Community Announcements - Wisdom8

《女神异闻录:夜幕魅影》P3R联动版本「月光闪耀的人工岛」将于4月29日正式开启!
P3R版本PV和P3R角色介绍视频将于周末陆续发布,敬请期待~

生命中的偶然,仿佛都是命中注定。
迷茫之间,时间已经走了很远。
但无论何时,无论踏上了怎样的道路,
只要命运的钟摆再次响起,
绯红和苍蓝将在那个彼方相遇。
此刻,又是满月之时。



————觉醒,你的另一面!————
Pioneer Racing - Pioneer Vision
list of changes:

  • now, you have the ability to drive fully manual: change speeds by yourself!

  • you can also deactivate / activate ABS and traction control

  • finally, there is an option to change steering sensitivity from x1 to x4
DeviDevi Survivor - fukawa_shunpei
・Fixed controller behavior when scrolling through text.
Pine Harbor - AN


I regret to inform you about unclear future of Pine Harbor 1.0 release.

A week ago we encountered a critical issue which led to a complete stop Pine Harbor development.

Our founder had legal and ownership issues, which are unlikely to be resolved in the near future.
This situation makes impossible to continue work on the Pine Harbor game.

Our team of 6 devs worked on this project for 2 years and 4 months, tirelessly, full-time and even on weekends.
We created Pine Harbor from scratch, built the foundation. Filled it with content, fixed bugs, read your feedback and implement your suggestions. But at the moment the future of Pine Harbor is unclear.

Of course, this is a huge pain for us, but an even greater pain and disappointment for you, the players.

At the moment, we are looking for an opportunity to continue the development of Pine Harbor and bring the game to a full release. If the situation becomes clearer, we will also inform you on our social networks and Steam.
Master of Piece - official.imgame
Greetings to all of our Master of Piece fans!

Since the release of our demo, we have continuously improved the game based on valuable feedback from many players.

As part of these improvements, we’d like to introduce two new core systems: Mercenary Movement and Action Points.

Mercenary Movement

Players can now freely change the tile position of deployed mercenaries.



In the previous battle system, once a mercenary was deployed, players could not change its position. The unit would simply advance forward and attack the enemy right at the front.

We have received a lot of feedback from players saying, “There's not much to do during the battles,” or “It would be nice to have more strategic influence over battles.”

To make combat more dynamic, we’ve introduced a new system that allows players to reposition the ones that are already deployed.

With this change, players can now move mercenaries to target enemy flags, or reposition them to engage with enemies they are more effective against, resulting in a more flexible and strategic battle experience.

However, mercenaries cannot be repositioned at any time without cost.

To reposition a mercenary, you’ll need to use Action Points, which we’ll explain below.

Action Points

Deploying or repositioning mercenaries now requires Action Points.



At the start of a battle, players receive 3 Action Points. After that, 2 points will be given to the player at the start of each round.

Unused points will remain between rounds, and players can store up to 4 Action Points.




Deploying a new mercenary costs 2 Action Points, while repositioning an already deployed unit costs 1 Action Point.

This system gives players multiple strategic options—whether to deploy one mercenary and move another, or deploy two mercenaries, or simply move several at once, depending on the situation and remaining action points.

Below are some examples of how these two systems work together during actual gameplay.




Two enemy units are about to attack the player’s flag, but by deploying and repositioning existing units, the player completely blocks the threat.

Deploying two mercenaries in one round creates a powerful synergy effect.

What’s Next

These two new systems expand the existing battle mechanics by introducing new layers of strategy—players must now read the situation of the battlefield and manage their Action Points wisely.

We hope this update will satisfy both players who enjoy fast, intuitive combat and those who prefer deeper strategic gameplay.

Going forward, we will continue refining the system while preserving the unique charm of Master of Piece to create a game experience that satisfies even more players.

Stay tuned for more updates, and connect with us in our Discord and social media below!
11:31pm
Become the Moon Playtest - Benal
UI
- Added warnings for if you aren't connected to the internet or aren't logged into Steam and try to load the daily challenge.
- Added button prompt to playtesting rules message and choose langauge message when using controller.
- Removed "/18" from the score counter in the daily challenge.

Bug Fixes
- Fixed Harmonize's cost not acknowledging battle spells that remain in play from the previous round.
- Fixed not being able to close card pile views on controller.
Cats Around Us: Black Cat - UB
Hi friends!
Do you remember the little prototype we shared a while ago? :D

Good news! Thanks to the feedback you gave us through the survey, we’ve decided to turn that prototype into a full game!

It's now called Pictective, and the store page is live :

https://store.steampowered.com/app/3690390/Pictective/

We’re super grateful to everyone who tried the prototype and sent in feedback. We've managed to implement some of your suggestions (yay!), although sadly, not everything made it in due to some limitations on our end.



The game is still in the early stages of development, but if you add it to your wishlist now, we’d be super grateful! 💖

https://store.steampowered.com/app/3690390/Pictective/

That’s all for now!

And don’t forget, Cats and Seek: Tokyo is launching this Sunday! Thanks to your support, it’s currently sitting in the Popular Upcoming queue, thank you so much for making this happen! 💖



https://store.steampowered.com/app/2925320/Cats_and_Seek__Tokyo/



Thank you all!

Warm regards,
UB & Estu
Slot & Dungeons - MUC GAMES
Improvements
  • Corrected the translation of certain text elements.
theHunter Classic - awhelan


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🕙 Sale ends on May 2nd, 7:00 am UTC

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Dawnsbury Days - Dawnsbury Studios
Balancing:
  • Monsters (Babau): The babau will now prefer to use its longspear over its jaws in more circumstances.
  • Monsters (Prismatic Polyhedron): The polyhedra can now use their prismatic ray ability even while confused.
Rules fidelity:
  • Conditions (persistent damage): If you're healed to full HP, your bleed persistent damage now goes away on its own.
Audio:
  • Added a very subtle otherworldly feel to the voice lines undead monsters in the DLC expansion.
Bugfixes:
  • Encounters (S7E1): Fixed that arachnophobia mode text tokens didn't respect opacity as spiders were created or died.
  • Fixed that the game crashed on startup on the DRM-free Patreon version of the game if you never played the Steam version on that computer before.
  • Spells (Bane): Fixed that the Bane spell could affect "Forest Canopy" and other out-of-combat creatures.
  • User interface: The Load game button should only appear in the main menu if you have at least one manual save.
...

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