Conglomerate 451 - FQ_Dom
Hello everyone,

We would like to let you know that the sci-fi story-driven 4X strategy The Pegasus Expedition has just left Early Access!



During the first week after the full launch, it will be 15% off, so get your hands on it as soon as possible. There is also a deal running where you can get The Pegasus Expedition in a bundle with Space Rangers HD: A War Apart. This bundle is discounted by another 10% and that counts even if you already own one of the included games.

https://store.steampowered.com/bundle/33272/

If you want to know more about The Pegasus Expedition, check out its Steam page, watch the official release trailer or join the Discord where you can chat directly with the developers!

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/
Conglomerate 451 - FQ_Dominik
Greetings everyone!

We are so happy to announce that the Fulqrum Publisher Sale just started and Conglomerate 451 is a part of it with an amazing discount!
ALL of Fulqrum Publishing's games are discounted by up to 90% for an entire week! The sale ends on October 27.

Besides, we have just launched a brand new game into Early Access, that being The Pegasus Expedition. If you have not checked it out yet, now is the perfect time!

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/

Enjoy the sale, buy as many games as possible while they're discounted, play The Pegasus Expedition and don't forget to follow us on our Social Media so you never miss any important info!
Oct 30, 2020
Conglomerate 451 - 1C_David


Greetings everyone!

We bring you another small update that brings some fixes and QoL improvements into the game. As always a we would like to say thank you to our community for all the feedback and support.

You can read the full changelog below:

Changelog 1.5.7

BUG FIXES:
  • Fixed an issue that prevented some buffers to work right if you have a combo of SPUs and Plugins
MINOR FEATURES:
  • Now you cannot use the photo mode inside the elevator
QUALITY OF LIFE:
  • Now it’s easier to use some interfaces with the gamepad
  • Improved performance in some areas
Jul 30, 2020
Conglomerate 451 - 1C_David


Greetings everyone!

We are back with another small patch that fixes some more issues. We would like to once again thank all of our fans who help us find these bugs by reporting them to our Steam forums - you help us make the game the best it can be.

Changelog 1.5.6

MAJOR FIXES:
  • FIXED an issue that prevents to have more than 1 missions per week if you had unlocked previously all 4 boss missions
  • FIXED an issue that prevents to select your allies as a target with some skills, using the gamepad
  • FIXED a random issue that prevents to unlock 3 achievements playing only the Endless Mode

MINOR FIXES:
  • FIXED an issue that allows the player to enter in the elevator from the wrong side
Jul 15, 2020
Conglomerate 451 - 1C_David


Greetings everyone!

After a while we are ready to release another patch that will fix more issues that were still present in the game. We also want to thank all of you who posted about the issues you come across in our Steam forums - your feedback is priceless to us and helps us find and fix these problems.

Changelog 1.5.5

NEW FEATURES:
  • New effect to highlight the hotspot in the missions
BALANCING:
  • Rebalancing the stats of the Soldier
MAJOR FIXES:
  • FIXED an issue that prevents the special mission to be triggered
  • FIXED an issue that soft-lock the game during the SPU minigame
  • FIXED an issue that hides some part of the scene's geometry inside the bar, in the city
MINOR FIXES:
  • FIXED a broken shader in one of the enemy weapons.
  • FIXED an enemy who walked above the ground
  • FIXED an issue that causes the camera reset using the scanner
  • FIXED the Archive text (Tech -> Credits)
QUALITY OF LIFE:
  • Reduced the time needs to pick up the enemies drop
Conglomerate 451 - 1C_Dan


Hello everyone,

we hope you are staying safe and sound during these difficult times. 2020 just keeps on giving...

We were hard at work to bring you guys yet another update for the game which addresses your concerns you voiced in the forums. We listen to your feedback, so keep it coming :)

Changelog 1.5.0

OPTIMIZATION:
  • We changed the memory management: now the game will use less RAM
  • We optimize all assets in the game: now the game's performances should be a lot improved
NEW FEATURES:
  • Rework from scratch the lighting of the whole game
  • Added an option to select the framerate lock (30 fps or 60 fps)
BALANCING:
  • Rebalancing the stats of the enemy: Parody
MAJOR FIXES:
  • FIXED an issue that prevents the player to scroll the Agent's effect in the Quarters using the gamepad
  • FIXED the "Exoskeleton ASB 272" wrong effects. Instead of "Resistance to Shock effect +30" and "Resistance to Shock effect -10" now is "Resistance to Shock effect +20"
  • FIXED an issue that prevents in some situation the Damien Desai, the second Corporation's boss, to play the correct attack animation
  • FIXED an issue that prevents to hack a door after trying to do this action with an agent without enough battery points
  • FIXED some wrong enemies attack explosion effects
MINOR FIXES:
  • FIXED incorrect information in the Cyber Graveyard
  • FIXED an issue that hides the mouse cursor
  • FIXED the position of the Shops and Elevator icons in the minimap
  • FIXED the missing door's SFXs in the Deep area
  • FIXED the black borders during cutscenes with aspect ratios different than 16:9
QUALITY OF LIFE:
  • Now the icons in the minimap show the interaction side
  • Now the plugin information is more readable
  • Now clicking on the second end mission page during the animation will improve the animation speed
  • Improve the mixing of some SFXs
  • Added the refresh rate information in the resolution selection
Mar 12, 2020
Conglomerate 451 - 1C_Dan


I'm Matteo - again,

I'm writing this short message to say thank you to every player who's supporting the game and us, with feedback and ideas.

We're releasing the third patches in 3 weeks, after the full game release, improving the game and following your suggestions.

Thank you.

Now, we'll take a short break: it's since the release we're working fulltime, most of the nights also, and now we want to spend some time with our families.

But after the break, we'll come back to the game - of course.
We want to keep improving the game, adding features and start working on new platforms.

So keep supporting us, talking with your friends about the game and don't forget to review it!

See ya, guys!

Changelog 1.3.0

BALANCING:
  • Rebalanced the last three ranks levels points
  • Now using the Combat Hacking WILL NOT consume the character's turn
  • Removed, in Story Mode, the "you squad is too expert" limit
  • Now decrypting the Echoes needs Credits instead of Techs

NEW FEATURES:
  • ADDED the agents' customization: now you can change the skin of your agent, choosing between 7 different tattoos.
  • Also, we added new agent portraits.

MAJOR FIXES:
  • FIXED an issue that caused the wrong presence of the battery icon on the map
  • FIXED an issue that blocked the enemies' movement, after hitting them to the legs
  • FIXED the wrong data in the "Reduce the damages of 50% if the battery is lower than:" effect
  • FIXED the wrong upgrade data of the FALLEN BREEZE skill
  • FIXED the wrong upgrade data of the ACCURATE AIM skill

MINOR FIXES:
  • FIXED an issue that caused the SPUs minigame starting anyway using the wrong agent
  • FIXED some small issues with the UI in the Headquarter (wrong focus, scrollbars broke, etc)
  • FIXED the interactive area of some hotspots

QUALITY OF LIFE:
  • Now the current agents in the squad have a specific icon near the portraits
  • Now, in Story Mode, you can see the remeaning weeks in the UI
Conglomerate 451 - 1C_Dan


Hey guys,

even after early access we are still at work, improving, balancing and polishing the game. No rest for the wicked ;)

No need for drawn-out speeches, let's get straight to the patch notes.

Changelog 1.2.0

BALANCING:
  • Now the enemies "body" location hasn't a bonus/malus
  • Now the enemies "head" location is harder to hit, but hitting it provides more effects
The weapons in the list are changed:
  • Boomer - Heavy Gun: Range is now 12 meters, instead of 9
  • Extinction - Techno Sword: Range is now 7 meters, instead of 6
  • Euphoria - Blades: Range is now 9 meters, instead of 6
The skills in the list are changed:
  • Reinforce: now the skill target is "Squad Member" instead of "Self"
  • Spark: now the skill target is "Squad Member" instead of "Squad"
  • System Check: now the skill target is "Squad Member" instead of "Self"
  • The battery costs of some Plugins are changed
  • Now the hardware skill increase the size of the hotspot area for the SPUs extracting minigame
NEW FEATURES:
  • ADDED the fullscreen borderless option
  • ADDED the option "sell all" in the shops
MAJOR FIXES:
  • Now the Boss Achievements are unlocked in the right order
  • FIXED an issue that regenerated the enemy's SHIELD if the agent had some perks
  • FIXED an issue that kept in the squad's inventory the drugs sold after a mission
  • FIXED an issue that applied the "you squad is too expert" to the corporation boss issue
  • FIXED the wrong data in the "Gives 100% Critical Hit Chance if HP is lower than:" perk
MINOR FIXES:
  • FIXED an issue that kept some texts in the previous language, if the player changed the language in the headquarter option menu
  • FIXED an issue that prevented to change the volume of some SFXs in the game
  • FIXED an issue that prevented to use the scanner in the city
  • FIXED an issue that kept the currency texts RED in the shop
  • Now the mouse icons have the right colors
QUALITY OF LIFE:
  • Now the Mastered Skills have a symbol in their name, to distinguish easily them (the symbol is: ♦)
  • Now in the enemies tooltip, near the active effects (buffs and debuffs) there are the icons, to understand better the source of the effect
  • Now you can change the button assigned to the "Look At" function
  • The combat log is now more compact
  • Now the tooltips are less transparent
  • Improve the color differences between locked and unlocked researches
Conglomerate 451 - 1C_Dan


Hello everyone,

brand-new update just found its way to Steam based on your latest feedback.

Changelog 1.1.0:

NEW FEATURES:
  • ADDED an option to change the volume (and turn off) the Ego's Voice.

MAJOR FIXES:
  • FIXED an issue that regenerates the enemy's SHIELD using some attack effects
  • FIXED an issue that generates missions without the target items
  • FIXED a crash during the first boss fight (tutorial)
  • FIXED an issue that prevents to show the correct plugin text descriptions
  • FIXED an issue that consumes more battery than correct amount if the player clicked too fast in the LOGIN interface
  • NOW there is a battery in the lab's hallway during the tutorial mission, in case you used all batteries during the combat

MINOR FIXES:
  • FIXED some small issue with the interface in the Research Lab
  • FIXED some small mistakes in the localization (German, French and Italian)

QUALITY OF LIFE:
  • Now the Agent's names are displayed into the HUD during a mission
Feb 20, 2020
Conglomerate 451 - 1C_Dan


Hey guys,

the day that we all have been waiting for and striving for has finally arrived to our purple-lid doorstep! Conglomerate 451 is here with version 1.0 which concludes its Early Access cycle! We just to like to say couple of things to you - the community.



I'm Matteo - one of the two Runeheads developers. I'm writing this few sentences to say thank you to all players that helped us during these 9 months of Early Access.

It was a crazy journey: a lot of fun, a lot of work (a lot of nights working on the game, also), a lot of ideas that you suggested to us.

It was our first early access, we never did in the past. But we appreciated every single feedback, every single word you wrote us.

Sometimes it was really hard; we had some drawbacks (like when my PC died), but your passion and your enthusiasm for Conglomerate always helped us to keep going.

The game, in May when we started the EA, was a small seed. Now it's a mature title, with a lot of features and ideas.



We really hope you will enjoy it as much we enjoyed chatting with you, listen to your suggestions and your amazing ideas.

So, thank you from both of us: you are breathtaking (uh, can I say that or there is a copyright? :D).

BUT, that's not the end of our journey! It's a start: we want to keep improving the game in the next months. There are other ideas we want to put into it, and more challenges we want to face.

Keep talking to us, giving your ideas: we always will answer you.

So keep in touch: Conglomerate City needs you.

Matteo and Moreno - Runeheads

Changelog 1.0

BALANCING:
  • Final game balancing

NEW FEATURES:
  • ADDED the Brightness option
  • ADDED trading cards, badges, emojis and backgrounds

MAJOR FIXES:
  • NOW turning off the V-SYNC will allow you to have more than 60 fps

MINOR FIXES:
  • FIXED and issue that turned off the map in the city after using the City Terminal
  • ADDED missing fonts in some languages
  • FIXED some minor issues in the localization

POLISHING:
  • Improved the lighting in some areas
  • Improved the quality of some enemies animations

QUALITY OF LIFE:
  • Now you can change the video option during a mission
  • Added the "Quit to Desktop" option in the Headquarter option menu

...

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