CrossCode - lachsen


On our long journey towards version 1.0 we've now reached another small milestone: Today we release version 0.9.8! This update will add all level 3 combat arts, a Japanese and Korean translation, a couple of quests and several small quality-of-life improvements! Let's go!

New Localizations

After several month of collaboration with our new partners we're happy to announce that CrossCode now supports two more languages!

First: a Japanese localization by Dangen Entertainment!


It's like one of your Japanese JRPGs!


Which means we can't read it! Gotta wait for those fansubs. :/

Second: a Korean localization by Mayflower Entertainment!


Still can't read this!


We really hope the translations are good!

Anyway...


You can select the new languages within the options. Remember to restart the game!

All the Combat Arts

It's finally done! This version comes with all level 3 combat arts fully implemented!

In order to learn those arts you'll have to collect the Star Shade at the end of the Jungle dungeon. Once learned you'll need to spend 6 SP in order to use them.

The good news is: We'll upgrade your MAX SP to 12 (which means 3 SP on battle start) once you collect the Star Shade! So gathering the necessary SP should be somewhat quicker.

Small Usability Improvements

We made several small improvements for menus and interface.


Quest marking has changed. You can now mark multiple quests inside the menu and you can only switch between marked quest on the field.


We properly integrated a Circuit Reset option! You can visit a terminal in Rookie Harbor that allows you to reset individual Circuit trees. However, resetting isn't as cheap anymore: you'll need to use a Circuit Override item that you will get on several occasions during the plot. We might also add a trading option later on.


To reskill yourself even faster you also now have the option to learn several skills in one go!


There are also several small QoL improvements like grayed trading items in the preview if you can't trade them yet, and number of collected chests visible on the world map.

A few more quests

This version comes with a few more quests as well! Two of them are found in Rookie Harbor and another one in Gaia's Garden!

There's even a little boss fight included!

More Stuff in the Background

Just like the last release, this one is again rather small. We're still working on more content in the background that will be released with version 1.0!
So once again... Sorry for the small update but we hope that the wait will be worth it once version 1.0 will be out!

Anyway that's all!

We hope you have fun with version 0.9.8 and let's hope there's a limit to the amount of bugs!

CrossCode - lachsen


On our long journey towards version 1.0 we've now reached another small milestone: Today we release version 0.9.8! This update will add all level 3 combat arts, a Japanese and Korean translation, a couple of quests and several small quality-of-life improvements! Let's go!

New Localizations

After several month of collaboration with our new partners we're happy to announce that CrossCode now supports two more languages!

First: a Japanese localization by Dangen Entertainment!


It's like one of your Japanese JRPGs!


Which means we can't read it! Gotta wait for those fansubs. :/

Second: a Korean localization by Mayflower Entertainment!


Still can't read this!


We really hope the translations are good!

Anyway...


You can select the new languages within the options. Remember to restart the game!

All the Combat Arts

It's finally done! This version comes with all level 3 combat arts fully implemented!

In order to learn those arts you'll have to collect the Star Shade at the end of the Jungle dungeon. Once learned you'll need to spend 6 SP in order to use them.

The good news is: We'll upgrade your MAX SP to 12 (which means 3 SP on battle start) once you collect the Star Shade! So gathering the necessary SP should be somewhat quicker.

Small Usability Improvements

We made several small improvements for menus and interface.


Quest marking has changed. You can now mark multiple quests inside the menu and you can only switch between marked quest on the field.


We properly integrated a Circuit Reset option! You can visit a terminal in Rookie Harbor that allows you to reset individual Circuit trees. However, resetting isn't as cheap anymore: you'll need to use a Circuit Override item that you will get on several occasions during the plot. We might also add a trading option later on.


To reskill yourself even faster you also now have the option to learn several skills in one go!


There are also several small QoL improvements like grayed trading items in the preview if you can't trade them yet, and number of collected chests visible on the world map.

A few more quests

This version comes with a few more quests as well! Two of them are found in Rookie Harbor and another one in Gaia's Garden!

There's even a little boss fight included!

More Stuff in the Background

Just like the last release, this one is again rather small. We're still working on more content in the background that will be released with version 1.0!
So once again... Sorry for the small update but we hope that the wait will be worth it once version 1.0 will be out!

Anyway that's all!

We hope you have fun with version 0.9.8 and let's hope there's a limit to the amount of bugs!

CrossCode - lachsen


Hello everyball! Suddenly it's December so some of you might wonder: what about that Version 0.9.9 Release? Well we got some news for you and also some GIFs and Images of Recent Progress!

Release of the next version

In the original schedule we planned for a release of Version 0.9.9 in December including all Level 3 combat arts as well as Rhombus Square. While we already made some progress with Rhombus Square, it's likely not going to be ready before Christmas. However, we did manage to complete all the combat arts! That's why we decided to split the release in two versions: 0.9.8 and 0.9.9. Rhombus Square will be release with version 0.9.9 in the Beginning of next year (January - February).

Version 0.9.8 will be released on December 14 and will include:

  • All level 3 combat arts - that means the circuit is 100% completed
  • A couple new quests
  • Several small quality-of-life improvements

Oh... and also: A complete Japanese and Korean localization!

As with the last release, note that this release is smaller since we're still working on more stuff in the background for version 1.0.

Recent Progress

You can now chain activate multiple nodes in the circuit tree! Simply activate the option in the options menu, select a node and watch as all the skills get activated.

We reworked the quest-favorite system. Instead of marking just one quest as favorite, you can now set as many as you want and only toggle through them on the field! No more lingering unfinished quests you need to go through!

Trades you can't make because you lack the resource or money are now grayed out.

We changed the order of modifiers. From now on they will be grouped more logically so you don't find a damage modifier next to a status condition one and so on.

A small change but probably a welcome one too: When hovering above and area on the world map, it will now show how many chests you can still find in that area.

And now, as for level 3 combat arts, there're a lot of them sO GET READY FOR GIFS!


LOTS OF GIFS


LARGE GIFS.


MOBILE USERS, YOU HAVE BEEN WARNED.


Let's start with something familiar!


Possible with level 3 arts: your personal meteor storm.


Also: very fierce counter attacks featuring LASERS!


Sky-high streams of fire!


Massive spin attacks!


TANKS!


Gigantic Icicles!


Enormous Lightning Strikes!


Time halting combos!


Lighting-fast tackles!


Even faster melee combos!


Highly-explosive projectiles!


Duplicating dash combos!


Risky HP-absorbing counter blocks!


HP-absorbing... stream-shooting... attacks!

And that's all! See you again in December 14 for the next release!
CrossCode - lachsen


Hello everyball! Suddenly it's December so some of you might wonder: what about that Version 0.9.9 Release? Well we got some news for you and also some GIFs and Images of Recent Progress!

Release of the next version

In the original schedule we planned for a release of Version 0.9.9 in December including all Level 3 combat arts as well as Rhombus Square. While we already made some progress with Rhombus Square, it's likely not going to be ready before Christmas. However, we did manage to complete all the combat arts! That's why we decided to split the release in two versions: 0.9.8 and 0.9.9. Rhombus Square will be release with version 0.9.9 in the Beginning of next year (January - February).

Version 0.9.8 will be released on December 14 and will include:

  • All level 3 combat arts - that means the circuit is 100% completed
  • A couple new quests
  • Several small quality-of-life improvements

Oh... and also: A complete Japanese and Korean localization!

As with the last release, note that this release is smaller since we're still working on more stuff in the background for version 1.0.

Recent Progress

You can now chain activate multiple nodes in the circuit tree! Simply activate the option in the options menu, select a node and watch as all the skills get activated.

We reworked the quest-favorite system. Instead of marking just one quest as favorite, you can now set as many as you want and only toggle through them on the field! No more lingering unfinished quests you need to go through!

Trades you can't make because you lack the resource or money are now grayed out.

We changed the order of modifiers. From now on they will be grouped more logically so you don't find a damage modifier next to a status condition one and so on.

A small change but probably a welcome one too: When hovering above and area on the world map, it will now show how many chests you can still find in that area.

And now, as for level 3 combat arts, there're a lot of them sO GET READY FOR GIFS!


LOTS OF GIFS


LARGE GIFS.


MOBILE USERS, YOU HAVE BEEN WARNED.


Let's start with something familiar!


Possible with level 3 arts: your personal meteor storm.


Also: very fierce counter attacks featuring LASERS!


Sky-high streams of fire!


Massive spin attacks!


TANKS!


Gigantic Icicles!


Enormous Lightning Strikes!


Time halting combos!


Lighting-fast tackles!


Even faster melee combos!


Highly-explosive projectiles!


Duplicating dash combos!


Risky HP-absorbing counter blocks!


HP-absorbing... stream-shooting... attacks!

And that's all! See you again in December 14 for the next release!
CrossCode - lachsen


Good news everyone: We finally implemented support for Steam Cloud!

That means that your CrossCode saves can now be backed up in the Cloud and shared for all CrossCode installations. It even should work cross platform. Hopefully.

If you don't want your saves to be synchronized, you can disable Steam Cloud for CrossCode. (Right click the game, select "Properties", then the "UPDATES" tab and uncheck "Enable Steam Cloud synchronization for CrossCode").

Important: Note that we don't support a proper merging of save states. That means if you have two different sets of saves on two machines and want to use Steam Cloud, you will have to replace one set of saves with the others. Steam should give you a warning in that case and an option to select which saves you want to keep.

If there are any issues with save synchronization, please let us now!

And that's all!
CrossCode - lachsen


Good news everyone: We finally implemented support for Steam Cloud!

That means that your CrossCode saves can now be backed up in the Cloud and shared for all CrossCode installations. It even should work cross platform. Hopefully.

If you don't want your saves to be synchronized, you can disable Steam Cloud for CrossCode. (Right click the game, select "Properties", then the "UPDATES" tab and uncheck "Enable Steam Cloud synchronization for CrossCode").

Important: Note that we don't support a proper merging of save states. That means if you have two different sets of saves on two machines and want to use Steam Cloud, you will have to replace one set of saves with the others. Steam should give you a warning in that case and an option to select which saves you want to keep.

If there are any issues with save synchronization, please let us now!

And that's all!
CrossCode - lachsen

It's due time for another update! Today we finally release CrossCode Version 0.9.7 with a bunch of new content and features!

New Area: Sapphire Ridge


With Sapphire Ridge we now added the final outdoor area of CrossCode!


It's a medium sized area, comparable to Autumn's Fall, but stuffed with lots of caves and crazy environment puzzles!


You will also find a total of 4 new enemies, ready to be fought! Including new bugs. Be warned, Emilie.


Sapphire Ridge also includes the Cave Inn - it's not a full fledged town or village, but still a fairly large building.


Inside you'll find a lot of new offers for equipment and more!

Of course, Sapphire Ridge still isn't entirely finished. We still plan to tweak things and add more quests and NPCs to the area in future versions. But otherwise it's ready for exploration!

Trophies



With this version we finally release Trophies, which are essentially achievements! You find a list of all the trophies within the Synopsis menu.

You get Trophies for reaching certain points in the game, defeating certain enemies, mastering certain feats and more! Currently there are a total of 171 trophies that can be collected... at least partly!

Note: Trophies are currently not connected to Steam Achievements, but we plan to do so in the future (at least for some trophies). Once it's done, your trophies will automatically synchronize with Steam achievements. So getting the Trophies now means you'll get the Steam Achievement in the future!

Second Note: Some of the Trophies might still be buggy and might not correctly synchronize with old saves. Sometimes, doing certain things in the game might trigger an evaluation so you'll get the trophies at that point. Otherwise, you can report those issues and we'll see how we can fix it.

More Quests
As always, there are more quests! This time we have 3 new quests for you that you can find in Rookie Harbor and Ba'kii Kum. Each of them features unique gameplay mechanics or even boss fights! So make sure to check them out!

Here some impressions:


A very unique quest featuring a floating "ball" in Autumn's Fall!


Fighting Turrets. Again. This time on the ocean.


A boss fight featuring the most popular type of enemies: Sharksters.

Upgraded Portraits

With this version we finally got around upgrading a lot of the portraits from older versions, including Captain Jet, that Blue Avatar, and Satoshi:





Additionally, we improved all the dark shaded portraits of generic NPCs, adding more details and variations to more closely match the NPC:





We still plan to add more variations in the future.

More Stuff



This update features a couple more smaller changes:

  • The info/nerd hub in Rookie Harbor has been overhauled and features new NPCs to explain all the things to you!
  • Lots of sound improvements especially for enemies. Try fighting the Faj'ro Temple boss again!
  • Improved German Translation extended - all main story dialogues until Temple Mine have been overhauled!
  • You can finally enter the Pub in Rookie Harbor right next to the teleporter at the sea.
  • You can now adjust some new graphic settings in the video options section. Those include toggling particle effects, weather and lighting.
  • More map pins variants have been added for arrows. Also the padding between pins has been decreased.
  • Various map adjustments to Autumn's Rise.

More Stuff... but HIDDEN!
Just in case you wonder why this update is relatively small: we've been working on a lot more content in the background. Content that's relevant to the final plot. Since we don't want to release any more story until version 1.0, the current update turned out rather small. The same will be true for the next update to version 0.9.9. However, in turn you can expect a huge update once we release the complete story. That way, you can enjoy the rest of the story in one go!

In other words: Sorry for the small update, but hopefully it will all pay off once we release version 1.0!

And that's all for this update! We hope you have fun with CrossCode version 0.9.7!

And now let the bug hunt commence!
You know... the one in Sapphire Ridge... and the one in the code. x_x
CrossCode - lachsen

It's due time for another update! Today we finally release CrossCode Version 0.9.7 with a bunch of new content and features!

New Area: Sapphire Ridge


With Sapphire Ridge we now added the final outdoor area of CrossCode!


It's a medium sized area, comparable to Autumn's Fall, but stuffed with lots of caves and crazy environment puzzles!


You will also find a total of 4 new enemies, ready to be fought! Including new bugs. Be warned, Emilie.


Sapphire Ridge also includes the Cave Inn - it's not a full fledged town or village, but still a fairly large building.


Inside you'll find a lot of new offers for equipment and more!

Of course, Sapphire Ridge still isn't entirely finished. We still plan to tweak things and add more quests and NPCs to the area in future versions. But otherwise it's ready for exploration!

Trophies



With this version we finally release Trophies, which are essentially achievements! You find a list of all the trophies within the Synopsis menu.

You get Trophies for reaching certain points in the game, defeating certain enemies, mastering certain feats and more! Currently there are a total of 171 trophies that can be collected... at least partly!

Note: Trophies are currently not connected to Steam Achievements, but we plan to do so in the future (at least for some trophies). Once it's done, your trophies will automatically synchronize with Steam achievements. So getting the Trophies now means you'll get the Steam Achievement in the future!

Second Note: Some of the Trophies might still be buggy and might not correctly synchronize with old saves. Sometimes, doing certain things in the game might trigger an evaluation so you'll get the trophies at that point. Otherwise, you can report those issues and we'll see how we can fix it.

More Quests
As always, there are more quests! This time we have 3 new quests for you that you can find in Rookie Harbor and Ba'kii Kum. Each of them features unique gameplay mechanics or even boss fights! So make sure to check them out!

Here some impressions:


A very unique quest featuring a floating "ball" in Autumn's Fall!


Fighting Turrets. Again. This time on the ocean.


A boss fight featuring the most popular type of enemies: Sharksters.

Upgraded Portraits

With this version we finally got around upgrading a lot of the portraits from older versions, including Captain Jet, that Blue Avatar, and Satoshi:





Additionally, we improved all the dark shaded portraits of generic NPCs, adding more details and variations to more closely match the NPC:





We still plan to add more variations in the future.

More Stuff



This update features a couple more smaller changes:

  • The info/nerd hub in Rookie Harbor has been overhauled and features new NPCs to explain all the things to you!
  • Lots of sound improvements especially for enemies. Try fighting the Faj'ro Temple boss again!
  • Improved German Translation extended - all main story dialogues until Temple Mine have been overhauled!
  • You can finally enter the Pub in Rookie Harbor right next to the teleporter at the sea.
  • You can now adjust some new graphic settings in the video options section. Those include toggling particle effects, weather and lighting.
  • More map pins variants have been added for arrows. Also the padding between pins has been decreased.
  • Various map adjustments to Autumn's Rise.

More Stuff... but HIDDEN!
Just in case you wonder why this update is relatively small: we've been working on a lot more content in the background. Content that's relevant to the final plot. Since we don't want to release any more story until version 1.0, the current update turned out rather small. The same will be true for the next update to version 0.9.9. However, in turn you can expect a huge update once we release the complete story. That way, you can enjoy the rest of the story in one go!

In other words: Sorry for the small update, but hopefully it will all pay off once we release version 1.0!

And that's all for this update! We hope you have fun with CrossCode version 0.9.7!

And now let the bug hunt commence!
You know... the one in Sapphire Ridge... and the one in the code. x_x
CrossCode - lachsen


Hello everyball! It's October and that means we're now safely within Autumn. So what about that 0.9.7 release? It's almost ready! Today we announce the release date for the next update and also show recent progress including the output of our recent CrossWeek!

Release Date for version 0.9.7

Let's get right to the point: we plan to release the update next week on October 13, 2017.
On a Friday. Such a nice date, right?

Anyway, here is what you can expect from CrossCode 0.9.7.

  • New Area: Sapphire Ridge with new enemies and lots of crazy jumping puzzles.
  • Several new Quests in Ba'kii Kum and Rookie Harbor.
  • Updated Portrait Graphics for Captain Jet, Satoshi and lots of other NPCs

As you can probably see, version 0.9.7 doesn't include a lot of new content. That's not because we've been lazy (mostly) but because we've been working on a lot of story content that we still want to keep secret until the 1.0 release. Essentially we're going for a very big 1.0 release that will come with a ton of new content at once so that you play the rest of the story up to its conclusion in one go.

CrossWeek + Recent Progress

Since the last post we made a lot of progress with Sapphire Ridge, which is why we can now share a lot of new screenshots:







Sapphire Ridge also comes with several new caves:





And also plenty new enemies such as...


...new mysterious bugs...


...mechanical pandas....


...and too many spiders.

In addition we've been working on new quests such as:


...fighting strange sharkster boss enemies and...


...fighting floating turrets in the middle of the ocean (this one is still very much WIP).

And finally, as mentioned before, we found the time to polish a lot of old portraits including all those overly simplified NPC portrait


Guards now wear proper helmets!


Random NPCs have... EYES!


Shads are more shiny than ever!


Captain Jet is more fancy looking as well!

Also, a lot of the new stuff you see here has been created during our most recent CrossWeek!
CrossWeek is where part of the team meets up in Hannover, Germany to work on CrossCode full-time for a whole week. That usually means we get a lot of stuff done and that was definitely the case this time!

And if you're curious how CrossWeek looks like here a few photos:


Doing gamedev and cooking at the same time!


Breaking ovens! At least we didn't burn anything this time.


Finishing most of the tasks!

That's all for today! We hope you look forward to the next 0.9.7 update. Until then!
CrossCode - lachsen


Hello everyball! It's October and that means we're now safely within Autumn. So what about that 0.9.7 release? It's almost ready! Today we announce the release date for the next update and also show recent progress including the output of our recent CrossWeek!

Release Date for version 0.9.7

Let's get right to the point: we plan to release the update next week on October 13, 2017.
On a Friday. Such a nice date, right?

Anyway, here is what you can expect from CrossCode 0.9.7.

  • New Area: Sapphire Ridge with new enemies and lots of crazy jumping puzzles.
  • Several new Quests in Ba'kii Kum and Rookie Harbor.
  • Updated Portrait Graphics for Captain Jet, Satoshi and lots of other NPCs

As you can probably see, version 0.9.7 doesn't include a lot of new content. That's not because we've been lazy (mostly) but because we've been working on a lot of story content that we still want to keep secret until the 1.0 release. Essentially we're going for a very big 1.0 release that will come with a ton of new content at once so that you play the rest of the story up to its conclusion in one go.

CrossWeek + Recent Progress

Since the last post we made a lot of progress with Sapphire Ridge, which is why we can now share a lot of new screenshots:







Sapphire Ridge also comes with several new caves:





And also plenty new enemies such as...


...new mysterious bugs...


...mechanical pandas....


...and too many spiders.

In addition we've been working on new quests such as:


...fighting strange sharkster boss enemies and...


...fighting floating turrets in the middle of the ocean (this one is still very much WIP).

And finally, as mentioned before, we found the time to polish a lot of old portraits including all those overly simplified NPC portrait


Guards now wear proper helmets!


Random NPCs have... EYES!


Shads are more shiny than ever!


Captain Jet is more fancy looking as well!

Also, a lot of the new stuff you see here has been created during our most recent CrossWeek!
CrossWeek is where part of the team meets up in Hannover, Germany to work on CrossCode full-time for a whole week. That usually means we get a lot of stuff done and that was definitely the case this time!

And if you're curious how CrossWeek looks like here a few photos:


Doing gamedev and cooking at the same time!


Breaking ovens! At least we didn't burn anything this time.


Finishing most of the tasks!

That's all for today! We hope you look forward to the next 0.9.7 update. Until then!
...

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