Conquest of Elysium 4 - johan
About two years since the last update, so it's time for a new one. This update turns CoE4 into a 64-bit game and makes sure the game works nice on modern systems. There are also some bug fixes and performance improvements in this new version. On Mac you now need a new ARM Mac (M1+) to play the latest version. If you have an older computer and want to continue playing the old version, that is still possible by opting into the 'legacy' beta branch.

General changes
  • Performance improvements
  • Units with planar immortality now heal afflictions on their home plane over time
  • Demilich could deviate to other planes if teleporting close to a plane's edge
  • Network stability fixes
  • Added support for 1536*864 fullscreen resolution
  • Fix for non-resizable window after using borderless fullscreen
  • Fix for scrollbar on message screen resetting too often
  • Can now press Home/End to jump to start/end of windows

Windows changes
  • 64-bit only
  • Improved support for recent versions of Windows

Mac OSX changes
  • 64-bit ARM (M1+) only

Linux changes
  • 64-bit only
  • Improved support for recent Linux versions
  • Fix for crash when shutting down pulseaudio on exit
Conquest of Elysium 4 - johan
Time for a new update, to make sure CoE4 remains playable on new computers. Also Conquest of Elysium 5 has been available for some time now and many bugs have been found that also applies to this version. So these fixes have now been ported to this older version as well. In addition to bug fixes there are also some new descriptions and performance improvements in this new version.

General changes
  • Message if a commander dies from disease
  • Potential crash fix
  • Fix for message scrollbar resetting after viewing a message
  • Fix for independents showing wrong unit when moving
  • Raven scouts were shown moving around even if they were stealthy
  • Can now deselect insane units
  • Fire Shield spells now only affects friendly units
  • Network reliability fix
  • shift+arrow keys for faster map scrolling
  • Ctrl+up/down can be used for map zoom in/out
  • Battle inconsistency fix
  • Boots of the North now gives Snow Move
  • Sleeping units no longer wake up during prebattle rounds
  • Network recruitment bug fix
  • Promoted units now lose magic item they are not allowed to carry
  • Staff of Fire now grants the Burn Forest ability
  • Being panicked reduces chance of going berserk
  • Going berserk removes panic
  • Background tune, don't repeat recently played tune
  • A troll forest that is destroyed now turns into a destroyed forest
  • Bug fix for Internal Strife message
  • Increased maximum number of enchantments
  • Draw map performance improvement
  • Bug fix for found item message
  • Fix for corrupted text with newer versions of the sdl2-ttf lib
  • More descriptions
  • Typo & stat fixes

AI changes
  • Baron AI fix
  • AI more careful not to drown
  • Pathfinding bug fix
  • Fix for indep behavior
Conquest of Elysium 4 - johan
Illwinter Game Design's latest game Conquest of Elysium 5 has been released now!

https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/
Conquest of Elysium 4 - johan
Conquest of Elysium 5 is the next game to be released by Illwinter Game Design. It has been in development for a long time now and finally it is nearing completion. If everything works out ok it will be released in August.

The Steam page for CoE 5 is available now, check it out for more information and wishlist the game if you want to get notified when it is released.

https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/
Conquest of Elysium 4 - johan
This update contains various fixes as well as some new commands for modders.

General changes
  • Fix for permanently killed plane immortals not staying dead
  • Mindless units can no longer get the battle fright affliction
  • Visible effect for shooting shard
  • Fix for rituals not costing AP if done quickly during network play
  • Network bug fixes
  • Slightly increased chance of getting an essential commander after they have all died
  • Centaurs can now use equipped weapons
  • Various charm attacks no longer affect mindless
  • Fixed bug when viewing special ability details.
  • Added --glfinish switch (noglfinish is now default)
  • Increased maximum number of simultaneous sound effects
  • Improved text placement

Modding changes
  • New ritual commands: nonearby3req, nonearby5req, nonearby7req, noportalreq, portalroom
Conquest of Elysium 4 - johan
This new update for Conquest of Elysium 4 comes with a few improvments and bug fixes.

General changes
  • Fix for leaving network game after performing rituals
  • Fix for cold blooded
  • Fix for units/items with extra herb/weed/fungus income
  • Missing Hoburgher descriptions added
  • Fade map when viewing keyboard shortcuts (?)
  • Recreate temp dir if it should be deleted during play
  • Make sure render commands don't get queued up too much
  • Fewer particles for Shade of Death spell
  • Hoburghers created too large battlefields

Modding changes
  • Modding performance optimization broke "+class -3", fixed
Conquest of Elysium 4 - johan
This update has a variety of new features, improvements and bug fixes.

General changes
  • New Hoburgher commanders, the Markmann and the Burgmann
  • The apocalypse is now more devastating
  • Fix for uncentered view when summoning
  • Faster turn times
  • Slightly improved rituals for King of the Deep
  • Water Warlock can no longer get winter wolves in the water
  • Smooth text scaling for town names on map
  • It was possible to steal units from inquisition
  • Added some missing options to --help
  • Soldiers of Gold got reduced area for dwarf magic
  • 120 FPS setting on systems capped to 60 FPS resulted in severe slowdown
  • Fix for duplicate resistances shown in unit info
  • Network ritual fixes
  • Iron Dragons could stop trampling
  • Longer delay before opening gates for large fights
  • Archers/Mages on walls also charge out of castle eventually
  • Reduced chance of getting Temple Attendants for Priest King
  • Lore of Dvalin greyed out when no more spells left to learn
  • Increased range for Divine Word
  • Stability improvement for 32-bit versions
  • max known spells per unit increased 40 -> 60
  • New void terrain: Color out of Space
  • New descriptions
  • Typos fixed
  • Stat fixes
Conquest of Elysium 4 - johan
IFG is a floorplan generator for role playing games that makes the creation of battle maps very fast and easy. The terrain drawing in IFG is based on the one in Conquest of Elysium 4, but has since become a bit more advanced. Illwinter's Floorplan Generator has previously been in early access, but it is now completed and the finished version can be bought on steam.

https://store.steampowered.com/app/630900/Illwinters_Floorplan_Generator/
Conquest of Elysium 4 - johan
This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders.

General changes
  • Gozu's magical shackles didn't work
  • Faster turn processing
  • New setting for 120 FPS
  • Increased apprentice chance if player has no one with special powers left
  • Could accidentally change recruit loc when long right clicking on citadel
  • Wheels of ... no longer have eyes
  • Exit from view square after new network turn
  • Sacred Groves can burn down
  • AI improvements
  • AI pathfinding performance improvement
  • Fix for crash due to overcrowded battlefield with many ballistas
  • Sword of War is now a unique item
  • Barbarian Warcamp is drawn smaller
  • Stat & typo fixes

Modding changes
  • Terrain reset properly when changing mods
  • alterterrain event sets up gems too
  • loner (monster ability) -> alone
  • Error message for missing endevent
  • Terrain numbers up to 329 can be used
  • Everything unimportant on loser side after fight is killed
  • Faster modded events
  • Improved responsiveness during processing of modded events
  • Clipping for too long class names (mods)
Conquest of Elysium 4 - johan
This update adds a couple of new monsters, but most importantly it fixes a problem where some Mac users only saw a black screen in fullscreen mode.

General changes
  • New monsters: Myrmekes & Angler Queen
  • Mountain Giants -> Cyclopses
  • Will o'the Wisp got poison resistance
  • Some more animated things now have no eyes

Mac OSX changes
  • Fix for black fullscreen mode on macbook pro
...

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