Combat Air Patrol 2: Military Flight Simulator - ed.scio68
CAP2 Release Notes

v0.910.2
  • Bug Fixes
    - Ground Vehicle Formations
    - Contrail lighting
    - Ballistic weapon barrel elevation
    - ATACMS ballistic path
    - 3D Audio crackling fix
    - Mission Display Timing
  • Added Logitech X56 default controls
v0.910.0
  • Added game/simulation mechanics in preparation for campaign mode such as:
    - missions to protect or interdict convoys of forces or re-arm/re-supply
    - Ground assault formations
    - Artillery Support
    - Airbases with Strike packages taxiing to take-off
    - Drone attacks
  • Yuma Map Expanded (now South-West USA)
    - Includes Vegas, Nellis AFB, Area51, Tonopah Test Range, Grand Canyon
    - Missions to utilise these areas due in upcoming updates
    - fixed issue with below sea level Salton Sea missing from map
  • Updated Vehicle AI
    - Convoys
    - Formations
    - Long distance map road/rail routes
    - Airbase taxiing A/C
  • Improved particle FX
  • Updated weapon collision and effects
  • A/C Contrails
  • Missions
    - Drone Attack
    - KillBox
    - CMR - Defend
    - CMR - Attack
    - Sub Hunt
    - Train Buster
    - Tank Column
  • New Ground Vehicles
    - HIMARS
    - ATACMS
    - GMRLS-ER
    - AAA Gun
    - ZSU-23
    - TRUCKS
  • New adversary A/C
    - Su-24
    - Shahed Drone
    - Ka-52
  • New friendly A/C mission assets
    - B-52
    - E-3
    - RC-135
Coming Soon
  • OpenXR implementation
    - 50% complete, coming in subsequent update
    - Improved performance, compatibility and hand tracking/animation
  • Campaigns
    - Built-In Campaigns - Small Scale, utilising new mission setup/edit code
    - Custom User Campaign Setup
    - ability to specify campaign area, draw starting frontline, manually place units or auto-gen and modify
  • Challenges
    - Air Dominance
    - Mach Loop - Timed
    - Mach Loop - Cleanse
  • A/C
    - F-14
    - Su-34
    - Tu-95
  • Ground Vehicles
    - M777 Artillery
    - 2S19 Msta-S
    - TorM2
  • Updated High Poly, PBR Models
    - M1A1
    - HMMWV (with .50cal)
    - M2 Bradley (with TOW missiles)
    - M109
  • Airbase Re-arming & Refueling
  • Airbase ground traffic control
  • Wingmen commands
    - Attack targets
    - RTB etc..
  • Ground Vehicle control
    - role selection
    - targeting displays
Combat Air Patrol 2: Military Flight Simulator - ed.scio68
https://youtu.be/QK9P4h5vB-Y

CAP2 Release Notes
v0.900.04

New Pre-Defined Control Mapping
Added Stick/Throttle/Controller pre-defined control mappings for a range of devices:
ThrustMaster
  • WartHog Stick, Throttle
  • T.Flight HOTAS X
  • T.1600M Stick
  • USB Joystick
Logitech
  • X52 Professional
  • X55 Stick, Throttle
Game Pads
  • XBox Controller
  • PS4 DualShock Controller
  • PS5 DualSense Controller
Coming soon, Logitech X56 & Extreme 3D PRO

Other Control improvements
  • Added a 'Priority Controls' list of controls for creating your own device mapping
  • Modified Radial View to allow option selection with 'Radial View Toggle' input

Bug Fixes
  • fixed shadow issue on buildings
  • fixed an issue where mouse would not move at mission end if 'Cockpit Focus' mode was enabled
Jul 6, 2024
Combat Air Patrol 2: Military Flight Simulator - ed.scio68
v0.900.03
- Mission Objectives display mode is now On/Off/Auto
Default is On
- Modified Objectives Display
- Illuminated cockpit controls when they are active mission objective
i.e. when objective is 'Flaps to VSTOL', flaps switch pulses green
- Fixed multiple issues with weapons training missions
- Dampened yaw & pitch rates (reducing subtle A/C 'wobble' effect)
- Radial Menu
Added vehicle specific commands
- i.e. KC767, deploy drogue, deploy boom, arm spoilers, deploy thrust reversers, open cargo door etc
- Re-enabled missing drogues on KC767, fixed tanker behaviour
- Added mouse pointer offset to VR gaze cockpit interaction
Press left & right mouse button to adjust cockpit item +/-
- Enabled option 'Restrict Mouse to Window'
press Alt-Tab to quickly disable mouse restriction or disable in options
- Added control inputs:
- Refuel Probe Toggle (default Ctrl-F)
- Weapon mode cycle input
Cycles through weapon specific sub-modes
i.e. When using AGM-65 Maverick, press this to enable IR TV display
Fixed radar issue where scan width & bars count was overwritten
Fixed 2 potential CTD issues when dogfighting
Jun 21, 2024
Combat Air Patrol 2: Military Flight Simulator - ed.scio68
v0.900.02
- VR Controllers ON/OFF now works correctly
When off, hands will grip throttle & stick, input will be taken from your standard control inputs
- Added In-Game Help section to lower part of UI
First section added is VR, describing control modes and relevant input mappings
Includes directions for how to setup controllers for use with Virtual Desktop
avoids issue where hands appear in front of face
- Re-enabled dark background in UI controls mapping screens to improve legibility

v0.900.01
- Updated A/C Audio
- Modified Pilot Pose

v0.900 Start of Microprose series of updates- New UI
including following sections:
Quick Start
Free Flight
Flight Training
Flight Weapons Training
Ground Target Range
A-A Missions
A-G Missions
Challenges
Games
Mission Progression
MultiPlayer
Each section will be enabled in following updates

- Visible pilot and pilot hands
Drawn in regular 3D & VR
Animated Pilot cockpit Actions
pilot animations reflect player input

- VR cockpit controls interaction using VR controllers/hands
3 modes
free hands - stick control using virtual grab stick throttle
free hands - stick control using right thumbstick
locked hands - either hand locked to stick/throttle using gamepad/joystick

-VR
displays for Radio Comms, Objectives and Notifications

-Multiple control mappings
Multiple named control sets to easily switch between controllers and also share configurations

-Improved terrain rendering

-Terrain Caching System overhaul
Improved performance from multi threaded architecture

-Bug Fixes
SSAO
Combat Air Patrol 2: Military Flight Simulator - patgarret77
Greetings, Pilots!
I’m delighted to announce that Combat Air Patrol 2 will now be published by the legendary company MicroProse! This partnership marks a significant milestone for my game, and we're both excited about the opportunities this collaboration will bring to enhance your flight simulation experience.

New Content
To celebrate the news we have a big patch for you! Here is all the content in a nifty infographic:



If you prefer to watch me explain it all just watch the video!



Below is a sneak-peek at one of the key updates in today’s patch, showcasing the new cockpit pilot’s visualized actions during play.


Looking Ahead

We're also announcing our all-new roadmap for future content coming to the game. Expect exciting new features, missions, and enhancements that will continue to elevate your CAP2 experience via a more consistent patch cadence.



Developer Updates On Youtube

Subscribe to the official CAP2 Development Youtube channel to get the latest updates and early looks at new upcoming patch content and features on the roadmap. The next update is planned for June 24th!

Thank you for being a part of our community and for your continuous support and feedback. I look forward to seeing you in the skies under the banner of MicroProse!

Fly safe, Ed - Sim155
Mar 30, 2021
Combat Air Patrol 2: Military Flight Simulator - ed.scio68
v0.821.0
- Added an In-Game Radial UI
- Used to select actions while a mission is active such as radio commands, vehicle options
- Radial Items include
- Radio Comms
- Vehicle Options
- If an aircraft, vehicle or ship has any specific options they'll be included here
- IE
- the carrier has elevators, welldeck doors. It will get options to deploy A/C, Helicopters and landing craft
- the air tanker will get drogue deployment options
- Player Roles
- For multi-role vehicles (ie a tank may have driver, gunner, commander)
- will allow you to control different aspects of each vehicle
- Strategic View
- Camera Views

- Roads & Rail
- Improved vehicle generation and route following in preparation for adding mission convoys
- included speed & lane following
- Trains added
- Auto generated currently, to be used for mission targets soon

- Rendering Updates
- Terrain Shadows Improved
- larger area with improved resolution, stability and performance (that's a win, win, win :o) )
- Terrain Texture Filtering Improved
- reduction in aliasing artifacts

- VR Updates
- Added MSAA setting from standard rendering path
- Added standard 3D rendering path post processing
- HMD view matches standard rendering
- Bloom may be added later, SSAO unlikely
- VR specific gamma, brightness, contrast & saturation are removed, uses standard settings now
- Added VR Controllers Input
- Enable in VR Settings
- Allows play without requiring a gamepad or joystick
- Map VR controller buttons, joysticks, trackpads and triggers to VR specific inputs
- Current VR Inputs include:
- Trigger
- FlightStick
- Brake
- Currently toggles brakes or airbrake on/off. Will be updated to an analogue input for braking level.
- TDC
- TDC Select
- Next Target
- Weapon Sub-Mode (implemented soon)
- Camera View Change (long press = switch to pilot view)
- Radial Menu Toggle
- Defaults for common controller types coming in next update
- Allows interaction with cockpit & menu's
- Menu's
- Use either controller to point at menu items & press trigger to select
- Cockpit Controls
- Hand positions currently drawn as markers, will transition to hands/IK pilot in future update
- Reach out to adjust buttons, toggles and rotary controls
- You'll receive haptic feedback
- FlightStick
- Reach out to control directly with either hand
- Disengage by moving hand away
- Also map the VR Flightstick input to the right (in AV8B) thumbstick
- This works concurrently with reaching out to the stick
- Use input modes in mapping to adjust the stick response curves
- Best experience may be using a standard (physical) flight stick together with a VR controller in your left hand for cockpit interaction.
- Throttle Lever
- Reach out to control directly with either hand
- Nozzle lever
- Reach out to control directly with either hand
- Water VR rendering transparency issue fixed
- VR rendering performance improvements

- Misc
- Control the mouse position with GamePad or Joystick
- Uses existing inputs:
- View L/R & View U/D
- View L, R, U, D
- And new inputs:
- Misc-> Menus Primary Click
- Misc-> Menus Secondary Click
- Added mappable input 'Toggle Radial Menu'
- Updated Western UK satellite imagery to match upcoming complete UK DLC
- Several crash bugfixes

Sep 26, 2020
Combat Air Patrol 2: Military Flight Simulator - ed.scio68
It's good to be back! After a few months pause in development due to the UK COVID-19 lockdown we are delighted to share the first of two videos of major update v0.820!

The focus of this update is ground attack and CAS (Close Air Support) missions.

Preview Video #1 shows terrain rendering updates required for the low altitude environment of these missions. It also showcases updated airbases, roads, railways, lakes, rivers and environment objects.

Preview Video #2 will show clips from the new missions.

v0.820 will be released October '20

Mar 14, 2020
Combat Air Patrol 2: Military Flight Simulator - ed.scio68
v0.815.2 has been released today to all channels.

This release addresses several CTD's present in v0.815.1 related to objectives and also updates weapon training missions.

v0.815.2 Release Notes:
- Fixed an objectives related CTD which occurred mostly in training missions
- Updated weapons training missions
- Updated AV-8B engine logic, RPM vs throttle, HUD VTOL RPM display
- Fixed an issue with ingame marker toggling
- Vertical flight aids improved
- Gamepad vibrations are disabled when a menu is shown

We recently updated the CAP2 title video, enjoy :)
https://youtu.be/rPRA8p8eoU8
Combat Air Patrol 2: Military Flight Simulator - f.scio

One of the features of the soon to be released v0.815.1 is an overhaul of the ground radar displays including ground mapped radar modes. These modes will allow you to detect, select and attack ground targets day or night.

Check out these screenshots showing Hawaii and Liverpool's river Mersey mapped within the display.

Feb 9, 2020
Combat Air Patrol 2: Military Flight Simulator - f.scio

Here we are with details of the latest CAP2 updates. We’re on the road to implementing a bunch of playable missions in the v815 series. If you haven’t checked CAP2 out for a while then please do!

Release Notes from the last few updates
v0.815.x series of updates will include in-game missions, 'Steam Workshop' user generated missions

v0.815.0
  • AGM-88 HARM
    MFD displays
    Flight model
  • AGM-84 Harpoon
    Flight model
  • SA-2 Smoke effects improved
  • TrackIR, enabled Z rotation
  • Star rendering brightness issue fixed, constellations are now recogniseable :)
  • Mission Editor
    Fixed parsing issue when loading a user mission
    Added Satellite Imagery view
    Pan view uses mousewheel button
    Objectives displays include vehicle or location names if relevant
  • Cameras
    Weapon Camera (F8) updated, travels with weapon till impact
    Impact & Launch Camera modes added (Enabled in Game Settings)
  • Added 'interaction' with road vehicles - they can be blown up :)
  • Improved terrain loader performance
  • Fixed an issue with eject sequence
  • Fixed a threading issue, reduced CPU use
  • Fixed an issue with weapon water vs land impacts
  • Fixed an issue with land vehicles not visible in VR non-pilot cameras
  • Several Crash bugs fixed

v0.814.6
  • Added MFD BIT display
  • Reduced AV-8B damage effects
  • Fixed MouseLook issue
  • Fixed issue when toggling menus during control mapping
  • Fixed TER rack issues:
    LGB release points
    Selecting next pylon
    Selecting A/A or A/G mode from selected weapon
  • Fixed CTD when restarting mission with AGM-65 payload
  • TDC issues:
    Calibrated slew rates in HUD INS, TPOD, Radar, IRMAV
    Fixed TPOD slew orientation
    Added TDC select to lock TPOD
  • Fixed RWR vehicle labels
  • Fixed RWR critical threat ranges
  • Fixed released weapon shadow issue
  • Added EMCON display to HUD
  • Fixed TDC Select in radar MFD display
  • Added notifications for TDC assignment
  • Editor:
    Improved labeling for objectives
    fixed objective related CTD when deleting locations or units
  • Fixed issues with IRMAV operation

v0.814.5
  • Added AV8B specific section to manual
  • Added manual to Steam Overlay
  • Added release notes display to main menu
  • Added rendering Bloom toggle
  • Added items to Realism menu for later implementation
  • Fixed rendering artifacts when using MSAA affecting clouds, trails, cannons
  • Fixed issue with Gamma, range is 1.0 to 3.0 with default of 2.2
  • Fixed intermittent CTD when switching regions at mission start or end
  • Fixed Non Display of HUD weapon displays when using payload with TER's (Triple Ejection Racks)

v0.814.4
  • Added SpoonRest & FlatFace radar trucks
  • SA-2 and Hawk missiles are controlled by the nearest radar
  • Added Silkworm anti shipping missile
  • Oculus VR native API screen mirror enabled
  • VR Option to use headset audio device
  • VR Saturation control
  • Added 'User Missions' path to save & load missions from a non-game directory
  • Added control to change atmospheric conditions mid mission ( Controls->Misc->CycleAtmosphere )

v0.814.3
  • Added latest OSM (Open Street Map) data sets
  • Updated Mission Editor
  • added Carrier attach points
  • reset on region change
  • unit faction change
  • Added Type 45 Destroyer
  • Added DDG1000 Zumwalt Destroyer
  • Added SH60 Helicopter
  • improve terrain lights rendering
  • Added in mission Strategic View control

Manual Update
As well as the following updates we’ve also made some pretty big changes to the manual which you can check out here.


As always - thanks for your patience - we’re getting to the exciting stuff now!

Happy Flying![/h3]
...

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