Oct 17, 2016
Crusader Kings II - BjornB


It’s Monday again, and you know what that means: a Dev Diary! It’s time to start talking about new features in an upcoming DLC which I can’t name yet. For DDs we prefer to talk about things we’ve already implemented, but this <Mystery DLC> is still in the very early stages so you’re going to see some mockups which hopefully convey the idea of what we are going for without being an exact representation - don’t be surprised if the final result looks rather different though.

With that said, the basic idea is to give the Intrigue screen more room for Decisions and Prisoners. As well as that, a system of filters and a set of “do to all currently shown” buttons to Release/Ransom/Execute multiple characters at once:


Ideally we’ll also have a lock button on characters so they can be excluded from mass actions, and radio buttons would likely be better than our traditional dropdown lists.

That’s it for now, I did warn you I would make some short DDs sometimes!

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Oct 17, 2016
Crusader Kings II - BjornB


It’s Monday again, and you know what that means: a Dev Diary! It’s time to start talking about new features in an upcoming DLC which I can’t name yet. For DDs we prefer to talk about things we’ve already implemented, but this <Mystery DLC> is still in the very early stages so you’re going to see some mockups which hopefully convey the idea of what we are going for without being an exact representation - don’t be surprised if the final result looks rather different though.

With that said, the basic idea is to give the Intrigue screen more room for Decisions and Prisoners. As well as that, a system of filters and a set of “do to all currently shown” buttons to Release/Ransom/Execute multiple characters at once:


Ideally we’ll also have a lock button on characters so they can be excluded from mass actions, and radio buttons would likely be better than our traditional dropdown lists.

That’s it for now, I did warn you I would make some short DDs sometimes!

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Oct 11, 2016
Crusader Kings II - BjornB



Hi all!

We're now releasing the 2.6.2 patch together with improvements and fixes for the EU4-CK2 converter.

Warning: Using modding traits from 2.6.1 or earlier since the new 2.6.2 traits will break them.

2.6.2 summary

The 2.6.2 patch has been in Open Beta for a while so that we would keep the performance on a good level and we now feel ready to release it. The patch includes new event chains, game rules and bug fixes.

Save games from 2.6.1 should work fine, but as always we can't guarantee that it works 100%.

Converter changes summary

While the converter has been getting updates from time to time to account for new things added in EU4 expansions it is not always making full use of the newer features both in CK2 and EU4. The EU4 1.18 Prussia Patch adds institutions and overhauls technology penalties, again prompting the need to update the converter. We have used this as an opportunity to fix old issues and account for newer features added to the games.

Functionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions.

Enjoy!


2.6.2 Patch notes ########################################################## ######################### 2.6.2 ########################## ########################################################## ################### # Expansion Features ################### The Reaper's Due: - More Cat and Dog events - Added a new Game Rule for non-epidemic disease frequency - Added a new Game Rule allowing you to keep punished prisoners imprisoned - Suicide event chain, with special outcomes for immortal characters - Added new event chain, Play Chess with Death - Added new event chain, Mask of the Red Death - Added new event chain, Immortal Rival - Added new events for Immortal suspicions - Devouring the Head of a religion not your own may give Sympathy towards it. You are what you eat. Conclave: - Added a new targeted decision to change the focus of your ward to Faith, for when you want to change the ward's religion without changing the culture - Added Vassal War Declaration laws The Old Gods: - Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events - Added Moral Authority modifiers for when Head of religion is sacrificed - All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available Horse Lords: - Added a new Game Rule for Nomad Stability Sunset Invasion: - Added another option to Aztec Invasion: Delayed Random ################### # Free Features ################### - Added a new Game Rule for "Titles Named After Dynasties" - Added a new Game Rule for "Cultural Title Names" - Added a new Game Rule for De Jure Requirements - Added a new Game Rule for the Turkic Conquerors Sabuktigin, Seljuk and Timur - Added a new Game Rule for "Demesne Size" - Added a new Game Rule for "Vassal Limit" - Added a new Game Rule for "Grant Independence" - Added a new Game Rule decreasing the restrictions on whom you may duel - Added another option to Mongol Invasion: Delayed Random - Blot events now have more of an effect when a Head of religion is sacrificed - Made Romuva counties and characters extra resistant to conversion - Added Zoroastrian crusader trait - Added Jewish crusader trait - Added another option to Supernatural Events to allow the AI to receive them - Female raiders may now become Sea Queens rather than Kings! - Cannibal and having Lover's Pox are now traits ################### # Balance ################### - Antipope vassalage can no longer be transfered to vassals - The moral authority from religious head's piety is now capped - No longer possible to create an antipope if the Pope is your vassal - Nomad vassals of nomads no longer care when you retract someone's vassal - The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender - When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed - Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety - Mystics bringing promises of eternal life are more likely to be frauds - AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening - Made it a bit easier for Sabuktigin of the Ghaznavids to appear - Provinces may change culture sooner if recently depopulated - Characters under 16 no longer get gout - Landed characters can no longer be heirs in Merchant Republics - Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units - Ancestor worship dull event now just adds dull rather than removing genius/quick - Characters may only gain Health from a Hajj once - Improved the various invitation decisions; the characters created will be guaranteed to be competent within the area you expect them to be - You now get a popup when inviting someone, in order to more easily track who they are (you can also assign invited soldiers directly as commanders) - Increased the Carousing party timer from 90 to 200 to avoid spam - You now have a chance to gain the sympathy trait for your previous religion when using the decision "Convert to Local Religion" - You can no longer use the decision "Convert to Local Religion" if you are zealous - If a Muslim Invasion is invalidated, the piety will be refunded - Immortals who become incapable are much more likely to wake up as a lunatic - Added special text for cannibals who find a human head on their bed - Now possible to ask one's liege to press one's claim even if the liege council isn't allowed to vote on war declaration - Courtiers who have minor titles, friends, lovers, consorts or rivals are now excluded from the court pruning system - Immortal characters are now immune to pruning - Fewer lunatics from syphilitic - If your close kin is eaten by a cannibal, you now get an opinion modifier to allow rightful imprisonment, should the character be your vassal - The Clever Ambush tactic can now also be triggered by leaders with the genius or shrewd traits ################### # AI Improvements ################### - With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available - Fixed the AI in some cases repeatedly requesting vassalization of other AIs that'll never accept - Fixed the AI in some cases repeatedly requesting concubines from other AIs that'll never accept - Fixed the AI breaking betrothals if the recipient is in revolt ################### # Interface ################### - Added government flavor for landed Mercenaries - Attached units, and units that have attached units, now have icons next to their name in the army tooltip - To show if and how units are attached to each other - No longer possible to assign commanders to empty flanks - Ensured that when inviting plotters, the yellow hand won't show when giving a gift wouldn't be enough due to the character hitting the opinion cap - Hovering over a major river with a navy selected will no longer show it as traversable if you're unable to traverse rivers - The Ruler Designer no longer shows the wrong title for women on the attribute page - The Ruler Designer no longer shows beards as available for women - Added notification events for councillors going in/out of seclusion - The high threat alert now shows the # of months it'll take to reach 0 threat at your current threat decay rate - DLC requirements for decisions, laws, etc. are now properly displayed (E.G., Conclave bypassing some of the requirements for Seniority succession) - The College of Cardinals is now visible even if your religious liege is an anti-pope, though adding campaign funds is disabled - Moved the alert for advisor titles being grantable to the "council not full" alert from the "special minor titles" alert. The alert now takes you to the Conclave council page if Conclave is enabled - Fixed the Important Honorary Titles list being partially obscured by embellishments for republics - The Ask Liege to Press Claim interaction is now no longer shown for your liege, since this caused confusion; it only works when interacting with who you want them to declare war on - It is now possible to change flank commanders during sieges - The map mode buttons in the load interface are updated correctly - When loading a save that has a map mode that is not available in the load interface, the load interface will show the realm map mode, but after loading the save game will restore the map mode the game was using at save time - The increase/decrease campaign fund buttons now tell you the modifier keys to increase/decrease funds by 10/50/100 - Fixed councillors in some cases being shown as idle in the outliner when they were leading troops - Increased the max zoom level by 2/3, allowing you to see the whole map at once - Removed several character interactions from the right-click menu when they couldn't apply - Increased the space for the county name in the province view, to allow for longer county names to fit the interface ################### # User modding ################### - Added define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from piety of the religion's leader - Added "immortal_age" to the create_character effect to set the age at which a character became immortal - Fixed a mod-related crash when getting a random death sound for characters with very high ID numbers. - Traits can now be hidden from others. Adding "hidden_from_others = yes" will make it invisible in all parts of the UI, except for the person with the trait - Traits can now be hidden from everyone except those who have the trait. Adding "same_trait_visibility = yes" will make it invisible in all parts of the UI, except for players with the same trait - Added define "PRUNE_MINIMAL_AGE" to set the minimal age for courtiers to be considered for pruning - Added define "MAX_ZOOM_LEVEL" which sets how far out it is possible to zoom * Fixed ai chances for torture decisions - Added [GetNoneE] to get the ending e for feminine version of adjective/nouns in french - Added define "HEALTH_IMMUNITY_TO_PRUNING" to determine a health above which courtiers are immuned to pruning - Added [GetNoneEOpp] to invert the result from [GetNoneE] - Added (back?) "GetHerHimCap", "GetObjectPronounCap", "GetHerHimOppCap", and "GetObjectPronounOppCap" to get the capitalized version - Fixed issues where creating custom trade routes led to some paths being permanently disabled. This fix also changed a behavior in scripting the paths. For a path of a trade route to successfully connect to another path it now requires the end province to be the same as the start province of another path. Previously paths could be connected to an arbitrary province along the path - Added support for customizable localisation - hidden_effect and hidden_trigger can now be used as aliases for hidden_tooltip in effect and trigger fields respectively. - Added 'hard_to_convert' field to religions - Added trigger 'is_hard_to_convert' ################### # Database ################### - Made Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765 - Switched to English exonyms for various base title names - Added wiki links for Ralph the Staller and his son Ralph the Gael ################### # Bugfixes ################### - Fixed an incorrect scope in event 4110 - Fixed an issue were a reincarnated character would mess up the dynasty tree - Added Roman as a 'used_for_random = no' culture - Patricians can now use the decision to 'Shut the Gates' - Patricians can now use the decision to seek a Court Physician - Regrowing lost limbs now removes phantom pain - Fixed Scaled Opinion Modifiers not being saved - Units no longer disappear if merged while embarked on fleets - Kali Puja feast now grants some prosperity in you capital like the other feasts - Fixed so allies can't be called to war against enemies who have the ally's liege on their side - Special disease clearing events now also remove illness modifiers - Fixed a few improper uses of "reign" in text - AI less likely to revoke shieldmaidens - When a lowborn man marries a noble woman, he will now immediately found a new dynasty - Remade event TOG.6001 - in which children get the 'Saoshyant Descendant' trait - from a MTTH event to be a triggered event and to make sure that all children get the trait properly - Event where liege is notified about outcome regarding physician's book will no longer trigger if the physician has died - You can no longer cancel your retreat if one day has passed since you gave the order, solves problem with army being wiped out due to not being able to retreat - Event 100170 no longer introduces lovers or concubines as strangers - Most era picker characters are no longer over their demesne or vassal limit - Playing a female ruler with the war focus now always allows you to duel, and unlocked challenging women to duel for certain cultures, religions and game rules - Members of a coalition will not join a coalition war if they are at war with any member of the coalition - Fixed case where betrothed can marry alert showed up when interaction was invalid - Fixed so looters no longer are looters and hostile when becoming landless - Fixed OOS happening when titles are granted or stolen from vassals - Nomad no longer creates multiple dynamic nomadic titles when selecting between bookmarks - Fixed a rare case of holy war being invalidated when the liege grants one the counties being target to a vassal - Fixed rare case of game crashing when removing units - Fixed some errors and did some improvements for unplayable Republics in game setup screen - Fixed cases where upgrading tribal holding would create invalid settlements - Custom rulers no longer start with a discontent council - Added opinion bonus for councillors added through the female councillor events - Zoroastrians and Messalians can now seduce their close family members - Zoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hiding - Fixed Swords of Islam localisation to adapt to new gender equality game rule - Fixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty) - Hid bad tooltip in RoI.221 - Toned down the chance of the "death in the bedroom" event (30101) for immortal characters - Immortals are never too old to be berserkers - Fixed an issue where dejure lieges were not saved for titles which had no original dejure liege - You can no longer appoint yourself as a Shieldmaiden - Fixed the graphics for the trait "Sympathy for Zoroastrianism" being slightly cut off - Event TOG.403, were the vikings encounter the Aztecs, will no longer trigger if you have set the Sunset Invasion game rule to "Off" - The gamebook song "Guy de Roses Quandary" will now play correctly when you have the "Context Sensitive Music" option enabled - WoL event about your hunting dog maiming someone now has a neater tooltip - Disabled some new traits in the ruler designer, such as diseases and religion specific traits - Bees treatments uses correct name - Can no longer get unlimited health from hajj - The seclusion chain about inspecting the tunnels no longer stops half-way through - Fixed missing reference in an espionage_events.9 - Made it so that being cured of diseases during pilgrimage now applies to the new diseases as well - Fixed a syntax error in an execution method - Fixed a scope issue in prosperity events - Fixed issue with missing event target in old teenage infatuation event - Fixed some minor issues in Reapers flavor events - Fixed ill trait being applied to vassals regardless of dlc in the poisoned during feast event - Fixed an issue where glorious monument was not torn down after a successful siege, causing it to repeatedly award money to raiders - Fixed wrong desc being used in seduction event WoL.421 - Added some limits on modifier removals in food shortage events - Fixed issue with non-genetic traits being opposites with genetic ones - Fixed ill trait being applied without Reapers dlc check in old hunting event - AI Rulers with nahuatl culture (aztecs) won't convert to local culture - Edited graphical factors for units so that Cataphracts and Elephant models appear - Fixed it sometimes not being possible to call in council support due to the character owning council support to someone no longer on the council - Fixed it not being possible to ask to join your ally's war if they're a different religion - Characters whose claims are being pressed can no longer be invited to your court - Tribal barons created via "Create New Vassal" now get a dynasty generated - Defenders of an inherited holy war will leave the war if inheritor is of another religion - Defenders of any inherited war will leave the war if they are in a defensive pact against the inheritor - Fixed the intrigue view not having tooltips anymore - Fixed a crash when loading various savegames in the loadscreen before settling on one and actually playing [SIZE=14px]- Children and other characters unfit to lead troop will no longer lead siege defense[/size] - Added heaps of missing notification events - Title grant to vassal of vassals vassal now transfers vassal to correct liege - Cleaned up seclusion exit event - CBs with on_demand_reverse_title now properly removes claim from losing attacker. - Fixed an issue where titular titles could be usurped if they had titular dejure vassals - Fixed an issue with the random seed for on_navy_returns_with_loot. - Fixed randomization problem in death/heir text - Patricians can no longer give the "Designated Heir" honorary title to landed characters - Fixed the name of an incorrect picture being used for the Aztec government flavor

EU4-CK2 Converter Patch notes Patch notes Unit types are now based on capital region instead of tech. group Display "CONVERTING" while converting Doesn't add Aztecs if Aztec Invasion game rule is set to off Addes female monarch names for converter countries Added descs for the Manichean and Mazdaki religions Added the suggested missing titles Added some more country mappings. Added some regions to the unit type conversion table. Government ranks are now affected by imperial administration laws Added normal_or_historical_nations flag set to no in the mod file Updated the sunset invasion scenario. EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces) All cores from unused nations are now properly removed Removed unused files Fixed issue with duplicate Saxon cultures Alan is now in the correct culture group Fixed Minor National Idea issues (from the CK2 Forum Compilation Thread) Fixed minor issues with religions Fixed some errors in coverter province table. High americans now have their own units Rome now becomes the capital when converting the Roman Empire Added European Tribal national ideas. Gave Mongol empire less crazy province setup Added some high american missions Removed some duplicate strings. United HRE can now be created with Conclave enabled Removed extra files from the Roman Empire and some other things that are part of EU4 as well since a while back. Added Rebel Entries (and flags) for All Heresies Converter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible. All Converter Religions and Heresies will now have a syncretic faith bonus. Added institution spread criteria specific to converter games. Added starting spread of feudalism criteria specific to converter games. Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4. Immortal trait now converted to Immortal ruler personality Muslims now get Vassals instead of only Personal Unions Ruler birth dates for CK2 games later than EU4 start date are now also changed to match that date Exported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders. Dynamic fort placement in CK2->EU4 converted games. Moved culture graphics conversion to culture_gfx_table.csv from the code. Fixed some religion conversion issues in the EU4 converter The HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled. Added uses_church_aspects trigger. - Added uses_fervor trigger. - Added uses_patriarch_authority trigger. - Added uses_piety trigger. - Added uses_papacy trigger. - Added uses_blessings trigger. - Added uses_karma trigger. - Added uses_syncretic_faiths trigger. Added uses_cults trigger. - Added uses_personal_deities trigger. Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it. CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.

Official forum post
Oct 11, 2016
Crusader Kings II - BjornB



Hi all!

We're now releasing the 2.6.2 patch together with improvements and fixes for the EU4-CK2 converter.

Warning: Using modding traits from 2.6.1 or earlier since the new 2.6.2 traits will break them.

2.6.2 summary

The 2.6.2 patch has been in Open Beta for a while so that we would keep the performance on a good level and we now feel ready to release it. The patch includes new event chains, game rules and bug fixes.

Save games from 2.6.1 should work fine, but as always we can't guarantee that it works 100%.

Converter changes summary

While the converter has been getting updates from time to time to account for new things added in EU4 expansions it is not always making full use of the newer features both in CK2 and EU4. The EU4 1.18 Prussia Patch adds institutions and overhauls technology penalties, again prompting the need to update the converter. We have used this as an opportunity to fix old issues and account for newer features added to the games.

Functionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions.

Enjoy!


2.6.2 Patch notes ########################################################## ######################### 2.6.2 ########################## ########################################################## ################### # Expansion Features ################### The Reaper's Due: - More Cat and Dog events - Added a new Game Rule for non-epidemic disease frequency - Added a new Game Rule allowing you to keep punished prisoners imprisoned - Suicide event chain, with special outcomes for immortal characters - Added new event chain, Play Chess with Death - Added new event chain, Mask of the Red Death - Added new event chain, Immortal Rival - Added new events for Immortal suspicions - Devouring the Head of a religion not your own may give Sympathy towards it. You are what you eat. Conclave: - Added a new targeted decision to change the focus of your ward to Faith, for when you want to change the ward's religion without changing the culture - Added Vassal War Declaration laws The Old Gods: - Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events - Added Moral Authority modifiers for when Head of religion is sacrificed - All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available Horse Lords: - Added a new Game Rule for Nomad Stability Sunset Invasion: - Added another option to Aztec Invasion: Delayed Random ################### # Free Features ################### - Added a new Game Rule for "Titles Named After Dynasties" - Added a new Game Rule for "Cultural Title Names" - Added a new Game Rule for De Jure Requirements - Added a new Game Rule for the Turkic Conquerors Sabuktigin, Seljuk and Timur - Added a new Game Rule for "Demesne Size" - Added a new Game Rule for "Vassal Limit" - Added a new Game Rule for "Grant Independence" - Added a new Game Rule decreasing the restrictions on whom you may duel - Added another option to Mongol Invasion: Delayed Random - Blot events now have more of an effect when a Head of religion is sacrificed - Made Romuva counties and characters extra resistant to conversion - Added Zoroastrian crusader trait - Added Jewish crusader trait - Added another option to Supernatural Events to allow the AI to receive them - Female raiders may now become Sea Queens rather than Kings! - Cannibal and having Lover's Pox are now traits ################### # Balance ################### - Antipope vassalage can no longer be transfered to vassals - The moral authority from religious head's piety is now capped - No longer possible to create an antipope if the Pope is your vassal - Nomad vassals of nomads no longer care when you retract someone's vassal - The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender - When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed - Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety - Mystics bringing promises of eternal life are more likely to be frauds - AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening - Made it a bit easier for Sabuktigin of the Ghaznavids to appear - Provinces may change culture sooner if recently depopulated - Characters under 16 no longer get gout - Landed characters can no longer be heirs in Merchant Republics - Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units - Ancestor worship dull event now just adds dull rather than removing genius/quick - Characters may only gain Health from a Hajj once - Improved the various invitation decisions; the characters created will be guaranteed to be competent within the area you expect them to be - You now get a popup when inviting someone, in order to more easily track who they are (you can also assign invited soldiers directly as commanders) - Increased the Carousing party timer from 90 to 200 to avoid spam - You now have a chance to gain the sympathy trait for your previous religion when using the decision "Convert to Local Religion" - You can no longer use the decision "Convert to Local Religion" if you are zealous - If a Muslim Invasion is invalidated, the piety will be refunded - Immortals who become incapable are much more likely to wake up as a lunatic - Added special text for cannibals who find a human head on their bed - Now possible to ask one's liege to press one's claim even if the liege council isn't allowed to vote on war declaration - Courtiers who have minor titles, friends, lovers, consorts or rivals are now excluded from the court pruning system - Immortal characters are now immune to pruning - Fewer lunatics from syphilitic - If your close kin is eaten by a cannibal, you now get an opinion modifier to allow rightful imprisonment, should the character be your vassal - The Clever Ambush tactic can now also be triggered by leaders with the genius or shrewd traits ################### # AI Improvements ################### - With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available - Fixed the AI in some cases repeatedly requesting vassalization of other AIs that'll never accept - Fixed the AI in some cases repeatedly requesting concubines from other AIs that'll never accept - Fixed the AI breaking betrothals if the recipient is in revolt ################### # Interface ################### - Added government flavor for landed Mercenaries - Attached units, and units that have attached units, now have icons next to their name in the army tooltip - To show if and how units are attached to each other - No longer possible to assign commanders to empty flanks - Ensured that when inviting plotters, the yellow hand won't show when giving a gift wouldn't be enough due to the character hitting the opinion cap - Hovering over a major river with a navy selected will no longer show it as traversable if you're unable to traverse rivers - The Ruler Designer no longer shows the wrong title for women on the attribute page - The Ruler Designer no longer shows beards as available for women - Added notification events for councillors going in/out of seclusion - The high threat alert now shows the # of months it'll take to reach 0 threat at your current threat decay rate - DLC requirements for decisions, laws, etc. are now properly displayed (E.G., Conclave bypassing some of the requirements for Seniority succession) - The College of Cardinals is now visible even if your religious liege is an anti-pope, though adding campaign funds is disabled - Moved the alert for advisor titles being grantable to the "council not full" alert from the "special minor titles" alert. The alert now takes you to the Conclave council page if Conclave is enabled - Fixed the Important Honorary Titles list being partially obscured by embellishments for republics - The Ask Liege to Press Claim interaction is now no longer shown for your liege, since this caused confusion; it only works when interacting with who you want them to declare war on - It is now possible to change flank commanders during sieges - The map mode buttons in the load interface are updated correctly - When loading a save that has a map mode that is not available in the load interface, the load interface will show the realm map mode, but after loading the save game will restore the map mode the game was using at save time - The increase/decrease campaign fund buttons now tell you the modifier keys to increase/decrease funds by 10/50/100 - Fixed councillors in some cases being shown as idle in the outliner when they were leading troops - Increased the max zoom level by 2/3, allowing you to see the whole map at once - Removed several character interactions from the right-click menu when they couldn't apply - Increased the space for the county name in the province view, to allow for longer county names to fit the interface ################### # User modding ################### - Added define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from piety of the religion's leader - Added "immortal_age" to the create_character effect to set the age at which a character became immortal - Fixed a mod-related crash when getting a random death sound for characters with very high ID numbers. - Traits can now be hidden from others. Adding "hidden_from_others = yes" will make it invisible in all parts of the UI, except for the person with the trait - Traits can now be hidden from everyone except those who have the trait. Adding "same_trait_visibility = yes" will make it invisible in all parts of the UI, except for players with the same trait - Added define "PRUNE_MINIMAL_AGE" to set the minimal age for courtiers to be considered for pruning - Added define "MAX_ZOOM_LEVEL" which sets how far out it is possible to zoom * Fixed ai chances for torture decisions - Added [GetNoneE] to get the ending e for feminine version of adjective/nouns in french - Added define "HEALTH_IMMUNITY_TO_PRUNING" to determine a health above which courtiers are immuned to pruning - Added [GetNoneEOpp] to invert the result from [GetNoneE] - Added (back?) "GetHerHimCap", "GetObjectPronounCap", "GetHerHimOppCap", and "GetObjectPronounOppCap" to get the capitalized version - Fixed issues where creating custom trade routes led to some paths being permanently disabled. This fix also changed a behavior in scripting the paths. For a path of a trade route to successfully connect to another path it now requires the end province to be the same as the start province of another path. Previously paths could be connected to an arbitrary province along the path - Added support for customizable localisation - hidden_effect and hidden_trigger can now be used as aliases for hidden_tooltip in effect and trigger fields respectively. - Added 'hard_to_convert' field to religions - Added trigger 'is_hard_to_convert' ################### # Database ################### - Made Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765 - Switched to English exonyms for various base title names - Added wiki links for Ralph the Staller and his son Ralph the Gael ################### # Bugfixes ################### - Fixed an incorrect scope in event 4110 - Fixed an issue were a reincarnated character would mess up the dynasty tree - Added Roman as a 'used_for_random = no' culture - Patricians can now use the decision to 'Shut the Gates' - Patricians can now use the decision to seek a Court Physician - Regrowing lost limbs now removes phantom pain - Fixed Scaled Opinion Modifiers not being saved - Units no longer disappear if merged while embarked on fleets - Kali Puja feast now grants some prosperity in you capital like the other feasts - Fixed so allies can't be called to war against enemies who have the ally's liege on their side - Special disease clearing events now also remove illness modifiers - Fixed a few improper uses of "reign" in text - AI less likely to revoke shieldmaidens - When a lowborn man marries a noble woman, he will now immediately found a new dynasty - Remade event TOG.6001 - in which children get the 'Saoshyant Descendant' trait - from a MTTH event to be a triggered event and to make sure that all children get the trait properly - Event where liege is notified about outcome regarding physician's book will no longer trigger if the physician has died - You can no longer cancel your retreat if one day has passed since you gave the order, solves problem with army being wiped out due to not being able to retreat - Event 100170 no longer introduces lovers or concubines as strangers - Most era picker characters are no longer over their demesne or vassal limit - Playing a female ruler with the war focus now always allows you to duel, and unlocked challenging women to duel for certain cultures, religions and game rules - Members of a coalition will not join a coalition war if they are at war with any member of the coalition - Fixed case where betrothed can marry alert showed up when interaction was invalid - Fixed so looters no longer are looters and hostile when becoming landless - Fixed OOS happening when titles are granted or stolen from vassals - Nomad no longer creates multiple dynamic nomadic titles when selecting between bookmarks - Fixed a rare case of holy war being invalidated when the liege grants one the counties being target to a vassal - Fixed rare case of game crashing when removing units - Fixed some errors and did some improvements for unplayable Republics in game setup screen - Fixed cases where upgrading tribal holding would create invalid settlements - Custom rulers no longer start with a discontent council - Added opinion bonus for councillors added through the female councillor events - Zoroastrians and Messalians can now seduce their close family members - Zoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hiding - Fixed Swords of Islam localisation to adapt to new gender equality game rule - Fixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty) - Hid bad tooltip in RoI.221 - Toned down the chance of the "death in the bedroom" event (30101) for immortal characters - Immortals are never too old to be berserkers - Fixed an issue where dejure lieges were not saved for titles which had no original dejure liege - You can no longer appoint yourself as a Shieldmaiden - Fixed the graphics for the trait "Sympathy for Zoroastrianism" being slightly cut off - Event TOG.403, were the vikings encounter the Aztecs, will no longer trigger if you have set the Sunset Invasion game rule to "Off" - The gamebook song "Guy de Roses Quandary" will now play correctly when you have the "Context Sensitive Music" option enabled - WoL event about your hunting dog maiming someone now has a neater tooltip - Disabled some new traits in the ruler designer, such as diseases and religion specific traits - Bees treatments uses correct name - Can no longer get unlimited health from hajj - The seclusion chain about inspecting the tunnels no longer stops half-way through - Fixed missing reference in an espionage_events.9 - Made it so that being cured of diseases during pilgrimage now applies to the new diseases as well - Fixed a syntax error in an execution method - Fixed a scope issue in prosperity events - Fixed issue with missing event target in old teenage infatuation event - Fixed some minor issues in Reapers flavor events - Fixed ill trait being applied to vassals regardless of dlc in the poisoned during feast event - Fixed an issue where glorious monument was not torn down after a successful siege, causing it to repeatedly award money to raiders - Fixed wrong desc being used in seduction event WoL.421 - Added some limits on modifier removals in food shortage events - Fixed issue with non-genetic traits being opposites with genetic ones - Fixed ill trait being applied without Reapers dlc check in old hunting event - AI Rulers with nahuatl culture (aztecs) won't convert to local culture - Edited graphical factors for units so that Cataphracts and Elephant models appear - Fixed it sometimes not being possible to call in council support due to the character owning council support to someone no longer on the council - Fixed it not being possible to ask to join your ally's war if they're a different religion - Characters whose claims are being pressed can no longer be invited to your court - Tribal barons created via "Create New Vassal" now get a dynasty generated - Defenders of an inherited holy war will leave the war if inheritor is of another religion - Defenders of any inherited war will leave the war if they are in a defensive pact against the inheritor - Fixed the intrigue view not having tooltips anymore - Fixed a crash when loading various savegames in the loadscreen before settling on one and actually playing [SIZE=14px]- Children and other characters unfit to lead troop will no longer lead siege defense[/size] - Added heaps of missing notification events - Title grant to vassal of vassals vassal now transfers vassal to correct liege - Cleaned up seclusion exit event - CBs with on_demand_reverse_title now properly removes claim from losing attacker. - Fixed an issue where titular titles could be usurped if they had titular dejure vassals - Fixed an issue with the random seed for on_navy_returns_with_loot. - Fixed randomization problem in death/heir text - Patricians can no longer give the "Designated Heir" honorary title to landed characters - Fixed the name of an incorrect picture being used for the Aztec government flavor

EU4-CK2 Converter Patch notes Patch notes Unit types are now based on capital region instead of tech. group Display "CONVERTING" while converting Doesn't add Aztecs if Aztec Invasion game rule is set to off Addes female monarch names for converter countries Added descs for the Manichean and Mazdaki religions Added the suggested missing titles Added some more country mappings. Added some regions to the unit type conversion table. Government ranks are now affected by imperial administration laws Added normal_or_historical_nations flag set to no in the mod file Updated the sunset invasion scenario. EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces) All cores from unused nations are now properly removed Removed unused files Fixed issue with duplicate Saxon cultures Alan is now in the correct culture group Fixed Minor National Idea issues (from the CK2 Forum Compilation Thread) Fixed minor issues with religions Fixed some errors in coverter province table. High americans now have their own units Rome now becomes the capital when converting the Roman Empire Added European Tribal national ideas. Gave Mongol empire less crazy province setup Added some high american missions Removed some duplicate strings. United HRE can now be created with Conclave enabled Removed extra files from the Roman Empire and some other things that are part of EU4 as well since a while back. Added Rebel Entries (and flags) for All Heresies Converter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible. All Converter Religions and Heresies will now have a syncretic faith bonus. Added institution spread criteria specific to converter games. Added starting spread of feudalism criteria specific to converter games. Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4. Immortal trait now converted to Immortal ruler personality Muslims now get Vassals instead of only Personal Unions Ruler birth dates for CK2 games later than EU4 start date are now also changed to match that date Exported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders. Dynamic fort placement in CK2->EU4 converted games. Moved culture graphics conversion to culture_gfx_table.csv from the code. Fixed some religion conversion issues in the EU4 converter The HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled. Added uses_church_aspects trigger. - Added uses_fervor trigger. - Added uses_patriarch_authority trigger. - Added uses_piety trigger. - Added uses_papacy trigger. - Added uses_blessings trigger. - Added uses_karma trigger. - Added uses_syncretic_faiths trigger. Added uses_cults trigger. - Added uses_personal_deities trigger. Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it. CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.

Official forum post
Crusader Kings II - BjornB


Hello and welcome back to this second part about the Converter update which will be released tomorrow.

As I mentioned in the replies last week, Immortal rulers from CK2 now get the Immortal Ruler Personality in EU4 and will not die of old age. You can also pick “Immortal” in the EU4 Nation Designer, although it is rather expensive. Rulers cannot become Immortal during gameplay in EU4 though.

Ideas for European Tribals - because before every tribal country got standard, boring ideas. Now they can become fearsome warriors!
european_tribal_ideas = { start = { hostile_attrition = 1 merchants = 1 } bonus = { war_exhaustion_cost = -0.10 } trigger = { capital_scope = { continent = europe } OR = { government = tribal_despotism government = tribal_kingdom government = tribal_federation government = tribal_democracy } } free = yes deep_roots = { defensiveness = 0.1 } warriors_grit = { shock_damage_received = -0.1 } ruthless_raiders = { leader_land_shock = 1 loot_amount = 0.10 } ancestral_pride = { war_exhaustion_cost = -0.10 } arctolatry = { infantry_power = 0.1 } side_by_side = { land_morale = 0.1 } hero_of_the_legends = { free_leader_pool = 1 } }

Improved religions: Now is a better time than ever to convert over your favorite heresy. All converted religions have received new effects, new unique graphical icons and also make use of religious systems such as Fervor and Aspects. Some effort has been made to update the EU4 events to account for these new religions by checking for the religion rules rather than the specific religion where it makes sense. E.g. checking for fervor rather than Reformed for fervor events.


That covers the largest Converter changes, but there have been plenty of little fixes and tweaks which you can read about below:
Functionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions. Patch notes Unit types are now based on capital region instead of tech. group Display "CONVERTING" while converting Doesn't add Aztecs if Aztec Invasion game rule is set to off Addes female monarch names for converter countries Added descs for the Manichean and Mazdaki religions Added the suggested missing titles Added some more country mappings. Added some regions to the unit type conversion table. Government ranks are now affected by imperial administration laws Added normal_or_historical_nations flag set to no in the mod file Updated the sunset invasion scenario. EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces) All cores from unused nations are now properly removed Removed unused files Fixed issue with duplicate Saxon cultures Alan is now in the correct culture group Fixed Minor National Idea issues (from the CK2 Forum Compilation Thread) Fixed minor issues with religions Fixed some errors in coverter province table. High americans now have their own units Rome now becomes the capital when converting the Roman Empire Added European Tribal national ideas. Gave Mongol empire less crazy province setup Added some high american missions Removed some duplicate strings. United HRE can now be created with Conclave enabled Removed extra files from the Roman Empire and some other things that are part of EU4 as well since a while back. Added Rebel Entries (and flags) for All Heresies Converter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible. All Converter Religions and Heresies will now have a syncretic faith bonus. Added institution spread criteria specific to converter games. Added starting spread of feudalism criteria specific to converter games. Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4. Immortal trait now converted to Immortal ruler personality Muslims now get Vassals instead of only Personal Unions Ruler birth dates for CK2 games later than EU4 start date are now also changed to match that date Exported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders. Dynamic fort placement in CK2->EU4 converted games. Moved culture graphics conversion to culture_gfx_table.csv from the code. Fixed some religion conversion issues in the EU4 converter The HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled. Added uses_church_aspects trigger. - Added uses_fervor trigger. - Added uses_patriarch_authority trigger. - Added uses_piety trigger. - Added uses_papacy trigger. - Added uses_blessings trigger. - Added uses_karma trigger. - Added uses_syncretic_faiths trigger. Added uses_cults trigger. - Added uses_personal_deities trigger. Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it. CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.

As well as the Converter, we'll also release the full version of 2.6.2 tomorrow. We managed to fix the performance problem we had during the beta, fix a few minor bugs, correct the province name box length update some French and German localisation, and add a popup and pause setting to Call to Arms. We'll post the complete patch notes tomorrow when the patch goes live.

That’s all for now, we hope you enjoy the updated Converter when it is released tomorrow! And in the meantime, don't miss today's Medieval Monday livestream with Emil and Steven - 16:00CEST on https://www.twitch.tv/paradoxinteractive

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Crusader Kings II - BjornB


Hello and welcome back to this second part about the Converter update which will be released tomorrow.

As I mentioned in the replies last week, Immortal rulers from CK2 now get the Immortal Ruler Personality in EU4 and will not die of old age. You can also pick “Immortal” in the EU4 Nation Designer, although it is rather expensive. Rulers cannot become Immortal during gameplay in EU4 though.

Ideas for European Tribals - because before every tribal country got standard, boring ideas. Now they can become fearsome warriors!
european_tribal_ideas = { start = { hostile_attrition = 1 merchants = 1 } bonus = { war_exhaustion_cost = -0.10 } trigger = { capital_scope = { continent = europe } OR = { government = tribal_despotism government = tribal_kingdom government = tribal_federation government = tribal_democracy } } free = yes deep_roots = { defensiveness = 0.1 } warriors_grit = { shock_damage_received = -0.1 } ruthless_raiders = { leader_land_shock = 1 loot_amount = 0.10 } ancestral_pride = { war_exhaustion_cost = -0.10 } arctolatry = { infantry_power = 0.1 } side_by_side = { land_morale = 0.1 } hero_of_the_legends = { free_leader_pool = 1 } }

Improved religions: Now is a better time than ever to convert over your favorite heresy. All converted religions have received new effects, new unique graphical icons and also make use of religious systems such as Fervor and Aspects. Some effort has been made to update the EU4 events to account for these new religions by checking for the religion rules rather than the specific religion where it makes sense. E.g. checking for fervor rather than Reformed for fervor events.


That covers the largest Converter changes, but there have been plenty of little fixes and tweaks which you can read about below:
Functionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions. Patch notes Unit types are now based on capital region instead of tech. group Display "CONVERTING" while converting Doesn't add Aztecs if Aztec Invasion game rule is set to off Addes female monarch names for converter countries Added descs for the Manichean and Mazdaki religions Added the suggested missing titles Added some more country mappings. Added some regions to the unit type conversion table. Government ranks are now affected by imperial administration laws Added normal_or_historical_nations flag set to no in the mod file Updated the sunset invasion scenario. EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces) All cores from unused nations are now properly removed Removed unused files Fixed issue with duplicate Saxon cultures Alan is now in the correct culture group Fixed Minor National Idea issues (from the CK2 Forum Compilation Thread) Fixed minor issues with religions Fixed some errors in coverter province table. High americans now have their own units Rome now becomes the capital when converting the Roman Empire Added European Tribal national ideas. Gave Mongol empire less crazy province setup Added some high american missions Removed some duplicate strings. United HRE can now be created with Conclave enabled Removed extra files from the Roman Empire and some other things that are part of EU4 as well since a while back. Added Rebel Entries (and flags) for All Heresies Converter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible. All Converter Religions and Heresies will now have a syncretic faith bonus. Added institution spread criteria specific to converter games. Added starting spread of feudalism criteria specific to converter games. Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4. Immortal trait now converted to Immortal ruler personality Muslims now get Vassals instead of only Personal Unions Ruler birth dates for CK2 games later than EU4 start date are now also changed to match that date Exported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders. Dynamic fort placement in CK2->EU4 converted games. Moved culture graphics conversion to culture_gfx_table.csv from the code. Fixed some religion conversion issues in the EU4 converter The HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled. Added uses_church_aspects trigger. - Added uses_fervor trigger. - Added uses_patriarch_authority trigger. - Added uses_piety trigger. - Added uses_papacy trigger. - Added uses_blessings trigger. - Added uses_karma trigger. - Added uses_syncretic_faiths trigger. Added uses_cults trigger. - Added uses_personal_deities trigger. Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it. CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.

As well as the Converter, we'll also release the full version of 2.6.2 tomorrow. We managed to fix the performance problem we had during the beta, fix a few minor bugs, correct the province name box length update some French and German localisation, and add a popup and pause setting to Call to Arms. We'll post the complete patch notes tomorrow when the patch goes live.

That’s all for now, we hope you enjoy the updated Converter when it is released tomorrow! And in the meantime, don't miss today's Medieval Monday livestream with Emil and Steven - 16:00CEST on https://www.twitch.tv/paradoxinteractive

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Crusader Kings II - BjornB


Hello all, and welcome back to another CK2 Development Diary. If you didn’t notice last week, we now do CK DDs on Mondays to match up with the Medieval Monday stream. Anyway, getting on to the point of this DD: We’ve been updating the Converter!

Development in EU4 will now be based on the state of the world in CK2. Holdings, Buildings, Hospitals and Prosperity all count when determining if your capital should be the new Paris or not. The development of the default 1444 EU4 provinces (within the converted area) will be redistributed in a way that makes sense for your world.

Dynamic fort placement. No longer will forts be placed exactly as they were in the default 1444 setup, instead forts will be placed in strategically appropriate areas for each nation.

Revamped Tech Groups. Now, as Tech Group no longer actually affect your technology cost (that’s handled by institutions), your group will be based on the geographical area of your capital. This is then used to improve your experience in many ways, i.e. through custom idea generation!

Dynamic ideas. No longer will your nation simply have the ‘National Ideas’ set, instead a unique one will be generated for you based on your situation in EU4. These idea sets will give you appropriate ideas, so no naval ideas if you are landlocked or just have one port.

Institutions have been revamped to account for the vastly different world that is a converted game. The institutions will spread in a much more dynamic way, and no longer discriminates in favor of Europe (especially not if India or the Middle East manage to get a high Development converted over!). Institutions such as the Printing Press do not necessarily have to spawn in Germany, either.

Converter-centric idea picking for the AI. With most converted games missing a Portugal, and in some cases even a Castille or England, the AI has been readjusted to dynamically assume these positions. One nation will try to assume the role of Portugal - be it Iceland, Scotland, Korea or Majapahit you won’t know until you play!

Traits now convert over from CK2. Did you have a midas touched genius ruler or a possessed imbecile lunatic ruler? No matter what, you will recognize them by their traits in EU4.

Improved Sunset Invasion setup. For all of you who wanted the New world empires to be even mightier we’ve improved the High Americans with new missions and unique units. High American units tend to have many Fire pips, so beware their power!

The Converter will be updated alongside the release of Rights of Man on the 11th. That’s all for now, but I have even more Converter stuff to talk about next week.

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Crusader Kings II - BjornB


Hello all, and welcome back to another CK2 Development Diary. If you didn’t notice last week, we now do CK DDs on Mondays to match up with the Medieval Monday stream. Anyway, getting on to the point of this DD: We’ve been updating the Converter!

Development in EU4 will now be based on the state of the world in CK2. Holdings, Buildings, Hospitals and Prosperity all count when determining if your capital should be the new Paris or not. The development of the default 1444 EU4 provinces (within the converted area) will be redistributed in a way that makes sense for your world.

Dynamic fort placement. No longer will forts be placed exactly as they were in the default 1444 setup, instead forts will be placed in strategically appropriate areas for each nation.

Revamped Tech Groups. Now, as Tech Group no longer actually affect your technology cost (that’s handled by institutions), your group will be based on the geographical area of your capital. This is then used to improve your experience in many ways, i.e. through custom idea generation!

Dynamic ideas. No longer will your nation simply have the ‘National Ideas’ set, instead a unique one will be generated for you based on your situation in EU4. These idea sets will give you appropriate ideas, so no naval ideas if you are landlocked or just have one port.

Institutions have been revamped to account for the vastly different world that is a converted game. The institutions will spread in a much more dynamic way, and no longer discriminates in favor of Europe (especially not if India or the Middle East manage to get a high Development converted over!). Institutions such as the Printing Press do not necessarily have to spawn in Germany, either.

Converter-centric idea picking for the AI. With most converted games missing a Portugal, and in some cases even a Castille or England, the AI has been readjusted to dynamically assume these positions. One nation will try to assume the role of Portugal - be it Iceland, Scotland, Korea or Majapahit you won’t know until you play!

Traits now convert over from CK2. Did you have a midas touched genius ruler or a possessed imbecile lunatic ruler? No matter what, you will recognize them by their traits in EU4.

Improved Sunset Invasion setup. For all of you who wanted the New world empires to be even mightier we’ve improved the High Americans with new missions and unique units. High American units tend to have many Fire pips, so beware their power!

The Converter will be updated alongside the release of Rights of Man on the 11th. That’s all for now, but I have even more Converter stuff to talk about next week.

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Sep 26, 2016
Crusader Kings II - BjornB


What’s this, a dev diary on a Monday?! Yes, it’s true, we’ve moved them to Mondays so they’ll coincide with CK2 streams. The Reaper’s Due has been out for a while now, and I am very pleased with how both it and the free update were received (I wasn’t sure the focus on Death would be so universally appreciated!) As Game Director, I rarely have time to do much coding and scripting anymore, but I did help out with the optimizations and several of the Game Rules. The game is in safe hands though; the current CK2-team has done an amazing job so far!

Work has now commenced on the next expansion and I can already reveal it’s going to be something a bit similar to Way of Life, which I believe I actually mentioned in my previous dev diary. I also promised optimizations, AI improvements and quality of life stuff. Well, the optimizations are done for now, so the next major free update will feature AI and GUI improvements, which brings me to today’s topic; usability.

Now, we are aiming to tweak several interfaces and while I cannot go into much detail yet, I can say that I’d especially like to address the following main areas:
  • Plotting (quality of life)
  • Prisoner management
  • Guardian vs Educator (clarity)
  • More space for Traits and Character Modifiers
There are other things in the works too, but when you’ve worked on a game for so many years you tend to get blind to many usability issues and simply accept them as they are. That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!


That is all for now; please post your suggestions on our official forum...

Don't miss today's livestream - Medieval Monday with Emil and Doomdark - 16:00CEST on https://www.twitch.tv/paradoxinteractive

Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Sep 26, 2016
Crusader Kings II - BjornB


What’s this, a dev diary on a Monday?! Yes, it’s true, we’ve moved them to Mondays so they’ll coincide with CK2 streams. The Reaper’s Due has been out for a while now, and I am very pleased with how both it and the free update were received (I wasn’t sure the focus on Death would be so universally appreciated!) As Game Director, I rarely have time to do much coding and scripting anymore, but I did help out with the optimizations and several of the Game Rules. The game is in safe hands though; the current CK2-team has done an amazing job so far!

Work has now commenced on the next expansion and I can already reveal it’s going to be something a bit similar to Way of Life, which I believe I actually mentioned in my previous dev diary. I also promised optimizations, AI improvements and quality of life stuff. Well, the optimizations are done for now, so the next major free update will feature AI and GUI improvements, which brings me to today’s topic; usability.

Now, we are aiming to tweak several interfaces and while I cannot go into much detail yet, I can say that I’d especially like to address the following main areas:
  • Plotting (quality of life)
  • Prisoner management
  • Guardian vs Educator (clarity)
  • More space for Traits and Character Modifiers
There are other things in the works too, but when you’ve worked on a game for so many years you tend to get blind to many usability issues and simply accept them as they are. That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!


That is all for now; please post your suggestions on our official forum...

Don't miss today's livestream - Medieval Monday with Emil and Doomdark - 16:00CEST on https://www.twitch.tv/paradoxinteractive

Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
...

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