Dec 21, 2017
Combat Core - MABManZ


It's been a while - sorry for the wait! Update 18 for Combat Core is now out, and it includes a bunch of new content!

- New (11th) Character - ARES
- New Core Attack - Vortex Bomb
- Arcade Time Attack Leaderboards
- New Stage (Stage 7)
- New custom character options
- Improved AI
- Online 2v2 Team Battles
- Character Balance Changes
- Improved performance


For full patch notes, check out the discussion forum thread here:

http://steamcommunity.com/app/405670/discussions/0/1620599015866683266/

As always, players are invited to join the Combat Core community on Discord! It's a great place to find other players to play matches with:

http://Discord.me/CombatCore
Dec 21, 2017
Combat Core - MABManZ


It's been a while - sorry for the wait! Update 18 for Combat Core is now out, and it includes a bunch of new content!

- New (11th) Character - ARES
- New Core Attack - Vortex Bomb
- Arcade Time Attack Leaderboards
- New Stage (Stage 7)
- New custom character options
- Improved AI
- Online 2v2 Team Battles
- Character Balance Changes
- Improved performance


For full patch notes, check out the discussion forum thread here:

http://steamcommunity.com/app/405670/discussions/0/1620599015866683266/

As always, players are invited to join the Combat Core community on Discord! It's a great place to find other players to play matches with:

http://Discord.me/CombatCore
Mar 7, 2017
Combat Core - MABManZ


Combat Core's Update 17 is now available!

This update brings significant bug fixes, balance changes, and 2 new characters from the web animated series, TOME!

For a full list of changes, see the forum thread for Update 17: http://steamcommunity.com/app/405670/discussions/0/133258593404251652/

As always, players are encouraged to join our Discord channel - it's a great place to hang out w/ other players or do match requests!

http://discord.me/CombatCore
Mar 7, 2017
Combat Core - MABManZ


Combat Core's Update 17 is now available!

This update brings significant bug fixes, balance changes, and 2 new characters from the web animated series, TOME!

For a full list of changes, see the forum thread for Update 17: http://steamcommunity.com/app/405670/discussions/0/133258593404251652/

As always, players are encouraged to join our Discord channel - it's a great place to hang out w/ other players or do match requests!

http://discord.me/CombatCore
Combat Core - MABManZ


Just in time for Christmas! "The Offensive Update" 16 includes a slew of gameplay changes and bugfixes that improve offensive mechanics and make the gameplay better than ever!

Want to try out the new characters releasing next month, before release? Hop in our Discord Channel at https://discord.gg/kWZXTsF and ask about it! It's also a great place to find players to match with online.

Thanks for your support!

Here are the full patch notes:



Gameplay/Mechanics


- Parry active window reduced from .27s to .17s (recovery time is now .33s)
- Roll evasion time reduced to .17s
- Can no longer attack during roll
- If stunned during a failed parry attempt, hitstun parry no longer available until player is no longer stunned
- Shield Energy cost reduced from 1.8x damage to 1.5x damage
- Shield Weapon damage reduction increased from 45% to 50% (in addition to normal shield increase)

Overall these changes should make it easier to consistently deal damage to opponents, and increase the risk of excessive parry usage by requiring
more precision, and also allowing greater punishment for missed parry attempts. Increasing the effectiveness of shields makes it a more
effective option against certain low-damage attacks or projectiles.


General Bugfixes/Menu fixes

- Match Settings can now be changed for both Public and Private rooms by the Room Host (1P)
- Fixed Random Stage selection when using gamepads 2-4
- Fixed a bug that would cause some online players to spawn without their model loading (invisible)
- Player 1 slot no longer T-Poses character at first load
- Fixed grayscale saturation for Game Over countdown
- Fixed a bug that allowed players to use light attacks during Diving Drill
- Throws now properly cause ragdolls in online play
- Can no longer trigger match settings after "Start Match" is pressed, which caused the game to not load characters correctly
- More performance improvements
- Fixed Christmas mode toggle
- Fixed a bug that would cause performance problems/crashes during Online "Ready" screen
- Fixed Timer showing "Off" correctly if timer set to higher than 300 in Match Settings
- Fixed camera zooming incorrectly in character editor
- Fixed instances when Match Settings menu was disabled when it shouldn't be
- Opening "Match Settings" during Stage Select will send you back to Stage Select, instead of the Character Select
- Players can no longer end match in Practice mode with 1 stock
- Fixed performance on Main Menu scene (was rendering multiple cameras)
- Fixed a bug that would cause inactive AI opponents to float in the air in practice mode
- Fixed a loading screen w/ updated information for Core Armor
- Match Settings button changed to "X" to avoid conflicting "E" input with color palette changes
- Fixed a bug that would not start matches even with 2 or more players after changing Match Settings

Visuals
- Some lighting effects (projectiles, etc.) now cast dynamic shadows
- Stage 6 lighting changed (brighter)
- Fixed brightness on Core Armor hit effect
- Fixed weapons sometimes not positioning/rotating correctly while attacking
- Cursor now hidden in practice mode (to change speed, use mouse scroll wheel or gamepad right analog stick)
- New Player status color tips + gameplay speed icons in practice mode




Characters/Weapons

Flash Blade
- Attacks/combo time are now faster (no parry window)
- Sword damage reduced to 30/45/35 (from 35/75/35)

The sword seemed only useful as a projectile weapon due to the slow melee attack speed. This should make the sword a more useful and a good melee option for many characters.

Core Staff
- Combo input time reduced on first X attack (no delay after hit)
- Stun time increased on all attacks (no parry window)

As with the sword, melee attacks with the staff felt too risky and unrewarding. This increases the staff's melee utility.

Skatie
- Tracking for 1st X attack increased slighty
- 2nd Y string attack now has knockdown

Skatie felt a bit underwhelming after her nerf a few patches back. This brings her closer to her original kit, but with less damage and tracking still not quite as good as before.

Jondo
- Shuriken energy cost reduced from 55/55/100 to 50/50/100

Ember
- Y kick startup now .02s faster to match animation speed
Combat Core - MABManZ


Just in time for Christmas! "The Offensive Update" 16 includes a slew of gameplay changes and bugfixes that improve offensive mechanics and make the gameplay better than ever!

Want to try out the new characters releasing next month, before release? Hop in our Discord Channel at https://discord.gg/kWZXTsF and ask about it! It's also a great place to find players to match with online.

Thanks for your support!

Here are the full patch notes:



Gameplay/Mechanics


- Parry active window reduced from .27s to .17s (recovery time is now .33s)
- Roll evasion time reduced to .17s
- Can no longer attack during roll
- If stunned during a failed parry attempt, hitstun parry no longer available until player is no longer stunned
- Shield Energy cost reduced from 1.8x damage to 1.5x damage
- Shield Weapon damage reduction increased from 45% to 50% (in addition to normal shield increase)

Overall these changes should make it easier to consistently deal damage to opponents, and increase the risk of excessive parry usage by requiring
more precision, and also allowing greater punishment for missed parry attempts. Increasing the effectiveness of shields makes it a more
effective option against certain low-damage attacks or projectiles.


General Bugfixes/Menu fixes

- Match Settings can now be changed for both Public and Private rooms by the Room Host (1P)
- Fixed Random Stage selection when using gamepads 2-4
- Fixed a bug that would cause some online players to spawn without their model loading (invisible)
- Player 1 slot no longer T-Poses character at first load
- Fixed grayscale saturation for Game Over countdown
- Fixed a bug that allowed players to use light attacks during Diving Drill
- Throws now properly cause ragdolls in online play
- Can no longer trigger match settings after "Start Match" is pressed, which caused the game to not load characters correctly
- More performance improvements
- Fixed Christmas mode toggle
- Fixed a bug that would cause performance problems/crashes during Online "Ready" screen
- Fixed Timer showing "Off" correctly if timer set to higher than 300 in Match Settings
- Fixed camera zooming incorrectly in character editor
- Fixed instances when Match Settings menu was disabled when it shouldn't be
- Opening "Match Settings" during Stage Select will send you back to Stage Select, instead of the Character Select
- Players can no longer end match in Practice mode with 1 stock
- Fixed performance on Main Menu scene (was rendering multiple cameras)
- Fixed a bug that would cause inactive AI opponents to float in the air in practice mode
- Fixed a loading screen w/ updated information for Core Armor
- Match Settings button changed to "X" to avoid conflicting "E" input with color palette changes
- Fixed a bug that would not start matches even with 2 or more players after changing Match Settings

Visuals
- Some lighting effects (projectiles, etc.) now cast dynamic shadows
- Stage 6 lighting changed (brighter)
- Fixed brightness on Core Armor hit effect
- Fixed weapons sometimes not positioning/rotating correctly while attacking
- Cursor now hidden in practice mode (to change speed, use mouse scroll wheel or gamepad right analog stick)
- New Player status color tips + gameplay speed icons in practice mode




Characters/Weapons

Flash Blade
- Attacks/combo time are now faster (no parry window)
- Sword damage reduced to 30/45/35 (from 35/75/35)

The sword seemed only useful as a projectile weapon due to the slow melee attack speed. This should make the sword a more useful and a good melee option for many characters.

Core Staff
- Combo input time reduced on first X attack (no delay after hit)
- Stun time increased on all attacks (no parry window)

As with the sword, melee attacks with the staff felt too risky and unrewarding. This increases the staff's melee utility.

Skatie
- Tracking for 1st X attack increased slighty
- 2nd Y string attack now has knockdown

Skatie felt a bit underwhelming after her nerf a few patches back. This brings her closer to her original kit, but with less damage and tracking still not quite as good as before.

Jondo
- Shuriken energy cost reduced from 55/55/100 to 50/50/100

Ember
- Y kick startup now .02s faster to match animation speed
Combat Core - MABManZ
Combat Core has been updated! This patch focuses on more bugs and gameplay fixes/balance, along with the new match settings menu and a new stage.

For a full list of changes, check out the thread here: http://steamcommunity.com/app/405670/discussions/0/217691032433842166/

Some of the bigger new content assets (custom character options, 2 new characters, new weapons) were not quite ready for this patch,
but I felt it was needed to get a new patch out since it has been so long since the last.

I am currently targetting to get a new update with 2 new characters and other new content before the end of the year.

Thanks for the support! As always, I will try to be available for online play sessions every Monday starting at 9pm EST, and always hanging out in the Combat Cord discord chat here: https://discord.gg/kWZXTsF

Combat Core - MABManZ
Combat Core has been updated! This patch focuses on more bugs and gameplay fixes/balance, along with the new match settings menu and a new stage.

For a full list of changes, check out the thread here: http://steamcommunity.com/app/405670/discussions/0/217691032433842166/

Some of the bigger new content assets (custom character options, 2 new characters, new weapons) were not quite ready for this patch,
but I felt it was needed to get a new patch out since it has been so long since the last.

I am currently targetting to get a new update with 2 new characters and other new content before the end of the year.

Thanks for the support! As always, I will try to be available for online play sessions every Monday starting at 9pm EST, and always hanging out in the Combat Cord discord chat here: https://discord.gg/kWZXTsF

Sep 5, 2016
Combat Core - MABManZ
This is a smaller patch to fix some small bugs and issues with online play/lobbies. Expect a bigger content update (Alpha 15) around the end of the month!

Alpha 14.2

- Private rooms now ACTUALLY private
- Join Friend can now join friends in private and quick match rooms, regardless of hosting
- Ping display for other players in room now available
- Fixed incorrect scaling for some hair meshes
- Fixed version compatiblity with some engine assets, should (hopefully) be more stable
- Screen shake now working properly for both local and networked players

On another note, players are encouraged to hop online on Monday evenings as part of the community play event! I will be personally be around in the US East server starting at 9PM EST and streaming on twitch at https://www.twitch.tv/mabmanz

Sep 5, 2016
Combat Core - MABManZ
This is a smaller patch to fix some small bugs and issues with online play/lobbies. Expect a bigger content update (Alpha 15) around the end of the month!

Alpha 14.2

- Private rooms now ACTUALLY private
- Join Friend can now join friends in private and quick match rooms, regardless of hosting
- Ping display for other players in room now available
- Fixed incorrect scaling for some hair meshes
- Fixed version compatiblity with some engine assets, should (hopefully) be more stable
- Screen shake now working properly for both local and networked players

On another note, players are encouraged to hop online on Monday evenings as part of the community play event! I will be personally be around in the US East server starting at 9PM EST and streaming on twitch at https://www.twitch.tv/mabmanz

...

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