Counter-Strike - contact@rockpapershotgun.com (Craig Pearson)

This information is coming to me via a blurry video and Google Translate, so I make only a slight claim of accuracy on this. I’m fact, I’m going to create a pseudonym to deliver it. Look over there while I change my clothes. No peeking, now! I’m shy. Right! Ready! Hello, I am Graham Journalism: Games Journalist. I used to host the late night Channel 5 show Game Pad from my front room, but a scandal and a few years in prison has seen me retreat from the public eye. But I’m back now, and my community service demands I make use of my skills. The other day I accidentally Googled “Counter-Strike 2″, a finger slip that has proved more than fortunate. It turns out there is such a thing for the Asian free-to-play scene, and it’s madder than you can possibly imagine. It’s not out yet, but Counter-Strike Online 2 is basically APB. (more…)

Counter-Strike - contact@rockpapershotgun.com (Nathan Grayson)

360 NO SCOPE SLIGHTLY ROTATED TORSO SHOT.

Counter-Strike will probably outlive us all. It will also probably keep bunny-hopping onward long after we’ve disposed of all terrorism> and achieved glorious grievance-free utopia. There will be no counters or strikes. Only Counter-Strike. So it’s exciting to hear that the implausibly enduring formula’s original creator has decided to revisit it, and the fact that his new game, Tactical Intervention, is actually gonna be playable> is pretty neat too. But when? And how? Turns out, the answers are a) this month and b) on the very personal computing device (presumably) sitting before you. The greatest anti-terror weapon of all, however, isn’t guns or drones or bombs disguised to look like good ol’ freshly made American apple pie. It’s knowledge, and you’ll find tons more of it after the break.

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Counter-Strike - contact@rockpapershotgun.com (Robert Yang)

“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of non-industry involvement in the first person genre. This is part three. [Part one. Part two.] (more…)

Counter-Strike - contact@rockpapershotgun.com (Tom Bramwell)

Eurogamer’s grand high poobah Tom ‘Tom Bramwell’ Bramwell makes a welcome return to RPS to tell us all about the latest makeover of Valve’s undying multiplayer shooter Counter-Strike, which was was released to the world just yesterday. > (more…)

Counter-Strike: Source - contact@rockpapershotgun.com (Alec Meer)

that's a very small backpack. How can he fit a Thermos in that?

Lamentation at the ongoing lack of a new Half-Life there might well be, but Valve sure are launching a lot of games round about now. Dota 2 is quietly infecting the brains of a small army of people with a new type of language, Team Fortress 2 has just turned into a strange, voucher-based co-op game, and Fart Cops of course continues its unassailable dominance of the game charts in China. Then there’s Counter-Strike: Global Offensive, which moves from long-running beta to A Thing That You Can Pay For And Play today, specifically in about five hours from now. It’s pretty cheap, too – £10.79/$13.50 at the moment. Who’s playing/will be playing? I admit, I’m tempted. It’s been long years since I used to ineptly stagger around CS 1.6′s Dust in the PC Format office, but I have a certain affection for the game’s quiet viciousness. The time very much seems right for its latest rebirth. (more…)

Counter-Strike - contact@rockpapershotgun.com (Lewie Procter)

Despite having originally released all the way back in the year 2,000 Anno Domini, CounterStrike is still – still! – the number one game being played on Steam right now. That’s not even taking into account CounterStrike Source. It’s an astonishing achievement, and CounterStrike’s continued popularity is reason enough to pay attention to the new game from co-creator, Minh Le. That new game is Tactical Intervention, and it’s a project he quit his job at Valve to pursue. I sat down for a chat with him, and this is what ensued:> (more…)

Counter-Strike: Source - contact@rockpapershotgun.com (ESFI World)

Our e-sports correspondent is ESFI World’s Samuel Lingle>

It’s been a month since the last e-sports update, but fear not. They’re returning with weekly regularity. In theory.

Today I’m going to recap most of the bigger events of the past month or so, considering there was a lot of exciting stuff you guys may have missed. It’s StarCraft heavy by necessity, as the majority of e-sport events these days feature Blizzard’s popular RTS.

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Counter-Strike: Source - contact@rockpapershotgun.com (Craig Pearson)

Erin sits here. I love her.

Ooh, that’s Dwight’s desk! Remember when Jim filled his phone with coins, so it got incrementally heavier? When he took them out, Dwight hit himself in the face? And Pam’s old desk. I have a small confession: I like Erin a bit more… What? Hmm, sorry, I got a bit lost in fanboying over a video of a Counter-Strike: Source map that recreates the American version of The Office. Oh, that’s where Oscar, Angela and Kevin sit… (more…)

Counter-Strike - contact@rockpapershotgun.com (RPS)

Last week we took a look back at Major League Gaming Providence, the final event for North America’s largest e-sports circuit. This time, we’ll look at last week’s big event: Dreamhack Winter 2011. See ESFI World’s on-site coverage of the event here.> (more…)

Counter-Strike: Source - contact@rockpapershotgun.com (Jim Rossignol)

Ah, so maybe we do have CS:GO beta keys after all… We’d probably better get on with playing that. (Also Tribes: Ascend, which we haven’t quite caught up with yet either.) Anyway! I am sure a few of you are already saving up for Desert Eagles, while the rest of the internet will have to make do with a few measly minutes of game footage here and there, such as that found below this post. I’ve also dropped in a comparison video which compares the Source version of CS with CS:GO. It certainly looks pretty, and I am sure Hidden Path/Valve are making a decent job of the manshoots, too. OR ARE THEY?> (more…)

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