Crusader Kings II
Crusader Kings 2 - Rajas of India


Crusader Kings 2 models the hopes, jealousies and paranoid plotting of around 30,000 unique actors, scattered throughout the troubled hierarchies of medieval Europe. From their varying positions of power, they marry, breed, wage wars and bump each other off with splendid selfishness. It's a pioneering sort of grand strategy soap opera, and it's about to get thousands of extra cast members.

CK2's sixth expansion, Rajas of India, will grow the map by 50% and add 400 new provinces, each with their own cabal of commanders, advisers, vassals children to be traded for political advantage. The rulers of India are mapped to three regional religions, which convey unique socio-economic boons upon their adherents, affecting their war-readiness, stability, and research competence. There's a new set of regional events to reflect the local festivities of the era, new jungle terrain and, inevitably, war elephants. It's plenty to be getting on with, but the most impressive thing about the expansion so far is how much of it Paradox are giving away for free.

That massive map increase will be free to everyone with a copy of CK2, for example. You won't be able to play as the new leaders and factions, but you will be able to meet, barter with and assassinate them. The free update also expands Africa with additions to Abyssinia and Nubia - the remnants of a planned future mini-expack that the designers decided to release as a bonus. That's in addition to Steam Workshop support, Steam multiplayer support, and smaller fixes that the CK2 community have been asking for, like a borderless windowed mode.



Evidently, Paradox are keen to keep their players playing - it's one of the reasons they love making big, brainy sandbox strategy games with lots of replayability. The free stuff encourages further playthroughs, which encourages more stories, which are inevitably shared online, creating a positive wave of word-of-mouth endorsement from which Crusader Kings 2 has particularly benefited. "We want to maintain interest in this game," says designer Henrik F hraeus, "keep it alive, keep it evolving and see what we can do with it."

India was a natural evolution for CK2, he explains. The feudal systems of medieval Europe fit comfortably with India's politics at the time, which made it easier to adapt existing systems to the new nation. There are differences, of course. The expansion should offer a more stable and peaceful starting scenario than central Europe. "The really cool thing about India is that it's such a pluralistic and tolerant society for its time," says F hraeus. "Even in these medieval times with the holy warring going on in the rest of the world, these three old religions of india, the Jain, the Buddhists and the Hindus. They were used to living together, and had been living together for a thousand years, basically, in more-or-less peace."

The Nair are the most peaceful of all. Harmonious internal relations make up for a lack of battle-nous. Hindu territories, meanwhile, are good in a ruck and have access to a wide range of creative Cassus Belli (land and title claims that are used to instigate wars), but are hampered internally by the warrior caste's relationship with the ruling classes. Buddhism's progressive musings on the nature of the soul and infinity manifests as a potent research boost that'll let you grow your society quickly.

To reflect India's tolerant nature, you'll be able to flit between religions more easily than the vanilla game. "I might want to start out as a Hindu ruler and conquer stuff," F hraeus suggests, "and then I switch over to become a Buddhist to research, and I might end up with the Jain to have a peaceful, stable realm, so my vassals love me."



The Buddhist belief system also introduces reincarnation, a particularly interesting addition given CK2's focus on succession. "I want to do really cool things about reincarnation, but I'm not sure how much we're going to be able to do," F hraeus says.

"I want a kid to be born, and people will think he's the reincarnation of a previous ruler, probably one of the better ones, and then maybe he will actually take on some of those personality traits."

I ask if there will be room for players to fabricate reincarnation claims to bestow advantage on your offspring, but the team are worried about presenting the concept in such cynical, power-grabbing terms. "It's a little bit dangerous, we're always stepping on toes. Hindus and Buddhists take this really seriously. I'm not sure if we want to do that."

CK2's rapid expansion - compounded by fantastic community mods - makes it an all-consuming pastime for avid fans. It was a tremendous story generator on release way back in 2012, and all the expansions have had to do is add neat new story beats to play with. Rajas of India's religions should do that nicely, and the extra map space will only make the formerly-squashed Eastern factions more viable. It's out in Spring.
Crusader Kings II
lotrhead

"Do you, Aragorn, son of Arathorn, also known as Strider, from J.R.R. Tolkien's The Lord of the Rings, take Shelob, a huge terrifying man-eating spider, as your wedded wife?" I do. I did. I married a giant spider! And that's just one of the many bizarre fan-fiction adventures you can have with The Middle Earth Project mod for Crusader Kings II. If marrying a spider sounds weird, it'll make more sense when I explain that I began the game playing as Aragorn's liege: a Balrog.
Before I get into my weird, sick adventure, a little info about the mod. It fully converts Crusader Kings II into Middle Earth. The map is gorgeous and detailed, and there's no shortage of characters and cultures and events imported from The Lord of the Rings. Want to play as Sauron himself? You can. Treebeard of Fangorn? He's there. Saurman the White? Ironfoot of the Dwarves? Elrond of Rivendell? One of those crazy looking masked dudes from Rhun? A Nazgul? An Uruk-Hai? A Goblin? Or something lame, like a Hobbit? They're all there.


Improving diplomatic relations with Mount Doom. Good luck!

So, using the Crusader Kings II Ruler Designer, I whipped up a Balrog to play with. Rather than sticking him in that old dwarf dump Moria, I install him in Dunedain territory, and am quite pleased to see Aragorn himself arrive and become my courtier and heir.

I'm a Balrog.

As a Balrog, I have a couple ambitions. I'd like to have a daughter. I want to research some new technology. I want to hire a capable council. And, of course, I want to kill Gandalf, that bearded prick who trespassed in my house and then had the gall to smash my bridge -- while I was on it! -- when I came up from the basement to politely ask him to keep the noise down. So, I send an assassin after him.

Now it's Gandalf who shan't pass... HIS NEXT BIRTHDAY! Zing. Burn. Pwned.

Yeah, fighting with firewhips while falling though the center of the earth looks cool, but poison is so much more civilized. I know Gandalf's pal, Radagast the Brown, agrees with me, because he immediately poisons me back, and I die. Damn Radagast, you vengeful hippie wizard. Chief Balrog is dead! And just a couple weeks after taking office. I take over as my heir, Aragorn, and quickly swear fealty to Sauron. Because, you know, with Gandalf out of the game, you can forget about marshaling the eagles, or scaring off the Nazgul, or de-witching Theoden, or any of that stuff, so it's pretty clear how this whole war is going to shake out.

I quickly learn that prior to Gandalf's death, he'd already identified the One Ring and sent Frodo off to Bree. Being Aragorn, I naturally meet Frodo there, but the story takes a turn and without getting into too much detail about who did what, let's just say Frodo winds up not having the One Ring anymore and instead it finds its way onto my finger.

Don't worry, Frodo, I'll take it from here.
The bearer of the One Ring gets quite a few stat effects, like enhanced cunning, faster movement, extended lifespan, and apparently a wee bit of a hit on fertility. Still, I should get married and at least give babymaking a shot. I scour the realm for a suitable wife, though most of my own kind are fairly appalled that I've taken Sauron's side in the war.


Some people focus on the spider part. I focus on the noble part.
I do find Shelob, however, living in some sort of Goblin realm, and since the goblin chief approves of my support of Sauron, and since Shelob has a positive opinion of me, I figure, hey, why not? Why not marry a giant blood-sucking spider? I figure the mod won't let me, but the mod lets me. And then I figure it's a goof, and the mod simply doesn't know that Shelob is a giant spider, but the mod knows she's a giant spider. The mod is well aware.


Like the song says, love the one you're with. Love the one you're with.
Sadly, the only option I'm given is to destroy my spider bride with fire, which sort of stinks. I honestly wanted to be married to a giant spider. Who the hell would ever mess with me? You don't invade the lands of a guy who marries an enormous spider. Dude's crazy.
With Shelob dead, I try to marry an Ent, but can't find one that will agree to marry me. I try to marry Arwen, like I'm supposed to, but her guardian Elrond doesn't like me -- for some reason -- and won't agree to the marriage. I have him assassinated, hoping to have more luck with his heir, Elladan, but he doesn't like me either, so I have him assassinated as well, and so on and so on, killing the next four or five successors, in a desperate attempt to find one who will agree to let me wed Arwen. I'm just a romantic that way.


I miss my giant spider wife.

I try the same with Eowyn, killing a bunch of her family members, hoping to eventually find one who likes me, but somehow their opinion of me only grows worse and worse. As it turns out, even I don't like me much. I'm not sure what the source of Aragorn's misery is. Is it the crushing weight of the One Ring? Is it that I married and then destroyed a giant spider? Is it that I killed Elrond and a bunch of other elves in an effort to woo Arwen? Is it my crippling impotence?

Anyway, I notice in my Intrigue panel that I have the option to commit suicide. Considering all the enemies that I've made, and that the One Ring means fathering an heir is almost impossible, and that I attempted to marry a talking tree at one point, killing myself suddenly seems to be the most reasonable option.

I did my best. That's all anyone can ask.
Accomplished nothing of note? I assassinated Gandalf and Elrond. I stole the One Ring from Frodo. I MARRIED A GIANT SPIDER. We have a very different definition of "accomplished," video game. Very different.
Installation: I will give you instructions, if you do not know the way. Download the mod. Extract it to your CKII mod directory (even with a Steam copy, look in My Documents > Paradox Interactive > Crusader Kings II > mod). When you start up CKII, just tick the box that says Middle Earth Project, and start playing!
Crusader Kings II
Runemaster


Paradox have blown their conference's announcement horn, summoning a horde of new games and expansions to the sweltering shores of Miami. But have those games arrived by longboat, frigate or submarine? Actually, it's all of the above, with their upcoming catalogue covering the full breadth of their internal Development Studio titles. As well as the expected expansions for Crusader Kings 2 and Europa Universalis 4, they've revealed the existence of the long-awaited Hearts of Iron 4. If that weren't enough, they've also announced a brand new Norse-inspired RPG called Runemaster.

A Hearts of Iron 4 announcement, you say? Best bring out the Churchill.



Hearts of Iron IV challenges players to face the brutal conflict of World War II in a multifaceted grand strategy game, where history can be fully relived or rewritten from the perspective of a global superpower attempting to change the world, or a small nation simply trying to survive.

Not much is known right now, except to say that Paradox want HoI4 to be "better than EU4", and that it won't be released this year.

On to the new new thing. Runemaster is an RPG from PDS, making it a pretty big departure from their grand-strategy comfort zone. It's also a fantasy title, making it a really big departure from their historical comfort zone. Here's the teaser:



"Runemaster is an RPG set in a fantasy realm based in the rich, majestic traditions of Norse mythology, casting each player in the role of a unique champion in a time of chaotic upheaval. Procedural maps and quests will ensure that no two playthroughs are identical, allowing players to tell a saga that is uniquely their own. Explore vast vistas through the six worlds of Norse myth, command troops in tactical combat, and define your champion through the choices they make."

As for the expansions, Crusader Kings 2 is getting Rajas of India, which, as you might expect, expands the map. With India included, the game's map becomes 50% bigger, incorporating an extra 300+ provinces. And Europa Universalis 4? That expansion will be called Wealth of Nations, and it'll focus on improving and expanding trade.
Crusader Kings II
Game of Dragons


"Khaleesi"... "Car-leesy"... "Kaleeeessi". Oh, sorry. You've just caught me practising my Jorah Mormont impression. I want to get it perfected before next week, when Crusader Kings 2's brilliant Game of Thrones mod will launch its Essos update. That's because the arrival of the Eastern continent will also mean the introduction of its most famous inhabitant: Dany Stormborn and her three dragons.

"Daenerys is obviously a very important character in the Song of Ice and Fire," write the mod's creators in a development update, "and so we have given her a detailed event chain that spans the Clash of Kings and Feast for crows scenarios to try and recreate her story for the player in the mod."

"The main chain will follow her progress from Qarth to Astapor where she claims an Unsullied army," they continue. "From there the player must defeat the other cities of Slaver's Bay, and will hopefully one day eradicate slavery and return to Westeros. There are a few tangents the player can go on as well, maybe you will choose not to go to Slaver's bay and go straight to your homeland to reclaim your birthright?"

Elsewhere, the mod will be updated to take advantage of the base game's Sons of Abraham DLC. The Cardinal mechanics have been re-appropriated for the fantasy world's fiction - meaning the High Septon will be elected by a Council of the Most Devout. The DLC's pop-up events will also be repurposed with a ASoIaF twist.

The mod's update will release next Tuesday, 17th December. You can download the Game of Thrones mod from ModDB.
Crusader Kings II
Crusader Kings Z


You see folks, this is why April Fools' Day is dangerous. Or awesome. Delete depending on your affinity for zombies. Back in the dark ages of seven and a bit months ago, Paradox Interactive released a teaser for a fictional Crusader Kings Z, a game that hypothetically merged zombie invasions with medieval European strategy. Months later, and that joke is now a real thing that you can play in Crusader Kings 2. Thanks mods!

For those who've played Sunset Invasion, Paradox's own alternate history add-on, Crusader Kings Z follows a similar pattern. At some point past the year 1000 AD, an event will trigger that unleashes a zombie horde in Ethiopia. From there they build in strength and numbers, spreading from Africa to Europe. It's your job to build a big enough army to stop them, all while stopping your dick half-brother from poisoning you. Just because there are zombies, that's no reason for regal intrigue to cease.

It's a small but enjoyable mod, with an understandably significant impact on campaigns. You can download Crusader Kings Z from here, although you'll need a Paradox forum account to access the page.
Crusader Kings II
Crusader Kings 2


Thanks to a slip of the finger, I'm now thinking about the game Crusader Kingz. I imagine it would be a grand strategy in which you formed a hip-hop collective and, through bribery, intrigue, and sick rhymes, conspired to bring down the So Solid Crew. I would play the heck out of that game. As it turns out, though, this development diary is more concerned with Crusader Kings 2 and its Sons of Abraham DLC. Where the last video concentrated on changes to Christianity and Papal politics, this time Paradox show you their new Jewish and Muslim mechanics. That's mechanics as in game systems.



Crusader Kings 2: Sons of Abraham will be released later today, for around $10.
Crusader Kings II
CKII_SoA_DD_04_Bottleneck


With the Sons of Abraham expansion for Crusader Kings II arriving next week, the medieval strategy sandbox will also receive the massive 2.0 patch. Heralding the arrival of what Paradox Development Studio calls "phase two" of the game's expansion and DLC cycle, 2.0 has one of the longest change lists of any patch the game has ever received. In addition to Steam achievements, workshop support, Ironman mode, and the replacement of the dismal metaserver-based multiplayer, the patch notes are also laden with the usual, hilarious-sounding fixes you only find in Crusader Kings.

The most entertaining pulls from the patch notes include:

Characters of a religion where priests are not allowed to marry will now divorce their wives if ordained
Fixed some bugs with how dead spouses are handled
Fixed a bug where dead popes would have the incorrect character portrait
Changes to the bastard children of Antso IV of Navarra
AI: Will no longer accept giving away women as concubines to characters whose religion they will not intermarry with
Modding: Added "evil_god_names" to religions, to be used in event texts
Modding: Added trigger 'any_spouse_even_if_dead'

Other highlights include a change to enemy war AI to put it more in line with Europa Universalis IV—AI armies will form "hunter-killer" stacks focused on winning battles rather than taking land, and will take army composition into account when engaging in battle (rather than just numbers). The CK2 to EU4 converter is also being updated to import the new Jewish religion and cultures, as well as unique ideas for Jerusalem, the Knights Templar, and the formable Kingdom of Israel.

You can read the full patch notes and a dev diary detailing the patch on the Paradox forums.
Crusader Kings II
Sons of Abraham1


Oh, it's about the Abrahamic religions. I had entirely the wrong end of the stick. I'd assumed Sons of Abraham would transform CK2 into a game in which you played as Tad Lincoln - fourth son of Abraham - running around the White House and getting into comedy scrapes. Come to think of it, an overhaul of Christianity, and the introduction of playable Jewish characters, makes a lot more sense for the medieval grand strategy soap opera. A new development diary provides a complete overview of what Paradox hope to achieve with this latest expansion.



Papal plotting! Papal patronage! Papal palpitations! Today's top tip: say papal more. It's a really good word. It should also make for a good system, providing yet another avenue of familial scheming with which to gain a political upper hand over your enemies and relatives.

For more on Sons of Abraham, check out our announcement post, carefully noting that its URL is "Crusader Kings II: The Something Something Announced". Indeed it was, URL of the past. Indeed it was.
Crusader Kings II
1376431_669048839780294_391554577_n


Paradox Development Studio has just announced the fifth expansion for Crusader Kings II: Sons of Abraham. Two long-requested features, playable Jewish characters and the ability to interact with the Catholic college of cardinals, will make their way into the medieval murder your brother and steal his stuff simulator. The ability to part the seas and march your armies through has yet to be confirmed, but quite a bit else has.

The focus of this expansion, contrasting the previous Old Gods DLC, is on the Abrahamic monotheistic faiths, with special attention paid to Christian, Muslim, and Jewish characters. Catholicism will now operate under a college of cardinals. Nine cardinals will be active at any one time, appointed by the Pope. You will be able to affect this process by grooming your courtiers for a church career, keeping on good terms with the Pope, and putting money into a campaign fund.

When the Pope dies, the active cardinals will elect a new one. If your Pope is elected, you will gain powerful abilities such as the ability to be granted a crusade on a target of your choice. Controlling several cardinals not only increases your chances of having one of your candidates elected Pope, but also makes it almost impossible for you to be excommunicated.



Holy Orders are also receiving an overhaul, with several new ones added such as the Christian Knights of Santiago and the Zoroastrian Immortals. You will now have the option of disposing of a troublesome son in the line of succession by sending them off to one of these orders, where they have a chance of being elected Grandmaster. Militaristic and pious characters may go to join the orders on their own.

Heresies are being overhauled as well, with unique mechanics, heads of religion, and the ability to replace the orthodox faith they broke off from if they come to outnumber it. One example given was the Cathar heresy of Catholicism, which allows the appointment of female priests. Muslim splinter groups will now have the ability to form their own Caliphates.

Speaking of Muslims, a new divide will be introduced over the course of the game in the form of the Mutazili and Ashari theological schools for Sunni characters. The former will focus on scientific progress, while the latter is more concerned with piety and divine law. Choosing a side will put you at odds with Sunni leaders following the opposite school.

The Jewish religion will be represented by the Khazar Khanate in the 867 start date, where the nobility historically converted to Judaism. It will not be possible to start as a Jewish leader in the other start dates, but Jewish characters will now appear in various courts, and it will be possible to educate your heirs with a Jewish tutor to convert your realm. New Jewish decisions will mainly revolve around the reclamation and restoration of the Kingdom of Israel. You will also have the opportunity to restore the Jewish High Priesthood.

This all comes on the back of the massive 2.0 patch, and what the devs are calling "Phase Two" of the CK2 expansion cycle. The patch will include over 300 new events (some of which will require the Sons of Abraham DLC), cloud saving, Ironman mode, and over 50 Steam achievements. You can read a bit more in the first dev diary.

And of course, this is a CK2 expansion, and you're reading PC Gamer. So expect a gigantic Q&A with Paradox in the near future.
Arma 3



Valve has revealed the specs for the Steam Machines prototypes. Evan, Tyler, Cory, and T.J. weigh in on the implications. Plus: Mongols racing F1 cars, gobbleshaft transplants, the Battlefield 4 beta, and callbacks to the bizarre world of early '90s television.

Accept no substitute for PC Gamer Podcast 364 - Doogie Don't Care!

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