Dec 27, 2024
Chronicon - Squarebit
Hey Everyone!

Thank you for another great year in the Chronicon community!

This year has been very exciting as we announced two new games in the Chronicon universe, and then immediately released one of them! We also welcomed a lot of new members to our Discord, now totaling nearly 4,500 people. Pretty neat!

For 2025 we are continuing work on Chronicon: Survivors with more updates, in particular a big update with new weapon mechanics and progression mechanics. C:S is already in a much better state than on launch (which, admittedly, we fumbled), and with the upcoming changes and additions, we think it'll be in a pretty good spot!

We're also getting our next game into BETA sometime in the second half of the year. Once that happens, we'll be ready to make some more public posts with screenshots, game name, and such, so keep an eye out for that!

We also set up a Chronicon Universe bundle in which all current (and future!) games and related DLC, soundtracks, etc., will go.

You can find that here:

https://store.steampowered.com/bundle/44000/Chronicon_Universe_Bundle/


That's all for now!

Thanks again for another great year of Chronicon - and we'll catch you in the next one.
Happy holidays, and a happy new year!

- Squarebit & Marruu
Aug 21, 2024
Chronicon - Squarebit
Hello everyone!

It's been a while. And we've been busy.

Today marks the release anniversary of Chronicon 1.0. I can't believe it's been 4 years already!
And to celebrate, we're releasing a small game. Right now!

As we were making good progress on our next game, we moved out of prototyping and onto creating all the art. And since I (Squarebit) can't draw at all... I found myself with a lot of free time as our team of artists got to work. So I started a little pet project and it turned into...

Chronicon: Survivors!

To absolutely no one's surprise, I imagine. ːsteammockingː

It's my personal take on the recent horde survivors trend, with a faster pace as Chronicon players will be accustomed to, and many familiar characters, enemies, and locations. It also gave me a unique opportunity to add things that were scrapped from Chronicon (due to being a bad fit for that game in particular) such as weapon/item/skill ideas, some unused assets, etc. Of course, there is also a bunch of new things, enemies, etc introduced! I partnered up with Mike again and he produced a heavy 13 part soundtrack for the game.

So if any of that sounds interesting, you can check it out here:

https://store.steampowered.com/app/2815610/Chronicon_Survivors/

We've also made a Chronicon Universe Bundle, which is basically everything Chronicon, that lets you grab anything you don't own already with a slight (permanent) discount. We'll be adding any and all future games/dlc/soundtracks we make in the Chronicon universe to this bundle, always giving fans of the game(s) an extra discount.


https://store.steampowered.com/bundle/44000/Chronicon_Universe_Bundle/


But what of the next game?
I'm not going to spoil too much just yet, But I can tell you it's indeed part of the Chronicon universe, and more of a roguelike format. It's also a pretty big undertaking - despite being a smaller, shorter project - and our team has grown significantly! (We do have a spot open, if you're interested in joining us, read more here.)

I have some cool concept art to share with you, courtesy of our environment & prop artist, gab_paints.





As you can see we're working hard on trying to produce better visuals than previous game(s)!

With that in mind, the next game will take a while, and we'll do our best to keep you updated every once in a while. We'll slip in an update for you guys in our yearly end of year post, I think!

Until then, be well, be safe, and have fun!

Squarebit & Marruu
Dec 28, 2023
Chronicon - Squarebit
Hey everyone!

It's been a while. We'd like to thank everyone for another great year of Chronicon, and also give you a little hint of what's coming next.

We've been working hard with a brand new game, which we'll be announcing properly sometime in the next year. Though for now, we can let you know that it's part of the Chronicon universe, and that it'll be something on a smaller scale than Chronicon. But we hope to make it just as fun!

We know a lot of people are excited for the possibility of a sequel, but after 9 years of Chronicon, we really want to do some shorter projects, and try some new things first.
After that, however... who knows? ːsteammockingː

Thanks again for another great year. We want to wish you happy holidays, and a happy new year!
Stick around for more news, and we'll see you next year!

- Squarebit & Marruu
Chronicon - Squarebit


Hey everyone!

We are finally here. A little over a month ago we reached the end of our Post-Release Roadmap. Since then we have been working on various bugfixes, balance and QoL improvements, and looking at your suggestions - old and new - for things we want in the final version. This update is the last planned update, and with which the game is considered "done". There may be more updates further down the road, with fixes or minor tweaks. But as far as big content updates and DLC goes, we're done!

This has been an incredible journey, which has spanned almost exactly 9 years from first prototype to where we are today! We are very grateful for all the comments, suggestions, bug reports, and support over the years. This community has turned out so great, and we are incredibly happy to have shared this journey with all of you.

Thank you everyone. We hope you will enjoy this update.

...And we hope to see you on our next adventure!
(We'll let you know when it begins!)


1.52.0:
Complete Edition:
  • Owning both DLC's will now unlock the new UI Theme for "Chronicon Complete".
QoL:
  • Rather than fixing the bug which lets you autocast skills by hitting Esc while binding the key, it has been extended to also work with gamepads. Enjoy :-)
  • Buff display has been extended so that you can now see up to 30 buffs on the HUD. Debuffs were moved to be displayed underneath buffs (instead of above) because it made more sense.
  • Buff durations are now fully paused during area transitions.
  • Companions now have portraits on the UI displaying a counter for how many are alive and any timers (if they have a non-permanent duration). These portraits only show up when playing solo due to interface space constraints.
  • Added a new entry to the Help Index with information on the Mechanist and her unique mechanics.
  • Added a new entry to the Help Index with information on all enemy Affixes.
  • Larger damage numbers should now display on top of smaller numbers.
Items:
  • Lucilla's Vision (TL Helm) buffed to using 100% of overhealing, up from 10%.
Berserker:
  • Frostwyrm set 3p bonus now increases the maximum amount of Frost Winds by 10, up from 5.
Mechanist:
    Runes:
    • Lesser Rune of Loaded Bombs now Greater Augments to 100% increased damage per Ammo, up from 50%.
    • Lesser Rune of T-342 now removes the cooldown of MOAB entirely (was halved before).
    • Lesser Rune of Rocketeer Bots now works with Entity's Inclination (Artifact that applies Weakness stacks on Satellite hits).
    Drone Pilot (Set)
    • Now counts all Drones, including Turrets with the Drone tag (from the 2p set effect) for the 4p set effect.
    Mechalord's Legacy (Set)
    • Mechalord's Legacy damage stacking effect is now displayed on your buffs, so they are easier to track.
    Skills:
    • Added small visuals for Mechanist Ultimate abilities.
    • Improved Mechanist's Whirl skills so that they are less likely to get stuck when struck by Knockback or Pull effects.
    • Leaking Containers (passive):
      • Now adds Parry for each Drone of the linked skill, not for all Drones of any type.
      • Now have 3 ranks instead of 2, and as such grants +3% Parry per drone (up from 2%).
      • The related Gas Salvage mastery perk now grants 4% Poison Resistance and Poison Damage per Drone, up from 3%.
Templar:
  • Templar Valkyrie 3p set bonus now also makes Sharp Steel deal damage in a radius on each tick.
Warden:
  • Snowy Fur (Mastery Perk) no longer has any cooldown.
  • Improved the logic of Lesser Rune of Norla's Gale so it does not replace Tornados too soon, and will empower more effeciently.
Misc:
  • Slightly improved performance of damage numbers.
  • Improved performance when resurrecting friends in local co-op.
  • Further tightened collision checks for teleporting enemies to reduce chances of them going through locked doors at odd angles.
  • Dead enemies no longer draw Auras and shadows beneath them. (helps performance and makes for less visual clutter in hectic combat)
Fixes:
  • Fixed issue where the game window would open off-center while in windowed mode.
  • Fixed damage numbers getting buggy after hitting 9.9Qi.
  • Fixed "Shoulder-Mounted RPG" (Mechanist Synergy skill) triggering regardless of rank or proc rate as long as you had Rocketeer allocated.
  • Fixed several Mechanist Passives and Masteries that could trigger even with 0 points spent.
  • Fixed weird behaviour with "Machine Guard" Mechanist Pasive and interactions with Companion Passive & Use effect.
  • Fixed some cases where the Drone Pilot set (Mechanist) would need 3 pieces instead of 2 to properly count Turrets as Drones, and where it would consider normal Satellites as Drones.
  • Fixed issue where Mightcap (Legendary Helm) allowed binding the same skill to two slots.
  • Fixed quest "Infestation" granting legacy Elixirs - will now grant 10x Fire Vials on start.
  • Fixed a crash that could occur if a Shrine rolled to spawn monsters, but failed to spawn any due to space constraints.
  • Fixed issue where some monster affixes that modify elements of base attacks (like "Poisonous") wouldn't actually do that until re-entering a zone, so most of the time these affixes did nothing (lol).
  • Fixed issue where unique monster kills would be added to the codex as random other monsters.
  • Fixed the auto-attacking Dummy in Tinka's Domain not properly triggering some on hurt/parry/evade etc effects on players.
  • Fixed some weirdness with Gravity (TL amulet) and satellite indexing that *may* solve the random double satellite bug. Maybe.
  • Fixed a secret thing that didn't do the secret thing. (Secretly)
  • Fixed Battlemaster's Cape not showing the buff/counter for nearby enemies.
  • Fixed issue with Lesser Rune of The Storm Killer not working correctly with Norla's Gale.
  • Fixed Element of Surprise artifact not working properly with Killbot.
  • Fixed issue where the Mythic Axe recipe might still be hidden for some players.
Chronicon - Squarebit
Hey everyone!

Thanks for the reports & feedback!

This update should fix most of the recent issues, and also reflects on some of the recent suggestions & feedback.

For the next update, I'm taking another pass at some Mechanist stuff, as well as looking at making some UI improvements based on recent (and some long-time) suggestions. Keep the bug reports, feedback, and suggestions coming! I very much appreciate all your engagement :)

Thank you, and have a good weekend!

Here are the full notes:

1.51.0:
QoL:
  • You can now right-click Bramley to go directly to the Expedition Tree.
  • Stackable items are now marked as favorite if either the source or target stack is marked as favorite when transferring to or from the Stash.
  • Runestone renamed "Blank Runestone" to further emphasize on the difference between the Dungeon and Elite Dungeon Anomaly rewards.
  • Improved text display on the Anomaly Waypoint interface (mostly noticable for non-Latin fonts), and several other UI panels.
Mechanist:
  • Improved targeting of Rip Blade and Seeker Swarm, reducing the chances of it not hitting anything. (Keep in mind that if it goes off screen too far it will still disappear, so try and point it towards closer groups)
  • Updated visuals of Bomb Bots explosion.
  • Updated visuals of Misfire.
Fixes:
  • Fixed issue where Machine March (Mechanist TL Axe) would snapshot and count companions twice.
  • Fixed issue where Magic Mags (Mechanist Mastery Perk) would trigger on the Drone Pilot 3p bonus, and then cause the Drone Pilot 3p bonus to immediately trigger again, consuming all ammo, effectively not making any difference.
  • Fixed Drone Controller (Mechanist TL item) not granting an extra Drone when using Bomb Bots, and updates its description to be more clear.
  • Fixed issue where Gunner's Toolbox and Lesser Rune of Pandora's Turret could both spawn the extra Turret(s) in the wrong location.
  • Fixed Light Lance (Mechanist Holy Passive) always triggering regardless of listed proc rate or points spent on the skill.
  • Fixed Restorative Tech (Mechanist Mastery Perk) not working.
  • Fixed Dragon Leap (Berserker Fire skill) not being able to hit targets the player landed on, if landing on the exact same spot as the target.
  • Fixed Ammo Find stat (Mechanist) not properly being affected by effects that increase all Minor stat, depsite being a Minor stat.
  • Fixed being able to roll Ammo enchants on non-Mechanist characters while Enchanting.
  • Fixed issue where when swapping from one Mechanist character to another, the Mastery tree would not reset properly and some points would transfer.
  • Fixed the Fire and Physical Specialization expedition nodes for Mechanist being swapped (Fire increased phys skill damage, and vice versa).
  • Fixed the Physical Specialization expedition nodes for Templar having the Sword Hurl and Shield Boomerang improvements switched.
  • Fixed some tooltip issues when opening the Wardrobe or the Codex when using a gamepad.
  • Fixed the Mythical Axe crafting recipe not having the correct icon and missing its name.
  • Fixed crash from opening the Device Slotter and some other UI windows after having browsed page 2 or higher in the Shared Stash using a controller.
  • Fixed issue where you couldn't send your beast to sell Unique items sometimes when clicking the sell button (overlapped with the stat page buttons).
  • Fixed similar issue with some buy row buttons of the Shared Stash. (this could also in some cases lead to a crash!)
  • Fixed issue where you had to enable hit numbers AND indirect damage numbers to be able to see indirect numbers (now you can disabled "Player Hit Numbers" if you only want the indirect numbers).
  • Fixed rare crash on entering Hidden Canyon.
  • Fixed issue where you could get softlocked when dying in the Eazima fight just as she changes phase - she will now politely make sure you are alive before vomiting you up.
  • Fixed several issues with the Eazima fight and mobility skills causing you to fly away during phase changes (and other weird issues).
  • Fixed DLC Beast Materials dropping from story areas.
  • Fixed some skill typos.
  • Fixed several "Missing Text" in the German translation.
  • Fixed several localization issues and incorrect translations.
  • Fixed problems syncing saves between PC/Linux/Steam Deck. Hopefully.
Chronicon - Squarebit
Hey everyone!

How are you enjoying The Mechanist?

A few issues popped up and this update will take care of some of the more immediate ones, such as the Laser Drone crashing on boss death cutscenes. I am also working on another update to squash the rest of the bugs, and fix some weird skill behavior and such.

I also expect to be doing a balance/tweak pass over the next few weeks, so if you have any feedback regarding balance and builds, please let me know!
(I would also recommend joining our Discord and theorycraft and bounce ideas with the community! This is also the place where I am most active myself. Here is a link: https://discord.gg/nSKhPEA )

Anyway, I hope you're having a good time!

Thank you!

1.50.7
  • Lowered volume of the M3D1C companion.
  • Fixed Flame Zag adding ammo instead of consuming it.
  • Fixed "+x Max Ammo" enchants not being translated.
  • Fixed Power Bots not granting any Holy Damage when activated.
  • Fixed bad offsets and some cutoff on tooltips in some languages (like French).
  • Fixed Laser Drones causing a crash.
  • Fixed The Mechanist having a Templar Holy Mastery node instead of her own Holy Mastery node.
  • Fixed some set bonus typos.
  • Fixed issue where any newly created character wouldn't show up on the Load Hero screen until the game was restarted.
  • Fixed Lancer (Legendary gun) dropping earlier than its other element counterparts (was 5, is now 15).
Chronicon - Squarebit
Hey everyone!

The Mechanist is now available!

https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/

We hope you will enjoy playing it as much as we did making it.

Thank you for your support!
Chronicon - Squarebit
Hey everyone!

Another small update as we are prepping to release The Mechanist.
Which we will be doing... tomorrow!

Thanks for your reports, and please let us know if you find any more issues.

Thank you!

Here are the full notes:

1.50.5
  • Prepared for Mechanist release...
  • Added more stash tab icons (right click stash tab icons to cycle the image) - these additions may have shuffled your currently selected ones.
  • Skills "Poison Arrow" and "Vine Shot" (Warden) are now Archery skills rather than Nature.
  • Fixed several thrown skills not breaking breakable objects they pass through.
  • Fixed some skills that can change behaviour with an item/power (like Screaming Skulls) not breaking breakable objects properly when changed.
  • Fixed Gargoylantuan (boss) not being localized in the cutscene.
  • Fixed several misc localization issues (including bad developer grammar and typos).
  • Fixed issue with copying hardcore characters to the test builds.
  • Fixed issue where the skill in the leftmost slot would require "force attack" to be held when using click to move.
  • Fixed UI related crash that could occur when sending the Beast to sell items.
  • Fixed crash on verifying older hardcore character save files.
Chronicon - Squarebit
Hey everyone!


Thanks for being patient with us.
We have finally got a fix for the launching issue introduced with update 1.50.0!

This update runs on a BETA build of the game engine so there may be some unexpected behavior - please let us know if you encounter anything weird. We will be updating another time around the DLC release (still planned for later this month) on a stable engine release, so if there are any weird issues we are expecting to have them resolved by then.

Also included in this update is another Shared Stash tab :)

Thanks again - we look forward to releasing the Mechanist!

Here are the full notes:
1.50.3:
  • Added an additional stash tab for everyone.
  • Fixed the game not launching issue.
  • Fixed some bad tooltips and misc typos.
  • Fixed several issues with localization where a game restart was needed to fully update the changed language.
  • Fixed several instances of overlapping or bad padding in tooltips and UI elements.
Chronicon - Squarebit
Hey everyone!

We're launching the Mechanist DLC next month!

We planned to do it before christmas but unfortunately we've had some last minute problems with the DLC, and as you may be aware the game itself is a bit finnicky with starting right now. So we're working on that and trying to get all that sorted out before we release The Mechanist. (Launching a DLC during the upcoming Winter Sale is also a pretty bad move if you're a small developer like us).

We are sorry about the delays and recent technical problems, and thankful for your patience with us as we figure this out!


Meanwhile, consider wishlisting the DLC so you are notified once it's (finally) out:

https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/


We'd also like to thank everyone for another great year in the Chronicon community!
Interacting with the community is by far the best part of the job, and we are very happy to have such a great one!


What the next year holds for Chronicon is uncertain, though we are looking to start something new... it won't be Chronicon 2 - but it might just be related to Chronicon... so stay tuned for more news on that, in the next year.

See you in 2023!

...

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