Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash bug caused by overflow of the audio cache
  • Fixed a bug that allowed server browser network activity to continue after choosing a server
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Added a new command "kickall" which kicks all connected clients except for HLTV and the listenserver host if applicable
  • Fixed a bug that allowed malicious servers to execute restricted console commands on players
  • Fixed a bug that allowed malicious servers to prevent players from executing console commands
  • Updated Steam binaries; fixes Linux crash on shutdown or restart
  • Performance improvements
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash on exit (after connecting to a server using sv_pure)
  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters
  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client
  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam’s Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file
  • Fixed a Linux dedicated server crash on exit
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
  • Fixed a problem that allowed spoofed IP addresses to make connections to the game server

Team Fortress 2
  • Teddy Roosebelt can now get assists in Pyrovision
  • Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
  • Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
  • Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
  • Fixed decapitations creating head gibs in Low Violence and Pyrovision
  • Fixed Hitman’s Heatmaker headshot not properly getting counted on the scoreboard
  • Fixed tracers being fired for other weapons (SMGs) while in focus
  • Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots
  • Added team color to rainbow-showered players in Pyrovision
  • Updated localization files

Counter-Strike: Source
  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds
  • Updated the HTML renderer for displaying server MOTD
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash related to dynamic model loading
  • Fixed dedicated server not receiving restart requests when updates are released
  • Fixed IP bans not applying to RCON access
  • Fixed server crash exploit related to audio buffer overruns
  • Fixed server crash caused by using changelevel2
  • Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
  • Additional improvements for client/server stability
  • Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients
  • Fatal engine errors are now written to the server log file
  • Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
    • Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
  • Added changelevel_next server command which changes to the next map in the map cycle
  • Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
Counter-Strike 2 - Valve
- Fixed an issue which would cause the radio command menu to appear inappropriately
- Increased armor penetration of HE Grenades
- mp_c4timer and fps_max convars are now exposed
Product Update - Valve
Maps:
- Added Arms Race maps – Shoots and Baggage
- Added Aztec to Classic maps

Gameplay:
- Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.

- Added ‘Find A Game’ to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include:
-- Classic Maps
-- Arms Race Maps

- Added new weapons:
-- Scar 20 – CT only auto-sniper.
-- G3SG1 – Terrorist only auto-sniper.
-- Zeus x27 – Casual Mode only weapon available to both teams.

- Adjustments have been made to increase the base accuracy of all weapons.
- Jump and land penalties have been decreased, and the rate of stamina gain has been increased.
- Bot difficulty has been tuned.
- HE grenade damage has been adjusted per pro feedback.

Models
- Added two new player skins:
-- Phoenix Faction
-- GIGN

UI
- Death notice order reversed.
- Updated Italy mini map image.

Bug Fixes
- Fixed a bug in the keyboard + mouse options screen where changes were resetting.
- Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match.
- Fixed end match scoreboard saying it was a tie in Arsenal Mode.
- Fixed a bug where penetrating shots were doing full damage after the penetration.
- Fixed a bug where the desired distance required to defuse the bomb wasn’t being used.
- Fix for the HUD alert panel coming up incorrectly.
- Fixed for bots not being able to defuse bomb.
- Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry.
- Fix for radio message font appearing quite large at higher resolutions.
Product Update - Valve
- Fix for crashes on some Intel chipsets
Product Update - Valve
New
- Enabled Arsenal Mode: Demolition ( Gungame-objective ).
- Set quickmatch to Arsenal Demolition, de_lake.

Graphics
- Replaced Source shadow engine.
- Added support for Intel integrated graphics chipsets.
- Added FXAA.

Sound
- Radically reduced dsp on 3rd person footsteps to address directionality problems.
- Remixed ladder footsteps to prevent players thinking someone was right next to them when they weren't.
- Decreased weapon shot volumes relative to footsteps. This should cause one to increase their volume locally to the level they are used to playing, thereby loudening footsteps in the mix.
- Reduced number of dynamic audio channels, thereby increasing the number of static ones. This is to counter the overrunning of static audio channels and dropping sounds.
- Updated win round music.
- Remixed deathcam music.
- Added round start and team auto select countdown beeps.
- Adjusted soundscapes on most maps.

Game
- Edited existing knife hit wall/world to be more universal for all surfaces. Added three more variations.
- Lowered AK47 position to match m4.
- Fixed crouch/jump-crouch seeing through the ceiling.
- Casual mode limit changed from 30 minutes to 10 rounds.
- Fixed exagerated neck hitbox that made headshots much easier.
- Refined most hitboxes to better match player geometry.
- Fixed one-way smoke grenades.

UI
- Implemented achievement medals.
- Dynamically resizing the pause menu panels to match the number of options present. Fixing the back button on the subpanel to swap to a button hint string for console/controller.
- Fixed renaming of files when pressing F5 for death cam.
- Fixed overlap between Health/Armor panel and spectator panel.
- Adding playing joing messages and playing as bot message to mini scoreboard
- Adding hud alerts panel for telling you match state
- Changed art and animation for alert, achievement, info and defuse panels.
- Added icon for defusing without a defuse kit to defuse panel.
- Updated some weapon images.
- Added element to the team miniscoreboard that displays when you're currently controlling a bot as well as what team you are playing on every time you spawn.
- Added alerts for last round of first half, last round of match, and match-point.
- Fixed some defuse panel data.
- Added CT defusing state to player ID.

General
- Fixed bug where spectating player's view would pop back up when observed player was in full duck.
- Fixed miscellaneous map bugs.
- Remove capping mouse accel values (caused negative in-game effects)
- Reducing the latency between bomb defuse thinks, which causes the defuse HUD to feel laggy and allows a non-fixed duration of time where you can let go of the defuse button and still be counted as defusing as long as you press defuse again before the next c4 think.
Counter-Strike - Valve
Updates to the Half-Life 1 Dedicated Servers are now available. The specific changes are:

- Fixed crash exploit due to a malformed customization packet
...

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