Clicker Heroes 2 - McNiiby
To our Clicker Heroes 2 community, we've made the difficult decision to remove the game from sale on Steam. The Adobe Flash ecosystem, which our game heavily relied on, has all but disappeared, making it impossible for us to obtain the SDK needed for newer builds. As many of you know, the game has not received an update in quite some time, and the original team is no longer with us. These challenges, combined with numerous technical hurdles, have left us without a viable path towards a version 1.0 that we'd be satisfied with. We're truly sorry for any disappointment this causes and hope, over time, to make things right for those of you who were looking forward to more.

For more details on this decision, you can read our older post here: https://playsaurus.com/blog/index.php/2021/06/28/the-state-of-clicker-heroes-2/.

If you already own the game, you will still be able to play it on Steam.

Thank you for your understanding and support.

Note: The game may be available for sale for a short period after this announcement since Steam needs to be the one to take it down.
Jun 16, 2021
Clicker Heroes 2 - playsaurustim
Hotfix patch 0.18.2 is now live with the following changes:

- Increased base crit damage from 150% to 400%
- Quadrupled Mana Crit damage.
- Fixed a crash caused by having extremely high levels of Increased Multiclicks
- Improved performance and possibly reduced crashes in several areas, especially for players clearing entire zones in less than a second.

For notes on the major update that went out last week, check out:
https://store.steampowered.com/news/app/629910/view/3053984370224150569
Jun 12, 2021
Clicker Heroes 2 - playsaurustim
Hotfix patch is now live with the following changes:

- Fixes an issue where players whose last save was a challenge character could not load the game. Challenge characters are currently disabled for this build.
- Fixes an issue with the cost of some artifacts.

For notes on the major update that went out recently, check out: https://store.steampowered.com/news/app/629910/view/3053984370224150569
Jun 11, 2021
Clicker Heroes 2 - playsaurustim
Hotfix patch 0.18.1 is now live with the following changes:

- Players who had only transcended at very low star systems before the update and were given very few Hero Souls when the new version went live are being given a more reasonable number of Hero Souls.
- No longer requires World Crumbs to ascend if you have carryover stat points or automator points from a save migration.
- Fixed a longstanding performance problem for people who have been playing the game for a long time.

We hope you're all enjoying the latest patch. For notes on the major update that went out yesterday, check out: https://store.steampowered.com/news/app/629910/view/3053984370224150569
Clicker Heroes 2 - McNiiby
Hey Heroes!

Today we’re releasing a major update to Clicker Heroes 2 which introduces many new mechanics. One of the major changes is that we’ve separated the game into two difficulty settings, so that we no longer have to worry about casual players getting stuck whenever we're trying to balance the game for the players who are heavily optimizing, or about optimal play degenerating into something that isn't fun because of concessions we had to make for casual players to be able to progress. By adding these difficulty modes we think we’ve found a balance for what will be enjoyable for both types of players and we’ve been able to remove Empyrean Motes and Ancient Shards, two unpopular mechanics that we previously had to keep around because of the enormous power differences between different players. Because of this many of the existing features in the game needed to be completely reworked.


Patch notes

-Added Difficulty Modes

Casual Mode: For when you want a fun, smooth experience without worrying about whether the decisions you make are mathematically optimal.

Difficult Mode: For when you want a challenging experience where your ability to progress is based entirely on how well you play.

-Cid’s skill tree has been completely replaced and functions differently. You now get all of the most important abilities for a given build with the first point you spend.

-Forge cores now drop from bosses instead of rubies.

-Forge cores can be spent to craft and upgrade Artifacts, which have replaced Ethereal items.

-Difficulty/Player power rebalance.

-Item costs and damage increased.

-Kuma buff has been removed.

-Empyrean Motes have been removed, you can now transcend whenever you want for full hero soul rewards, once you have completed system eight.

-Hero soul costs and rewards adjusted to better reward pushing to higher systems.

-Automator now persists through Transcension.

-Challenges temporarily disabled as we work to get them updated.

-Added a currency tab to the miscellaneous panel where you can see all of your currencies, with tool-tips on how you get them and what they do.

-Added a save conversion tab for converting a difficult save to casual. Which makes a copy of your save first in case you want to come back to it later.

-Added a Crafting Panel for spending your Forge Cores to craft and Upgrade Artifacts.

-Performance improvements.

-Bug Fixes.

Save Migration for this update

Upon logging in your save will be adjusted to accommodate the significant game play changes.

If you've transcended previously: Your character will be transcended and all of your Transcension perks will be reset, but you will be awarded Hero Souls based on the highest Star System you have even completed. Helpful Adventurer skill tree planners and Automators will be reset because of the significant skill tree and skill changes.

If you haven't transcended before: Your skill tree and all stats/traits you have gained from it will be reset and you will be awarded stat points based on your current level. Unlike normal stat points, these will persist through ascension so you can spend them all the way you naturally would have over the course of multiple ascensions. You will also be awarded Forge Cores that would have dropped from all the bosses of all the worlds you have completed.
Clicker Heroes 2 - McNiiby
I hope you're all doing well! Over the last several months we've been working on a major overhaul of the game based on your feedback. Today however, we're announcing the experimental where those of you who are willing to give us feedback can come try it out.

Cid's Skill Tree has been completely redesigned.With your first skill point you now select one of four specializations, unlocking all of the core skills and features for that build. This locks you into that build's quadrant of the skill tree until you ascend, so the nodes available to you each ascension will depend on which specialization you chose for that ascension.

Ethereal Items have been replaced with Artifacts, which grant much larger damage bonuses and are crafted from Forge Cores dropped by bosses. You can think of them like your normal items in terms of how important they will be for you to make progress, but unlike normal items they survive between worlds.

Major performance improvements everywhere, but especially for certain Cid builds during offline progress and for players with slow RAM. Some of these might cause new errors in calculations that previously worked correctly, so please let me know if any of the math seems to be off in game.


Known issues currently

Do not purchase Ethereal Items from the ruby shop, it could mess up your save.

Keep confirmation pop-ups enabled on the skill tree or you might have trouble purchasing nodes sometimes.


How to participate in the experimental

Restart Steam. Go to Library -> Right click on "Clicker Heroes 2" -> Properties -> Betas. Type "ibackedupmysave" into the beta access code field, click "Check Code". It should unlock "experimental" in the dropdown menu. Choose "experimental" and wait for the update to download
Aug 6, 2020
Clicker Heroes 2 - McNiiby
Hey Heroes!

Today we’ve got a new update for you with some exciting new changes.

Skill Tree Planner

The Skill Tree Planner is a new automation and planning tool unlocked after your first Transcension. The tool allows you to plan out your skill tree and will automatically purchase the nodes you have selected along the path once you earn a skill point. You can save multiple plans and use whichever one you find best for your current ascension and you can also Import and Export your tree to share with others.

One World Exhaustion Challenge

In this challenge clicks regenerate 2 energy but gives a stack of exhaustion. You are stuck with a maximum of 20 energy with no way to increase it. Clickstorm has been replaced with Autoattackstorm and Energize has been replaced with Managize. Critstorm has been replaced by Improved Overflow which allows Manacrit to hit up to 5 additional enemies. Goldenclicks has been replaced by Pay Day which you earn stacks of by killing monsters with Big Clicks and consume the stacks by killing a monster with Huge Clicks. Click Torrent has been replaced by Reinvigorate which gives clicks a chance to remove all exhaust based on a percentage of your haste. All 4 corners of the tree are separated from the center and you have one node unlocked in the middle of each section.

The times to beat for this challenge are:
Gold: Under 20 minutes
Silver: Under 30 minutes
Bronze: Under 40 minutes

Transcension/Empyrean Mote changes

The rates at which you gain Hero Souls and Empyrean Motes have been changed significantly. You will now gain fewer Hero Souls per world but more Empyrean Motes total.
Under the old system, each Mote appeared in the ruby shop one day after the Mote before it. With these changes you will acquire the Mote automatically (no more needing to check the ruby shop) and each Mote will take less time to earn than the Mote before it. The first Mote of a Transcension takes somewhere around 8 hours, and the last Mote takes fewer than 10 minutes, with the amount of time per Mote scaling linearly between those two.

As a result, when you log in for the first time after the update the number of Souls you will gain by immediately Transcending will be lower than it was before the patch if you are currently below your Mote cap. If you were at fewer than 10 Motes before the update, you will catch back up to what you had pretty quickly, and will reach 60 Motes in the new system at roughly the same time you would have reached 10 in the old system and won't actually have lost anything overall.

Players who already had Mote caps well above 10 will find that cap scaling has been changed as well and they will not be able to reach the same number of effective Hero Souls per Transcension as they could before when waiting for the cap. The length of a Mote capped Transcension will be significantly shorter than it was previously, but you will also not be able to reach as high of a Hero Soul multiplier as you could pre-update. However, because of the increased rate of Mote gain near the end of a Transcension, it should also no longer feel so unrewarding sitting around waiting for Motes near the end of a long Transcension when you are on difficult worlds, because the Motes will be coming in so quickly compared to the old system.

Wizard Changes

  • Greatly improved performance of high levels of Flash on the Wizard. (Should help with offline progress speed as well).
  • Fixed a bug where disabling skill effects on Wizard actually caused more lag than leaving them enabled. (Also affected offline progress since skill effects are disabled then).

Cid Changes

  • Kinetic Energy, Downpour, and Glorious bounty now make the corresponding node always available at the start of an ascension without needing to path to it.
  • Kinetic Energy has been rebalanced.
  • Bhaal’s rise and Release now apply to Discharge.

General Changes

  • Added a world automation option for ascending at the end of the system and for ascending at the end of your current skill tree plan.
  • Spamming ruby shop purchases should no longer cause lag.
  • Improved performance of the skill bar rendering. Should see a small FPS gain over previous versions when spamming skills with high levels of haste.
  • Fixed an error that would crash the game if your GPU lost the assets for a final boss and they could not be recovered. The final boss fight will now appear invisible for that world if this error would have occurred.
  • Clicking search in the automator now highlights the text and will automatically scroll to the top of the list.
  • Added “Dynamic target FPS” option to settings which can help to prevent input lag when spamming clicks or keyboard inputs.
Clicker Heroes 2 - McNiiby
Hey Heroes!

Today we’ve got a new experimental update for you with some exciting new changes.

Skill Tree Planner

The skill tree planner is a new feature we’re working on that lets you plan out your skill tree and automatically purchase nodes as you earn skill points. During experimental it will be unlocked automatically, but in live it will most likely be unlocked after you Transcend. Currently there is only 1 plan available, but we have plans to let you save multiple.

One World Exhaustion Challenge

In this challenge clicks regenerate 2 energy but gives a stack of exhaustion. You are stuck with a maximum of 20 energy with no way to increase it. Clickstorm has been replaced with Autoattackstorm and Energize has been replaced with Managize. Critstorm has been replaced by Improved Overflow which allows Manacrit to hit up to 5 additional enemies. Goldenclicks has been replaced by Pay Day which you earn stacks of by killing monsters with Big Clicks and consume the stacks by killing a monster with Huge Clicks. Click Torrent has been replaced by Reinvigorate which gives clicks a chance to remove all exhaust based on a percentage of your haste. All 4 corners of the tree are separated from the center and you have one node unlocked in the middle of each section.

The times to beat for this challenge are:

Gold: Under 20 minutes

Silver: Under 30 minutes

Bronze: Under 40 minutes

Transcension/Empyrean Mote changes

  • Empyrean Motes are now earned Automatically instead of through the ruby shop.
  • The Empyrean Mote cap and timer has been drastically changed (more details on this when the patch goes live).

Cid Changes

  • Kinetic Energy has been rebalanced.

How to participate in the experimental: Restart Steam. Go to Library -> Right click on "Clicker Heroes 2" -> Properties -> Betas. Type "ibackedupmysave" into the beta access code field, click "Check Code". It should unlock "experimental" in the dropdown menu. Choose "experimental" and wait for the update to download
Clicker Heroes 2 - McNiiby
Hey Heroes!

Thanks to everyone that tested the Experimental! We've made some adjustments to the challenge and fixed some bugs and the update is now ready for Live!


Challenges

Challenges are a new feature we’re working on that allow for short bursts of active play and give you an Achievement based on how well you did. Challenges are fairly simple to create and we’re going to release a few more as we work on the next major update.

You can access the One World Frenzy challenge by going to the character creation menu and picking the challenge character. Eventually, we will be displaying these challenge characters in their own tab.

One World Frenzy Challenge

Play as the Cid, The Hasteful Adventurer, and try to beat the world as fast as you can. Your character will start off stopped and have the center of the Skill tree automatically unlocked as well as 20 levels you can choose to spend on whatever you want. Experience gain has been greatly increased and by the end of the world, you should have about 110 levels. The amount of stats each node gives has been adjusted with Transcendence perks and you will have the Transcendence panel available to see what those changes are.

The times to beat for this challenge are:

Gold: Under 20 minutes

Silver: Under 30 minutes

Bronze: Under 40 minutes

Making your own challenge

We don’t have any documentation yet as the feature is still in development, but for those of you that are interested in making your own challenge, I’d encourage you to take a look at the One World Frenzy mod. There are quite a few comments explaining what each thing does. As time goes on we’ll be looking into expanding the feature and possibly making a more user-friendly way to create your own.

Feel free to make any suggestions on the challenges you’d like to see or features you’d like to see added to the challenge system!
Other Changes

Wizard

  • Symbiosis buff icons added (skill tree icons are currently bugged)

Cid

  • Added stones for the First world of Star System and First zone of the world.
  • Huge Click Discount and Reload Rampage no longer scale with stats.
  • Removed Haste from Ethereal items.

General

  • Changed number formatting. Some numbers will now show 2 decimal points.
  • Made UI persist through environments.
  • Added world automation for stopping at the end of a Star System.
  • Skill tree is now available on the end of world screen.
  • Offline Progress can now be carried over to the next world when you have your world automation set to “Do nothing” or “Attempt up to next System”.
  • Toggling the skill tree confirmation now shows a popup explaining why you would want to show the purchase confirmation, but it now saves your choice until you Transcend.
  • Added a “Sell All” button to the ethereal items panel to sell all unequipped Ethereal items.
Clicker Heroes 2 - McNiiby
Hey Heroes!

We have a new update on experimental that we hope you all will enjoy!

Challenges

Challenges are a new feature we’re working on that allow for short bursts of active play and give you an Achievement based on how well you did. Challenges are fairly simple to create and we’re going to release a few more as we work on the next major update.

You can access the One World Frenzy challenge by going to the character creation menu and picking the challenge character. Eventually we will be displaying these challenge characters in their own tab.

One World Frenzy Challenge

Play as the Cid, The Hasteful Adventurer and try to beat the world as fast as you can. Your character will start off stopped and have the center of the Skill tree automatically unlocked as well as 20 levels you can choose to spend on whatever you want. Experience gain has been greatly increased and by the end of the world you should have about 110 levels. The amount of stats each node gives has been adjusted with Transcendence perks and you will have the Transcendence panel available to see what those changes are.

The times to beat for this challenge are:

Gold: Under 20 minutes

Silver: Under 30 minutes

Bronze: Under 40 minutes

Making your own challenge

We don’t have any documentation yet as the feature is still in development, but for those of you that are interested in making your own challenge, I’d encourage you to take a look at the One World Frenzy mod. There are quite a few comments explaining what each thing does. As time goes on we’ll be looking into expanding the feature and possibly making a more user friendly way to create your own.

Feel free to make any suggestions on challenges you’d like to see or features you’d like to see added to the challenge system!
Other Changes

Wizard

  • Symbiosis buff icons added (skill tree icons are currently bugged)

Cid

  • Added stones for First world of Star System and First zone of world.
  • Huge Click Discount and Reload Rampage no longer scale with stats.
  • Removed Haste from Ethereal items.

General

  • Changed number formatting. Some numbers will now show 2 decimal points.
  • Made UI persist through environments.
  • Added a world automation for stopping at the end of a Star System.
  • Skill tree is now available on the end of world screen.
  • Offline Progress can now be carried over to the next world when you have your world automation set to “Do nothing” or “Attempt up to next System”.
  • Toggling the skill tree confirmation now shows a popup explaining why you would want to show the purchase confirmation, but it now saves your choice until you Transcend.
  • Added a “Sell All” button to the ethereal items panel to sell all unequipped Ethereal items.

How to participate in the experimental: Restart Steam. Go to Library -> Right click on "Clicker Heroes 2" -> Properties -> Betas. Type "ibackedupmysave" into the beta access code field, click "Check Code". It should unlock "experimental" in the dropdown menu. Choose "experimental" and wait for the update to download
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