Contagion - Tatsur0


The Contagion team would like to thank all our friends and fans for their patience and constant support especially for the holidays! We know you've been waiting quite awhile for the release of our Free DLC and as a thank you are offering Contagion with all new content at 80% this Winter Sale!

Be sure to check out our new characters, weapons, maps (recently released Holiday Updated Versions), and of course "Flatline" our co-op ONLY survival mode then be sure to share with us what we've done right, what we could do better, and more constructive criticism.

We would like to reassure those who have been waiting we are still working on a new lobby system and updating the game to a more robust version of the Source Engine not only to improve the overall game but also to release Contagion on Mac & Linux.

Contagion :: Flatine Game-Mode

https://www.youtube.com/watch?v=-sfXv-nBblw

Holiday Content Update









80% Off - Contagion on Steam Winter Sale



It's been a rough year but all worth it as 2016 we have some big news for all! Happy Holidays and looking forward to seeing you in the new year!

-The Contagion Team



Contagion - Tatsur0


The Contagion team would like to thank all our friends and fans for their patience and constant support especially for the holidays! We know you've been waiting quite awhile for the release of our Free DLC and as a thank you are offering Contagion with all new content at 80% this Winter Sale!

Be sure to check out our new characters, weapons, maps (recently released Holiday Updated Versions), and of course "Flatline" our co-op ONLY survival mode then be sure to share with us what we've done right, what we could do better, and more constructive criticism.

We would like to reassure those who have been waiting we are still working on a new lobby system and updating the game to a more robust version of the Source Engine not only to improve the overall game but also to release Contagion on Mac & Linux.

Contagion :: Flatine Game-Mode

https://www.youtube.com/watch?v=-sfXv-nBblw

Holiday Content Update









80% Off - Contagion on Steam Winter Sale



It's been a rough year but all worth it as 2016 we have some big news for all! Happy Holidays and looking forward to seeing you in the new year!

-The Contagion Team



Contagion - swolf


I told you dog

Got a nice little hotfix out and about, fixing a few of the issues that have been lingering in Flatline. I've just been handed a peice of paper with the following list of demands changes:

  • Flatline Bug Fix
    • Fix for shop items not spawning in correctly (YAY!)

    Flatline Beta Changes

  • Last update we put in a new movement control system for the zombies, this update primarily improves on that system and makes it more flexible and should make the difficulty scaling feel much better. We did an initial rebalance on this and will continue iterating for future updates but wanted to get it in your hands to experience right away!

    • Zombies walking speed scale system improved scaling!
    • System is more flexible and while you will still see slower zombies there is a much better mixture of faster zombies mixed in
    • Gradually as you progress from wave to wave you will see more and more faster zombies and less slower ones

Short but sweet! Please post any opinions/love mail/complaints in the Flatline Beta forums; you guys know the drill.

Once again, we hope that everyone out there has a great holiday. We'll see you soon!

*CHRISTMAS EVE EDIT*
In our haste to get the patch up and running yesterday I forgot to include some important files that, you know, the game needs to work right. Things have since been updated! The zombie speeds in Flatline should be working now.

-The Contagion Team



soon... soon
Contagion - swolf


I told you dog

Got a nice little hotfix out and about, fixing a few of the issues that have been lingering in Flatline. I've just been handed a peice of paper with the following list of demands changes:

  • Flatline Bug Fix
    • Fix for shop items not spawning in correctly (YAY!)

    Flatline Beta Changes

  • Last update we put in a new movement control system for the zombies, this update primarily improves on that system and makes it more flexible and should make the difficulty scaling feel much better. We did an initial rebalance on this and will continue iterating for future updates but wanted to get it in your hands to experience right away!

    • Zombies walking speed scale system improved scaling!
    • System is more flexible and while you will still see slower zombies there is a much better mixture of faster zombies mixed in
    • Gradually as you progress from wave to wave you will see more and more faster zombies and less slower ones

Short but sweet! Please post any opinions/love mail/complaints in the Flatline Beta forums; you guys know the drill.

Once again, we hope that everyone out there has a great holiday. We'll see you soon!

*CHRISTMAS EVE EDIT*
In our haste to get the patch up and running yesterday I forgot to include some important files that, you know, the game needs to work right. Things have since been updated! The zombie speeds in Flatline should be working now.

-The Contagion Team



soon... soon
Contagion - swolf


Another winter, another winter sale!

'Tis the season for wallet draining videogame deals. Contagion is 80% off, and as slick a deal as it's ever been with the Contagion and Soundtrack bundle. It's the feel-good deal of the season!



Contagion Update!

On top of being a swell deal and an ideal gift as-is, we've got a winter themed update out the door and ready to play. We've also listened to your input from last time, so now there's an option to turn off the silly zombie attachments if that sort of thing just doesn't do it for you. We've got a sleighful of seasonally appropriate updates as well as a coal-bag's worth of not-so-festive content, but they are all worth celebrating none the less. Check out the whole list:
    Flatline Beta Changes
  • Zombies walking speed now scales
    • Waves 1-2 all zombies move slower
    • Waves 3-5 half of the zombies move fast
    • Waves 6-10 all zombies move fast
  • Slight nerf to number of overall zombies and riot zombies in each wave
  • Numerous map bug fixes
    Weapon Changes
  • Mossberg shotgun reworked to be good at wave clearing, but less effective damage versus single - targets such as riot zombies
  • Remington shotgun has great single target power but is weaker against wave clearing
  • Sig Sauer has improved accuracy
  • Fixed bug with Sig Sauer where your camera position could be misdirected to the side
    General Updates
  • Phone has improved default equipped view position so viewing the display is easier
  • Cockroach has improved running animations
  • Improved roach spectator camera functionality
    Xmas Holiday Update
  • New Client variable in = Options > Multiplayer > Show Holiday Extras
  • Default enabled, can be disabled if you are a scrooge and wish to turn off zombie xmas themed attachments
    • Reindeer Headband
    • Glowing Rudolph Nose
    • Holiday Wreath
    • Santa Hat
  • All maps have been populated with holiday themed assets including snow covered textures and falling snow particles

And screenshots! All the screenshots!








Ok, truth time. That isnt all of the screenshots. There were a lot of them and it just wouldn't be practical to put them all here. So in lieu of posting an impossible amount of screenshots, I invite you all to play the game and see for yourself all the new stuff. It's better in person anyway.

Well, that's probably enough for now. All of us here at Monochrome hope you guys have a great winter holiday. We'll likely be toiling away the entire time making the game ever more better, so, as always, keep your eyes here for more updates!

-The Contagion Team



Contagion - swolf


Another winter, another winter sale!

'Tis the season for wallet draining videogame deals. Contagion is 80% off, and as slick a deal as it's ever been with the Contagion and Soundtrack bundle. It's the feel-good deal of the season!



Contagion Update!

On top of being a swell deal and an ideal gift as-is, we've got a winter themed update out the door and ready to play. We've also listened to your input from last time, so now there's an option to turn off the silly zombie attachments if that sort of thing just doesn't do it for you. We've got a sleighful of seasonally appropriate updates as well as a coal-bag's worth of not-so-festive content, but they are all worth celebrating none the less. Check out the whole list:
    Flatline Beta Changes
  • Zombies walking speed now scales
    • Waves 1-2 all zombies move slower
    • Waves 3-5 half of the zombies move fast
    • Waves 6-10 all zombies move fast
  • Slight nerf to number of overall zombies and riot zombies in each wave
  • Numerous map bug fixes
    Weapon Changes
  • Mossberg shotgun reworked to be good at wave clearing, but less effective damage versus single - targets such as riot zombies
  • Remington shotgun has great single target power but is weaker against wave clearing
  • Sig Sauer has improved accuracy
  • Fixed bug with Sig Sauer where your camera position could be misdirected to the side
    General Updates
  • Phone has improved default equipped view position so viewing the display is easier
  • Cockroach has improved running animations
  • Improved roach spectator camera functionality
    Xmas Holiday Update
  • New Client variable in = Options > Multiplayer > Show Holiday Extras
  • Default enabled, can be disabled if you are a scrooge and wish to turn off zombie xmas themed attachments
    • Reindeer Headband
    • Glowing Rudolph Nose
    • Holiday Wreath
    • Santa Hat
  • All maps have been populated with holiday themed assets including snow covered textures and falling snow particles

And screenshots! All the screenshots!








Ok, truth time. That isnt all of the screenshots. There were a lot of them and it just wouldn't be practical to put them all here. So in lieu of posting an impossible amount of screenshots, I invite you all to play the game and see for yourself all the new stuff. It's better in person anyway.

Well, that's probably enough for now. All of us here at Monochrome hope you guys have a great winter holiday. We'll likely be toiling away the entire time making the game ever more better, so, as always, keep your eyes here for more updates!

-The Contagion Team



Contagion - FrooP

The Holidays are approaching fast and we are hard at work preparing a festive update for you guys!

  • The Asset Update will include:
    • Festive Zombies!
    • Snow particles!
    • A festive winter look for the maps!
    • An option in the multipliplayer settings to turn it all off!
  • The Gameplay Update will include:
    • Shotgun behaviour changes
    • Sig Sauer accuracy improved
    • Flatline changes
    The Update will go live in the next few days, stay tuned till then!

    As always, if you're still having issues, new or old, please visit the forums and let us know.

    -The Contagion Team


Contagion - FrooP

The Holidays are approaching fast and we are hard at work preparing a festive update for you guys!

  • The Asset Update will include:
    • Festive Zombies!
    • Snow particles!
    • A festive winter look for the maps!
    • An option in the multipliplayer settings to turn it all off!
  • The Gameplay Update will include:
    • Shotgun behaviour changes
    • Sig Sauer accuracy improved
    • Flatline changes
    The Update will go live in the next few days, stay tuned till then!

    As always, if you're still having issues, new or old, please visit the forums and let us know.

    -The Contagion Team


Contagion - swolf


Hello everyone!

We've got a hotfix patch out resolving a number of issues that cropped up in the recent Flatline update. According to the changelog, these things are probably fixed:
  • New additions to Flatline
    • Added new global message to last wave when EVAC is arriving
    • Added message displayed players who die informing them of respawn rule
  • Flatline tweaks
    • Upon respawn after death default player equip changed to pistol
    • Tweak camera spectator position and functionality
    • Upon reaching the shop path rendering will turn off for that client
  • Flatline bug fixes
    • Multiple map bug fixes for CampWhitner and Montclair
    • As a cockroach jumping into zombies no longer affects their movement
    • Possible fix for objective items not spawning correctly in CampWhitner
  • General bug fixes and changes
    • Temporarily removed zombie culling system that was removing zombies in Escape mode
    • Removed enemy radar detecting prototype from phone in Hunted mode

As always, if you're still having issues, new or old, please visit the forums and let us know.

-The Contagion Team

Contagion - swolf


Hello everyone!

We've got a hotfix patch out resolving a number of issues that cropped up in the recent Flatline update. According to the changelog, these things are probably fixed:
  • New additions to Flatline
    • Added new global message to last wave when EVAC is arriving
    • Added message displayed players who die informing them of respawn rule
  • Flatline tweaks
    • Upon respawn after death default player equip changed to pistol
    • Tweak camera spectator position and functionality
    • Upon reaching the shop path rendering will turn off for that client
  • Flatline bug fixes
    • Multiple map bug fixes for CampWhitner and Montclair
    • As a cockroach jumping into zombies no longer affects their movement
    • Possible fix for objective items not spawning correctly in CampWhitner
  • General bug fixes and changes
    • Temporarily removed zombie culling system that was removing zombies in Escape mode
    • Removed enemy radar detecting prototype from phone in Hunted mode

As always, if you're still having issues, new or old, please visit the forums and let us know.

-The Contagion Team

...

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