Contagion - Wuffesan
Changelog
  • Added "CTerrorPlayer.DropUnusedAmmo" function
  • Cleaned up Command register function

  • Updated "Schedule::Task", it now accepts dictionary inputs
  • Updated "CTerrorPlayer.DropWeapon" function

  • Fixed EOR (End Of Round) showing incorrect data
  • Fixed a few official plugins not being up to date
  • Fixed the "Bank" in Flatline not resetting on each map, this caused the money to transfer from map to map (Flatline only).
  • Fixed player_revived event applying SetBool instead of SetInt

  • Removed old debugging information for DrawASUI
Contagion - Wuffesan
Changelog
  • Added missing "grapple kill icon" for the kill feed
  • Updated lighting issues on ch_biotec
  • Fixed the kill feed not properly showing the attacker, if the attacker was a player
  • Fixed Campaign not writing the SteamID property for the session file, this would cause a crash
  • Fixed bots not hunting players properly on Hunted
Contagion - Wuffesan
Changelog
  • Added "void SQL::TryReconnect(CSQLConnection@ hConnection )"
  • Added "SQL::SendQueryEx(CSQLConnection@ hConnection, string &in strQuery, SQLQueryFuncDict @pCallback, dictionary@ dict)"
  • Added "Events:: Player ::OnPlayerInfectedEx.Hook( @OnPlayerInfectedEx )"
  • Added "bool ASGameEvent.DumpEventStrings(string filename)"
  • Fixed Campaign causing crashes due to the new "*check for splitscreen inventory"
  • Updated Survivor BOT AI:
    • Fixed bots causing crashes when they somehow fail to select a new enemy.
    • Fixed bots not responding right away when being hit by a zombie and/or player.

*Note: Splitscreen is unsupported, but still in the game. UI related bugs will therefor not be fixed.
Contagion - Wuffesan
Changelog
  • Fixed official plugins not being up to date
  • Updated ce_roanokepd and ce_roanokepd_halloween
    • Removed most of the survivors on normal Roanoke PD, and they only spawn on the first round.
    • Fixed old trigger_teleport triggers not being updated (teleported everything but clients)
    • Fixed doors becoming non solid when the round restarts (happened randomly)
    • Fixed zombies not spawning when the round restarts (happened randomly)
    • Fixed helicopter rescue being called when the round restarts (I/O wasn't being properly cleared, it has now been switched to AS Task Schedule instead)
  • Updated ce_laststop_06
    • Fixed a possible bug where the map could temporarily softlock when fighting the bride
Contagion - Wuffesan
Changelog
  • Fixed players getting haunted by zombie T-Pose Nick on Campaign Mode
  • Added support for grabbing physics objects with appropriate mass (and if they can be picked up by the level designer).
  • Updated ce_laststop and ch_unionstation sound system, by Y#shion
  • Updated ce_biotec and ce_biotec_christmas navmesh, by Y#shion
  • Updated ce_harvest and ce_harvest_halloween
    • Ported the vscript code to Angelscript
    • Fixed zombies not spawning in the chicken coup
    • Added barricades for the barn
    • Fixed where zombies would get stuck on the railings in the garage
    • Adjusted the lighting
    • Updated the barn doors, converted to prop_door_rotating with destruction
  • Updated ce_barlowe and ce_barlowe_02
    • Fixed a crash on ce_barlowe bank wave
    • Limited max allowed AI zombies to 50
  • Added Brazilian translation support to the Mod Tools
  • Fixed Mod Tools not saving and/or reading the chosen language
  • Updated weapon_itemcarry
    • Added SetIcon and SetIconScoreBoard inputs
  • Updated trigger_teleport entity, fixed where it wouldn't teleport players and/or zombies
  • Added func_teleport_vphysics, use this to teleport physics (like weapons, items, etc.)
  • Updated & Fixed English translation, by Quote
  • Updated Italian translation
Contagion - Wuffesan
Not a big update this time, mostly modding related & some necessary cleanup. We are still working on the last few remaining maps for LastStop.


Changelog
  • Updated Biotec & Biotec Christmas navigation meshes, by Y#shion
  • Updated Brazilian and Italian language
  • Updated entire Contagion SDK
    • Moved Contagion Mod Tools to it's own AppID (2904710). This will reduce some bloat for clients & server operators
    • Rewrote VPK Builder
    • Added Angelscript IDE support for the Editor
    • Added Sequence support for the Editor
    • Added localization support (only supports English as of now, but can be modified by editing manifest.ini and adding new .ini files inside the lang folder)
    • Updated the entire Workshop Tool.
  • Updated Angelscript Compiler tool
Contagion - Wuffesan
Changelog
  • Updated "SetCharacter" to allow the new "PlayerVoice" enum table that "SetVoice" uses
  • Updated weapon_gasmask, It will now it show up properly on the character once picked up like the rest of the weapons and will no longer be drawn twice when equipped
  • Updated ce_biotec and ce_biotec_christmas:
    • Updated the basement doors to the atrium, made them double doors
    • Clipped off the red pipes, players will no longer get stuck on them
    • Added some more detail at the locker rooms for the lab section after the red keycard
  • Updated ce_montclair:
    • Fixed park_gate_outer_b using close instead of closing
    • Updated the park note & park gates, they now use HTML interaction (except for the armory one that gets unlocked by the heli, still the same prop_button entity)
  • Updated Experimental BotAI2, fixed possible Flatline crash & made them follow the human leader more closer.
  • Updated boss value "Flatline Mode":
    • Boss entities are now limited to X current alive:
      • Max Screamers: 2
      • Max Chargers: 1
      • Max Carriers: 2
      • Max Riots: 3
    • Players will now spawn with more than a melee on this sub mode
    • Boss entities can now be staggered like normal zombies, except for Screamers (only works in this sub mode)
  • Removed "Space Zombies: Vengeance of the Engine" from Biotec.
  • Fixed helicopter sound not following the helicopter after 10 years on Biotec.
  • Fixed game_text and Utils.GameText not working.
  • Fixed where the infected player would shout "HE/SHE IS INFECTED"
  • Fixed a possibility where the survivor would not spawn with a phone on Campaign when respawning
  • Fixed Diego not having "eyes" and "mouth" attachment assigned. This caused the gasmask not being drawn while equipped.
  • Fixed melee weapons not showing up on the characters
  • Fixed infinite ammo breaking the gasmask
  • Fixed where the bots stood still while attacking, when they were following their human leader
  • Fixed a bug with screamers where they wouldn't die at 0 HP
  • Fixed kill feed not working from Infected AI at times.
  • Fixed Survivor AI not changing to melee when they run out of ammo.
  • Fixed the end wave not working correctly on Biotec
  • Fixed where you could get stuck on lakeland (all versions) on a very specific spot
  • Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)
Contagion - Wuffesan
Changelog
  • Added "Flatline Mode" to Flatline Bosses.
  • Added "cl_allow_mouse_docked" for Steam Deck mode, which allows the mouse to be enabled in docked mode (there is no API that checks if you are in docked mode or not currently)
  • Updated default flatline boss mode to "Flatline Mode"
  • Updated screamer, they can finally crouch like the rest of the zombies
  • Updated SCAR and AR15 Suppressor audio
  • Updated cf_montclair (escape door opens automatically now, no need to interact with it, since it caused some confusion)
  • Updated Sig Sauer Suppressor
  • Updated Colt 1911 Suppressor sound
  • Updated MP5K Suppressor sound
  • Fixed FIRELOOP breaking apart if the player tapped too quickly.
  • Fixed where survivors did not poop out ammo and weapons on death.
  • Fixed remaining audio issues with 1911, MP5K and Sig Sauer, some audio were set as 2D instead of 3D, and some weren't properly tracking the audio position
  • Fixed biotec having sky zombies. They have finally left earth's orbit and went back to their home planet.
  • Fixed a lag compensation crash bug with bot_mimic
  • Fixed ce_biotec, fixed where you could softlock the door for the cure
  • Fixed ce_biotec_christmas, same door softlock as ce_biotec
  • Fixed HTML Interactions not working, which could softlock players.
  • Fixed TargetID issues with Survivor AI
  • Fixed tags issues with the workshop tool
  • Fixed where you could get stuck on lakeland (all versions) on a very specific spot
  • Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)
  • Fixed hud_hide not working in Campaign Mode
Contagion - Wuffesan
Changelog
  • Added GeoIP Support. "JsonValues@ FileSystem::ReadMMDB( const string &in address )"
  • Added SQL Debugging (sql_debug cvar)


  • Updated Survivor AI, they now switch to melee once they run out of ammo (Flatline only)
  • Updated MP5K, Sig Saur and AR15 silencer/suppressor audio.


  • Fixed the Survivor AI shooting sound breaking with automatic rifles
  • Fixed where the game could crash if there is no viewcontrol camera for trigger_escape
  • Fixed an exploit on cp_montclair and fixed a bad spawn location for zombie AI where they got stuck
  • Fixed an exploit on cp_broadway
  • Fixed 2 doors being set as "UnBreakable" instead of "Breakable", which could make zombie players stuck
  • Fixed admin_allow_cheats not working correctly
  • Fixed some escape maps having next to no zombies, if the previous map had set MaxZombiesAllowed, since it did not reset back to it's original value.
Contagion - Wuffesan
Changelog
  • Added Angelscript Event hook OnPlayerEscape
  • Added Angelscript Event hook OnPlayerReachSafeZone
  • Added Angelscript Event hook OnPlayerLeftSafeZone
  • Added FPS Limiter under "Video" options

  • Updated Infected base class, boss entities no longer follow the max entity allowance rule. Should fix where some does not spawn properly in Flatline and/or ce_laststop_06
  • Updated bot AI, they now ignore enemies (zombies) that are marked for deletion.

  • Fixed runners on suburbs, they weren't supposed to be there.
  • Fixed mat_motion_blur_enabled not saving on a specific GPU setting
  • Fixed where the player could kill sheila & the zombies in the ball room w/o unlocking the doors
  • Fixed ce_biotec having faulty shadows
  • Fixed where players can get stuck on ce_biotec (elevator doors)
  • Fixed zombies not selecting their zombie claws after being infected
  • Fixed where the server could sometime try to send deleted entities to the clients (or entities that are about to get deleted)
  • Fixed crossbow and compbow not working for Steam Deck users
  • Fixed ThePresident no longer tries to use "OnSpawn" for zombies that are marked with deletion.
  • Fixed End Of Round (EOR) voting not working correctly
...

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