Cloudbase Prime - Tyrus
This update fixes the EMP-missile achievement and a few other issues. It also updated to a 64 bit version for Mac users!

There have been reports of a rare startup crash on Macs even after this update. I've got a build that fixes that but it's still experimental. Check this forum thread for info on how to get that experimental build, and please post to tell me if you also have this problem. So far it's just been reported by one (very helpful) player.

1.0.7 - 1.0.8 change list:
  • Fixed EMP missile achievement not activating when it should
  • EMP'd missiles now deactivate and tumble to the ground, like they're supposed to
  • Improved and updated auto-quality check at startup, fixing startup issues on some computers, especially newer Macs
  • Mac build is now 64-bit
Cloudbase Prime - Tyrus
This update fixes some controls and sound issues. Happy holidays!

1.0.6 - 1.0.7 change list:
  • Fixed some of 1-intro's and 2-3's floating text becoming garbled when plugging/unplugging controllers or editing controls bindings.
  • Fixed controls binding editing possibly resulting in being unable to navigate the UI with a controller. Sorry about that. Please reset your controls mapping to default if this bug already got you!
  • Lowered pitch and volume of the fuel/boost warning sounds, made their volumes consistent and they now obey the "sounds" volume setting in options.
Cloudbase Prime - Tyrus
This update fixes some controls and sound issues. Happy holidays!

1.0.6 - 1.0.7 change list:
  • Fixed some of 1-intro's and 2-3's floating text becoming garbled when plugging/unplugging controllers or editing controls bindings.
  • Fixed controls binding editing possibly resulting in being unable to navigate the UI with a controller. Sorry about that. Please reset your controls mapping to default if this bug already got you!
  • Lowered pitch and volume of the fuel/boost warning sounds, made their volumes consistent and they now obey the "sounds" volume setting in options.
Cloudbase Prime - Tyrus
Hello primians ! I'm actually in the depths of some fairly big engine changes for Cloudbase Prime because I'm investigating some options, but I also found and fixed a few things that seemed worth fixing here, as well!

1.0.5 - 1.0.6 Change List:
  • fixed bug that made "puzzle solved" effect on 3-3 less obvious, less beautiful.
  • fixed bug where the help menu could get stuck open if the player died while clicking at precisely the wrong time.
  • fixed tutorial text for the architect bomb saying the wrong fuel cost
  • players can no longer pause while in a game over state.
  • capitalizing level names in the "zone locked" UI to match the rest of the level picker menus.
Cloudbase Prime - Tyrus
Hello primians ! I'm actually in the depths of some fairly big engine changes for Cloudbase Prime because I'm investigating some options, but I also found and fixed a few things that seemed worth fixing here, as well!

1.0.5 - 1.0.6 Change List:
  • fixed bug that made "puzzle solved" effect on 3-3 less obvious, less beautiful.
  • fixed bug where the help menu could get stuck open if the player died while clicking at precisely the wrong time.
  • fixed tutorial text for the architect bomb saying the wrong fuel cost
  • players can no longer pause while in a game over state.
  • capitalizing level names in the "zone locked" UI to match the rest of the level picker menus.
Cloudbase Prime - Tyrus
This update improves a few input issues, most notably the performance of Cloudbase Prime's d-pad shortcuts.

On some controllers it was too easy to accidentally use two powers at once, or unintentionally cast a power while reloading. This was chiefly a problem on the Xbox 360 controller's d-pad, or any other controller with round/wobbly d-pads prone to unwanted diagonal inputs. Now all power/skill inputs block each other for a brief moment, fixing the issue entirely!

Don't worry, it's really brief. You can still spam holo-tiles to your heart's content.



Full 1.0.4 - 1.05 change-list:
  • fixed skill firing on inaccurate/noisy d-pads
  • fixed bug that could result in xinput controllers getting grayscale button icons instead of colored ones
  • fixed: pushing power hotkeys while the Strategy HUD was open closed it without firing any powers, orphaned a sad, lonely cursor into the player's HUD.
  • added/improved support for a few controller types by updating the input backend.
Cloudbase Prime - Tyrus
This update improves a few input issues, most notably the performance of Cloudbase Prime's d-pad shortcuts.

On some controllers it was too easy to accidentally use two powers at once, or unintentionally cast a power while reloading. This was chiefly a problem on the Xbox 360 controller's d-pad, or any other controller with round/wobbly d-pads prone to unwanted diagonal inputs. Now all power/skill inputs block each other for a brief moment, fixing the issue entirely!

Don't worry, it's really brief. You can still spam holo-tiles to your heart's content.



Full 1.0.4 - 1.05 change-list:
  • fixed skill firing on inaccurate/noisy d-pads
  • fixed bug that could result in xinput controllers getting grayscale button icons instead of colored ones
  • fixed: pushing power hotkeys while the Strategy HUD was open closed it without firing any powers, orphaned a sad, lonely cursor into the player's HUD.
  • added/improved support for a few controller types by updating the input backend.
Cloudbase Prime - Tyrus
I just got back from showing Cloudbase Prime at PAX West 2017! It was excellent. Showing the game to people is a joy, and it's great to meet other gamedev folks.

While demoing the game over and over and over, I noticed that the cannons in "Collect Fixbots" mode didn't have a sign saying "exit here!" ​after you collected all of the fixbots. Oops! They should. So now there's a patch fixing that issue. These exit signs should help people leave a little faster after they've gotten that last fixbot.



Full 1.0.3-1.0.4 change notes:
  • Fixed: "Collect Fixbots" exit cannons now get an exit sign above them after you've collected all of a level's fixbots.
Cloudbase Prime - Tyrus
I just got back from showing Cloudbase Prime at PAX West 2017! It was excellent. Showing the game to people is a joy, and it's great to meet other gamedev folks.

While demoing the game over and over and over, I noticed that the cannons in "Collect Fixbots" mode didn't have a sign saying "exit here!" ​after you collected all of the fixbots. Oops! They should. So now there's a patch fixing that issue. These exit signs should help people leave a little faster after they've gotten that last fixbot.



Full 1.0.3-1.0.4 change notes:
  • Fixed: "Collect Fixbots" exit cannons now get an exit sign above them after you've collected all of a level's fixbots.
Cloudbase Prime - Tyrus
This fixes some rare and minor issues. Hopefully you didn't encounter them, but if you did: they're fixed now!

Oh, and in case you missed them, the game has cards now:


That means you can now get Cloudbase Prime emots, badges, and profile backgrounds!


1.0.1-1.0.3 change log:
  • Fixed level win possibly stalling if you had special ammo run out in the middle of the win cannon launch.
  • Fixed possibly falling through the shield platform during 6-boss's factory segment
  • Fixed enemies on 6-boss sometimes not despawning after the player died and respawned
  • Fixed homing weapons like missiles and redeyes not disappearing when dying to a boss
  • Fixed minor lighting issue during the ending cutscene
  • Fixed "square primians" animation bug that could result in them making an accidental rude gesture
...

Search news
Archive
2024
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002