Counter-Strike 2 - tomd
[]
Vertigo:
  • Fixed a gap in geometry
Counter-Strike 2 - tomd
[]
  • Fixed cases where there was a visible delay loading map images in the Play menu
  • Fixed a bug where items that can't be equipped were visible in the Loadout menu
  • Fixed a bug where loadout items couldn't be unequipped
  • Fixed a bug where loadout changes weren't saved if the game was quit shortly after making changes
  • Fixed a bug where loadout changes on the main menu character were delayed
[]
  • Fixed some visual issues with demo playback
  • Fixed an issue where animations would not play back correctly in a CSTV broadcast
  • Adjusted wear values of some community stickers to better match CS:GO
[]
Ancient:
  • Added simplified grenade collisions to corner trims and central pillar on B site
Anubis:
  • Adjusted clipping at A site steps between Walkway and Heaven
Counter-Strike 2 - bobb
[]
  • Fixed a case where players could refund a grenade for a brief period after it was thrown
Counter-Strike 2 - tomd
[]
  • Fixed cases where weapons and C4 could fall through the ground
  • Various bugfixes for stickers, weapon finishes, and gloves
[]
  • Fixed inconsistent behavior with triggers when crouching in workshop maps
[]
  • Italy, Nuke, Mirage, Inferno
    • Changed some player collision surface types
  • Inferno
    • Fixed various gaps
Dec 13, 2023
Counter-Strike 2 - csham


Celebrate your time in CS2 with the all-new 2024 Service Medal, available starting January 1st!

To get your service medal, earn XP by playing in official game modes and rank up your CS2 Profile. When you reach Global General (Rank 40), you'll have the option to reset your Profile Rank and earn (or upgrade) a 2024 Service Medal. The medal is an inspectable display item you can show off wherever your avatar is shown.
Counter-Strike 2 - csham
[]

  • Added shell eject effects for shotguns
  • Dropped weapons caused by buy menu purchasing are now dropped below the buyer
[]

  • Added all-new 2024 Service Medal which will be available starting January 1st
  • Fixed an issue that prevented some older demos from playing back
  • Fixed multiple exploits that allowed adding non-text data into UI labels
  • Added the ability to add a Friend by using their friend code
  • Added a lister for multiple lobby invites
  • Adjusted wear values of some community stickers to better match CS:GO
[]

Overpass
  • Adjusted clipping to remove exploitable ledges and improve player movement
  • Fixed metal railing props that were generating incorrect footstep sounds
  • Adjusted positions of props and ledges to more accurately match falling damage from CS:GO
  • Fixed some places where players could get stuck
  • Adjusted some props and materials to improve character readability
  • Fixed some cases where weapons could be accidently dropped out of reach
  • Made some adjustments to props that were creating exploitable lines of sight
  • Various lighting and material adjustments
Ancient
  • Adjusted grenade clipping volume at cave entrance
Counter-Strike 2 - jo
[]
  • Fixed a bug where explicit weapon switches right after grenade throws were delayed slightly
[]

Inferno:
  • Fixed a bug where you could plant C4 in planter
Counter-Strike 2 - tomd
[]
  • Fixed an issue where the player's shadow would sometimes show the incorrect animation state
  • Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
  • Various animation system optimizations
  • Various minor bug fixes to demo playback
[]
  • Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
  • Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[]
Mirage:
  • Fixed a gap under the door at Middle
Anubis:
  • Added a grenade clip to the wall at Bridge
Vertigo:
  • Changed the collision properties on railings to emit the correct footstep sounds
Nuke:
  • Fix for the sun material not blooming and adjusted the size of the material
  • Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
  • Fixed a visibility bug at Garage when looking towards Hell
  • Changed the collision properties on railings to emit the correct footstep sounds
Inferno:
  • Changed the collision properties on railings to emit the correct footstep sounds
  • Fixed an issue where some chimney models would disappear in the skybox
Dust2:
  • Changed the collision properties on railings to emit the correct footstep sounds
Counter-Strike 2 - Piggles ULTRAPRO
[]
  • Fixed a bug where grenade throw strength adjustments were sometimes delayed
  • Fixed a bug where attempting to switch to a grenade immediately after throwing it would cancel the throw
  • You can now get an intermediate strength grenade throw without a delay by pressing primary and secondary attack simultaneously
  • Fixed several cases of players sticking while sliding against geometry
  • Player pings will now be displayed in the player's color

[]
  • Fixed "Ace Round MVP" calculation bug when teams had a different number of players
  • Fixed shorthanded bonus logic sometimes incorrectly accounting for kicked players
Counter-Strike 2 - Piggles ULTRAPRO
[]
  • Sub-tick timing improvements to various systems including grenade throw animations and revolver firing
  • Added a missing fire effect to molotovs that are held by players

[]
  • Reduced the amount that player characters will rotate their torso away from leg orientation
  • Improved hit reactions
  • Made jump animations directional
  • Improved character posing when aiming up and down
  • Improved foot placement and posing when running
  • Reduced animation posing when deploying
  • The timing of a players flashbanged posing now more accurately represents the player's ability to see

[]
  • Fixed issue with Shadow Daggers playing catch sound during looping inspect animation
  • Further refined falloff distance curves and volume of grenade bounces
  • Lowered volume of deathmatch bonus period ending
  • Lowered volume of lobby chat notification sound
  • Fixed missing water drip console errors in Office
  • Increased audible distance of breaking glass window sounds
  • Fixed an issue where sometimes a Sabre agent would say hostage related lines when cheering

[]
  • Adjusted wear values of most tournament stickers and many other stickers to better match CS:GO
  • Changed handling of non-default console key bindings to match CS:GO behavior

[]

Nuke:
  • Fixed cubemap issue at Lobby
  • Fixed hole at B-site
  • Fixed some holes at Ramp Room
  • Fixed glass floor material at B-Site not having impact effects
  • Fixed up footstep sounds on hazard stripes
  • Attempt to fix light leaking through base of doors at B-site
  • Brightened red interior walls to help with agent vis
  • Fixed pixel boost on chainlink fence outside
  • Fix shadows leaking through double doors at B-site
  • Made cubemap transitions smoother in some places at b-site
Mirage:
  • Fixed clipping on van at Truck
  • Clipped fridge in Apartments to prevent player becoming stuck
  • Adjusted bombsite A size and added visual boundaries
  • Fixed collision on Scaffolding to provide smooth movement
  • Fixed geometry and clipping outside Sniper's Nest to prevent pixel walking
Office:
  • Improved clipping around desks at t-spawn
  • Improved clipping on crates at Back Courtyard
  • Re-added collision to handrails
Vertigo:
  • Extended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap
  • Fixed clipping on crate at mid
  • Fixed clipping on scaffold at back of A
  • Fixed clipping on scaffold at T-start
  • Fixed vis bug at A-ramp looking toward Bridge
  • Fixed grenade clip on support beam at A-ramp
  • Plugged Holes in insulation foam roll model
Anubis:
  • Fixed hole under pillar at A-site
  • Fixed clipping above walkway stairs in Palace
  • Closed up multiple microgaps throughout the map
  • Fixed some clipping on pillar at A-site
  • Fixed clipping on doorway at b-site
  • Plugged some micro holes
  • Fixed gap between two clip brushes that allowed bomb to be thrown on top of building
  • Fixed slight wall gap that allowed sniping into bombsite A
  • Fixed clipping on doorway at b-site
Ancient:
  • Fixed various gaps in the world
  • Fixed various texture seams
  • Closed gap that looks into Jaguar area
  • Adjusted clipping along fence near A-site
  • Adjusted clipping around tree base on A-site boost
  • Adjusted position of stone near B-site that player could crouch in
  • Added clipping to the top of the map to help minimize player exploits

...

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