Aug 1, 2024
Clarent Saga: Tactics - david.nguyen
Hi everyone,

here is a regular update, the changes:
change inventory max size from 6 to 7,
add assassin vocation,
change ch39 Ex+ shadow blades to assassins,
add SRPG Studio illustrations to extra,
change kid sprite to the new official one,
change the archmage trio vocation to archsage in ch 26,
add instant message speed config,
add options to change calculations like
follow up attack threshold (1 to 5 or without),
effective weapon damage coefficient (1.5, 2 or 3),
critical damage coefficient (2, 3 or 2B),
weapon bonus stats coefficient (1, 2 or without),
weapon weight (without, normal or default),
weapon critical coefficient (1 or 2)
(option 2 remove cri-15 from brave weapons),
weapon brave (nerf or strong),
minimum damage (0 or 1),
infinity wand range,
also add FE presets options for changing automatically calculations.

Minerva in part 3 can change vocation to assassin,
Arthur in part 3 can change vocation to Bow King again,
Percival in part 3 can change vocation to Royal Lancer again.


updated SRPG Studio to the latest version v1.299.

Notes: This version has been playtested in two difficulties three times.

Thank you for your support,
David Nguyen.
Clarent Saga: Tactics - david.nguyen
Hi everyone,

Next project on Clarent Saga will be released soon!

https://store.steampowered.com/app/2574690/Clarent_Saga_Mana_Chapter_0/

Thank you for your support!
David N.
Aug 22, 2023
Clarent Saga: Tactics - david.nguyen
Hi everyone,

here is a regular update, the changes (mainly affect post-game and bonus maps):
brave weapons buff (change cannot critical to crit-15),
challenge and challenge+ difficulties are a lot easier to make them fair,
add rally(buff)/seal(debuff) abilities,
can recruit in the cheat menu 12 characters with theses abilities,
add a final bonus map,
add a BGM map,
add two bow user enemies (Artemis and Jedah) with their vocation (Bow Goddess and Dark Stalker)
with the new ability Moon (extend bow range attack by 1),
changed Tiamat and Druk portraits,
changed enemy leader in ch 42 (Ex and Ex+),
dark shield/berserker armor item halves damage stack with
halves attack (can quarter damage),
some enemies with long range weapon can select weapons when attacked,
add some enemies description,
corrected some dirt terrain battleback.

updated SRPG Studio to the latest version v1.285.

Notes: This version has been playtested in every difficulties, this may be the last update so enjoy this version!

Thank you for your support,
David Nguyen.
Clarent Saga: Tactics - david.nguyen
Hi everyone,

here are some news regarding Clarent Saga.

Clarent Saga Tactics II is only an idea project
but I guess it will remain as such. I am running out of ideas,
energy and ressources. I will keep improving/updating the
first one instead (if I can).

Concerning Clarent Saga: Chronicles,
I wish there is more sale (I sold around a hundred copies)
but it is alright.
I will still participate in the maximum number of
steam sales, the greatest discount was -40% and I will
accelerate the rythm of discount.
The maximum amount of discount will be -70%.

In truth, I don't know if game creator is appropriate
as my role for this game, game conceptor may be more accurate.
Graphics, musics, battle system, script novel were (not done by me and)
only put together by me, and I did only supervise and ensure
the best game I could deliver.

When the game will reach -50% discount, I will make
a clarent saga bundle with the emperor tier dlc
of Clarent Saga Tactics (4.99$) and Clarent Saga Chronicles (9.99$)
at -50%. I will add more games to the bundle. See below.

The big news: I am announcing the next game in the Clarent Saga!
Clarent Saga: 8-bit RPG! I hired someone more skilled than me
with RPG Maker MV, I made the game concept and I will supervise it.
The game should be completed at the end of this month but
I will still need to check everything and playtest.

Finally I have an idea/concept for an action-RPG but game development will
start only after this one is released!

Thank you for your support,
David Nguyen.










Mar 17, 2023
Clarent Saga: Tactics - david.nguyen
Hi everyone,

here is a regular update, the changes:
changed some icons/weapons,
add weapon knife type and debuff state,
break weapon decrease DMG dealt instead of FOR,
rename 3 difficulties (hard+ -> very hard -> challenge -> challenge+),
Awan can get the royal sword in ch 27 if she is not Abigail's daughter,
update all screenshots,
updated SRPG Studio to the latest version v1.278.

Notes: This version has been slightly playtested.

Thank you for your support,
David Nguyen.

PS: the next update could arrive in a long time so enjoy this version!
Mar 1, 2023
Clarent Saga: Tactics - david.nguyen
Hi everyone,

here is a regular update, the changes:
rework map design to feel less empty and more organic,
add more items/interaction in exploration mode,
wood terrain move cost increase to 3 for mounted units,
palm terrain give +5 dodge,
add battle transition option (normal, rotation, burst, thanks SapphireSoft!),
add enemy speed config,
updated SRPG Studio to latest version v1.278.

Notes: This version has been playtested in walk difficulty and slightly in normal.
The tutorial screenshots were not updated...

Thank you for your support,
David Nguyen.

PS: The idea of making Clarent Saga: Tactics II would be nice but I guess
I am running dry of assets/ideas/energy and I am working on another RPG Maker
game so it will take priority over this sequel.
Clarent Saga: Tactics - david.nguyen
Hi everyone,

after some thought I am thinking of making a follow-up game.
A SRPG Studio user knwown as Von Ithipathachai has made a sample project,
and I want to use it as a base for this sequel.
It will be made with the same software (SRPG Studio),
the first one was made with Fire Emblem 4 in mind,
I want to make it a side game like Fire Emblem 5.
The idea is to make a more complex and harder game
with varied objectives. Some changes idea include:
change battle formula, skills,
breakable weapons,
add a weapon rank and support system.
Lots of asset will be reused but the maps will be new.
It will be a paid game but I don't know if I will do an early access
or make a complete version before releasing it.
Please note that I will work on Clarent Saga : Chronicles and complete it first.

Thanlk you for your support!
David Nguyen.
Jan 5, 2023
Clarent Saga: Tactics - david.nguyen
Hi everyone,

here is a regular update, the changes:
can remap buttons and add an option to display controls (thanks Repeat!),
updated SRPG Studio to latest version v1.274.

Notes: This version has been slightly playtested in walk difficulty.

Thank you for your support,
David Nguyen.
Nov 5, 2022
Clarent Saga: Tactics - david.nguyen
Hi everyone,

here is a major update, the changes:
add medusa and mage queen vocation as variation of existing vocation,
replaced and added a lot of BGM which are more fitting to SRPG (4.5 hours of music),
all tutorial screenshots updated,
add three tomes and change some magic animation to magical effect DLC vol 2,
change WLV from 3 to 2 of the tome sacred javelin,
objective frame face color added,
selection choice are now highlighted,
updated SRPG Studio to latest version v1.269.

Notes: This version has been playtested in walk and challenge difficulties.
Since the BGM are changed, old BGM won't play (old saves during map may have no music,
just restart the map in this case). Since I have other games project in mind,
I don't plan on updating this game regularly from now on.

Thank you for your support,
David Nguyen.
Oct 9, 2022
Clarent Saga: Tactics - david.nguyen
Hi everyone,

here is a minor update, the change:
gain more bonus exp and gold in part 3,
cheat shop are hidden by default and must be activated first,
give great sin (ex) ability and more LP to the boss of last bonus chapter,
add an enemy to the scene at the end of part 2,
SRPG Studio updated to latest version v1.268

Note: This version has been only playtested in normal difficulty.

Thank you for your support,
David Nguyen.
...

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