of_the_NecroDancer/

We hope you enjoy grooving!

With love,

The Brace Yourself Games team
Aug 19, 2024
Crypt of the NecroDancer - BYG Maddie
Crypt of the NecroDancer v4.1.1 is now available!

Happy Rhythm Fest everyone! We're celebrating with a new update, discounts on Crypt of the NecroDancer and all DLC, and the Rift of the NecroDancer demo is back if you didn't get a chance to play it last time.

https://store.steampowered.com/app/3029150/Rift_of_the_NecroDancer_Demo/

Now on to the patch notes!

New features
  • Added Win Streak tracking to All Zones Mode
    • Deathless Mode's win counter is shared with the win streak tracker
    • Deathless Mode now allows interrupting win streaks on the first floor to switch to a different mode or character
    • All Zones Mode runs now automatically submit to the corresponding Deathless Mode leaderboards upon completion
    • Each combination of character and game mode tracks its own win streak individually
    • Win streaks are preserved when quitting to the lobby on the run summary menu or the first floor after a win
    • Win streaks are lost when quitting to the lobby (after the first floor), quick restarting mid-game or losing a run
    • Menu options that are about to break a win streak now show a warning message while on a streak
  • Added an option to toggle DLC playtime being counted separately on supported platforms
  • Added a 1 in 1024 chance for Dice Traps to spawn a rare enemy
  • Added controller rumble options to the "Reassign controls" menu
  • Added HUD indicators for diagonal movement button bindings to the lobby while playing Diamond, Klarinetta or Miku
    • This can be disabled in the options
  • Added visual spark effect for ground wires in Zone 5
  • Added a "Restore Unlock Progress" menu under "Manage save data"
    • This makes specific game content (characters, zones, items, NPCs) quickly accessible if they've previously been unlocked on another platform
  • Added an option to enable floating selection boxes in the editor when copying and pasting
Balance changes
  • Changed Miku to no longer take damage when pressing too many buttons in a single beat
    • Standing still by not pressing any buttons for a beat will still inflict damage as before
  • Changed Zone 4 walls to be breakable without a shovel if the AMPLIFIED DLC is disabled
    • This helps Miku traverse Zone 4 more easily, as she cannot pick up shovels
  • Changed Pawnbroker to present a unique scroll as a special offer to Miku
  • Changed enemies disintegrated via teleportation to drop gold, increase multiplier and reduce cooldowns
    • This most commonly occurs when dashing into an enemy against an unbreakable wall as Miku
  • Changed Shrine of the Feast to no longer appear for Aria and Coda
  • Changed Shield of Shove to push frozen and sunken enemies
  • Changed Chaunter to possess Skeleton Knights directly with piercing attacks
  • Changed Granite Golems to move more slowly in Randomizer Mode
  • Changed Pixies to heal the player when pushed into them (via Bounce Trap or Shovemonster)
  • Changed Red Chests on boss floors to no longer contain Backpack, Holster or Cursed Potion
Modding features
  • Added support for passing 4x4 matrices to VertexBuffer.setTransform() and GFX.setGlobalTransform()
  • Added functions VertexBuffer.read()/.write() to manipulate raw vertex attributes
  • Added function VertexBuffer.getQuadCount() to check how many triangle pairs have been drawn
  • Added function VertexBuffer.hook() to intercept calls to VertexBuffer.draw()/.drawText()/.drawQuad()
  • Added function VertexBuffer.isHooked() to check if a vertex buffer has been hooked for the current frame
  • Added function placementUtils.isImpassable() to check if a tile contains an obstacle or stationary enemy
  • Added function placementUtils.isBlocking() to check if a tile is the only way to pass between adjacent tiles
  • Added component itemGlobalBan to automatically ban an item for all characters
  • Added component inventoryUnbannedItems to lift bans for items with specific components
  • Added component tilePassabilityInhibitor to mark an entity as an impassable obstacle
  • Added component Sync_itemShrinkingFlashEffect to highlight items in the HUD regardless of stackability
  • Added component enemyPoolRare to mark enemies as rare
  • Added parameter ev.weapon to event.objectCheckAttack, allowing attacks to be restricted to a single weapon
  • Added field shape to return value of PlacementUtils.getRoomAt() and related functions
  • Added field targetFlags to component Coldsteel_itemTunnelAttack
  • Added field disableSwipe to component attackOnPartialMove
  • Added attribute hardModeMinibosses to enum LevelSequence.Zone
  • Added attribute hardModeMinibossPosition to enum Boss.Type
  • Added data field randomizer to CustomEntities.extend when using the enemy template
  • Changed invalid component accesses on entities to no longer raise an error for packaged mods
  • Changed Pawnbroker to present a Potion as a special offer if all other items are banned, instead of no item
  • Added a custom rule to enable an additional shop-restocking effect for Ring of Charisma (SYNCHRONY DLC)
    • This is currently disabled by default, but might become a permanent change in a future update based on feedback
Bugfixes
Gameplay bugfixes
  • Fixed Gorgon Statues not appearing on the next level after falling through a trapdoor
  • Fixed Familiars failing to affect enemies larger than one tile
  • Fixed Miku being able to build up unlimited "SING" ability charges on boss floors
  • Fixed Miku incorrectly double-hitting enemies when performing an electric attack
  • Fixed Deep Blues being able to instantly attack the player when hit by an electric attack
  • Fixed Wisps materializing too close to players if a Monocle, Circlet of Telepathy or Glass Torch is picked up
  • Fixed Dragons and Nightmares being able to stomp other enemies posthumously
  • Fixed shrines placing their items at unreasonably long distances if the tiles below the shrine are occupied
  • Fixed Shrine of Sacrifice placing items on top of gold if the enemy is killed underneath the shrine
  • Fixed Dove getting stuck on boss floors in Ensemble Mode when using a bomb to teleport the miniboss
  • Fixed Deep Blues breaking the rules of chess while castling in rare cases
  • Fixed Chaunter not dropping the Golden Lute on death
  • Fixed Cadence's penultimate boss passing through incorporeal Ghosts during phase 2
  • Fixed Berserk Spell ending if one of Reaper's soul familiars bumps into an enemy
  • Fixed Nocturna not dropping the Golden Lute when dying while in Bat Form
  • Fixed monsters charmed by Miku's "SING" ability not dropping their items upon healing Miku
  • Fixed Miku's "SING" ability instantly vaporizing Mimics and their loot
  • Fixed Red and Blue Dragons moving too quickly if knocked back after exhaling
  • Fixed some levels being impassable for Monk/Coda without items if the SYNCHRONY DLC is disabled
  • Fixed Dancepad mode causing zones to generate in an incorrect order when playing Aria
  • Fixed Mannequins not accounting for cursed hearts
  • Fixed Miku getting stuck behind locked chests/cages
  • Fixed "I love gooooooold!" achievement not being unlocked when playing as Nocturna
Level generation bugfixes
  • Fixed Zone 3 generating differently for the same seed depending on whether the Shopkeeper is alive
  • Fixed Wind Gargoyles sometimes obstructing shop entrances
  • Fixed Thief and Cracked Floors sometimes appearing in secret rooms
  • Fixed Bounce Traps sometimes pointing into walls
  • Fixed Sarcophagi causing some layouts to be impassable for Monk/Coda
  • Fixed Shop Wall Mimics rarely being placed at incorrect locations
  • Fixed cracked walls rarely obstructing the path through the level for Monk and Coda
  • Fixed inconsistent training staircase position for hot and cold Zone 3 monsters
Audio bugfixes
  • Fixed Miku's voice lines becoming nearly inaudible while shrunk
  • Fixed Banshee's deafening effect ceasing if an enemy damages the Banshee
  • Fixed Banshee's and Monstrous Shopkeeper's screams not stopping when transformed into another enemy
Visual bugfixes
  • Fixed Miku's attack preview displaying inaccurately near enemies larger than one tile
  • Fixed run summary screen displaying an incorrect seed in All Characters Mode and Story Mode
  • Fixed Map, Monocle, and other vision items continuing to take effect after entering or leaving spectator mode
  • Fixed missing outline pixels on Obsidian Shield's equipment sprite
  • Fixed chat messages with line break characters obscuring the screen
  • Fixed Miku's armors not being obscured in Mystery mode
  • Fixed missing outline pixel in Miku's virtual armor
  • Fixed Gorgons not flashing upon turning into statues
  • Fixed Klarinetta's eyes glowing in the wrong color while electrified
  • Fixed Miku's attack causing enemies larger than one tile to bounce incorrectly
  • Fixed Mary visually appearing beneath her sheep in Phasing Mode while in the lobby
  • Fixed Mannequins' health bars not always being visible
  • Fixed animations briefly playing incorrectly after loading a save
Level editor bugfixes
  • Fixed Slimes and other stationary enemies being removed from custom dungeons when playing Monk or Coda
  • Fixed hidden playable characters still being listed in the level editor's side panel
Performance bugfixes
  • Fixed performance issues when playing very long Deathless Mode runs
  • Fixed performance issues after creating large numbers of text flyaways or attack swipes within a single level
  • Fixed performance issues if multiple different players activate Berserk Spell
  • Fixed post-game replay rarely causing errors while showing the perspective of the enemy that dealt the final blow
Engine bugfixes
  • Fixed SYNCHRONY DLC requiring a separate Steam launch option on macOS
  • Fixed crash when playing the SYNCHRONY DLC on Windows 7
  • Fixed freeze on Windows if the computer has not been shut down for a few days
  • Fixed freeze when changing the system clock on Linux while the game is running
Modding bugfixes
  • Fixed Klarinetta incorrectly causing modded weapons to perform attacks after moving
  • Fixed item bans sometimes being incorrectly auto-assigned to modded spells
  • Fixed Leprechauns not gaining extra health when playing as a modded character extending Eli's template
  • Fixed stairs and trapdoor penalty boxes unlocking when a miniboss is transmuted into another miniboss
  • Fixed error when an enemy with AI type PATTERN does not have the aiPattern component
  • Fixed errors if an entity has the sprite component, but not the spriteExtrapolatable component
  • Fixed error when calling audio.getPosition() in multi-instance mode
  • Fixed error when a modded character without the health component activates Shrine of Blood
  • Fixed flickering visuals when using VertexBuffer.drawQuad()
  • Fixed beat bars cutting out on Cadence's final boss when using custom music
  • Fixed Weekly Challenge leaderboards not handling custom rule changes correctly
  • Fixed Sync_excludeFromDiceTrap not having an effect on minibosses
  • Fixed Shrine of Blood appearing for modded health-locked characters
  • Fixed error when banning a component that doesn't exist
  • Fixed custom dungeon secret shops generating two overlapping entrance runes
Crypt of the NecroDancer - BYG Maddie
Happy Klei Fest!

For a limited time, Crypt of the NecroDancer is on sale and included in several bundles throughout Klei Fest for STACKABLE DISCOUNTS!

One of these bundles is the new NecroDancer Essentials bundle, which contains Crypt of the NecroDancer, AMPLIFIED, SYNCHRONY, and Hatsune Miku for an additional 40% off their sale price. Now's the time to get the complete NecroDancer experience!

All bundles with NecroDancer this week:



Also, SURPRISE! From now until June 27th, try a FREE DEMO of Rift of the NecroDancer on Steam during Klei Fest!

Crush hordes of classic NecroDancer baddies as they surge from the Rift. Each monster has unique behaviours like bats that shift lanes when attacked, and tougher foes take multiple hits to dispatch!

Wishlist and download the demo from the Steam Page below.

https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/

Crypt of the NecroDancer - BYG Maddie
Crypt of the NecroDancer v4.1.0 is now available!
New DLC: Crypt of the NecroDancer - Hatsune Miku Character!



Descend through the Crypt of the NecroDancer as the one and only Hatsune Miku! With your trusty leek, iconic outfits, and dazzling dance moves, face down any enemy that comes your way with style.

https://store.steampowered.com/app/2828720/Crypt_of_the_NecroDancer_Hatsune_Miku_Character_DLC

Patch notes below!

New character
  • Hatsune Miku:
    • Move in all 8 directions, don't stand still!
    • Dance through enemies to hit them with your trusty spring onion!
    • No shovel - dig by dashing through enemies into walls instead!
    • Charm monsters and shatter walls with your new ability: SING!
    • Land consecutive hits to deal increasing amounts of damage and regain SING charges!


New soundtrack
  • Hatsune Miku soundtrack:
    • Dance along to 15 Hatsune Miku songs added to the soundtrack, including two new tracks created by Danny Baranowsky!
    • Track list:
      • 1-1 (118 BPM): Too Real by Danny Baranowsky
      • 1-2 (128 BPM): Wonder Style by colate
      • 1-3 (150 BPM): SURVIVE (Foxsky Remix) by Umetora
      • 2-1 (128 BPM): Ten Thousand Stars by CircusP
      • 2-2 (138 BPM): Lucky Orb (Clean Tears Remix) by emon(Tes.)
      • 2-3 (150 BPM): UNDERWATER (Rexium Remix) by Hylen
      • 3-1 (130 BPM): Highlight by KIRA
      • 3-2 (142 BPM): Intergalactic Bound by CircusP & Yunosuke
      • 3-3 (160 BPM): Hello Builder by UtsuP
      • 4-1 (128 BPM): MikuFiesta by AlexTrip Sands
      • 4-2 (165 BPM): Can't Make A Song!! by beat_shobon
      • 4-3 (172 BPM): Be Furious (Reno Remix) by Ocelot
      • 5-1 (138 BPM): sweety glitch by gaburyu & nyankobrq
      • 5-2 (150 BPM): Thousand Little Voices by Vault Kid & FlangerMoose
      • 5-3 (155 BPM): My One and Oni by Danny Baranowsky
    • This soundtrack is enabled by default when playing Hatsune Miku.
      • It can be selected for other characters in single-player via the "Change Soundtrack" menu.
      • Due to differences in song speed and duration, using this soundtrack on other characters submits to the "Custom Music" leaderboards.
      • Achievements can still be unlocked while playing with the Miku soundtrack.
Compatibility notes
  • Playing as Hatsune Miku while hosting an online multiplayer session (SYNCHRONY) allows players without the DLC to join the lobby and play along on other characters.


New features
  • Added compatibility mode when joining online multiplayer lobbies hosted on older versions:
    • Any online multiplayer lobby hosted on v4.0.0 or above can be entered, even if the game is on a newer version.
    • Selecting "Cross-play" when hosting a multiplayer lobby may temporarily revert the game to a previous patch to allow players from other platforms to join.
Changes
  • Changed default multi-press combos for special actions (e.g. UP+LEFT for ITEM 1, etc.) to no longer apply to controllers
    • Multi-press combos for special actions can still be assigned manually via the "Reassign controls" menu by pressing two buttons at once
Bugfixes
  • Fixed screen tearing on some systems
    • If you still experience tearing after this update, visit the "Display Options" menu and uncheck "Reduce Input Lag"
  • Fixed high input latency on some systems
  • Fixed graphics corruption on some systems
  • Fixed button mappings resetting themselves after being unbound manually
  • Fixed music playback stuttering on some systems
  • Fixed Linka and GC CRAB character skins not being selectable
  • Fixed Reaper not being selectable as a skin for other characters when "Show all characters" is checked
  • Fixed "Uninstall" menu option not working on mods that were previously loaded in the same session
  • Fixed Shopkeeper Ghost continuing to sing after being defeated in online multiplayer
Crypt of the NecroDancer - BYG Maddie
Creativity and passion drive the heart of modding. From tweaking existing mechanics to building entirely new experiences, modders breathe fresh life into our beloved games. Today, we spotlight modder TattersTheBat (AKA Tatters) whose journey from coding novice to featured creator is sure to inspire those interested in game modification. Let's dive into the world of Crypt of the NecroDancer's Biodiversity Plus and meet the talent behind it!


Can you tell us how you got started with modding? What kind of projects have you worked on previously?

Synchrony, back when it was a standalone fan project, was actually my first experience modding games; I didn’t even know lua when I started, or really any other code-related stuff. I started by following the helpful tutorials that were provided in Synchrony’s discord server, and from there I kept letting my ideas flow and asked for help as needed until I could, eventually, comfortably code and understand things for modding the game on my own.

The only other coding experience I had was some light block coding I had done for a while through school, and the beginnings of C in college. It was a totally blank slate for me when it comes to modding, though!

Specifically, what drew you to modding Crypt of the NecroDancer?

Ever since I picked up Crypt of the NecroDancer, I fell in love with the game. There’s something very satisfying about fighting and moving to the beat, and as I got better with it, I was completely hooked - even before I got the Amplified DLC. I also really enjoy the game’s world - a setting that blends fantasy and reality in a really smooth way. It opened up a lot of potential for new content, and when I eventually caught wind of the Synchrony fan project, I just knew I had to learn the modding API and put my own creative spin on my favorite game.


Can you walk us through the inspiration behind Biodiversity Plus? What was the idea that sparked it?

I feel like for one reason or another, I’m always drawn to games that have a wide cast of different enemies. Even if it’s the same things you’re fighting throughout hundreds of runs in a dungeon crawler like NecroDancer, it just adds so much to a game when those monsters have that little bit of extra variety and personality. I already really like NecroDancer’s enemy cast, from the skeletons, to the wild animals, to the fantasy creatures all over the place, and I wanted to expand upon it! 

At first it was just some extra tiers of existing enemies, but then I started getting ideas for entirely new ones, and from then on it blossomed into a large group of new monsters blended in with those of the base game’s roster.

Did you face any specific challenges while creating your mod?

I’m honestly a bit surprised that I went for a mod like this as one of my earliest projects. It was only shortly after Synchrony came out as DLC that I started working on it, so my knowledge of the lua API was still quite limited and I used a lot of rough solutions to problems that were, to put it simply, not ideal. I had to ask for help pretty often to get even the basics working, and I had to do a lot of fixes here and there, but thankfully, everyone was very nice and supportive, and over time I was able to smooth out the rough bits and shape it into something I’m happy with!

What's your favorite feature or element of your mod?

I’m quite proud of the Giant Rat enemies seen in zones 1 and 2. Although their mechanic is simple, just attaching an attack to the front of their movement, it’s something that I feel doesn’t really exist in the main game in any form, so it feels like something that’s truly my own that’s become a staple of BioDiversity Plus. And they’re pretty cute, too!


What other games do you like to play or mod?

As of now, NecroDancer is the only game I actively mod, though I’ve been trying to learn other lua-based modding APIs such as for The Binding of Isaac and Noita. In general, I play a lot of roguelikes - Hades, Have A Nice Death, and the two mentioned are some of my other favorites - as well as metroidvanias and platformers such as Hollow Knight and Rain World.

Besides modding, what are you passionate about?

I’m a storyteller at heart, and I’m passionate about weaving tales through my art, writing, and game design ideas. I usually have a lot of extant lore for the character mods I make for NecroDancer that doesn’t get out much, just because I love writing and worldbuilding! Outside of modding, I spend a lot of my time drawing, playing games, or working on my own game projects; really anything that keeps the creative juices flowing.

Is there a message you'd like to share with aspiring modders in the Crypt of the NecroDancer community?

Even if you don’t have any experience with modding games, Crypt of the NecroDancer is a great place to start. The developers have done an amazing job making Synchrony’s modding API lightweight and easy to understand - plus, there’s a community of wonderfully helpful people that are always willing to answer questions and see new faces in the mod portal! If you’ve got an idea, even if you’re starting from zero, go for it!



Feeling inspired? The Crypt of the NecroDancer modding community welcomes you! With helpful resources, a supportive crowd, and the game's accessible modding tools, who knows what amazing creations you might bring to life? A big thank you to our featured modder for sharing their story and the awesome Biodiversity Plus mod. Your work enriches the Crypt of the NecroDancer experience for countless players!

You can find Tatters on Tumblr: https://www.tumblr.com/blog/tatters-the-bat

We'd love to have you join in the conversation in the official Brace Yourself Games Discord as well.
Crypt of the NecroDancer - BYG Maddie
Crypt of the NecroDancer v4.0.0 is now available!

This update marks the full release of the SYNCHRONY DLC! We'd like to thank everyone who played the DLC during the Early Access period and shared their feedback with our team!

In this version, we've also made lots of changes under the hood to increase performance and enable compatibility across all platforms.



New features
  • Added Weekly Challenge mode to the SYNCHRONY DLC:
    • Huge shout-outs to our incredibly talented modding community for creating such a wide variety of content!
    • Each week features community-created playable characters, items, monsters, mechanics, bosses or zones
    • Speedrun times and high scores are tracked on a set of single-player and co-op leaderboards for each week
    • Previous weeks can be revisited and replayed at any time
  • Added cross-platform online multiplayer for the SYNCHRONY DLC between all supported platforms:
    • If cross-play is enabled when creating a public lobby, players from any platform can join the lobby
      • To play privately with friends from other platforms, set the visibility to "Public" and specify a password
    • Cross-play can be enabled or disabled when creating a lobby, or as a filtering option in the public game browser
    • Mods that have been reviewed and approved for all platforms by our moderation team can be enabled in cross-play sessions
  • Added cross-platform leaderboards for the SYNCHRONY DLC:
    • An icon next to each entry indicates which platform a leaderboard record was achieved on
    • Leaderboard replays are now supported across all platforms for cross-play leaderboards
  • Added online cross-play support for the AMPLIFIED DLC:
    • Lobbies hosted with AMPLIFIED content enabled can now be joined by players who do not own the DLC
    • Joining an AMPLIFIED lobby temporarily makes Zone 5 and all new items, enemies, shrines, traps and bosses available
  • Added leaderboard ranking indicator to Run Summary menu when achieving a new personal best score or time
    • For cross-platform leaderboards, both the old and new rank order are displayed
  • Added a new replay menu and replay management features:
    • The replay menu now displays info such as character, mode, zone/floor number and speedrun time for each replay
    • Replays can be marked as "Favorite" to pin them to the top of the replay menu and store them permanently
    • The replay menu can now be accessed from the pause menu and the run summary menu while watching a replay
  • Added options to control the visibility of other player's usernames in online sessions
  • Added platform indicator icons to the player list
  • Added status indicator to player list menu
  • Added menu options to report players, lobbies and leaderboard entries
  • Added an option to block disruptive players
    • Blocking a player prevents them from joining lobbies you've created
    • When joining another player's lobby, a warning message is shown when a blocked player joins the game
  • Added new graphics system for greatly improved performance across all platforms
  • Added an option to display the current framerate in-game
  • Added password-protected multiplayer lobbies
  • Added rich presence status for all platforms
  • Added "Show modded lobbies" and "Show cross-play lobbies" filters to game browser menu
  • Added an overhauled mod management system and menu:
    • Old mod versions are now automatically deleted after updating to the latest version
      • This behavior can be disabled via an option in the "Mod options" menu
      • This can also be invoked manually for all installed mods using option in the "Mod options" menu
    • Contextual mod actions are now displayed in a small pop-up overlay, instead of a section in the sidebar
    • Inappropriate mods can now be reported and (and their creators muted) directly from within the mod menu
    • Searching/filtering the mod menu now highlights all occurrences of the search term in mod titles and descriptions
  • Added support for saving/loading mods in presets
  • Added a progress bar when loading game content
  • Added equipment sprites for spells added in the SYNCHRONY DLC
  • Added an option to customize the color of gold outlines for Monk/Coda
Changes
  • Changed character selection room statistics to dynamically adjust to the current extra mode and player count
  • Changed 'Letterbox' view scaling mode to prefer pixel-perfect scale factors, instead of stretching pixels
  • Changed 'Stretch' view scaling mode to preserve the original aspect ratio, while stretching pixels to non-integer factors
  • Changed replay overlay to show "Restart" button prompt on the final level, instead of "Next level"
  • Changed post-death replay to alternate between the player's and monster's perspective after each loop
  • Changed version compatibility checks to tolerate differences in build numbers:
    • This allows hotfixes to be released at different times between platforms without preventing players from joining each other
  • Changed replay system to compress all replays recorded throughout each day into one file:
    • This greatly reduces storage requirements and improves performance when navigating the replay menu
    • Replays marked as "Favorite" are saved separately, allowing individual runs to be shared with other players
  • Changed leaderboard categories if the SYNCHRONY DLC is enabled:
    • Reduced number of combinations involving extra modes (Deathless, No Return, Hard, Phasing, Randomizer, Mystery)
      • Co-op boards for extra modes are unified across player counts (2/3/4/5+ co-op have been merged into 2+)
      • Extra modes no longer have Custom Music and Double Tempo leaderboard variants
    • Multi-character modes (All Characters, Story, Ensemble) still retain all leaderboard variants
    • Archived versions of all merged/removed leaderboards can still be viewed using the in-game menu on supported platforms
  • Changed translations to include all new and updated text across all supported languages
  • Changed resource loading system to improve startup time
  • Changed skin selection menu to only show selected player character
  • Changed spectator/replay mode to hide item slot key bindings
  • Changed minimap to crop the view around the player camera on large levels
  • Changed minimap to show Shrines of Configuration and selectable characters in the lobby
  • Changed minimap to follow the player through side rooms in the lobby
  • Changed online mod setup synchronization to be performed simultaneously for everyone, instead of waiting for the host
  • Changed tile map, light map and collision map systems to improve performance and reduce memory usage
  • Changed hitbox size of menu entries for mouse/touch input to eliminate gaps between entries
  • Changed fullscreen mode to use a borderless window
  • Changed mod dependencies to be downloaded automatically when loading a mod after a dependency was uninstalled
  • Changed DLCs to be load-order-independent, eliminating unnecessary reloads when joining unmodded multiplayer sessions
Modding features
  • Added module VertexAnimation with functions for smoothing out animations during low FPS:
    • Obtain an animID from VertexAnimation.linear(vx, vy, maxTime), then pass it to buffer.draw{anim = animID, ...}
    • ObjectRenderer.getObjectVisual() automatically preserves animIDs of moving entities
  • Added menu layout debugger to debug overlay
  • Added optional function field ev.menu.closeCallback to event.menu
  • Added support for color-type settings via Settings.user.color{...}
  • Added support for drawing custom triangles/quads via Render.getBuffer(...).drawQuad{...}
  • Added function leaderboardRunInfo.summarizeContext()
  • Added function secretRoom.startFight()
  • Added function secretRoom.deleteTransactionCollider()
  • Added event.NecroEdit_categoryInit and event.NecroEdit_categoryFilter to modify editor categories via mods
  • Added enum editorCategory.FilterGroup to control grouping of editor search results
  • Added event.menuSettingsEntry to override how settings are presented in the menu
  • Added launch parameter --no-mods to launch the game without loading mods
  • Changed developer settings menu (Shift+F8, Shift+F9) to improve usability:
    • Added highlighting for modified vs. untouched settings
    • Added search term highlighting
    • Increased column width for settings value
    • Improved support for lower resolutions
    • Increased bounding box size on touchscreen devices
    • Enabled switching between options and custom rules without first closing the menu
    • Fixed performance issues when displaying extremely long settings values
Crypt of the NecroDancer - BYG Maddie
After over a year of early access, Crypt of the NecroDancer: SYNCHRONY DLC officially drops March 13 at 9:30AM PST in full!

This massive DLC expansion takes the roguelike rhythm game you know and love to a whole new level, bringing you thrilling online cross-platform multiplayer, 3 new characters, and extensive mod support.

🎁 Additionally, newsletter subscribers could snag 1 of 13 FREE Steam keys on launch day, so sign up for a chance to win! {LINK REMOVED}


Don't be out of sync! Mark the date down on your calendars.

https://store.steampowered.com/app/2094810/
Crypt of the NecroDancer - BYG Maddie
Crypt of the NecroDancer v3.7.5 is now available! And GREAT NEWS for those with a Steam Deck, Crypt of the NecroDancer is now officially Steam Deck verified!

Bugfixes
Gameplay bugfixes
  • Fixed Aria unlocking Zone 2 upon completing Zone 4 if AMPLIFIED DLC is enabled
Interface bugfixes
  • Fixed various damage sources displaying as "Unknown" on the leaderboards
Level editor bugfixes
  • Fixed cursor getting stuck in view panning mode if "Publish Dungeon" menu is closed by clicking the "Upload" or "Cancel" options
  • Fixed music for Melody's final boss fight not playing correctly
  • Fixed some search queries showing empty result categories in the object panel
Visual bugfixes
  • Fixed Familiars not being able to match the speed of Suzu's charge or Dash Spell
Modding bugfixes
  • Fixed tags being reset when publishing a mod update to mod.io
  • Fixed ObjectPreview.getVisuals() not working correctly on entities with attachments
...

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