Counter-Strike 2 - tomd
[]
Vertigo:
  • Fixed a gap in geometry
Counter-Strike 2 - tomd
[]
  • Fixed cases where there was a visible delay loading map images in the Play menu
  • Fixed a bug where items that can't be equipped were visible in the Loadout menu
  • Fixed a bug where loadout items couldn't be unequipped
  • Fixed a bug where loadout changes weren't saved if the game was quit shortly after making changes
  • Fixed a bug where loadout changes on the main menu character were delayed
[]
  • Fixed some visual issues with demo playback
  • Fixed an issue where animations would not play back correctly in a CSTV broadcast
  • Adjusted wear values of some community stickers to better match CS:GO
[]
Ancient:
  • Added simplified grenade collisions to corner trims and central pillar on B site
Anubis:
  • Adjusted clipping at A site steps between Walkway and Heaven
Counter-Strike 2 - bobb
[]
  • Fixed a case where players could refund a grenade for a brief period after it was thrown
Counter-Strike 2 - tomd
[]
  • Fixed cases where weapons and C4 could fall through the ground
  • Various bugfixes for stickers, weapon finishes, and gloves
[]
  • Fixed inconsistent behavior with triggers when crouching in workshop maps
[]
  • Italy, Nuke, Mirage, Inferno
    • Changed some player collision surface types
  • Inferno
    • Fixed various gaps
Dec 13, 2023
Counter-Strike 2 - csham


Celebrate your time in CS2 with the all-new 2024 Service Medal, available starting January 1st!

To get your service medal, earn XP by playing in official game modes and rank up your CS2 Profile. When you reach Global General (Rank 40), you'll have the option to reset your Profile Rank and earn (or upgrade) a 2024 Service Medal. The medal is an inspectable display item you can show off wherever your avatar is shown.
Counter-Strike 2 - csham
[]

  • Added shell eject effects for shotguns
  • Dropped weapons caused by buy menu purchasing are now dropped below the buyer
[]

  • Added all-new 2024 Service Medal which will be available starting January 1st
  • Fixed an issue that prevented some older demos from playing back
  • Fixed multiple exploits that allowed adding non-text data into UI labels
  • Added the ability to add a Friend by using their friend code
  • Added a lister for multiple lobby invites
  • Adjusted wear values of some community stickers to better match CS:GO
[]

Overpass
  • Adjusted clipping to remove exploitable ledges and improve player movement
  • Fixed metal railing props that were generating incorrect footstep sounds
  • Adjusted positions of props and ledges to more accurately match falling damage from CS:GO
  • Fixed some places where players could get stuck
  • Adjusted some props and materials to improve character readability
  • Fixed some cases where weapons could be accidently dropped out of reach
  • Made some adjustments to props that were creating exploitable lines of sight
  • Various lighting and material adjustments
Ancient
  • Adjusted grenade clipping volume at cave entrance
Counter-Strike: Condition Zero - benb
  • Fixes for joining games through invites and Steam friends list.
  • Miscellaneous UI fixes for Dedicated Servers.
  • Fixed an occasional crash when opening the scoreboard.
  • Fixed camera movement after death in multiplayer.
  • Fixed crash when creating a server if the server creator's Steam name was entirely non-ASCII characters.
Counter-Strike - benb
  • Fixes for joining games through invites and Steam friends list.
  • Miscellaneous UI fixes for Dedicated Servers.
  • Fixed an occasional crash when opening the scoreboard.
  • Fixed camera movement after death in multiplayer.
  • Fixed crash when creating a server if the server creator's Steam name was entirely non-ASCII characters.
Counter-Strike 2 - jo
[]
  • Fixed a bug where explicit weapon switches right after grenade throws were delayed slightly
[]

Inferno:
  • Fixed a bug where you could plant C4 in planter
Counter-Strike 2 - tomd
[]
  • Fixed an issue where the player's shadow would sometimes show the incorrect animation state
  • Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
  • Various animation system optimizations
  • Various minor bug fixes to demo playback
[]
  • Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
  • Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[]
Mirage:
  • Fixed a gap under the door at Middle
Anubis:
  • Added a grenade clip to the wall at Bridge
Vertigo:
  • Changed the collision properties on railings to emit the correct footstep sounds
Nuke:
  • Fix for the sun material not blooming and adjusted the size of the material
  • Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
  • Fixed a visibility bug at Garage when looking towards Hell
  • Changed the collision properties on railings to emit the correct footstep sounds
Inferno:
  • Changed the collision properties on railings to emit the correct footstep sounds
  • Fixed an issue where some chimney models would disappear in the skybox
Dust2:
  • Changed the collision properties on railings to emit the correct footstep sounds
...

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