Counter-Strike
Far Cry 3 Wake Island


Far Cry 3's included level editor provides all the tools and textures necessary for crafting unique multiplayer maps, but one tinkerer has instead taken to recreating some very familiar locales with uncanny accuracy. As reported by MP1st, user ShadowZack has shared a series of maps fashioned after popular arenas from Battlefield, Call of Duty, and Counter-Strike.

You can nab ShadowZack's works through Far Cry 3's in-game multiplayer map search simply by typing his name. You'll find Battlefield 3's Noshahr Canals and Wake Island, Counter-Strike's Dust and Aztec, and Call of Duty's Nuketown all carefully recreated right down to the placement of crates and convenient slabs of concrete cover. ShadowZack also released some flyby and progress videos for the maps as they were constructed, which you can watch below.

Far Cry 3 itself has two gigantic jungle island environments. We got lost. We shot animals. We drank weird potions. We wrote a review, so have a look.









Counter-Strike
Steam Time Analysis


Lambent Stew's free, web-based Steam Time Analysis tool laid bare my backlog of shame by breaking down time spent (or not spent) on each of my library's games like some sort of cold, ruthless PowerPoint presentation. The breadth of information provided is quite impressive. Over email, Stew told us the new build includes a few new features that further visualize users' habits.

You're now be able to compare your profile with those on your friends list for games owned, how many were played, and total hours played. (Our own Executive Editor Evan Lahti only played around 16 percent of his over 1300-game stable, the lazy bum.)

Similar to another homebrewed utility, a new worth calculator also provides combined figures for minimum, maximum, and current game prices in your library. Locating your own profile should be easier with improved search: just type in your Steam profile ID, and the tool should easily zero in on your data.

Check out the tool for yourself on Lambent Stew's website. How do you rank against your friends? What's your most-played game?
Half-Life
moddb


Clear your schedule and make room on your hard drive: there are over 9000 mods up for consideration as ModDB's 2012 Mod of the Year award nominees, and only a little over five days to nominate them. A big green button on each mod's page makes it hard to miss the opportunity to give your favorites a bump.

There isn't much time, so we'll get straight to it after this obligatory acknowledgement that we said "over 9000" on the internet: tee hee, references. Moving on, DayZ and Black Mesa are tough to ignore, and The Sith Lords Restored Content Mod was a valiant community effort. Those might be the most talked about and praised mods this year, and we expect they'll secure nominations, but there are so many more that deserve recognition. Which are you voting for?

If you need a refresher, you might want to browse our recent mod coverage to see if you've missed any driving elephants or My Little Pony conversions.
Counter-Strike
Counter-Strike Global Offensive Pro Tip AWP


At least, that's probably the sort of nomenclature you'd reap from public servers after applying the skills picked up from Team Dynamic marksman Keven "AZK" Larivière for Counter-Strike: Global Offensive's one-hit wonder AWP sniper rifle. As part of Valve's Pro Tip video series, Larivière spills the bullets on the best uses of a sniper's superior oversight, when each of the two zoom levels come most in handy, and how shooting the legs off a careless opponent equates to a high-caliber "tsk-tsk."

The real secret of a successful AWPer, however, probably lies with mastering quickswitch tics in a cacophony of deployment noises, as Larivière's lightspeed weapon swapping both defies and defines efficiency. Its mesmerizing effect probably lulls unaware victims into an easy kill like a rubber-armed spider.
Counter-Strike
Counter-Strike Global Offensive - confused soldier in suburbia


An excitable post on the Counter-Strike blog announces that Counter-Strike: Global Offensive will be free to everyone from today through until Sunday to celebrate the climax of the Electronic Sports World Cup.

"This weekend? CS:GO is free. Download it. Play it. Love it. It’s free. Who knows, we might even put it on sale if you want to keep playing after this weekend," say Valve. They've recently updated their spectator tools with GOTV, an in-game service that should let you check out the pro action happening in Paris this weekend. If you're suitably inspired, you can start climbing the ranks and taking on CS regulars.

If you've never played Counter-Strike before, you won't have to worry too much about running into crack sharpshooters right away. "Ranked players will only meet Free Weekend players skilled enough to climb into their skill group." In the meantime, Valve have put out another Pro Tip video to give you a head start while the client downloads.

Counter-Strike
Black Mesa Source


Nailing down the range of possibilities afforded by modding's creativity yawns past the comprehension of us mere mortals. Yet, for a platform housing exploding horses, rug-cutting Combine, and the nesting-doll appeal of Minecraft's game-in-a-game sandbox, the PC keeps its lot of closed environments precipitated by developers and publishers as a means for balanced gameplay or brand protection. In an interview with True PC Gaming, Black Mesa Project Lead Carlos Montero flatly stated such a hindrance for mod growth "doesn't make sense."

"When you think about it, modders are like the ultimate fans," Montero explained. "They love this game so much, they're doing real, difficult, skilled work that you usually pay people for. Not only that, but they can add so much value to your game for the rest of your audience. Yet you still see companies look at this as competition. They sue and shut down these projects and ignore or drop support for people to mod their games. It doesn't make any sense. In my opinion, it’s the product of businesses (or lawyers) looking at this too analytically and short-term without understanding the long-term value it can create for their games."

Although Black Mesa earned the silent blessing of Valve during its lengthy session in the testing chamber, other ambitious projects met a not-so-friendly response from license holders legally stifling efforts. Montero's thoughts—the rest of which you can read in the interview—reflect a sentiment by modder-turned-developer Tripwire Interactive expressing confusion over why companies would stop mods on their games.
Counter-Strike
Valve offices


For Valve's employees, working at one of the most secretive development studios around constitutes a once-in-a-respawn experience. The leakage of Valve's employee handbook earlier this year colorfully outlined a flat management structure culturing a counterintuitive emphasis on peer-driven independence. Speaking to Seattle Interactive Conference attendees yesterday (as reported by GeekWire), Valve Product Designer Greg Coomer said the same free-form philosophy governing the company's work ethic also factors into firing someone.

"I wish that we had covered firing in the employee handbook," Coomer said. "It was one of the things that we left out. We tried writing it, but we didn't feel like we were capturing how Valve thinks about (firing) in a well enough way. It was almost a wording problem. We couldn't get it done in the time that we wouldn't to finish the handbook. The short answer of how we handle terminations, really, is the same as we approach all other decisions at the company: It's a peer-driven process.

"If it turns out that we made a bad hiring decision, or that somebody is just not working out, there’s a method we use to get the people who are involved in the same room and to walk through the decision about what should really happen as a result of this person not functioning very well. Some of the details are kind of boring, but the main answer is that it's peer-driven, just like we evaluate each other as peers.”

I wonder what a caricaturized "Termination and You" chapter in the handbook would look like—probably the Pyro immolating an office chair or something. Still, Coomer attributed Valve's higher rate of self-fulfillment to the significant flexibility it bestows upon its workers, saying, “There are attributes that other companies have quoted about themselves that they allow their (employees) to spend some fraction of their time actually deciding on their own what to work on, but at Valve that percentage of your time is 100 percent. Every single person is responsible for deciding what they do every day."
Counter-Strike
Counter-Strike Global Offensive TV lines of action


The GO TV client for Counter-Strike: Global Offensive will launch before the Electronic Sports World Cup finals kick off on November 1. That's according to a tweet from the official CS:GO twitter feed spotted by PCGamesN. "Everyone will have a chance to watch the show," say Valve. They've posted a screenshot of GO TV in action, which includes some tactical squiggles over a map, suggesting that casters will have the terrible power to draw anything they like live on the internet.

The ESWC is set to conclude next week during the Paris Games Week. Find out more about the tournament on the ESWC site, and grab the full schedule here.

Counter-Strike: Source
Counter-Strike Global Offensive pro tip video


Valve have sat down with Area 51's Semphis and a video camera to talk through some pro strategies for improving your odds in Counter-Strike: Global Offensive. Semphis offers detailed advice about how to fire the AK-47 at different ranges, and shows some of his favourite grenade arcs. Advice like "aim above the third strut to get a smoke grenade to the Library" is exactly the sort of precise instruction that'll come in handy the next time you find yourself rushing around that corner on de_inferno.

This is the first in a series of Pro Tip videos that Valve plan to film as they travel around visiting teams. Valve seem to be warming to the idea of producing films. They announced that they're working on a Dota 2 e-sports documentary earlier in the year. It'd be great to see some Dota 2 tips videos from Valve as well, but who knows what they'll do next.

Counter-Strike
Counter-Strike Global Offensive Vertigo map


Valve updated Counter-Strike: Global Offensive today with two additional maps and a refit of the Classic Competitive matchmaking system. Vertigo, a classic Defusal map, returns with a Source facelift to its multi-leveled mayhem and shadowy camping nest corners, while Monastery chills things out with an Arms Race among the snowy promenades of a windswept temple.

Classic Competitive matchmaking now involves queuing up until 10 player matches are found before starting a game. Group queuing and matchmaking with friends are also possible through a "Play with Friends" option. Head over to Global Offensive's website for a short FAQ on the new matchmaking.
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