Chernobylite Complete Edition - Pablo
Chernobylite 2 is our dream project. After more than 10 years of various activities related to Chornobyl and dozens of visits to this place, we can finally share the massive part of what we consider the ultimate Chornobyl experience. What started with VR documentaries and low-scale indie projects has become a fully-fledged RPG game, playable in the open world, with hundreds of ways to craft your own character and story.



Entering the world of Chernobylite 2, even in Early Access, you can expect to double or triple the time spent with the first game - not just because the Zone itself is about 20 times bigger this time but also thanks to the number of quests, events, encounters, and gameplay mechanics. On top of it, you can play from two different perspectives - first person or third person - which is possible thanks to the success of our recently finished Kickstarter campaign.



Our goal was to deliver the Early Access version, which is very advanced and polished in most parts. According to many closed playtests and our demo reception, most of the gameplay mechanics and big chunks of the content are already polished. Early Access contains about 30-40% of the final scope of the world and story. Most weapons and players' equipment parts are already present in the game as lootable elements.



We believe that Chernobylite 2, similar to the first Chernobylite, will be a much better game, thanks to its development in Early Access. We saw already that constant feedback from our community allows us to adapt our vision to players' needs, and for a big RPG game, the number of adjustments we can make this way is huge. We estimate the game will stay in Early Access for 6-10 months. This is the time required to let your feedback influence a project of this scale and to validate together changes made during Early Access.

Also, remember to follow us on our social media (likes, comments, and shares for greater reach are welcome!), and we encourage you to join us on Discord.



We're working on our new game! Add it to your wishlist!
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Chernobylite Complete Edition - Pablo
There’s no reason to wait to play Chernobylite 2 anymore. Today, along with Steam Next Fest, we’re giving you access to the game's demo version. It is the Prologue of the Chernobylite 2, which will take you at least 1-2 hours to complete, depending on how many different gameplay mechanics you would like to try and how much you’re into exploring the Zone. The demo lets you begin the open-world exploration. However (because it’s a prologue, not because it’s a demo), it’s a much smaller area compared to the Early Access version that will be launched on March 6th.



Within the prologue of Chernobylite 2, you’ll be able to get to know the first chapter of Cole Grey’s story, join the Planewalker program, select your class among 6 available options, train your fighting abilities on the Prypyat’s Lenin Square, fly the interdimensional vessel and explore the alternative world in search of Chernobylite. Ultimately, visit the Chornobyl Zone and build your shelter here under the guidance of a mysterious but well-known Black Stalker. And in the meantime, your combat and survival skills will be tested a lot. You need to prove you’re worthy of being a Planewalker!



Thanks to the success of our recently finished Kickstarter campaign, the prologue can be played in both third-person and first-person perspectives. Please note that first-person combat is still a work-in-progress feature added within the last few weeks. We recommend playing in the third-person if you want a smoother experience, and we encourage you to play in the first-person if you're willing to give us your feedback and let us polish this mode.



And the excellent news is that you can play the free demo now and later use your saved game progress within the Early Access version when it becomes available in March. However, to give you this opportunity, we had to keep most of the game content within a demo application, which led to the big demo size (about 115 GB of the disk space). We hope this won’t be a significant inconvenience and you’ll enjoy the time spent with the Chernobylite 2 prologue.

Early Access to the game is just around the corner. On March 6th, players worldwide can play it on Steam. We'll provide about one-third of the final game's content, but in terms of content and time spent playing, it's much more than the whole first Chernobylite game. Prepare yourself for the ultimate Chornobyl ride!

Also, be sure to follow us on social media (likes, comments, and shares for a wider reach are welcome!) and we encourage you to join us on Discord.




We are working on our new game! Add to your wishlist!
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/
Chernobylite Complete Edition - Baś
Chernobylite 2 demo is here!
This is it! We have wonderful news for you! Chernobylite 2: Exclusion Zone demo is now available for everyone. Feel free to download and begin your exploration of the Zone. Some of you may have seen some gameplays and read first impressions, but now you can experience the game’s prologue by yourselves.

https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/



Share feedback with us!
We’re happy to hear your thoughts about the demo. Let us know on our Discord channel or on Steam forum what you think. We can’t wait! Let your friends know to try it out as well. The demo will be available during upcoming Steam Next Fest.

Don’t be afraid of the amount of GB to download. This build is actually not just a "demo" pretending to be a game, but a fully-fledged prologue to the whole story of Chernobylite 2 with the open world included.



See you in the Zone, Planewalkers!
Chernobylite Complete Edition - Pablo
Good news! We just got approval from Steam to launch the special demo app for our Kickstarter backers. This means that tomorrow we can send over the keys to finally give you access to the demo and let you play the game's prologue.

Why did you have to wait a few days after the campaign finished? Well, the game is not publicly released on Steam (the Early Access starts next month), which implicates that we can't directly generate the access keys on Steam. We could only generate very small pack of keys to share with some media and influencers and we had to finish the campaign to get to know how many of you finally supported us. On top of it, we've been adding text translations to let you play with subtitles in your preferred language and adding some improvements based on initial media feedback. Then we kindly asked Steam support to generate special playtest keys for our 2377 backers. Just an hour ago we got confirmation that our request is approved and we can start sending over the keys.

We need to spend some time today preparing everything, but we should be ready by tomorrow. Then, we'll email you Steam access keys and post an update here to confirm that. Stay tuned and tomorrow will be our great day!

In the meantime, if you can't wait to check what to expect in the game (spoiler-free material), you can see the short video here:




And now for something completely different. A few days ago we launched a contest for your creative ideas on what Black Stalker would say seeing this picture:



You sent us numerous answers, and it was tough to select the best - all of them were either beautifully crazy, deeply intriguing, or simply fun. We love your immersion in our project and promise to do more contests very soon, giving you the next opportunities to win our precious merch.

We discussed them all, and picked the most touching for us, and here are the results:





Congratulations, winners! We will contact you within the next few days to get your addresses and prepare the packages to send to you.


We're working on our new game! Add it to your wishlist!
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Chernobylite Complete Edition - Pablo
We've been working on Chernobylite 2 for over three years, and today, it is one of the most significant milestones achieved. We've proven with you, our players and backers, that this is not only our dream project but also an essential creation for you.



And as they say in action movies, this is not the end. We have just started.

By reaching more than 200% of our campaign goal, we confirmed, justified, and solidified the sense of three years of hard work. Many of you already know that the Chornobyl Zone has been our obsession for much longer—since 2014, we've been there dozens of times, and this is our third project dedicated to this place. But this is the first time we can craft the virtual Zone to the proper size, making it an open world that you can explore seamlessly and for as long as you want.


Exceeding our campaign target with six stretch goals, we've secured many possibilities for expanding the project beyond our original plans. In addition to the key feature of switchable first-person and third-person perspectives, we know that we can add all guns from the first Chernobylite, including the lovely Blaster, make them all customizable, add extra locations for single-player and coop missions, and provide you with a customizable interface for both game perspectives.


With limited scope, we will keep our campaign live thanks to options of Late Pledges - you can still back us up and get some of the selected rewards for the next few months, but the amount of physical rewards will be strictly limited within this timeframe. Anyway, if you couldn't afford to get some of the most remarkable physical items during our campaign period, there is still some option to grab them later.

And now it's time to shift gears and press the pedal to the metal. Early Access to the game is just around the corner. On March 6th, players worldwide can play it on Steam. We'll provide about one-third of the final game's content, but in terms of content and time spent playing, it's much more than the whole first Chernobylite game. Prepare yourself for the ultimate Chornobyl ride!


Also, remember to follow us on our social media (likes, comments and shares for greater reach are welcome!), and we encourage you to join us on Discord.

Add the game to your Steam wishlist to follow the game’s development.


We're working on our new game! Add it to your wishlist!
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/
Chernobylite Complete Edition - Pablo
Hi Chornobyl explorers,

We're just before the final run of our Kickstarter campaign - just one day and one night until we reach the finish line. You keep sending us heartwarming words of support, encouraging us to work harder on the game itself and you still back us up by pledging the project. It's fantastic, and we'd like to keep it rolling - the end of the Kickstarter campaign will be just a milestone on our roadmap. Soon, we'll send you the access codes to the Demo and Beta playtests, and then Early Access comes in less than one month. We can't wait to share the game with you!

Thanks to your activity, we're attracting more backers, and we've reached another stretch goal. Having secured 180,000 EUR (it's 190% of our funding target!), we can ensure that the game includes customizable interface options for both combat modes. This means you'll be able to independently adjust the game HUD/interface displays for first-person and third-person perspectives. Can we make another one? There's still some time left...



But the coolest part starts here:

Once again, we're announcing the contest for your creativity in the game story. Think about what Black Stalker would say in this situation:



Use your imagination and leave the sentence (English, please!) in the comments to this post.

We'll choose the four best sentences and award them absolutely amazing prizes. The first prize will be a 3-in-1 Black Stalker mask from our original Chernobylite stock. Yes, you'll get the rare item combining three different variants of the Black Stalker mask - and we'll send it to you right after the contest ends.






The second prize will be one of three Black Stalker plushies, the cutest of all creepy characters of Chornobyl Zone.



The contest starts February 12 at 6 PM CET time and ends 24 hours later, February 13 at 6 PM - at the end of our campaign.

What is to wait for? We'll announce our contest on other social media, like Facebook or X, so you can leave your sentences/comments there if you prefer.




We're working on our new game! Add it to your wishlist!
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/
Chernobylite Complete Edition - Pablo
We're almost finished with our campaign, but "almost" makes a difference. Having achieved 186% of our funding goal, we already feel sure that our new project is intriguing and tempting for many of you. Within the next hours, we can still get much higher, so please consider if any of the add-ons can be used to increase your rewards package. Remember that you can add a Planewalker Mask or Original Cold War Gas Mask, not to mention extra game keys or artbooks.

But let's dig a little bit into the stories of our heroes' outfits. Planewalker mask is based on the original concept of the "unnamed stalker" we made in 2017, which later became Igor - the main character of the first Chernobylite. In the Chernobylite 2 plot, there are more green-glowing eyes interdimensional travelers named Planeswalkers, many of whom use this mask on the field.



On the other hand, the Black Stalker concept is based on the authentic protective masks and gear used by the undersigned during our Chornobyl trips. You need to note that our character concepts were not just sketches on paper - we use 3D-scanning technology named photogrammetry to re-create authentic costumes that were hand-crafted to our needs digitally. Why? Because in the game, we use 3D models, photos, and movies of real objects, persons, and landscapes. So, for higher authenticity, instead of sculpting digital characters by hand, most of them have been created in reality and then 3D-scanned.




Yes, it's me and I hate wearing gasmasks.

We wanted to create a much darker character than just another urban explorer, so we started experimenting with different options of how the whole Black Stalker could look.




But it appeared that the key to the dark look of the Black Stalker shouldn't be just the "gasmask" part, but also the rest of his face hiding under the hood. We wanted to create something that may look like the blend of the mask and the real face distorted and decayed by the chernobylite radiation.

And finally, we found a solution - under the real gasmask, there is a second skull-like demonic cover, which in combination gives you the creepiest stalker of them all.

You can watch how the first masks are being made here:



In the current campaign, the masks don't use the additional oxygen pipes because, back in time, we've been utilizing them from original Soviet-era military gasmasks, and today, they appear to be too decayed for use in our new production.

Did you know that in Chernobylite 2, you can wear the complete Black Stalker costume, which is a 3D scan of the clothes, masks, and gadgets presented in the photos above?



If you believe it's worth it, spread the word among your friends and ask them if they'd like to play the game as crazy as going to Chornobyl and having the adventure of your life there.




We're working on our new game! Add it to your wishlist!
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/
Chernobylite Complete Edition - Pablo
This week, some of you had the opportunity to talk directly with the creators of Chernobylite 2: Exclusion Zone for the first time during an AMA on our official Reddit. Artur (Game Director) and Wojtek (Creative Director) patiently answered all your questions, regardless of whether they were a single sentence or a large essay of a dozen or so lines.

The result is a huge knowledge base about Chernobylite 2. You're in for a long but fascinating read. However, if you didn't find the answers to your burning questions, or didn't have time to ask your question during the AMA, don't worry! We're planning more similar meetings with you in the near future. Stay tuned for more information.

This transcript is from the Reddit AMA, held on February 4. Questions and answers have been organized by category and slightly edited for better readability.



GAME DEVELOPING

sebmak: You have announced that Chernobylite 2 will be a full-fledged RPG game with an open world. How did you manage to create such a large project with a team of less than 50 people?

Wojtek:
1. We have very strong team, most of our key members work together for around 10 years.
We developed a lot of custom technologies and 3D-scanned a lot of content for Chornobyl world within last years. We re-use 3D scans from previous projects in Unreal 5 with better quality.
2. We use Metahuman and other Unreal 5 tools that speed up the process a lot.
3. We have ready to use locations from original Chernobylite that can be re-used and re-worked (doesn't make sense to create them from the scratch, they're the same anyway).
4. We have a lot of passion :-)

sebmak: Can you provide examples of reference games for Chernobylite 2?

Wojtek: We're strongly influenced by titles like:
Fallout series (general RPG)
Witcher series (general RPG)
Elden ring (combat system)
Mass Effect (building the team and preparing for big mission)

Steveott99: What was the thought process's of going from something like S.T.A.L.K.E.R. to more of an RPG? Aswell as what kind of playstyles or roles can be played with these rpg mechanics (stealth, melee etc)

Artur: That’s a difficult question because we never really felt similar to S.T.A.L.K.E.R. - our idea for Chernobylite was primarily inspired by Fallout and This War of Mine. Chernobylite 2 is a completely natural continuation of the path we started with Get Even - shifting the focus from shooting to storytelling and gameplay freedom.
Currently, the game can be played in five different ways - using melee combat, shooting, stealth, avoiding conflict, or utilizing technology and tricks. We expect that most players will adapt their playstyle to the situation while favoring one of these approaches.

MandoDinGrogu: What are you most excited to see players experience when the game drops?

Wojtek: We'd like them to sink in the Zone for hours and days. To feel the adventure or exploring known and unknown places because the main hero of the game is the Exclusion Zone. To immerse in the story and cry or be happy at the end of the plot.

Thatguy3775: Are you guys looking for more voice actors? I'd be super glad to help out if so. I've got a credit in another project I can share if you're interested.

Wojtek: Thanks for your will to support and work with us! The best way if you'd like to get in touch is to send us DM with your contact data.

kailan-harris:
1. What has been the most challenging and the most exciting aspect of making the sequel?
2. Will a lot of the locations still be recognisable as Chernobyl still or will everything have drastically changed?
3. Does the studio have any other future projects in mind/ planned?
4. What are the challenges and benefits of being a small team working on such a great project?
5. What other ways than the kickstarter can we support and help out with development?

Wojtek:
1. The most challenging and the most exciting aspect of new game is the same thing: open world. We dreamed of making the game that allows you to explore the Zone without limits and spend there any time you want. We did it, but it costed us a lot of work (it still costs) - making an open-world game is much harder than hub-based and mission-oriented experience like Chernobylite 1. Both technology and design is a way more complicated in this case.
2. You can count on visiting all real Chornobyl locations known from the first game and many more new places created for the new game.
3. We have some ideas for new projects, and within company we have small team prototyping a completely different game, but it's too early to reveal anything on that subject.
4. Being a small team allows you to understand each other and keep the communication and team spirit on a much higher level than in big crews. We can create the exact game we want and stay independent as the team and as the company. But when you don't have big team and big budget you need to be very careful about all your decisions, because often you don't have backup plans for many failures, so the planning and iterating has to be very flexible and cautious.
5. After Kickstarter for sure there will be more options to support us. Stay tuned for more news from our team.

Bobornot40: You reported that Chernobylite 2 has a map 20 times larger than the first part. Can you tell if there will be new, real (scanned with photogrammetry) locations in it. If so, how many, how large compared to those available in the first part?

Wojtek: It's hard to list all the locations specifically, because they're placed within the continuous world - but yes, we have many more new locations created with photogrammetry (in general, about 80% of our environment assets are photogrammetry based).

sebmak: Can you say on which version of the UE5 engine the demo will be released? What new features of this engine have you used? What have you achieved with it?

Artur: The demo is being prepared on 5.4 with certain functionalities merged from 5.5. We’re striving to make full use of all the engine’s features - world partition (a system for building an open world), PCG (a system for generating realistic foliage), Metahuman (the entire workflow for character creation and animation), and Lumen (a comprehensive lighting system).

Klutzy_Ad_3887: Will the Game run on the Asus Ally or the Steam Deck ?

Wojtek: We want to do that, but it's too early to guarantee how the game will work on these devices. First we need to optimize the game for big consoles like PS5 and XSX, then having the code more optimized we'll attempt to run the game on handhelds (the same as we did with Chernobylite 1, which recently had a Nintendo Switch release and Steam Deck enhancements patch).

grucha87: Do you prepare a game for physical realese?

Wojtek: We want to have a general physical edition, but it's not our priority today. We're a small team and to keep independency we prefer to stay with digital distribution as our main sale channel. There will certainly be a limited physical edition that you can get by supporting us in the current Kickstarter campaign if you're into this.

DreaMaster77: Will you be ready for the day one? Sometimes we have to wait for updates to have the entire game.

Wojtek: Depends what you think by being ready. We developed Chernobylite 1 not just by releasing the game (first in Early Access, then in Final Release), but also by expanding it for years - and it was a conscious plan. With Chernobylite 2 we'll follow the same path - first releasing the game in the main form, then to keep delivering more and more content with following expansion packs.

ChixieGoesInsane: Will you add DLC skins from first game to Chernobylite 2?

Wojtek: For sure there will be some skins similar to the ones from Chernobylite 1. We're not sure about using exactly the same skins, because they were paid in Chernobylite 1 and some people could find it offensive if they'd have to pay for the same content again, but maybe we'll find the other way to deliver you your favorite stuff here.

Druciakk: The first game had its flaws but generally I enjoyed it, I even maxed out all achievements. The game had strong core mechanics and I was very surprised that the second game completely changed the vision. To be honest I'm quite disappointed with this decision.
I believe that with bigger budget, improved mechanics, open world and some new things, the second game as fps could be a really solid game and a good competition to Stalker 2. To be honest, there are not many realistic shooters nowadays. :(
Why did you decide to go into open world rpg creating another souls-like looking game instead of expanding the model of the first game?

Wojtek: First game was always RPG and we never attempted to create a shooter or to compete with any Stalker games, even if by locating it in the Zone they may feel similar.
We have many times smaller team and budget than Stalker 2, so we can't even try to position ourselves as the alternative - making an open-world shooter is behind our capabilities. Instead, we believe that people who enjoyed Stalker games may also like Chernobylite, but not as a continuation of their experience, but rather something complementary.
This is why we make RPG game - and we definitely are not a souls-like game, even if combat itself has similar controls and animations. But the reasons and way you fight are totally different than in souls-like games.
And in our vision Chernobylite 2 is an expansion of all the ideas behind Chernobylite 1 - we just gave more freedom and more ways of playing. The key aspect of first game was to let you experience your Chornobyl adventure in any way you want, so in second part you're getting new tools and ways of playing. But if you actually like to play the game exactly like the first part (using first-person perspective, focusing on survival and so on), you can definitely do it.

Sille_salmon: Why’s it look more like remnant than the first game?

Wojtek: Because now it's more classic action-RPG than survival horror RPG. We wanted to create a massive open world and let you play freely in any way you want - without limits of specific missions and locations.

Do_not_disturb_dot: What about random wild animacreatures?

Wojtek: Most of creatures in Chernobylite 2 are very mutated and rather not random. We don't do a lot on the side of creating a random entities, because we're small team and everything we create for the game, usually serves the purpose of story and specific events. But whenever you wander around the Zone, you also meet a lot of random appearances of different creatures and persons.



GAME MECHANICS

MrLegit827: Will there be coop/multiplayer?

Artur: Although our main focus is on the single-player experience - because that’s where we feel most confident - yes, the game will have multiplayer integrated with the main campaign. Some missions will be playable in co-op with friends, and beyond that, certain activities will be available to complete with other players. I don’t want to go into too much detail on the latter just yet, as we don’t want to promise anything we might not be able to deliver - some aspects are still limited by technical constraints.

doppelgangersearch: Will we be able to drive vehicles in the game at any point with complete control over movement?

Wojtek: We have some cool transportation vehicle in the game, but at this moment we'd like to keep its details in secret.

doppelgangersearch: One of my favorite parts of the first game was the base and building and organizing your space. Stacking mushrooms and herbs, moving lights around and organizing my resources. I was upset when the game ended and all the effort I put into my base was really not even needed because I couldn't go back to it or explore the exclusion zone and go back into my base when I wanted. Will the sequel have the ability to use the base after you complete the campaign? Like your "Tour the Zone" feature - could also let you go back to your base?

Wojtek: We definitely want to do that, especially because base building in Chernobylite 2 is way more advanced than in the first game. You can build more things, including your base layout and rooms, having many more objects to be placed in your shelter.

doppelgangersearch: I really enjoyed the simplicity of the game before the Chornobylite material took over the whole area. Will the sequel have any time where the exclusion zone is not covered in green crystals and massively irradiated enemies to combat?

Wojtek: Many places in the Zone look almost intact comparing to Chernobylite 1, but it's worth to mention that some chernobylite crystals are appearing and disappearing - it depends on different things in the story.

Background_Change412:
1. What new gameplay mechanics or features can we expect in Chernobylite 2?
2. Will there be multiple endings like in the first game? If so, how much will player choices impact the story?
3. Can we expect more survival horror elements, or is the game leaning more towards action this time?
4. How does the Zone evolve in Chernobylite 2 compared to the first game? Are there more dynamic or unpredictable events?
5. How has AI been improved for enemies and NPCs?
6. How long is the story, including side quests?
7. Are there any vehicles in the game?
8. Are you planning to add a PvP mode?
9. Will co-op be available in the demo or beta?
10. Are there any plans for mod support or user-generated content?
11. Will there be a photo mode to capture the eerie beauty of the Zone?
12. If someone hasn’t played the first Chernobylite, will they still be able to enjoy Chernobylite 2?

Artur:
1. While creating Chernobylite 2, we aimed to improve and expand absolutely every element of the prequel. Instead of closed maps, we now have a full open world. In addition to shooting, there is also melee combat (with a greater variety of weapons). There are significantly more enemies, and we've greatly expanded base-building options - now you can create entire rooms, not just place furniture. Instead of just managing psyche and HP, you now have to take care of various health parameters for your character.
2. Yes, the game will have multiple endings and a branching narrative just as complex as the sequel.
3. For us, the horror in Chernobylite has always stemmed from the atmosphere of Chernobyl and the mature stylistic approach—this remains unchanged.
4. The Zone is being increasingly altered and consumed by Chernobylite, with sinkholes forming in the ground and strange crystalline towers rising on the horizon. Other than that? It’s still Chernobyl.
5. Yes, there are significantly more enemies, and they behave in diverse ways. Also, NPCs finally no longer wear masks. ;)
6. A tough question, as everyone plays differently. 50 hours? Maybe more...
7. ;)
8. We conducted tests and decided to drop PvP. We want the game’s balance to work as best as possible for solo players.
9. Not in the demo, but in the beta, yes.
10. We would love for the game to be accessible to modders, but we don’t have much experience in that area. I think it's something we will explore further.
11. Sure.
12. Yes. We designed the game so that new players can enjoy the sequel without feeling lost. However, fans of the first game will find it easier to understand many nuances and story details. Also, familiarity with Get Even will help.

oUnDeAdXsLaYeRo:
1. Will the weapons any special effects, like legendary weapons in fallout?
2. Will weapons have weapon tiers (green, blue) like dead island etc.
3. Are weapons upgradeable?

Wojtek: We have an enhanced system of different weapon upgrades and classes. In general, you can use different power-ups, upgrades, attachments and special ammo. There are factors that inflicts how the weapon works (fire/ice/radiation) that can be also customisable.

MaximBardin:
1. Will you be able to savegame at any time like in the first game? or will there be checkpoints?
2. Will there be quick-travel? (portals, or map "fast walking like in Fallout")
3. Will the melee weapons break? (like in some "Zombie" games, I really disliked this "feature"), and if so, will you be able to fix them on the spot?
4. How often will the mobs respawn?

Artur:
1. There are checkpoints, but you can manually save the game at any time.
2. Yes, Chernobylite 2 features a network of teleporters that allow for fast travel to designated locations. The game is very large, and we don’t want you to have to revisit the same areas unnecessarily.
3. Yes, both weapons and armor can degrade. You can repair them at your base or with traders in fracton bases. Your companions can also automatically repair your gear while you sleep - if you’ve upgraded your base properly.
4. When we go to sleep. Night and day in the Zone look a bit different.

doppelgangersearch: Will the game have more perk options and abilities to spend points on? I completed the first game with about 20 points that I couldn't use. I had bought every companions skills and abilities and there was a big period of the game where progression with stopped or slowed down tremendously. I'm curious how many more abilities and skills will be added to content.

Artur: The RPG mechanics in Chernobylite 1 were quite conservative because we were hesitant to venture too far into unfamiliar territory. Now, we’re no longer afraid. In Chernobylite 2, you’ll be able to spend experience points on:
- Unlocking one of 45 skills (this time without any "cheap" weapon stat boosts - every skill will make a real difference in gameplay).
- Developing one of six character attributes (such as strength or intelligence), which will impact specific combat elements, unlock hidden dialogue options, grant access to previously unreachable areas, and improve proficiency with various equipment and weapons.

YuriTheBot: As i read on steam the main character is not customizable so does the main protagonist of chernobylite 2 is gonna be charismatic enough that players will remember it after a while? Also i have a question about the post story game mode, Do you mean that Chernobylite2 have no new game+ or no continue after the ending credits?

Wojtek: One of the reasons we made him a specific person is the will to make him charismatic. We hope you'll feel that.
But note that he's customizable in many different ways - his identity is fixed, but you decide what is the path of developing your character, and we give many tools to do that. At top of it, there is Planewalking, the special feature of the game that allows you to have more than one character at your disposal.
We definitely want to add a possibility to continue endless playing after you finish the main campaign. The scope of this feature will depend on the scale of further Kickstarter support. In the worst case we'll add this mode after the game is released as some expansion.

Tuaterstar: With the game being open world, will we see multiple player base locations?

Artur: In the early prototypes, we had multiple bases, but traveling between them felt like an unnecessary waste of time and didn’t fit the atmosphere of the prequel at all. That’s why we decided on a single base - large and packed with features. However, there’s still plenty to do and build outside of it as well.

MaximBardin:
1. How would the factions work? will there be "settlements" for each faction? how\where would they be based? (building, basement, settlement...)
2. How would the interactions between factions work? will there be faction wars? could you join one or all factions? or just do tasks for them?
3. Would you have your own base? will it be like in the first game or more like a settlement?
4. What about a Russian dub like in the first game?
5. Would it be possible to finish the game using only melee weapons? (because I've seen some huge metal monster in one video)

Artur:
1. Each faction has its own base, settlements, and zones of influence that change over time. Faction favor can be used in many ways.
2. Imagine that every character from the first Chernobylite is now a faction. You try to work with each of them to gain as much as possible, but you often have to choose sides, which comes with consequences. Additionally, each of your companions belongs to a faction… but that doesn’t necessarily mean they agree with it or share its goals. In Chernobylite, everyone is playing their own game, trying to gain the upper hand.
3. Yes, you will have a base, and its expansion options will be significantly greater than in the first game.
4. We really want to record a Ukrainian VO, but the ongoing war makes that difficult.
5. Yes, you can complete the game using only melee combat or only firearms without any issues. In fact, aside from a few exceptions, it’s even possible to finish the game without fighting at all - by simply “convincing” a potential boss to see things your way.

Winter_Bother_9514: Will there be any wild animals? Bears? Wolves? Or maybe dogs/horses?

Wojtek: There are more twisted creatures in our world than just regular animals, because the Exclusion Zone in Chernobylite 2 is the most irradiated place in the whole world. However, whatever mutants are, their origins are the real creatures you know from your life...

MaximBardin: How will your decisions influence the game world? Please explain in more detail. Would you be able to "go back" and fix things or do things differently like in the 1st game?

Wojtek: It's hard to describe it in detail in short time, but in general you build relations with people and factions, what affects the whole situation in the Zone - who's against who, what faction will have advantage over others. It will influence different story actions and random events within the Zone, as well as your situation against all the groups of Zone inhabitants. Depending on what faction is taking over the Zone, you may encounter different support or enemies.

Not exactly like in the first game. In Chernobylite 1 the system of "going back" was supposed to let you check and change events within relatively short story and limited amount of actions. In Chernobylite 2 the story itself is a way bigger, filled with more plot events and twists, so it's more about your current decisions and progression than about going back and fixing things. Changing events within such a big plot would be almost impossible or annoying. Anyway, we'll let you feel the weight of your choices, for sure.

Winter_Bother_9514: How planewalking will work? We can reassign skills? Or we need to create new character that we will be able to use, or maybe something else?

Artur: Do you know that moment in RPGs when you find a new melee weapon and want to try it out, but your character is built for ranged combat, and you don’t feel like respeccing? That’s where planewalking comes in.
It’s most similar to leading a party where you can only control one character at a time, but you can switch between them on the fly. Each of these characters is still "you," but with a different class, unique progression, and the ability to equip any fitting gear.
Of course, planewalking has its limitations. There are only four shells, you can switch only a few times per day, and if one of them dies, bringing it back to life is very difficult.

YuriTheBot: How many weapons will be in the game? Because Chernobylite 1 kinda lacks of weapon.

Wojtek: As Neo said in Matrix: Guns. Lots of guns. I guess no-one in the team knows their real number today. I'm a bit joking, because we can count this easily, but every weapon (and now there are dozens of them) has many attachments, customization options, variants and so on. Anyway, we hope you'll be satisfied.

MaximBardin: Will there be companions in the game?

Artur: Companions can sometimes join you for specific missions or battles, but they don’t travel with you all the time. Our early prototypes of a "party system" made it clear that having constant company takes away the magic of solitude in Chernobyl.

MaximBardin: Will there be that skill like in Fallout 4, where you could "stop time\slow down time", choose enemy part (with % hit chance of each part) and attack it with fire and melee weapons? it was so cool.

Artur: We have few certain abilities that manipulate time, but they work completely differently than VATS in Fallout.



LORE

Kitchen-Macaroon1202: I only have one concern for the second game: will Olivier be there?

Artur: Yes, you can expect certain characters from the prequel to appear in Chernobylite 2. However, there’s a twist - since you’ll be a planewalker traveling between worlds, you won’t have complete certainty that the reality you’ve entered is exactly the one you remember from the first game. As a result, the characters you know may recall certain events differently than you do.

141-Ghost-141: Being an RPG, will the game be akin to Fallout 4 with a voiced protagonist, or like every other Fallout game with an unvoiced protagonist?

Artur: Just like in the prequel - the protagonist speaks, but in the vast majority of cases, it’s up to the player to decide what they say and do. Our games have always featured a well-defined protagonist with a story that may seem simple and generic at first glance but actually hides many twists. Chernobylite 2 will be similar… Or maybe it won’t be, and I’m just messing with your head? ;)

Tuaterstar: What’s the design philosophy behind the new otherworldly creatures?

Artur: In this case, we drew a lot of inspiration from Stranger Things and The Expanse. At first, Chernobylite seems like a portal to an other world - a world that seeps into ours, slowly consuming and corrupting it.

But Chernobylite is not just a force of nature. While it doesn’t perceive time linearly, it is becoming increasingly adept at understanding humans and defending itself against them. It learns to manipulate our desires and fears more effectively, turning the laws of physics into a weapon. That’s why every monster, in some way, tells a story - about Chernobylite expansion, the game's protagonists, or Chernobyl itself.

doppelgangersearch: The first game barely gave you time inside Reactor 4. I understand less is more and the climax was perfect for the sarcophagus, but will the sequel allow us more time within the prominent areas without needing a short story mission to put us there? Like I wish the "tour the zone" would include the inside of Reactor 4.

Wojtek: In general, in Chernobylite 2 you can walk wherever you want - your exploration possibility is not limited by the hub and specific missions, but to access some areas, you'll need to play for a while. Let's keep the Power Plant role in the new game a bit mysterious for a while.

ChiliFlame:
1. Will the choices the player made in the first game be relevant or even used in the sequel? If so - without spoilers I'm sure - how?
2. How did the team land on the Chernobylite infused vehicles as enemies?

Wojtek:
1. Without spoilers it's almost impossible to describe how the Chernobylite 2 story is connected with the first game. But definitely not in direct connection to your choices (if you know all the endings of Chernobylite 1, you can probably imagine why).
2. That's the real story - when visiting the Zone in reality, we went under these huge rusted cranes and I said they're like metal monsters waiting for someone to breathe some demonic life into them. We started fantasizing how to make them live in the first game, but because of limited locations sizes and not really advanced animation system we couldn't afford using them within gameplay. In Chernobylite 2 it was possible to fulfill this dream and make the big metal monsters fighting with you.

_Fox_464: Wich ending is the canon one? And will the game change too much? It seems like some cheesy sci-fi show in some of the trailers Will Mikhail (litterally me) be there?

Wojtek: It would be too big a spoiler to discuss the endings of any of the Chernobylite games here. Definitely, the story of Chernobylite 2 is a continuation of the story from Chernobylite 1. But... very twisted continuation. Expect Mikhail, but remember that he's very unexpectable in what he does and how he lives.



FUTURE

chandlerr12: Are you planning a third game in the Chernobylite world if the second one succeeds?

Artur: Definitely. But first we plan to keep expanding the Chernobylite 2 for some long time, the same as we did with Chernobylite 1.




We are working on our new game! Add it to your wishlist!
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone
Chernobylite Complete Edition - Pablo
Like the first part, Chernobylite 2 is a story of people who try to accomplish an impossible mission and survive in the sinister Chornobyl Zone.



Cole Grey, a former military and security guard, lives in a reality where the economy and industry are based entirely on a substance called Chernobylite. With its help, people have made a real leap in civilization. However, the construction of the utopia has been paid for by massive unemployment, pushing people like Cole to the margins of society. Due to severe financial problems, he joins the mysterious “Planewalker” initiative to provide for his family.

It quickly becomes apparent that there is a shortage of Chernobylite in Cole's universe, and the solution is the morally questionable initiative that involves traveling to parallel worlds in search of the mineral and obtaining it by any means possible. In addition, the Planewalker service requires appropriate genetic modifications. Cole must, therefore, physically absorb the essence of chernobylite and, to increase his physical and intellectual capabilities, lose a part of his humanity. However, seeing no other options for himself, he agrees to the bloody and dangerous service, which results in him ending up trapped in the most sinister place in the world: the Chornobyl Exclusion Zone. There, he meets a Black Stalker, the Zone's dark guide and silent ruler.




Our current Kickstarter campaign is live here. Thanks to this, we can now focus on developing the alternative first-person combat mode, allowing you to play the game in any style you choose. Whether you're a fan of classic third-person RPGs or modern first-person adventures, you should be comfortable experiencing Chernobylite 2 in a way that is more natural to you.

Chernobylite 2 has just reached the 170% level of funding on the Kickstarter and there’s still a week to back the project in the campaign that achieved another stretch goal. Thanks to this, the game will receive extra locations for playing coop and solo missions.



Soon, all Kickstarter backers will get access to the demo and Beta version of the game. We will now start sending Steam Demo keys to media and influencers, so you can expect the first game previews soon!



Chernobylite 2 will be released on Steam in Early Access on March 6th, similar to the first part in 2019, which was awarded the Top Early Access Platinum Graduate on Steam.



Remember to follow us on our social media (likes, comments and shares for greater reach are welcome!), and we encourage you to join us on Discord.

Add the game to your Steam wishlist to follow the game’s development.
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone

Chernobylite Complete Edition - Pablo
Hey Chornobyl explorers,

We have a real treat for Chernobylite fans, especially those who are eagerly awaiting the sequel. The Farm 51 developers are organizing an AMA on Reddit! You will have the opportunity to ask about Chernobylite 2: Exclusion Zone directly to the people who work on it.

If you want to learn more about our newest production from a direct source, prepare your questions and write them here.

We'll be waiting for you :)






We are working on our new game! Add it to your wishlist!
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone
...

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