STALCRAFT: X - freaky silly kitty

We've all got used to the grim atmosphere of the Zone, but it feels different now — tense and loud. S.S.P.P. soldiers are thoroughly examining every inch of the territory, clearly pursuing their own interests. Gunfire echoes across the Zone, confusion spreads. Their helicopters hover above anomalies, and their troops check every corner looking for something crucial.  What are they really after? And why does it feel like this chaos is only the calm before the storm?

Events changes

After eruptions, neutral Outposts and Forge-11 Strongholds are now under S.S.P.P. control.

Consumables price changes

Prices are up again! Military forces are blocking supply lines. As a result, the third week brings us another 10% increase for consumables prices, including in session modes. Frontier is not affected by these changes.

Season Pass dailies changes

We continue refining daily tasks based on your feedback.

Combat

Reduced the number of completions required for the following tasks:

  • Reduced the number of completions required for the following tasks;

  • Elimination of enemy Strike Groups;

  • Clearing-out enemy camps.

Changes in categories

Exploration — reduced the required completions for the Dark Ghouls hunting task.

Science — increased the required completions for Collecting pulp and Gathering of minerals tasks.

Session modes

Added a headshot kill task on session modes.

We introduced it as an alternative for tracking the number of headshots, seeking to adjust the task so that it would be performed with approximately the same efficiency regardless of the type of weapon.

Returned the task to complete the session battles, but now with the requirement to score at least 1000 points to complete it.

Initially, we liked this task, but it provoked the appearance of players who simply went AFK to get the reward. Although such farming was not very effective, this behaviour had a negative impact on the experience of other participants. To prevent this, we have introduced a minimum score threshold to complete the task.

Subdivision battles
  • Added a headshot kill task on Subdivision Battles;

  • Reduced the number of required completions for the Eliminate enemies and Assist in killing enemies tasks;

  • Reduced the amount of damage required in the Damage enemies and Damage enemy structures tasks;

  • Reduced the number of points required in the Scoring for capturing points in subdivision battles and Scoring personal points in subdivision battles tasks;

  • Removed the Reviving allies from knockdown in subdivision battles task.

The task turned out to be extremely rarely completed and rather took away the opportunity to effectively replace another task. In addition, it provided opportunities for abuse.

We would like to remind you that we are continuing to balance the Season Pass tasks and are also planning to add new ones! 

Compensation

Everyone who upgraded the temporary IATMS SSPP suit issued to complete the temporary quest chain for Rise will be refunded to the mail in a week.

Tasks changes
  • Reduced grenade throwing range for sappers;

  • Fixed a bug that caused not all items of the Red Fern type to count towards the Gathering bush plants task;

  • Fixed a bug causing the Defending scientists from mutants task to appear for players who are not members of the Northern factions;

  • Made adjustments and updates to a number of open world events;

  • Fixed a number of daily faction tasks: fixed bugs that caused some new events to not count towards completion.

Interface fixes
  • Fixed a bug that caused the time left to complete daily tasks to be displayed incorrectly;

  • Fixed mistakes in the description of the premium.

Caribbean Legend - Joruba
Ahoy!

Our incredibly talented community members sht8694 and MONKEY HOLE are working on a full Chinese translation for Caribbean Legend.

With their permission, we’ll integrate it into the game officially once it’s ready—but first they need your feedback to track down any bugs or issues.

You can try the translation through the Steam Workshop mod.

[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3501598173"][/dynamiclink]

Amazing work, honestly. Adding Chinese has always been a dream of mine, but I never had the slightest idea how to make it happen.

Best community in the world!

Rhythm Hotel - Gustav

Dear Rhythm Hotel Travelers

Our hotel is still under construction. To collect your valuable feedback and further refine the game, we’ve opened 3 levels in the Playtest version! Simply request, and you’ll receive playtest access.

  1. Philosophy on Donkey-kicking

  2. New Oath of the Peach Garden

  3. Scientific Snapshots

Before our game release, we’ll regularly review your feedback and incorporate it into future updates. Maintenance and upgrades will occur periodically.

Our team is working tirelessly to accelerate progress and open Rhythm Hostel’s doors to travelers worldwide as soon as possible!

Your input is essential! Keep sharing your experiences and ideas through our Discord community.

Bless Unleashed - Phantasma

Dear players,

We would like to inform you that there will be routine maintenance for Bless Unleashed on PC. We apologize for any inconvenience this may cause and appreciate your understanding.

Server Maintenance
  • June 19, 2025 - 9:30 GMT+8

  • Maintained servers - All Servers

  • Estimated time - 4 to 8 Hours

Update Notice

1. Routine server maintenance

2. Launch of the new Bless Pass season

  • New season: 01:00 on June 19, 2025 – 01:00 on September 11, 2025 (UTC)

3. New weapon skins available in the Lumena Shop: Mystic Spirit Weapon Skin Box

4. New appearance cards added to the Outfit Designer: Card:Pisces

5. Fixes for bugs that may cause server abnormalities

Note
  • During the maintenance, you will be temporarily unable to enter the server to play the game

  • The maintenance will be delayed or advanced according to the situation, please be well noted.

  • When the maintenance ends, the compensation items will be sent by mail. (once per account)

Please feel free to contact us if any problem in the game or any suggestion of our game.
Thank you again for your support and love for Bless Unleashed!

Bless Unleashed VALOFE Team

Community Announcements - Malcolm

亲爱的《诸神竞技场》玩家朋友们:

       我们将于2025年6月19日 早上5点-9点对游戏服务器进行停机维护。如果在预定时间内无法完成维护,开机时间也将继续顺延,给各位玩家带来的不便,我们深表歉意!

维护礼包:开服后系统自动发放,请留意查收信件

>>新上线内容<<

一、幽冥镇世:天道运转的双灵

1、《幽冥镇世》活动开启,活动时间为6月19日10点至6月25日24点

【幽冥镇世:天道运转的双灵】

“昔日,一位是司掌幽冥,执掌生死轮回的烛九阴;一位是忠义贯日,镇守人间安宁的关圣帝君。他们本分属阴阳两界,却因着共同的守护之心,在命运的洪流中相遇。

当外神撕裂时空,生死秩序紊乱,烛九阴挣脱亘古沉眠,决意重塑轮回,涤荡污秽。

当妖邪扰乱人间,正道蒙尘,社稷动摇,关圣帝君横刀立马,再镇乾坤,还世间清明。

幽冥与镇世,一阴一阳,既是截然不同的力量,亦是维护天地秩序不可或缺的基石。如今,他们应命运之召,齐聚于《诸神竞技场》,将以各自之力,守护世间最后的安宁。他们的力量,将由你来掌控!”

烛九阴 由玩家失去水的双鱼设计

基础信息: 攻击力:3  生命值:25  主属性:智力  力量:6  智力:7  速度:5

技能效果:

主动技能·烛照:弃置1张公共牌,将1张【诅咒】置入1个其他目标的构筑牌堆中。每回合限1次

触发技能·蚀骨咒:当场上有【诅咒】触发后,你可恢复3点生命值或令后续的诅咒产生的伤害+1,每轮限1次

专属技能构筑卡·宿命之书:失去5点生命值,检索1个目标构筑卡堆的1张构筑卡,并置于牌堆顶。烛九阴使用时,检索2张

关圣帝君 由玩家南风几许设计

基础信息: 攻击力:3  生命值:25  主属性:无  力量:5  智力:5  速度:5

技能效果:

被动技能· 春秋正理:你的主属性对应不同技能,游戏开始时选1项:

力量—武圣领域:造成进攻伤害后,可弃2张公共牌,视为使用1张横扫,受到该伤害的目标需弃置一张公共牌

智力—三界伏魔:当前回合,使用不小于7张公共牌,可令最多2个其他目标选择弃置2张效果牌或受到7点法术伤害。

速度—过关斩将:当你连击数为2,5时,你可以摸一张公共牌

专属技能构筑卡·青龙偃月刀:进攻成功后,可弃置2张公共牌,视为使用1张横扫。关圣帝君使用后,额外从牌堆摸1张抉择

---

2、活动形式:

2-1、每10连探寻保底一个【镇世幽魄】,神灵碎片、钻石均可兑换探寻机会

2-2、活动期间,每天可免费探寻1次。日常任务新增:天梯胜利2场,获得烛武灵签(活动探寻券)*1

2-3、活动期间,每累计探寻15次获得一个奖池未拥有的神灵(含烛九阴、关圣帝君);累计充值/直购满30元得静态传说构筑卡礼包*1;累计充值/直购满128元得动态水晶*1;每累计充值/直购满150元得烛武灵签*10

活动期间,商城新增超值直购礼包,欢迎各位御神者前往采购

2-4、活动结束后,烛九阴、关圣帝君可进行合成

3、新构筑卡:

除新增烛九阴、关圣帝君的专属构筑卡外,新上线伤口体系卡:

伤口(特殊公共牌,由技能生成,无色无点数):无法主动使用、弃牌阶段无法弃置。回合结束时,你受到1点法术伤害。进入弃牌堆后,此牌移出游戏

赫卡特之刃-武器:造成进攻伤害时,放置1张“伤口”至该目标手牌中

冥河棘盾-防具:你受到其他目标的伤害后,在伤害来源和你的手牌中生成一张“伤口”牌

血债狂响-技能:选择1个其他目标,你的所有“伤口”牌被消耗,对其与你造成消耗的“伤口”牌数量+3的法术伤害

伤口愈合-技能:消耗你手中全部伤口牌,每张可为你恢复2点生命值及1点攻击力(攻击力本回合有效)

以上构筑卡可以通过构筑卡铸造、幽冥镇世活动等方式获得,活动结束后可进行合成

二、新玩法-巅峰赛活动,正式开启

S2巅峰赛赛事时间为:2025.6.19至2025.6.30 

S2巅峰赛每日开放时间为:19:00-22:00,每日每人可参与3场

S2巅峰赛神灵池为:全部神灵

巅峰赛玩法规则如下:

S2巅峰赛奖励如下:

第一名:专属称号、获胜神灵永久冠名(巅峰赛最强神灵)   构筑卡碎片*1500、钻石*1500

第二名: 构筑卡碎片*1500、钻石*1500

第三名: 构筑卡碎片*1200、钻石*1200

4-10名:构筑卡碎片*800、钻石*800

日常任务新增巅峰赛奖励,每获胜1局巅峰赛可获得100钻石

三、外神驱逐-华夏第三章:不周山 开启

“共工怒触不周山,天柱折,地维绝,女娲于是炼五色石补天”——《李凭箜篌引》

女娲补天之后,就鲜少有人再踏足不周山。尽管共工触山,向东引水的行为值得尊重,可不周山本就不完整,触山而导致的灾难更成为了此地挥之不去的阴影。

同时,为方便各位玩家通关不周山,神灵属性洗练(仅在PVE玩法中生效)效果提升至最高20点

>>平衡性调整<<

公共牌调整:

均衡调整为:所有玩家摸至3张公共牌,超过3张的玩家需弃置1张公共牌

神灵调整:

洛基-诡影双袭调整为:当你获得或弃置其他目标的公共牌或装备时,你可以额外获得或弃置该目标一张公共牌或装备,每回合限1次,限定2次

盖布-磐石化甲:防守成功时,获得2点全能护盾。回合开始时,每有2点全能护盾摸1张公共牌

神农-牺牲调整为:选择1个其他目标,你对自己造成5点法术伤害,然后对其造成3点法术伤害,每回合1次

神农-生命之泉调整为:重铸一张红桃牌,令一个目标恢复4点生命值,每回合限1次

后羿-月牙穿云调整为:进攻时无视目标的护甲及防具。造成进攻伤害后,你全属性+1,持续至回合结束

巴德尔-悲歌回响调整为:当你生命值低于10,敌方目标攻击力永久-2,你与友方攻击力永久+1,限定1次

赫尔墨斯-疾风剑舞调整为:速度大于11时,攻击力+5

盖亚-大地之怒调整为:消耗5点生命值,攻击力+3,获得1张公共牌,每回合限1次

巴斯泰托基础属性调整为:力量5,智力6,速度7

阿蒙-创世之息调整为:为1个目标随机铸造1件特殊装备并令其攻击力+1,每回合限1次,限定3次

奥西里斯-法老审判调整为:选择1个其他目标观察其构筑卡,并将1张构筑卡放置回其牌堆底,每回合限2次

波塞冬-海洋庇护调整为:受到4点法术伤害,获得5点护甲,每回合限1次

敖丙-怒海狂涛调整为:你可将1张公共牌当成【横扫】使用。每回合1次,限定3次

构筑卡调整:

法力凝视坠调整为:使你造成的法术伤害+1。智力条件为8

等级从普通调整至史诗

BUFF调整:

所有buff的伤害来源,均调整为施法者。 雷电的伤害来源为空

>>其他调整<<

1、周月卡调整为可自由续费

2、牌局内现在构筑卡组查看按钮,点击可查看你剩余的构筑卡(乱序)

3、新增牌局内击杀特效

4、增加其他玩家构筑卡组复制功能,点击查看别人的战绩,可编辑复制对方的构筑卡组至自己的新备战卡组

5、本次更新后,我们对游戏界面、交互进行了部分迭代

6、增加禁止可对你打出的均衡进行使用

7、大幅度调整新手玩家的游戏体验内容,对游戏等级任务、七日任务内容进行调整

8、排行榜入口分别调整至外神驱逐、天梯1V1、天梯2V2界面中。巅峰赛玩法中有独立的排行界面

9、2V2禁止同名功能调整至S3赛季上线

10、身份场模式活动结束,入口位置调整至活动模式中。同时我们将对身份场进行迭代,迭代后将以新的玩法和奖励内容面向所有玩家。

11、其他问题优化

ころコロ - s_maru
June 18, 2025 Update details

Initial release stages added: 2-1,3-1,4-1,5-1

All “Tama” stages are now always open for play.

TopplePOP: Bungee Blockbusters - ArkimA

Thanks for your support through Early Access.


June: New Features

📦 MULTI BLOCKS

Your queue can now contain Multi Blocks comprised of multiple different-colored blocks stitched together. You can drop, throw shove and match colors twice as quickly as before, but you'll run out of space twice as quick - so careful placement becomes even more important!

Multi-blocks open up new ways to chain, clear, and improvise tactics in challenges and battles!

🌩️ NEW MUTATOR - Forecast: Lightning!

You're probably familiar with the Garbage Cloud that lurks above - but the Forecast: Lightning Mutator gives it a nasty upgrade - with timed events where color-matching is FORBIDDEN and the cloud is watching, waiting, ready to ZAP!

BZzzzt! Combo interrupted. Any color-combo is Instantly turned to garbage, and the rescue is cancelled.

We suggest you keep busy planning your next chain until the weather improves - don't be holding that block when lightning strikes, or you're in for a SHOCK! ⚡

💥 NEW MUTATOR - Boom Crates

Unstable. Explosive. and in your hands!

The Boom Crates Mutator slips a few unstable crates into your normal block lineup. They explode on impact, cracking nearby blocks— including colorless obstacles.

Be warned: Grumbles aren't immune. If they get hurt they'll be cracked and fragile. Handle with care, or it's game-over!

Boom Crates used wisely can open a path to victory, but one wrong drop could cost you everything!


Other fixes and updates:

Too many to list! but most notably:

For competitive play:

- incoming enemy attack garbage drops now waits until your chain expires before dropping

- your own chains can continue to reduce and reflect incoming garbage for as long as you remain in chain

Other notable fixes and updates:

- Throws, Dashes and Rotates should be more predictable regardless of held Block

- Throw indicator is now synced in co-op.

- Fixed floor visual issue in city arena

- Fixed 'Open Replay Folder' prompt

- Fixed GameOverSensor not always resetting

- Additional Info added to pause screen to indicate mode / current mission

Known issues:

- character customization in multiplayer - we're aware of some issues with choosing characters & outfits in multiplayer - we're working on this asap.


If you'd like to help us continue to make TopplePOP better please consider...

🌟 Sharing your feedback via an honest Steam review

🌟 Don't have the game yet ? Wishlists Help Too!

How this helps :

🔹More reviews & wishlists boost our visibility - help grow TopplePOP Community!

🔹Your feedback directly shapes our Early Access updates!

More big updates coming soon
Thanks!
💖ArkimA


ShaderGlass - mausimus
Minor bugfix release:

  • fix input alignment when using multiple monitors with different DPIs
  • fix saving of changes to preset overrides in profile files
  • show .gifs in input load dialog
  • remove obsolete "x" shortcut key
Frisson DT - thundorn

Hey Folks,

It's been a rollercoaster of a year so far with the official release of Frisson DT in early access and my moving house and finishing this years Uni studies.

Now that I'm all settled in and have some more free time until next years studies begin, it's back to getting Frisson DT to where I want it to be. In no particular order here is what is coming in the next few updates:

  • Bug fixes.

  • Artifact collection for rewards and display cases

  • Upgradable player HQ

  • Tutorials (Yes I have been listening!)

  • Game rebalance. I am aware that the game is currently very difficult, it was partly intended but I certainly didn't intend for Frisson DT to be a "Souls-like" game.

  • New Tiers of equipment

  • In-game feedback forms. (hopefully). I'm aware that some players don't want to mess about with accessing the steam discussion boards or composing emails, so I'm planning to add in-game feedback so that you can quickly send bug reports or general feedback from inside the game.

There are also a few things that I am re-thinking based on feedback, such as the research system and card battle extensions. It's been said that using research to unlock new items may distract too much from the main game and that simply unlocking new gear based on achievements or player level might be more streamlined. I've also only had limited feedback on whether the card battling system is currently enjoyable at all, so please let me know in the comments or the discussion boards if you want to see more of the card system added or if you prefer to just hunt ghosts.

As far as the rebalancing goes, I want to make sure that Frisson DT is still a challenge, more-so than other games in this genre, but I don't want to make it so hard that it's boring. This might mean the difficulty varies over the next few updates as I try to tune it.

Finally a huge THANK YOU from me for buying the game in early access. I'm struggling to get any traction with live-streamers since I'm a lone-dev and can't afford to pay for the big streamers

ころコロ - s_maru
Update 4/14/2025

・The gyro fulcrum is now reset correctly on retry.

・Fixed other minor bugs.

...

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