10:08am
宇宙大战 - PlayMemory
Fix bug
10:06am
Endless Leveling In Mycelium Dungeons: from zero to infinity - _
Almost fried my brain, but the quest system is nearly done! Just a couple of bugs left to squash before we move to the best part—working on the demo.

Soon, we’ll start putting together the first playable chunk for you to try. 🎮 In the meantime, drop your ideas—what part of the game would you like to see in the demo first?

Oh, and don’t forget to check out our YouTube Shorts and TikTok for cool clips and updates! Subscribe so you don’t miss out. 🚀

a lil meme as I promise:

Diffusion Playtest - R.C.
Hotfix
Some shaders were not compatible with hardware not supporting pre OpenGL 3.0.
9:58am
Mystery Boxes - Rogue Robin Studios
Fixed an issue where wrong 1.5.5 build was uploaded!

We're sorry for any trouble this caused. We've created a "stable" branch for situations such as this, to ensure content is always accessible even when there's errors in new releases.
Celestial Crown - skyironsword
Today, Stella Ingram will be added to the hard pool of Silent Forest, completing the enemy pool for that area. Her signature card is Break of Dawn, which causes the first card played each turn to cost 0 for both sides.

Last time, we added Lilith, with the goal of discouraging the high cost cards that you often default to in the late game. Stella is the opposite. She appears in the early to mid game, when your deck is likely to have cheap, low rarity cards. By adding her to Silent Forest, and giving her fight a strong incentive to run high cost cards, the player is encouraged to pick up equipment that they might otherwise ignore.

We like the incentives that Stella creates for deckbuilding, though we are aware that the heavy cost reduction from Break of Dawn can create large amounts of burst damage that lead to very swingy gameplay. We're keeping an eye on her for now, though there are no changes to her decklist at this time. Let us know what you think of the new encounter.

Version v0.66a, the last stable version, is now live on the main branch.



Version v0.66.1 [Beta]
-You can now enable borderless fullscreen mode in the settings.
-Run history now tracks the starting health for each battle. (This is not retroactive.)
-Updated the appearance of the artifact buttons on the character select screen.
-Updated the wording of Torrent and Ceaseless Flow to be consistent with other Flow cards.
-Cards in hand now rearrange much faster. (This mainly affects cards with Focus.)
-Fixed a crash caused by closing the game while the settings menu is open from the pause menu.
Cargo - Lick Salad - BUY CARGO
  • Added Minimap
  • Added Physical Player Model
  • Fixed Rotation on some houses causing them to float.
  • General Bug Fixes
9:53am
Jammer Dash - prickle
Removed all files from Jammer Dash to make the game unaccessible.

See you in 2027
EvoCell BioClicker - JoBiPhoenix
Hello guys!

Our team is fully committed to delivering the best possible experience, and this update has been crafted to refine the gameplay and enhance every aspect of the game.

What’s New?

Optimized Gameplay: We’ve fine-tuned the mechanics to make your gaming experience smoother and more intuitive.

More Items and Resources: Discover new elements and resources that will expand your strategies and in-game possibilities.

Revamped User Interface (UI): Our redesigned UI makes it easier than ever to access the information you need at a glance.

Enhanced Visual Effects (FX): Enjoy updated animations and visual effects that bring more dynamism.

We’ve also released a trailer on Steam that showcases these improvements in action. We’d love for you to watch it and share your feedback, as your input is crucial in helping us evolve the game further.

We’re incredibly excited about this update and hope you are too. Thank you for being part of our journey and for making 'EvoCell BioClicker' such a unique experience!ːsteamhappyː

Warm regards, The furiousDevPhoenix Team

Deadly Joy - Pinguin
Update 1.4

Adding Achievement to the game

And Fix Bugs
EvoLife - sityak
- Better stat bars on cells (now displaying cell age, hp, E, def)
- Siphon organelles now visualized
- Slightly reworked atk-def-siphon system
- Steam Workshop upload now checks if the selected folder contains valid save files
- Option to do not draw smells
- Fixed bug of some settings sometimes not loading properly
...

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