SOR.OP: Dark Shades Demo - juliankaihzz

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The new Update 0.1.6.1 brings fresh content to the SOR.OP: Dark Shades Demo!

  • Elmwood House: Small, modern map, perfect for intense 3v3 battles (max 6 players).

  • Tokyo City: Large, open map, supports up to 15 players or bots for tactical fights.

  • New Language: Now available in Russian.

  • Improvements: Numerous bug fixes and optimizations.

A total of 5 new maps released in just 2 days – a record for SOR.OP: Dark Shades!

RUNNING WITH RIFLES - JackMayol
Hey Runners!

We hope you had a nice Summer time!
We don't want the Summer to be over, hence why we will extend the Summer Event for another 10 days until Monday September 8!






Some media of RWR2!

As some of you might know, the core team of Osumia Games is working on RWR2 and we try to provide regular screenshots/videos to showcase our work.
We just posted our next weekly media. We'd appreciate if you'd have a look at it and follow the development!

Here are the links on TIKTOK and X


Happy Running,
your Osumia Games
A game about cards - SUPERita
10 more cards can be combined together. i wont spoil it
PLACE - PimpGameStudio
Hello everyone, Small changes of the first day

-Changed the speed of the turret movement

-Changed the delay time of the lasers

-Fixed the error with the country toy

-Decreased the number of spiders in the 2nd room

-Optimized the 2nd room

-Fixed some small bugs

-Corrected localization

Thank you to everyone who played, I will be very glad to your feedback, also visit our discord channel

https://store.steampowered.com/app/3823800/PLACE/

Store It! - Two Pixels UG
🛠️ Barely released, and the first small bug fix patch is already here 🛠️

  • Fix: Improved item drop-off: Customers now check more closely to make sure they're actually picking up everything, we promise!
  • Fix: Jumping and crouching: RID-8952's joints have been re-oiled and can now always jump and sneak correctly again.
  • Change: The storage shelf is shy and prefers not to have customer contact. Therefore, it can only be placed in storage units.
Coin Hoarder Playtest - JLY Games
  • Fixed parameter passing for steam launch options
2:14pm
SPACERIFT: Arcanum System - KorsaiR
Patchfix has been uploaded

The docking algorithm with docks has been improved (solving the issue of docking when the ship is swaying in different directions)

The RTA algorithm has been refined to prevent sudden NPC attacks on players and on each other

The target lead point in combat has been fixed
Stars of Strife Playtest - AI Spartan
  • Enemy formations are now tighter and visually better

  • Aliens now come in 2 different formations

    • First formation is only in the 4th mission and is only made up of normal alien mob enemies

    • The second is in the last mission and will be the same as the first but introduce a bigger alien ship that shoots a new type of missile.

  • Carrier fighters now automatically target the player instead of flying to a designated spot first

  • A new type of missile is now added and called the Plasma Missile.

    • The plasma missile operates similarly to the normal type of missile. However, it is slower but does twice the amount of damage.

Nin Online - Ueda

Dear Ninja,

We are proud to announce the official launch of our second game server - Hawk! 🎉

This new server is located in São Paulo, Brazil, home to our second largest player community worldwide. Over the years, Nin Online has built a passionate following in Brazil, and many players have asked for a dedicated regional server to enjoy the game with the best possible experience.

With today’s launch, those requests have become reality. While the future of any server depends on the continued growth and support of the community, our goal is to keep Hawk running for as long as we are able to support it.

This is a fresh start server where players progress will start in a brand new world where there is no history, and it's yours to make.

To our international players outside of NA and Brazil, we hope to keep growing the game so that we can afford to open regional servers in each region just for you some day - we will keep working hard to make this a reality. The North American game service has continued to grow steadily since launch, and in just the two months since launching, we've constantly had to increase the player cap on the game multiple times. In the recent week, we've had multiple days where the server was capped out at 450 and players could not enter it. We've since increased it to 500, and while theoretically, we could continue to increase the limit without any noticeable degradation in server performance, we've decided that 500 is a good limit for the time being. The game was simply not designed to have that many people sharing the world's limited resources. This new server opens up the opportunity for each of these servers to hopefully grow further.

To our Brazilian players: your voices have been heard. We hope you enjoy your new home and continue to grow Nin Online together with us.

Viva o Nin Online!

- Hitspark Team

Tavern Legends - CROWFORGE Games
Updates

  • Added cheese to the menu
  • New market stall type - staple food (bread, cheese and mushrooms)
  • Lowered the amount of drunken guests visiting the tavern
  • Lowered the frequency of sleeping guests depending on the guest amount
  • Lowered the frequency of puking guests depending on the guest amount
  • You now gain tavern level points on taverns reaching a level beyond level 10
  • Added a message when dropping lost pouches on NPCs which are not the owner
  • The time of incoming reservations can be modified
  • Bards can be booked automatically on reservations
  • Changed the default of field of view to 100
  • NPCs now comment near thieves
  • Some texture adjustments
  • Little Performance improvements

Fixes

  • Fixed a bug, where you become the worth of buyed items
  • Fixed a bug, where water can’t be prepared from workers and was disappearing
  • Added a function to clean up items which are not in a tavern after load
  • Mages don’t spam spells anymore
  • Fixed the movespeed on guards which are holding a torch
  • Workers don’t mount barrels on undefined shanks anymore
  • Prevent workers from taking an order which could not be served before
  • Fixed a bug where workers serve the wrong drink and mugs disappear
  • Fixed snacks which sometimes wasn’t filled on serverplates from workers
  • Some small fixes
...

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