Cliff Empire - Lions Shade
I hope it works! It took a few days to make it run properly.
We had a very limited opportunity to test the build.
So we would appreciate any feedback if it works as expected.
Dec 29, 2024
Cliff Empire - Lions Shade
Overall logistics acceleration.
  • Drone movement is now less slowed down by weather conditions.
  • Vertical movement of drones has been accelerated twice (should speed up all logistics, especially on locations with different heights)
  • The movement of large drones for work under cliffs has been accelerated by 50% and vertical movement by 100%.

Just a tiny update 1.42f1
  • hide UI button now works in 2 modes, the first mode disables the icons above the buildings, pressing it again hides the whole UI.
  • Esc key now also exits the interface hiding mode.
  • Small visual fixes.
Dec 24, 2024
Cliff Empire - Lions Shade
Minor update with bug fixes and improvements.
The Mac version will be delayed a bit.
  • Added a warning indicator above the building, it appears if there are no raw materials or production is stopped due to overflow storage.
  • A priority indicator was added above the building.

  • A button was added to highlight all buildings in the city and display their number directly from the building window.

  • The main interface of energy and population was slightly changed, with more expressive numbers and better placement of elements.
  • Added a total electricity generation indicator (excluding batteries)
  • The game no longer minimizes automatically when you click on a second monitor or switch windows with Alt+Tab.
  • Fixed an issue where some buildings from the workshop were not displayed on the “ice citadel” location
  • Additional optimization
  • Minor corrections in the texts.

p.s. Merry Christmas and Happy New Year!
Oct 31, 2024
Cliff Empire - Lions Shade
In addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes!
It could be DLC, but why not make it a regular update?

Turrets can now be modified for an additional fee:

New cliffs can be a challenge for logistics:

I am also pleased to present our next game in the Cliff Empire universe: AI Olympius. Over the past year in early access, we've managed to polish it up quite a bit, the story has also progressed to 80% done, and the game also has a building feature, not as large as here, but it's quite interesting.
So for at least the next six months, it will be in an intensive development phase, so join us!

I hope I didn't break anything in the current update, so if something doesn't work as expected, write to me and I'll fix it as soon as possible!
  • Three new Cliffs have been added.
  • Defensive turrets now have upgrade options: interceptor, range, shield.
  • The smallest enemy ships now have less HP.
  • The capacity of goods for a trade bridge has been increased from 10 to 15, now the trade turnover of 2 bridges can replace 3 bridges.
  • The 3D printing factory, after being upgraded, now uses 1 material (was 2) to produce 6 units of goods.
  • New localization: Thai.
  • Changes have been made to the Czech and Turkish localizations.
  • The game is built on a newer version of Unity.
  • Fixed a bug where upgrading Zeppelins from the University did not work properly.
  • Adjusted the capsule charging acceleration rate at the lower level to reflect the improvement in charging speed.
  • The learning period defense mechanism no longer adds matter to the Cold Storage or Mall.
  • Orbital debris no longer destroys lower-level buildings when dropped, it was fun but caused unnecessary problems.
  • Fixed display of people sitting in the air when starting to build roads.
  • Fixed a bug where after the cutscene the camera returned to orbit with a light background with clouds.
  • Fixed a bug in which the effect of weather conditions did not end if the player was on an orbital station.
  • Fixed a problem with shadows on the colonnade.
  • Fixed problems with the rain sound.
  • Small optimization, minor UI fixes.
All changes are made in both the remastered version and the version with the old graphics.
The Mac version will be delayed, it's quite a time-consuming process, and it will start when I'm sure everything works properly after the latest changes.

Hotfix 1:
Fixed a bug where in some cases the interface disappeared after loading.
Apr 18, 2024
Cliff Empire - Lions Shade
Just increased the max speed from 6x to 7x.

MacOS version is also available.
Apr 12, 2024
Cliff Empire - Lions Shade
  • Fixed a bug where "rebuild all" button created overlapping buildings.
  • Minor optimization.
For Mac platform, the update will be released with a delay.
Feb 11, 2024
Cliff Empire - Lions Shade
Thank you for your support, feedback, and explanations of problems, I hope the latest changes and fixes have made the game even more enjoyable for you!

  • Added the ability to control which goods are accepted in warehouses. This will allow you to better adjust logistics, especially in large cities.
  • Fixed a bug where orbital orders were not always terminated after opening an orbital station.
  • The game speed switch has been returned to the 1x 3x 6x gradation. At 8x the game behaves a bit unstable.
  • For the remastered version, the option to disable the Bloom effect has been added to the settings.
  • Buildings from Workshop are no longer labeled as "under construction" after completion.
  • The sound of a building being destroyed is now slightly quieter.
  • Fixed an interface bug where clicking with a small cursor offset did not work on some buttons.
Jan 31, 2024
Cliff Empire - Lions Shade

The game is built on a much newer version of Unity, which should have a positive effect on the speed of the game, but also something can go wrong... we'll see.

I also added another item to the Workshop, which could be a great expansion of the area.
  • I refused to compress the game data, now it takes a little more on the disk, but it should be loading a little faster, and further updates should be smaller.
  • In defense mode, you can now call an enemy attack in advance.
  • Fixed a bug where the announcement voice did not complete the phrase completely when speeding up time.
  • TAA anti-aliasing has been fixed.
  • In the improvements of the engineering bureau, added marks indicating at what stage the improvement will have an effect.
  • More expressive arrows for the direction of enemy attacks.
  • Heart of Hope can no longer be knocked down by marauders.
  • Heart of Hope - price increased from 5000 to 7000, environmental damage reduced from -20 to -18, number of workers reduced from 60 to 40, generation reduced from 400 to 370.
  • Resource-free construction now applies to the Orbital Station.
  • The time acceleration button has been scaled up.
  • Updated documentation on creating mods for Workshop, now it is a google document and edits will be displayed dynamically.
Jan 24, 2024
Cliff Empire - Lions Shade
Restoring the latest balance changes, and small fixes to the camera.
Also, what do you think about making the Remaster version as the main version of the game, and letting the standard version be selected through the launcher settings?

  • The efficiency of the Eco House and Mega Drill have returned to their previous values.
  • Environmental damage from nuclear power plants has been slightly reduced. -17 → -15
  • Improved positioning of corner buildings, sometimes they were not built even though the angle and size were correct.
  • Added a new element to Workshop - Epic Arm, which can hold the entire city. It is designed for the "Simulation" mode, which means "white plains". It may be interesting to fight in defense mode with marauders on top of the hand %)

Update 1.35f1
  • The Remastered version is now the standard at launch, the old version of the game can be played through the Steam library.
  • Changing the game speed works much faster.
  • When building all defensive structures, the area of their effect is now shown.
  • The camera can now zoom out more.
  • Fixed a bug where DLSS was blocking anti-aliasing.
  • Fixed a bug where the marauder attack on white plains sometimes did not occur.
  • Marauder attack now occurs at the correct height on white plains.
Jan 21, 2024
Cliff Empire - Lions Shade
  • The marauder attack has been adapted to the level of the city's development, so the attack will not be fatal if the player has not managed to build a defense.
  • The description of the underground delivery unit has been extended.
  • Added highlighting of the area of shields and lightning rod coverage during their construction.
  • The "tourism" demand now also works on the White Plains. The number of Zeppelins for the White Plains and the Ice Citadel has been increased.
  • Eco-House - the cost of the building has been increased, the number of inhabitants has been reduced. The change is intended to reduce the efficiency of the building, some people complained that they breaking the balance due to their excessive efficiency. such changes will make the building less efficient in the use of precious space.
  • Mega drill - now consumes more energy and takes longer to extract resources. There was also a complaint about the breaking of the balance, so I lowered the efficiency of the building a bit.
  • The "rebuild all" button now always works correctly (before it was often displayed with zero and did nothing)
  • Fixed a bug where buildings that were restored from the "Rebuild All" action did not restore their priority.
  • The number of buildings in the building list window is now updated when changing cliffs using 1 2 3.
  • Fixed a bug where upgrades to the orbital station through the engineering bureau were available before the orbital station was opened in the "access all structures" mode
  • The prestige objective has become slightly more difficult again.
  • Attempts to download mods without the Internet no longer lock the game (attempts last 15 seconds, then the button is unlocked).
  • Pipeline research now also extends to maintenance centers.
  • On the "ice citadel" level, the outlines for construction are now highlighted.
  • The engineering hangar is no longer stuck with produced parts for buildings that are on pause.
  • Small interface fixes.
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002