Contagion - [MG]Rash


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Contagion - [MG]Rash
Hey everyone!

As you may have noticed, we have changed server provider. We want to thank GameServers for all the years of service they gave to Contagion! We will cherish all our memories we had on their servers and wish GameServers the best endeavors!

With that said, we now join BlueFangSolutions who in a pinch, decided to take it upon themselves to answer the call. We have 30 servers in multiple regions and now we have servers in Asia/Pacific! It will take some time to finish the final touches for the servers, but they should be functioning at 110%!

BlueFang staff are also big fans of Zombie Panic! Source and Contagion! Be sure to check them out if you are looking into renting a server. They host a variety of games and are accessible to many regions!

BlueFangSolutions.com

Monochrome Games

Grab Contagion during Steam Scream Fest for 60% off for a limited time.
Sep 2, 2022
Contagion - [MG]Rash
Say goodbye to the Summer!
50% off Contagion and Contagion 4 pack for a limited time.

Into VR? Check out our newest release: HeadCount, also on sale at 33% off for a limited time!
HeadCount
Jun 20, 2022
Contagion - JonnyBoy0719
Changelog
Engine
  • Increased the brush limit from 2m to 4m
  • Updated VRAD, VVIS and VBSP (Hammer Map Compilers)
Game
  • Added unused "low health" line when HP is 25% or lower.
  • Added where the player will leave a trail of blood if HP is 25% or lower
  • Updated ce_biotec nav mesh
  • Updated Vote Controller, now you cannot vote kick recently joined players for X amount of minutes (default is 1)
  • Updated AngelScript for prop_button_timed
  • Updated AngelScript API, now supports "WWise sound stop" on self (player) and entities
  • Updated shaders, unremoved shader skip for vertex shader detail mode 1, 4, 6
  • Updated ce_laststop_03, fixed the bridge animation
  • Updated translations
  • Fixed vote kicking being too exploitable
  • Fixed Potato Mode and Low (Model / Texture Detail) crashing the game due it was trying to read non existent LOD's when it was already on said LOD level.
  • Fixed being grappled when turning (player goes T-Pose)
  • Fixed sb_ commands still being check when starting a lobby game
  • Fixed UI for Steam Deck users (this also applies to 4:3 resolution)

Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
Contagion - [MG]Rash
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May 6, 2022
Contagion - JonnyBoy0719
Changelog
  • Added missing particle textures
  • Updated Angelscript API
  • Updated prop_door_rotating, now you can set if the player should notify others if said door is locked
  • Updated trigger_gas, now it will mark the nav its on as "damaging"
  • Updated AdminSystem, now it should properly save banned players (from the anti cheat)
  • Fixed broken cubemaps for RoanokePD and UnionStation (all versions)
  • Deprecated EntityCreator::RegisterCustomWeapon
Added new scriptable bases:
  • ScriptBase_Entity
  • ScriptBase_PointEntity
New Angelscript API functions:
  • void CBaseEntity.SetUse(const string &in strFunction);
  • void CBaseEntity.SetBlocked(const string &in strFunction);
  • void CBaseEntity.SetTouch(const string &in strFunction);
  • void CBaseEntity.SetThink(const string &in strFunction);
  • void CBaseEntity.SetNextThink(float &in flThink, const string &in szContext = "");
  • SolidType_t CBaseEntity.GetSolidType();
  • void CBaseEntity.SetSolidType(SolidType_t solidType);
  • int CBaseEntity.ObjectCaps(); (function override only)
  • int CBaseAnimating.LookupSequence( const string &in strAnim );
  • void CBaseAnimating.SetSequence( int nSequence );
  • void CBaseAnimating.PlayAnimation( int nSequence );
  • void CBaseAnimating.SetPlaybackRate( float rate );
  • void CBaseAnimating.SetCycle( float flCycle );
  • void CBaseAnimating.Animate();
  • bool CTerrorWeapon.RemoveWeapon(int &in iSlot);
  • int CTerrorPlayer.GetScore();
  • void throw(const string &in msg, ThrowMethod method = m_kDefault);
  • void ConCommand::RegisterToChat(const string& in strConCommand, const string& in strCommand);
  • void EntityCreator::RegisterCustomEntity( CustomEntityTypes_t eClassType, const string& in szClassname, const string& in szClassobject );

Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
Apr 29, 2022
Contagion - JonnyBoy0719
Changelog
  • Added new console command "nav_block_humanpathing", mainly used for Survivor AI and bots
  • Updated cx_barlowesquare navigation mesh
  • Fixed broken cubemaps for RoanokePD and UnionStation (all versions)

Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
Apr 27, 2022
Contagion - JonnyBoy0719
Changelog
  • Updated ce_laststop, Easy and Normal now has no yellow keycards (switched to red) while Hard and higher has all 3 cards
  • Updated ce_laststop_03, fixes a few visual issues and added a new stealth approach for finale. The hint can be found on a note.
  • Updated gasmask to have breathing sound for both 1st person AND 3rd person
  • Updated cf_montclair, added missing gps entity
  • Updated cx_montclair, updated the nav mesh at the burnt building
  • Updated the scoreboard survivor icons, they now use the same texture icons as UI2 Profile (the zombie variants is only used by the scoreboard)
  • Fixed Utils.EnvExplosion causing a crash if fired too quickly
  • Fixed players being immune to explosions that wasn't caused by other players
  • Fixed temporary bans not counting down (same for mute/gag time)
  • Fixed func_breakable being weird
  • Fixed recycler in Flatline giving too little cash
  • Fixed "Boss Wave" being drawn on the scoreboard when its disabled (mid boss)
  • Fixed barlowesquare extraction being broken for some reason
  • Fixed a few materials using wrong surfaceprop surfaces (some models still use wrong one too)

Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
Apr 14, 2022
Contagion - JonnyBoy0719
- Deprecated and removed sb_ commands

- Updated ce_laststop
--- Changed yellow keycard & doors to red keycard
--- Fixed zombie players spawning outside of the playing area

- Updated ce_laststop_03
--- Fixed green keycard not having a objective name
--- Fixed a floating flare

- Updated cx_biotec and cx_lakeland
--- Added more rescue points for survivor (instead of being only 1)

- Updated marble wall textures for laststop, no more super shiny walls
- Updated End of Round, 2 new cvars to filter maps directly
--- "sv_endround_map_read_filter", if empty, all maps will be allowed. Default is "ce_,cx_" which will only filter escape and extraction maps
--- "sv_endround_map_read", if enabled it will then directly read the maps folder (maps listed in the ignore .txt files won't be listed)

- Fixed brazillian translation going weird
- Fixed an issue where the extracted survivor calculated the path to extraction at the wrong frame
- Fixed a possible crash when using the phone
- Fixed Steam Workshop not working for dedicated servers
- Fixed SteamHTTP not working as intended for dedicated servers
Apr 10, 2022
Contagion - JonnyBoy0719
- Updated info_safezone, added new input value ForceWin
- Updated ce_laststop
- In solo game, max fuses is now 2
- Changed the infinite wave when the alarm start to a limited wave amount
- Updated ce_laststop_02
- Changed the button at the cabin to end the game instantly if all bombs has been defused
- Updated ce_laststop_03
- Fixed zombies (Player/AI) spawning out of the playing field due to a zombie spawn volume being too large
- Updated the gamemode mapcycles
- Updated Simplified and Traditional Chinese translations
- Updated Italian translation
- Updated shop UI for weapon_scar, it did not contain the reddot and scope options
- Fixed a bug with option sliders not working correctly
- Fixed options sliders failing to read arrow keys input
...

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