Cloudbase Prime - Tyrus
This update fixes some controls and sound issues. Happy holidays!

1.0.6 - 1.0.7 change list:
  • Fixed some of 1-intro's and 2-3's floating text becoming garbled when plugging/unplugging controllers or editing controls bindings.
  • Fixed controls binding editing possibly resulting in being unable to navigate the UI with a controller. Sorry about that. Please reset your controls mapping to default if this bug already got you!
  • Lowered pitch and volume of the fuel/boost warning sounds, made their volumes consistent and they now obey the "sounds" volume setting in options.
Cloudbase Prime - Tyrus
This update fixes some controls and sound issues. Happy holidays!

1.0.6 - 1.0.7 change list:
  • Fixed some of 1-intro's and 2-3's floating text becoming garbled when plugging/unplugging controllers or editing controls bindings.
  • Fixed controls binding editing possibly resulting in being unable to navigate the UI with a controller. Sorry about that. Please reset your controls mapping to default if this bug already got you!
  • Lowered pitch and volume of the fuel/boost warning sounds, made their volumes consistent and they now obey the "sounds" volume setting in options.
Cloudbase Prime - Tyrus
Hello primians ! I'm actually in the depths of some fairly big engine changes for Cloudbase Prime because I'm investigating some options, but I also found and fixed a few things that seemed worth fixing here, as well!

1.0.5 - 1.0.6 Change List:
  • fixed bug that made "puzzle solved" effect on 3-3 less obvious, less beautiful.
  • fixed bug where the help menu could get stuck open if the player died while clicking at precisely the wrong time.
  • fixed tutorial text for the architect bomb saying the wrong fuel cost
  • players can no longer pause while in a game over state.
  • capitalizing level names in the "zone locked" UI to match the rest of the level picker menus.
Cloudbase Prime - Tyrus
Hello primians ! I'm actually in the depths of some fairly big engine changes for Cloudbase Prime because I'm investigating some options, but I also found and fixed a few things that seemed worth fixing here, as well!

1.0.5 - 1.0.6 Change List:
  • fixed bug that made "puzzle solved" effect on 3-3 less obvious, less beautiful.
  • fixed bug where the help menu could get stuck open if the player died while clicking at precisely the wrong time.
  • fixed tutorial text for the architect bomb saying the wrong fuel cost
  • players can no longer pause while in a game over state.
  • capitalizing level names in the "zone locked" UI to match the rest of the level picker menus.
Cloudbase Prime - Tyrus
This update improves a few input issues, most notably the performance of Cloudbase Prime's d-pad shortcuts.

On some controllers it was too easy to accidentally use two powers at once, or unintentionally cast a power while reloading. This was chiefly a problem on the Xbox 360 controller's d-pad, or any other controller with round/wobbly d-pads prone to unwanted diagonal inputs. Now all power/skill inputs block each other for a brief moment, fixing the issue entirely!

Don't worry, it's really brief. You can still spam holo-tiles to your heart's content.



Full 1.0.4 - 1.05 change-list:
  • fixed skill firing on inaccurate/noisy d-pads
  • fixed bug that could result in xinput controllers getting grayscale button icons instead of colored ones
  • fixed: pushing power hotkeys while the Strategy HUD was open closed it without firing any powers, orphaned a sad, lonely cursor into the player's HUD.
  • added/improved support for a few controller types by updating the input backend.
Cloudbase Prime - Tyrus
This update improves a few input issues, most notably the performance of Cloudbase Prime's d-pad shortcuts.

On some controllers it was too easy to accidentally use two powers at once, or unintentionally cast a power while reloading. This was chiefly a problem on the Xbox 360 controller's d-pad, or any other controller with round/wobbly d-pads prone to unwanted diagonal inputs. Now all power/skill inputs block each other for a brief moment, fixing the issue entirely!

Don't worry, it's really brief. You can still spam holo-tiles to your heart's content.



Full 1.0.4 - 1.05 change-list:
  • fixed skill firing on inaccurate/noisy d-pads
  • fixed bug that could result in xinput controllers getting grayscale button icons instead of colored ones
  • fixed: pushing power hotkeys while the Strategy HUD was open closed it without firing any powers, orphaned a sad, lonely cursor into the player's HUD.
  • added/improved support for a few controller types by updating the input backend.
Cloudbase Prime - Tyrus
I just got back from showing Cloudbase Prime at PAX West 2017! It was excellent. Showing the game to people is a joy, and it's great to meet other gamedev folks.

While demoing the game over and over and over, I noticed that the cannons in "Collect Fixbots" mode didn't have a sign saying "exit here!" ​after you collected all of the fixbots. Oops! They should. So now there's a patch fixing that issue. These exit signs should help people leave a little faster after they've gotten that last fixbot.



Full 1.0.3-1.0.4 change notes:
  • Fixed: "Collect Fixbots" exit cannons now get an exit sign above them after you've collected all of a level's fixbots.
Cloudbase Prime - Tyrus
I just got back from showing Cloudbase Prime at PAX West 2017! It was excellent. Showing the game to people is a joy, and it's great to meet other gamedev folks.

While demoing the game over and over and over, I noticed that the cannons in "Collect Fixbots" mode didn't have a sign saying "exit here!" ​after you collected all of the fixbots. Oops! They should. So now there's a patch fixing that issue. These exit signs should help people leave a little faster after they've gotten that last fixbot.



Full 1.0.3-1.0.4 change notes:
  • Fixed: "Collect Fixbots" exit cannons now get an exit sign above them after you've collected all of a level's fixbots.
Cloudbase Prime - Tyrus
This fixes some rare and minor issues. Hopefully you didn't encounter them, but if you did: they're fixed now!

Oh, and in case you missed them, the game has cards now:


That means you can now get Cloudbase Prime emots, badges, and profile backgrounds!


1.0.1-1.0.3 change log:
  • Fixed level win possibly stalling if you had special ammo run out in the middle of the win cannon launch.
  • Fixed possibly falling through the shield platform during 6-boss's factory segment
  • Fixed enemies on 6-boss sometimes not despawning after the player died and respawned
  • Fixed homing weapons like missiles and redeyes not disappearing when dying to a boss
  • Fixed minor lighting issue during the ending cutscene
  • Fixed "square primians" animation bug that could result in them making an accidental rude gesture
Cloudbase Prime - Tyrus
This fixes some rare and minor issues. Hopefully you didn't encounter them, but if you did: they're fixed now!

Oh, and in case you missed them, the game has cards now:


That means you can now get Cloudbase Prime emots, badges, and profile backgrounds!


1.0.1-1.0.3 change log:
  • Fixed level win possibly stalling if you had special ammo run out in the middle of the win cannon launch.
  • Fixed possibly falling through the shield platform during 6-boss's factory segment
  • Fixed enemies on 6-boss sometimes not despawning after the player died and respawned
  • Fixed homing weapons like missiles and redeyes not disappearing when dying to a boss
  • Fixed minor lighting issue during the ending cutscene
  • Fixed "square primians" animation bug that could result in them making an accidental rude gesture
...

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