Rock, Paper, Shotgun

Team Cherry have confirmed release times and price points for Hollow Knight: Silksong. It'll cost $19.99, €19.99 and ¥2300 at launch on Thursday 4th September, with pricing for other regions such as the UK to follow. As an indication, the above pricepoints equate to around £17, but I would be surprised if they charged £19.99 for it, purely for the sake of symmetry.

It's traditional among games journalists to illustrate pricepoints in terms of high street chain cups of coffee. But this is Silksong, a game anticipated as fervently as the ancient Mayans once anticipated the coming of an eclipse, so I will resort to more ornate means of comparison: Silksong will cost you 4200000th as much as a B-52 Stratofortress. It will cost you three-sixteenths of your soul on a rainy Friday, or two-sixteenths if the sun is out. It will cost you considerably less than they could probably charge for it. I'm not saying we should be grateful, mind, but we can breathe a sigh of a relief that this isn't being published by EA, Take-Two or Microsoft.

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Rock, Paper, Shotgun

A long-standing member of unofficial Oblivion remake Skyblivion's development team has claimed the project is being "rushed out the door", and that its previously stated 2025 release goal is "pointless and unachievable".

These claims were made by modder Dee Keyes in a Twitter post put up over the same weekend that the Skyrim mod showed off its opening fifteen minutes as part of Elder Scrolls modding showcase Creation Mod Con. Keyes is currently listed as a world designer on the team page of Skyblivion's website, having previously served as level design department lead, and has appeared in the likes of this dev diary posted to project lead Kyle 'Rebelzize' Rebel's YouTube channel in 2021.

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Rock, Paper, Shotgun

And I looked, and behold a pale hornet: and the game that came with her was Silksong, and release delays followed after. And power was given unto them over the fourth part of Steam, to kill with needle, and with thread, and with parrying, and with the bugs of the earth.

This week, the Maw has the great pleasure of dining upon the frenziedly awaited sequel to Team Cherry's metroidvania Hollow Knight. James saw it at Gamescom and deemed it "faster, prettier, and harder" but also, "safe". FOOL. There can be no safety in the time of Silken singing. The past month has been a steady avalanche of new PC games noping the heck out of early September to avoid being stung to death by this deceptively tiny predator. Here are the projects that are standing their ground.

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Rock, Paper, Shotgun

Sundays are for finally, after months of waiting, getting your siblings to come round and collect their shares of the bequeathed photos and other familial bric-a-brac that’s been leaving a dust smell in your spare room. Yet not getting mad about it, as you know their tardiness only confirms what you knew all along: you really are the most responsible one. Take that warm, cosy smugness to the sofa, and relax with some of the past week’s finest readables.

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Rock, Paper, Shotgun

The highlight of this week's produce at RPS was very definitely this excellent and important feature from Edwin and Nic. Go read it if you haven't already; then you're allowed to let us all know what your gaming plans are over the next couple days.

Here's what we're all clicking on this weekend!

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Rock, Paper, Shotgun

UK gamers, I’ve failed you. In the hours between me spotting that this 32-inch Samsung Odyssey monitor was reduced by £300, Amazon has put the price up by £100.

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Rock, Paper, Shotgun

We covered a great deal on a gaming chair the other day, but you might not have considered that your desk could be optimised for extra comfort for long periods.

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Rock, Paper, Shotgun

If the mountain-sized cop in Militsioner were just a massive looking glass in the sky, registering your every motion or infraction with sterile exactness, that would be fine. The trouble is, he is also a needy piece of shit. If you don't glance up and address him every few minutes, he'll complain thunderously about being unappreciated, and when the Cop feels bad about himself, it leads to floods. Tunnels and other low-lying areas become inaccessible. The Cop's wayward emotions rain down upon the game's clenched handful of city, which I think may be smaller overall than the Cop himself.

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