Chaos Reborn - Snapshot_EE
As Phoenix Point Year One Edition nears its Steam release this Thursday, we wanted to go back in time to our first release, Chaos Reborn, that started it all! Enjoy some classic gameplay with our friend, MattyRasker, as we re-visit our favorite wizards and get hyped for Phoenix Point!
Chaos Reborn - Snapshot_EE
https://store.steampowered.com/app/839770/Phoenix_Point_Year_One_Edition/

Welcome to Phoenix Point, the new strategy game from the creator of Chaos Reborn and the original X-COM series. Featuring turn-based tactics and world based strategy, Phoenix Point places you as a leader in the fight against a terrifying, alien menace that mutates in response to your actions. To keep up, you will need to build bases around the globe, research new and powerful technologies, and forge diplomatic bonds with other havens to ensure the survival of the species in a race against time.

With Year One Edition, you can play the most complete Phoenix Point experience yet, which includes:
  • The Phoenix Point base game
  • Living Weapons Pack
  • Blood and Titanium DLC #1
  • Legacy of the Ancients DLC #2
  • Official Phoenix Point Soundtrack
  • Digital Art Book
  • The Compendium
  • Digital Game Manual
  • Desktop Wallpapers



Called "absolutely electric" by PC Gamer, Phoenix Point's in-depth strategy gameplay combines tactical decision making with visceral, first-person aiming across a variety of procedural, destructible maps. Designed by the creator of X-COM, Julian Gollop, Phoenix Point: Year One Edition includes all content released so far, all updates, quality-of-life improvements, and community-driven tweaks and fixes.

Phoenix Point: Year One Edition releases on Steam on December 10, 2020 for PC and Mac.

https://www.youtube.com/watch?v=54vklXbS8kg
Chaos Reborn - ChaosGoneRogue
This update adds Brazilian Portuguese localization, and some bugfixes. We're continuing to work on new content for the game, but have nothing major to release yet.

Changes
=======

New:
Game is now translated into Brazilian Portuguese.
Added Discord web link button to profile screen.

Major Fixes:
Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game would start without you.
Clicking enemy units during the enemy turn now displays damage bars in Law Mode again.

Can request allies now during realm-testing; invasions are still blocked.
Some of the talisman descriptions got swapped around as a result of localization - this is now fixed.
Wizard names were sometimes invisible in chat log in custom lobby - this is now fixed.

Minor Fixes:
Spectate panel was displaying placeholder "gameID" instead of actual game ID numbers.
Added space to event log between "X cast Y" and "and succeeded" (/"but failed" ).
Submitting a forged staff with a name that already exists as a bodygear in the equipment database will now unambiguously tell the player to change their staff name (previously, it said "that bodygear name is already taken". Similar fix for bodygear name.

Some Simplified Chinese text was not being displayed.
Activating a mana bind talisman now correctly displays +X mana above the wizard's head, rather than -0 mana (0 cost).
Typo in single player campaign "You also you find a mysterious amulet with with figure of a small dragon carved from sapphire."
English game-text typos:
"...creature combate is determined by a kill probability with not hit points."
Chaos Reborn - ChaosGoneRogue
This update adds Brazilian Portuguese localization, and some bugfixes. We're continuing to work on new content for the game, but have nothing major to release yet.

Changes
=======

New:
Game is now translated into Brazilian Portuguese.
Added Discord web link button to profile screen.

Major Fixes:
Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game would start without you.
Clicking enemy units during the enemy turn now displays damage bars in Law Mode again.

Can request allies now during realm-testing; invasions are still blocked.
Some of the talisman descriptions got swapped around as a result of localization - this is now fixed.
Wizard names were sometimes invisible in chat log in custom lobby - this is now fixed.

Minor Fixes:
Spectate panel was displaying placeholder "gameID" instead of actual game ID numbers.
Added space to event log between "X cast Y" and "and succeeded" (/"but failed" ).
Submitting a forged staff with a name that already exists as a bodygear in the equipment database will now unambiguously tell the player to change their staff name (previously, it said "that bodygear name is already taken". Similar fix for bodygear name.

Some Simplified Chinese text was not being displayed.
Activating a mana bind talisman now correctly displays +X mana above the wizard's head, rather than -0 mana (0 cost).
Typo in single player campaign "You also you find a mysterious amulet with with figure of a small dragon carved from sapphire."
English game-text typos:
"...creature combate is determined by a kill probability with not hit points."
Chaos Reborn - UnstableVoltage
In the latest update to Chaos Reborn, we have localized all game text into Russian, Simplified Chinese and European Portuguese. We can now reach a wider audience than ever before. We would like to offer a special big thank you to our community translation team for volunteering their time.
Some other new features added in this update:

Guilds. Players with the demigod rank and above are now able to create guilds for ranked play. The success (or failure) of members of the guild affect the guild ranking. This is available in both duel and league play. All players can join guilds.

Custom Games. Demigod level players and above can create custom games with new rules and restrictions, special win-conditions and use optional procedurally generated maps. All players can participate in these matches.
In addition, weekly duel rankings have now been added for all players.

Chaos Reborn v1.13 - Guilds, custom rulesets, and localization.

This version sees the introduction of guilds, some new custom games options, and localization into Simplified Chinese, Russian and European Portuguese.

New features and major changes:
  • Demigods can now create guilds and invite players at any level to join them. Swear your eternal loyalty at http://www.forum.chaos-reborn.com/viewforum.php?f=14 or say hello in-game.
  • Duels now have a weekly ranking system, and the top 10 players with a rating of over 10 will get a medal.
  • Guilds can compete against each other in the weekly duels league, and in the existing monthly league system. Guilds will need to win enough stars to achieve "archguild" status before they appear in the monthly league table.
  • Demigods can now create new live games, which anyone can join, with custom per-player rules and victory conditions (e.g., "No Chaos Spells", "Kill enemy wizard with sword").
  • The game is now fully translated into Simplified Chinese, Russian and European Portuguese.

Chaos Reborn has a discord server: https://discordapp.com/invite/9EtqbdK

Full Patch Notes

Major Changes:
==============
  • All game-text is now localized into Simplified Chinese, Russian and European Portuguese.
  • Demigods can form guilds; these are ranked in both duel and league play.
  • Demigods can create a new type of live custom game, with new rules and restrictions and optional procedural maps, which anyone can participate in.
  • Weekly duel rankings have been added for all players.


Minor Changes:
==============
  • "Bellivent" talisman description clarified (no protection from Paralyse, Air Interception or Magic Bolt).
  • Bellivent talisman added to random AI loadout options.
  • You can now opt out of having an AI opponent assigned in duels.
  • New: Illusion/Real status is not shown in creature tooltip anymore for offline hot-seat games.
  • "Talismans" button on equipping screen now also displays the total number of available talismans.
  • Procedurally generated maps are available for custom games (1-4 players only).
  • New: "Preferences" option to display classic (instead of custom visuals) gear in classic games.
  • Duels now show mana-per-turn for AI (because AI gets more mana per turn depending on duel level).
  • Only online friends are shown in the realm "invite ally" list.
  • Talisman activation cost is now shown in the same way as picking up a mana sprite shows mana gained.
  • Players are now forced to choose between law and chaos mode in the tutorial, rather than being able to hit "OK" and default to law mode.
  • Players are now forced to choose between law and chaos mode upon entering multiplayer mode for the first time if they have not already chosen in the tutorial. Choice sets defaults for duel mode.


Balance Changes:
==================
  • Cost for realm entry capped at 100.
  • New: Forge cost capped at 50 forge crystals.
  • Change: Realm construction requirements have been mostly abandoned: realms can be constructed much more freely.
  • Flux, Citadel, ruins upper limits removed.
  • "Construction point"-based checks (land requirements and buildings balance) removed.
    (You are still required to place at least 2 towns, 2 ruins, 6 lords, 6 encounters, and 4 villages.)
  • Change: Most realm outcome parameter caps have been effectively removed (gold and XP caps remain in place).
  • The following encounter outcome parameters will have the ranges widened to +/- 1000: Banish Spell, Reputation, Law Kudos, Chaos Kudos, Flux Mana.
  • Lost time will be 1-1000 days.
  • Gold and XP caps will remain in place.
  • Increased AsyncGamesSlotsPerPlayer to 101.

Bug Fixes
============
  • Fix: you can no longer clone dispelled creatures (AI was observed to rarely do this).
  • Friendly web no longer remains on the map after the subverted creature is dispelled.
  • Creatures created by transmutation talismans are now correctly damaged by "meteor strike".
  • Walled creatures are attacked by spiders instead of being webbed.
  • Fix: AI now recognises wizards in magic trees as a threat.
  • Fix: Sometimes "ghost" webs would visually remain on the battle-map for a turn after they had actually been destroyed.
  • Fix: In the mana-collection tutorial mission, the game was not reporting that the objective had failed when the enemy wizard collected too many of the sprites.
  • Fix: webs that remain on the battlefield after the controlling wizard dies can now be attacked.
  • Fix: Gooey blob spell card and spell-info screen now show blob stats (in the same way the tangle vine card works) rather than just range.
  • Fix: Medals screen no longer transposes medals for Equipped and Classic Chaos.
  • Fix: Switching between league and friendly match statistics now correctly updates the stats screen.
  • (CUI_Button_Radio_Friendly and CUI_Button_Radio_League had broken "OnValueChanged" function calls).
  • Fix: Law-mode retreat due to Bellivent was incorrectly reporting that a creature was taking damage.
  • Fix: Village totems no longer engage enemies.
  • Fix: A controller can now be used to skip intro movie instead of just mouse/keyboard.
  • Touch controls improved; twist-rotate implemented.
  • Fix: Spectate and Asynch games are available while waiting for a live match.
  • Fix: Larger zoom out available in realms editor.
  • Fix: Allies who surrender in realms no longer get gold/ karma/ rewards.
Chaos Reborn - UnstableVoltage
In the latest update to Chaos Reborn, we have localized all game text into Russian, Simplified Chinese and European Portuguese. We can now reach a wider audience than ever before. We would like to offer a special big thank you to our community translation team for volunteering their time.
Some other new features added in this update:

Guilds. Players with the demigod rank and above are now able to create guilds for ranked play. The success (or failure) of members of the guild affect the guild ranking. This is available in both duel and league play. All players can join guilds.

Custom Games. Demigod level players and above can create custom games with new rules and restrictions, special win-conditions and use optional procedurally generated maps. All players can participate in these matches.
In addition, weekly duel rankings have now been added for all players.

Chaos Reborn v1.13 - Guilds, custom rulesets, and localization.

This version sees the introduction of guilds, some new custom games options, and localization into Simplified Chinese, Russian and European Portuguese.

New features and major changes:
  • Demigods can now create guilds and invite players at any level to join them. Swear your eternal loyalty at http://www.forum.chaos-reborn.com/viewforum.php?f=14 or say hello in-game.
  • Duels now have a weekly ranking system, and the top 10 players with a rating of over 10 will get a medal.
  • Guilds can compete against each other in the weekly duels league, and in the existing monthly league system. Guilds will need to win enough stars to achieve "archguild" status before they appear in the monthly league table.
  • Demigods can now create new live games, which anyone can join, with custom per-player rules and victory conditions (e.g., "No Chaos Spells", "Kill enemy wizard with sword").
  • The game is now fully translated into Simplified Chinese, Russian and European Portuguese.

Chaos Reborn has a discord server: https://discordapp.com/invite/9EtqbdK

Full Patch Notes

Major Changes:
==============
  • All game-text is now localized into Simplified Chinese, Russian and European Portuguese.
  • Demigods can form guilds; these are ranked in both duel and league play.
  • Demigods can create a new type of live custom game, with new rules and restrictions and optional procedural maps, which anyone can participate in.
  • Weekly duel rankings have been added for all players.


Minor Changes:
==============
  • "Bellivent" talisman description clarified (no protection from Paralyse, Air Interception or Magic Bolt).
  • Bellivent talisman added to random AI loadout options.
  • You can now opt out of having an AI opponent assigned in duels.
  • New: Illusion/Real status is not shown in creature tooltip anymore for offline hot-seat games.
  • "Talismans" button on equipping screen now also displays the total number of available talismans.
  • Procedurally generated maps are available for custom games (1-4 players only).
  • New: "Preferences" option to display classic (instead of custom visuals) gear in classic games.
  • Duels now show mana-per-turn for AI (because AI gets more mana per turn depending on duel level).
  • Only online friends are shown in the realm "invite ally" list.
  • Talisman activation cost is now shown in the same way as picking up a mana sprite shows mana gained.
  • Players are now forced to choose between law and chaos mode in the tutorial, rather than being able to hit "OK" and default to law mode.
  • Players are now forced to choose between law and chaos mode upon entering multiplayer mode for the first time if they have not already chosen in the tutorial. Choice sets defaults for duel mode.


Balance Changes:
==================
  • Cost for realm entry capped at 100.
  • New: Forge cost capped at 50 forge crystals.
  • Change: Realm construction requirements have been mostly abandoned: realms can be constructed much more freely.
  • Flux, Citadel, ruins upper limits removed.
  • "Construction point"-based checks (land requirements and buildings balance) removed.
    (You are still required to place at least 2 towns, 2 ruins, 6 lords, 6 encounters, and 4 villages.)
  • Change: Most realm outcome parameter caps have been effectively removed (gold and XP caps remain in place).
  • The following encounter outcome parameters will have the ranges widened to +/- 1000: Banish Spell, Reputation, Law Kudos, Chaos Kudos, Flux Mana.
  • Lost time will be 1-1000 days.
  • Gold and XP caps will remain in place.
  • Increased AsyncGamesSlotsPerPlayer to 101.

Bug Fixes
============
  • Fix: you can no longer clone dispelled creatures (AI was observed to rarely do this).
  • Friendly web no longer remains on the map after the subverted creature is dispelled.
  • Creatures created by transmutation talismans are now correctly damaged by "meteor strike".
  • Walled creatures are attacked by spiders instead of being webbed.
  • Fix: AI now recognises wizards in magic trees as a threat.
  • Fix: Sometimes "ghost" webs would visually remain on the battle-map for a turn after they had actually been destroyed.
  • Fix: In the mana-collection tutorial mission, the game was not reporting that the objective had failed when the enemy wizard collected too many of the sprites.
  • Fix: webs that remain on the battlefield after the controlling wizard dies can now be attacked.
  • Fix: Gooey blob spell card and spell-info screen now show blob stats (in the same way the tangle vine card works) rather than just range.
  • Fix: Medals screen no longer transposes medals for Equipped and Classic Chaos.
  • Fix: Switching between league and friendly match statistics now correctly updates the stats screen.
  • (CUI_Button_Radio_Friendly and CUI_Button_Radio_League had broken "OnValueChanged" function calls).
  • Fix: Law-mode retreat due to Bellivent was incorrectly reporting that a creature was taking damage.
  • Fix: Village totems no longer engage enemies.
  • Fix: A controller can now be used to skip intro movie instead of just mouse/keyboard.
  • Touch controls improved; twist-rotate implemented.
  • Fix: Spectate and Asynch games are available while waiting for a live match.
  • Fix: Larger zoom out available in realms editor.
  • Fix: Allies who surrender in realms no longer get gold/ karma/ rewards.
Chaos Reborn - Julian Gollop
This version sees a major interface revamp, epic gear, new social rank systems, email notifications and a new way to invade or ally.


New features and major changes:
  • Epic staff upgrades: You can upgrade a law, chaos or neutral staff for now (other staff upgrades will be added later). The upgrade is purely visual and you can customise the appearance.
  • Upgrades staffs have additional special effects when wielded.
  • Epic gear upgrades: There is an epic gear upgrade for any of your body gear. This is a purely visual upgrade. You can customise the appearance.
  • Chaos Mode battles added as an option for duels.
  • Ruins special objectives - When you fight a wizard lord in ruins you must collect the gold from chests before you slay the enemy. The amount of gold you can get from ruins is boosted.
  • You can set up email notification for asynchronous games.
  • New currency - Realm Karma. You earn Realm Karma for being an ally or invader, or for defeating invaders, and for players completing realms you have designed. Spend Realm Karma on social rank progression or Forge Crystals
  • Forge Crystals can now be purchased with Gold or Realm Karma.
  • You get a reward of 100 Gold and 1 Forge Crystal with each level increase
  • Social rank progression is now based on wizard level - 25 for Lord, 50 for King, 100 for Demigod and 200 for God. Alternatively Realm Karma can be used to directly purchase the next social rank.
  • There is a new system for joining realm battles as an ally or invader. Opportunities for invasion or allying now appear as buttons on the right of the screen when you are outside a realm. The game mode (law/chaos) and the rewards are identified.
  • The interface is reorganised with a tab system for the major game modes.
  • In Classic Chaos mode wizards are now shown with selected gear and equipment, although the stats are for generic staff and bodygear.
  • There is a special effect for when an invader joins a realm battle.



Other Changes and bug fixes.
  • There is a visual warning when the turn timer is about to expire.
  • League progression stars for each league level reduced by one, making it quicker to reach arch mage level.
  • Mana for burning first spell reduced from 9 to 8.
  • Bolt tower and air elemental defence increased by 10.
  • Talsiman buffs - "Mana Corruptus" (.8 mana per balance shift point, regardless of number of players) and "Mana Mortificum" (4 mana per death in a duel, rather than 3)
  • You can now dispel your own (or allied) blob around an enemy creature.
  • AI creatures and wizards now obey engagement rules correctly.
  • You can now see if your ally's creatures are real or illusion via the tooltip, just like you can with your own creatures.
  • There is now a confirmation dialog when dismounting a wizard.
  • Baculum Obligo talisman now ensures all spells matching staff start in hand (subject to hand-size constraint, and after Cantio Obligo), rather than just 3 spells.
  • Cantio Compositus talisman now adds one new random spell to deck before shuffle and redraw; activation cost increased.
  • Bellivent talisman (retreat to void ranged attack) now works while mounted, and is always successful.
  • Bestiae Secutus talisman no longer gives a range-bonus to Crystal Wall (Range is still boosted by Cantio Secutus).
  • Draws in duel mode no longer reset your duel level.
  • Fixed multiple empty or dot messages when activating talismans.

Chaos Reborn - Julian Gollop
This version sees a major interface revamp, epic gear, new social rank systems, email notifications and a new way to invade or ally.


New features and major changes:
  • Epic staff upgrades: You can upgrade a law, chaos or neutral staff for now (other staff upgrades will be added later). The upgrade is purely visual and you can customise the appearance.
  • Upgrades staffs have additional special effects when wielded.
  • Epic gear upgrades: There is an epic gear upgrade for any of your body gear. This is a purely visual upgrade. You can customise the appearance.
  • Chaos Mode battles added as an option for duels.
  • Ruins special objectives - When you fight a wizard lord in ruins you must collect the gold from chests before you slay the enemy. The amount of gold you can get from ruins is boosted.
  • You can set up email notification for asynchronous games.
  • New currency - Realm Karma. You earn Realm Karma for being an ally or invader, or for defeating invaders, and for players completing realms you have designed. Spend Realm Karma on social rank progression or Forge Crystals
  • Forge Crystals can now be purchased with Gold or Realm Karma.
  • You get a reward of 100 Gold and 1 Forge Crystal with each level increase
  • Social rank progression is now based on wizard level - 25 for Lord, 50 for King, 100 for Demigod and 200 for God. Alternatively Realm Karma can be used to directly purchase the next social rank.
  • There is a new system for joining realm battles as an ally or invader. Opportunities for invasion or allying now appear as buttons on the right of the screen when you are outside a realm. The game mode (law/chaos) and the rewards are identified.
  • The interface is reorganised with a tab system for the major game modes.
  • In Classic Chaos mode wizards are now shown with selected gear and equipment, although the stats are for generic staff and bodygear.
  • There is a special effect for when an invader joins a realm battle.



Other Changes and bug fixes.
  • There is a visual warning when the turn timer is about to expire.
  • League progression stars for each league level reduced by one, making it quicker to reach arch mage level.
  • Mana for burning first spell reduced from 9 to 8.
  • Bolt tower and air elemental defence increased by 10.
  • Talsiman buffs - "Mana Corruptus" (.8 mana per balance shift point, regardless of number of players) and "Mana Mortificum" (4 mana per death in a duel, rather than 3)
  • You can now dispel your own (or allied) blob around an enemy creature.
  • AI creatures and wizards now obey engagement rules correctly.
  • You can now see if your ally's creatures are real or illusion via the tooltip, just like you can with your own creatures.
  • There is now a confirmation dialog when dismounting a wizard.
  • Baculum Obligo talisman now ensures all spells matching staff start in hand (subject to hand-size constraint, and after Cantio Obligo), rather than just 3 spells.
  • Cantio Compositus talisman now adds one new random spell to deck before shuffle and redraw; activation cost increased.
  • Bellivent talisman (retreat to void ranged attack) now works while mounted, and is always successful.
  • Bestiae Secutus talisman no longer gives a range-bonus to Crystal Wall (Range is still boosted by Cantio Secutus).
  • Draws in duel mode no longer reset your duel level.
  • Fixed multiple empty or dot messages when activating talismans.

Chaos Reborn - Julian Gollop
This release sees some bug fixes,balancing tweaks and some interface improvements.

Data tweaks
  • Mega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.
  • Law mode starting mana reduced to 20 for first player, 28 for second player.
  • Alignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.
  • Reduced Duel AI bonus mana awarded for Duel level.
  • Increased max wizard level to 9999 (in preparation for new social rank progression).
  • Increased re-activation cost increase for megas in law mode from 20% to 25%.

Bug fixes:
  • Fixed a bug causing a player in duel mode to be driven by an AI
  • Fixed a bug that caused the law mode tutorial to be unable to progress due to insufficient mana.
  • Fixed the potential damage on blobbed/webbed creature healthbars.
  • The game will no longer rewind when connect as spectator.
  • Handled an error case when selecting a talisman slot and you don't have any more talismans of this type.
  • Fixed a bug that caused the first win of the day not to give unique talismans.
    Improved layout of player info panel
  • Fixed a bug causing talisman info screen not to be shown in realms.
  • The forge activation confirmation dialog now does not show if you don't have enough force crystals.
  • You now get an error message when selecting a talisman slot while not having any talismans of this type
  • Added time stamp to global chat messages
  • Show 'MAP: ' infront of the map name
  • Wizard name change dialog fixed
  • Magic weapon spell cast shows the name of the target entity in the battle log
  • Sorted online players list


Chaos Reborn - Julian Gollop
This release sees some bug fixes,balancing tweaks and some interface improvements.

Data tweaks
  • Mega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.
  • Law mode starting mana reduced to 20 for first player, 28 for second player.
  • Alignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.
  • Reduced Duel AI bonus mana awarded for Duel level.
  • Increased max wizard level to 9999 (in preparation for new social rank progression).
  • Increased re-activation cost increase for megas in law mode from 20% to 25%.

Bug fixes:
  • Fixed a bug causing a player in duel mode to be driven by an AI
  • Fixed a bug that caused the law mode tutorial to be unable to progress due to insufficient mana.
  • Fixed the potential damage on blobbed/webbed creature healthbars.
  • The game will no longer rewind when connect as spectator.
  • Handled an error case when selecting a talisman slot and you don't have any more talismans of this type.
  • Fixed a bug that caused the first win of the day not to give unique talismans.
    Improved layout of player info panel
  • Fixed a bug causing talisman info screen not to be shown in realms.
  • The forge activation confirmation dialog now does not show if you don't have enough force crystals.
  • You now get an error message when selecting a talisman slot while not having any talismans of this type
  • Added time stamp to global chat messages
  • Show 'MAP: ' infront of the map name
  • Wizard name change dialog fixed
  • Magic weapon spell cast shows the name of the target entity in the battle log
  • Sorted online players list


...

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