12:05am
Miscrits: World of Creatures - Miscrits
Version 1.10.0: Moon of Miscria

Moon of Miscria is now live! Head to the Travel Agency now to get access to Gravitron, Mooncrit as well as other brand new Miscrits.

Additionally, this version adds the following changes:

  • Platinum Arena leaderboard has been reset.

  • All Time Platinum Arena leaderboard is now live on the website.

  • Matchmaking for full reliced teams have been restricted to only full reliced teams

  • You can now view Miscrit stats and Keep/Release right in the battle

Full list of updates can be viewed on the website here.

Buramato - contact.ozygames

Journey deeper into the fictional-fantasy Borneo, challenge the Ruins of Araidjata, and discover the scale, mystery, and power of Mythical Borneo. With fast traversal, fluid combat, and atmospheric exploration, these beasts embody the scale, mystery, and power that define the world of Buramato

Follow us : \[[url="https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbHY1UjlZXy1yZUZhU09vTzk2REJOWGg2TS1zd3xBQ3Jtc0tsbTNPM3VFVG4zUDdkQ08taWNPY1V4ZkNFS29zZUo3M0J3MmVvR1pMTGpJNzlyY1RfaGp6YkJPSVV1STZocXZmRWV2RmIzYmVUVXFscEpKVURHX2Zjek5tUFJiWUlyUjF5UVZxMXZqMFhMMWd5RnVSQQ&q=https%3A%2F%2Fx.com%2FOZYGAMES_&v=ijZqVd8DZsM"]https://x.com/OZYGAMES_[/url]] Contact : contact.ozygames@gmail.com

join us on Discord : {LINK REMOVED}

12:00am
Nin Online - Ueda
Content
  • Added New Mobs - Blight Leeches (Level 19) and Crimson Leeches (Level 21)These mobs fill a long standing gap between level 17 and 23 where there were no level appropriate mobs to train on!

  • Added new Daily Mission "Blood Suckers" (Level 18-25)

Features
  • (Admin) Added command to access player accounts easily for debugging

  • (Admin) Added cash shop statistics panel

Changes
  • Dark Monkey King World Boss moved to Hyoketsu

  • Swapped Auto 2v2 to Day Time when there are more players and moved 1v1 to Night Time (EST)
    The events were taking too long because there are too many players online

  • Improved Jutsu Projectiles Animations

    • Great Fireball Technique

    • Dragon Fire Technique

    • Fire Wall Technique

    • Caltrops

    • Exploding Spiked Ball Technique

    • Fuuma Wind Shuriken Technique

  • Improved falling animation when walking off short platforms

  • Improved Tree Arena map graphics

    From version 2 to version 3 (We don't talk about version 1)

  • Target will not be unselected if you use mouse to move if you have mouse movement enabled

  • Improve Hitbox and and way in general Dragon Fire Technique works (still not perfect)

  • All Clan Houses now use new Altar art

Bug Fixes
  • Fixed trap projectiles not playing ending animation frames

  • Fixed map music sometimes not playing after logging in

  • Fixed bug where having jutsu queued before you die could bug your character

  • Fixed bug where queued jutsu will not cast if your giant soap bubble hits an enemy

  • Fixed bug where Tooltips and Jutsu/Item Info Hover windows would clash

  • Fixed Team HUD not saving positions

  • Fixed transforming into other players being too obvious because village and title didn't show the right persons information

  • Fixed a server error caused by RemoveDeadEvents method

  • Fixed Title Position being weird on Clan Leaders

  • (GMs) /faint logic now calls universal death method

  • (GMs) Fixed /heal not updating HP for other players on map

Aug 16
Monarch : Medieval Remastered - StPapi
Current Version

v2025.8.17
  • OK1-东罗马在帝国行政系统模式下,税务官如果没有子嗣,死亡后,随机生成一名税务官,不再回到皇帝的手中,减少不必要的操作,可以随时罢免
  • OK2-将军死后,如果待补官员库中没有可用的官员,就从将军的儿子们中找一个,如果没有子嗣,就随机生成一个
  • OK3-AI招募雇佣兵的逻辑调整
  • OK4-调整战场逻辑
  • OK5-修复死去的封臣可以授勋的问题

  • OK1 - In the Eastern Roman Empire’s imperial administrative system mode, if a tax official has no heirs, a new tax official will be randomly generated upon their death instead of the position reverting to the emperor’s control. This reduces unnecessary operations, and the tax official can be dismissed at any time.
  • OK2 - When a general dies, if there are no available officials in the candidate pool, a replacement will be selected from the general’s sons. If there are no sons, a new official will be randomly generated.
  • OK3 - Adjusted the logic for AI mercenary recruitment.
  • OK4 - Adjusted battlefield logic.
  • OK5 - Fixed the issue where deceased vassals could be awarded honors.
Astropods: Starside Glaze - cheesimoon
Small additions that slightly improve the feel of the game.

- During the main story mode, getting KO'd by the final boss no longer resets the music
- Defeating the final boss will end Dream Remixer runs

Thank you very much for playing! If there are any other issues you find, please let me know!

NiuMa - bigeyes
  1. Added Full Matchmaking and Mid-game Join

  2. Full Matchmaking:

    • 60-second matching period, players cannot leave once joined

    • Stops when full or time expires

  3. Mid-game Join:

    • Available in all game modes

    • Changes victory conditions when joining, but not when leaving

  4. Room list now displays map names

  5. Reworked Boss Siege mode

  6. Territory loss reduced by half when defeated in Land Grab

  7. Fixed friend tab not opening in room interface

  8. Fixed voice input triggering during text input

  9. Fixed friend invites popping up during tutorial map

Duel of games - 战力五亿的渣

Added a New Fighter: Arknights

First skill: Knife-fighting/Unsheathe

Second skill: Shadow Slash

Schedule I - Tyler
Additions
  • Added graffiti system. You can spray graffiti on various surfaces around the map to reduce cartel influence and gain XP.

  • Added spray paint item. Purchaseable at Gas Mart. You can purchase 1x spray can each time you rank up.

Tweaks/Improvements
  • Adjusted cartel activity cooldowns.

  • Reduced the resell multiplier of all weapons.

  • Disable cartel passive influence gain.

  • Turned off JSON pretty-print for the trash save file, offering a reduction in file size.

  • Increased police pickpocket difficulty.

Bug fixes
  • Fixed missing soil material.

  • Fixed cartel dealers not working outside of Westville.

  • Fixed cartel deal cash payments not appearing for non-hosts.

  • Fixed manor tunnel resetting on reload.

  • Fixed manor state (original, destroyed, rebuilt) resetting on reload.

  • Fixed region unlocked popup sometimes not displaying.

  • Fixed region unlocked popup repeating for Westville.

  • Fixed cartel influence not being synced in multiplayer.

  • Fixed wonky compass cardinal direction indicators.

  • Fixed multiplayer disconnect when knocking on Pillville.

  • The cartel influence slider is no longer draggable by the player.

  • Fixed dealers not notifying you when they are out of product.

  • Fixed manor loading docks.

  • Fixed multiplayer disconnection when you fail pickpocketing as a non-host.

  • Fixed vehicle AI not parking.

KAYAKING - dbdlr1951

Voltage High Society - Hoodoo

Hello!

Summer is over and its almost time to head back into our prison island. Next update will have one new level. We've been working hard on this - at the moment we're finishing assets, doing sequence scripting, fixing bugs, and going crazy.

We don't want to spoil anything, but its basically heavy on new visuals and has a bit of a different feel to it - like a breather or a departure from the rest of the game.

Gameplay-wise, it won't be long, but yeah it has some real cool stuff to it. The estimated release is in a month, so you can already idk, make plans with your life. And hey, after this level, we´ll get to work on the ending* for the game?

Kind of crazy to think we're almost at a version 1.0. It's been quite the journey, longer and harder than anticipated, and we're so very thankful for all of your support, feedback, artwork, comments, and patience. Lets see this thru and finish something cool and noteworthy.

*Not much of a spoiler but the last area will deal with that ominous lighthouse you've been seeing in the background

...

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