Aug 8, 2023
Cereal Soup - blackmailchan
After 90 days I will put in the request to have this game removed from Steam.


Thank you.















----
Cereal Soup - blackmailchan
(insert fenis bone)

Sorry it's been a while, life really struck a home run on me for a good while. I hadn't just stopped programming, but I stopped drawing, writing, reading, listening to music, pretty much everything for almost 4 months straight. Was not a good time. I'm feeling revitalized a bit now and I'm happy to be able to push this patch. It's small, but it's something.

Yesterday I posted 2.5.6.1- Just a fix for allowing players with symbols in their usernames to log in.

This isn't very much of a patch so that's why the .2.
Big ups to Peccatori for compiling this list of Felis Editor bugs, I worked solely on fixing the issues from that list!

Changes
  • "Feathered Shoulder Mane" and "Elbow Feathered" are now changed to "Downy Shoulder Mane and Elbow Downy" so people don't think they're supposed to have the actual feather texture.
  • Felis tusks + Cheek whiskers now change with length of snout
  • Voice pitch option is higher on the list of Details for Felis

Fixes
  • Felis feather tails should work properly, I did something stupid with the code and its fixed now
  • Editing existing characters will no longer reset pupil selections
  • Felis claws no longer peek out
  • Felis scar option scrolls should include the full size of the list
  • Felis teeth options toggle correctly now
  • Felis tusk options toggle correctly now
  • Tiger cheeks mane should look better
  • Short Cheek Mane should look good on Thin face now
  • Bio for all species should save now

Mar 17, 2023
Cereal Soup - blackmailchan
Changes
  • Raptor can crouch- works the same as all other species


Fixes
  • Water should render below clouds when above them now
  • Bug reporter will no longer make or send an automatic screen shot
Feb 16, 2023
Cereal Soup - blackmailchan
Changes
  • You can press Q to pick up players! As long as they are smaller than your character. You will either send a request or you will automatically pick them up depending on their settings.
  • Treasure hunting now warns you that it will stop if you leave the treasure area for more than 3 seconds.
  • Resource trees carry more resources
  • Hotkeys are added to teleporting to spawns
  • Minimap starts zoomed in all the way
  • Bug reporting medal is given automatically

Fixes
  • Treasure hunting is no longer permanent when teleporting out of treasure zones
  • Resource trees now visually show when they're low on resources
  • You can walk backwards even if on run tog
  • Claws are hidden on slim felis body
  • Suricate mane markings can scroll again
  • Light toggle in editors actually turns off the light source
  • Heavy rain should no longer character sounds
Jan 28, 2023
Cereal Soup - blackmailchan
I spent most of this month working on the customizer:

New Customizer


Changes
  • Finished final update to local minimap system with physical markers
  • 4 Suricate ponytail manes are available
  • Added Vengri's skeleton preset
  • Changed the main play button to "Choose a character", we'll see how that works
  • Added quantity to inventory peek
  • Added Vengri's raptor markings


Fixes
  • Character port should show correct paw
  • No more things around the laurels
Dec 31, 2022
Cereal Soup - blackmailchan
This list is not exhaustive and does not include any bug fixes!

January- Operation: Flip the Backend
  • Redid the entire backend of the game. Took me pretty much all of January to do it! Woof!
  • RIP Gamesparks, Amazon purchased you, abandoned you for a full year and then abandoned you in 2022.

Overall: I was beyond stressed out. Learning and then applying a brand new backend system is never fun. Reminder to always have up to date documentation.

February- Only the Hottest Keys
  • Hotkey menu (Ridiculous this wasn’t already a feature! Accessibility, people!)
  • Local minimap system!

Overall: Hotkeys are super important! Remember this! Having the ability to change hotkeys in your game is a necessity. I also tried to combat the “Stare at the minimap instead of the environment” problem a lot of games have by creating the local minimap. The problem still persists but it was a really fun experiment and I have some idea on how I’m going to rectify this issue already.

March, April, May- Zzzz….
  • Not much. A lot of working in the background because I released it in June once it was ready!

Overall: (Drooling on pillow)

June- I’m Awake!
  • Brand new eye rendering system!
  • Suricate got some new features
  • Raptor got some new features
  • Brand new loading system for speedier loading between scenes
  • Zebra Markings for Rare disease awareness for May
  • Flower garlands for Pride!
  • Return of Halcyon’s Heart
  • Return of treasure hunting!
  • Summer dance added for September event!
  • Interaction pop-ups!
  • Felis got new horns!
Overall: The eye rendering change was… 50/50 for players, I think. A lot of them understandably liked the textures made by players, but I’d been dreaming of making an eye system work like this for the longest time. It still needs a bit of work but I’m very happy with it. I think for newer players it’s quite the surprising level of detail.

I also got to make some items just for Pride, the community really likes Pride so I think having some items for it will be nice going forward every year. Plus they just look like nice items on their own, which is exactly what I was going for.

Treasure hunting returned, working on the same hotter/colder system as before but with some added complexity of showing exactly how far the player was from their find.

The new loading system was meant to curb as much of the wait-time as possible between scenes. It’s still causing a few issues, documentation is not great, and communication with the developers of the system could be better… So I’m navigating it rather blindly just to get it to work properly. Overall I still enjoy the speed of loading so I can’t say I’m absolutely disappointed in it.

Interaction pop-ups were added in addition to the sniff to examine system. I did previously have items highlight when they could be interacted with, but that system was finicky at best and depended entirely on the item’s code. I rewrote this to be entirely on the player’s code instead so that if items didn’t have whatever they needed to be identified, it was handled properly regardless. A very smooth optimization I’m pretty proud of.

July- Ambiance (pinky lift)
  • Eye scale slider!
  • Changes to dialogue
  • Can buy equips through trade with Gem Gecko
  • Return of insects!
  • Ambient sounds and things
  • Grasslands
  • Wind on raptor wing tips when flying!

Overall: I wanted to focus on the sound of the game. I didn’t want to add music because in roleplay games I felt like it would push the feeling of the moment a specific way, and I didn’t want that to be the case. Any moment should be allowed to feel tense, or calm, or sad, or happy regardless of noise. I put a lot of focus into ambient sounds like the crickets at night, rain, wind, and objects like wind chimes and bells were added to specific places in the map for an even more natural ambience. I hope to incorporate more instruments like this in the future, and I’m glad I started with a few already to set the stage.


August- Editor Revamped!
  • Ear feather item!
  • Editor revamp! Sorted by body parts
  • New in-game camera
  • Raptors gather feathers by grooming
  • Focused and did one patch of JUST bug fixes (She was biggun)

Overall: The editor was… kind of a mess before. I had a General tab, two Add on tabs… what if a player was looking for somewhere to change their ear shape? Would it be under General? The second or the first Add-on tab? It was confusing. Splitting the editor by body shape meant forcing every change to be categorized and having the game tell those bits when they could be visible. This is so much better, even for me who had the editors somewhat memorized. Do I need to change my ears? They’re in the Head tab, of course! Claws? Check the feet tab! Everything is so neatly organized now, adding new bits was incredibly easy. I didn’t have to worry about space anymore or how it all looked together, I could just trust my own system to organize and put them where they belong. One less nightmare to be concerned about.

People wanted me to stop with additions and quick pushes for a bit to focus on just bugs. Initially I was a bit upset with this but I swallowed my pride and put my head down to work on it. I’m glad I did, because it didn’t seem to change the amount of work I ended up getting done this year in terms of additions. It’s just hard to tell yourself to stop sometimes.


September- First Merch Giveaway!
  • In game purchases return
  • More editor changes-
  • Canis can apply all body tufts
  • Body size locked
  • Editor locks for randomizer
  • Tooltip added to most things
  • Laurel officially craftable
  • Golden laurel added as Premium Spinner prize
  • Gem gecko appraises 1 or 10 gastros at once
  • Nametag system fancy fade
  • Ability to sell custom amounts to gem gecko
  • We did a t-shirt giveaway!

Overall: Another somewhat selfish desire was fulfilled. I always dreamed of the nametags fading in when another player came on screen, and would disappear after a while. As well as being able to re-enable the view of the nametags by rotating your camera. I wasn’t sure I could ever pull this off, so I was absolutely stoked when I figured it out. Younger me would be screaming about the feature.

I decided to pull the trigger and add locks to every bit of the editors for the ultimate randomization ability. A surprising number of people just choose to use the randomizer, myself included. (Perhaps that will prove to be an issue one day) It’s nice to have some extra help with that. Was a bit of a pain in the ass but it was most definitely a labor of love for the community. In doing this, some of the species ended up with more customization than they started with, just to make things easier on my end.

October- Shopkeeper!
  • Minimap keys able to be disabled/enabled
  • Shopkeeper appears!

Overall: I’ve had this NPC for years and years. He’s finally in game! That’s a pretty cool accomplishment in itself. I was also surprised that he barely needed much fixing for his model in blender. I love his design, thanks to Mr. Blackmailchan for the creation of his concept art.

Minimap got even more love, and the last thing I think it needs is custom waypoints and it should be (chef’s kiss)!

November- Frens Time Frens Time Frens Time
  • Friends list is FINALLY here!
  • Fixed body colliders on all animals
  • Crouching lowers body colliders
  • Confused head action
  • Inventory items no longer stack (Not all of them anyway)

Overall: The friends list is such a complicated relationship of back end and front end. If I can help it, a feature is either 90% front end or 90% back end. I prefer to have the work only require small tweaks when it comes to situations like January where I have to move to a brand new SaaS and all of my code becomes defunct. BUT I managed to get it done. I hate it, but there’s no other way around it. The friends list is a love-hate relationship between backend and server. Atleast they’re still on speaking terms.

I also decided that inventory items shouldn’t stack. This was mainly so that the gathering of each item felt more important. It was less like being handed a deck of cards and more like being handed a vase at a department store. You can only carry so many vases, so each vase you are carrying has it’s place and meaning to you. This should put more value on space and what’s worth picking up and leaving behind.

I also went ahead and finally properly fixed body colliders on the animals. My hope is that when I start making smaller tunnels, some animals just won’t fit, or must crouch to make themselves small enough to fit. Size is a big deal to Cereal Soup (and you’ll all see more of that later). It’s very, VERY hard to design a game where the players can be any variable of sizes (Which is why most games do not have such a wild size slider or allow players to be a species twice the size of another) But it is a challenge I’m willing to take up, because I absolutely love how much you guys enjoy the diversity. There’s something so charming about a felis napping with 6 tiny suricates between it’s paws, and I could never take away that special piece of Cereal Soup.

December- Delicious
  • Food item added to shopkeeper’s shop
  • Special item possibility when creating characters
  • Added the NPC “Curry” for beginners!

Overall: I’ve been wanting something like Curry to guide players within territories. Trust and believe this won’t be the only time you’ll see him! I’m hoping every biome will have Curry on his travels to tell you about all the interesting spots of every zone. Ideally you could just see it and run towards it yourself, but I have yet to add enough interesting places and features to the maps for that to be the case.

I added the food item to the shopkeeper’s stock, as a little goofy thing as well as to test placing and removing items from inventory into the real world. Eventually players will be able to drop their items (for anyone to grab or not) and I want to test it out early with something relatively low in worth. I also think suricates just look so cute with the little sausage in their mouth, no? They remind me of when dogs steal food and look at you with a guilty expression. You can have that little sausage, suri. I don’t want it after it’s been in your mouth!

Cereal Soup - blackmailchan
Changes
  • Shopkeeper is now selling a food item! The item stacks, so why not buy a few? Or a hundred? OR A THOUSAND?! (You may not be able to hold a thousand)
  • Shopkeeper's food item can be dropped physically into the world as well as held in the mouth of your character.
  • You may receive a special item upon character creation. There are three variants currently. (2% chance of receiving this item)

  • Added some new functionality to dialogue, you can just strike up a conversation with NPCs. Not all have this ability yet, just shopkeeper- but the others will be able to speak to you soon!
  • Added new NPC Curry. He is currently standing on the hub tree! He is helpful for beginners!
  • Eating items out of inventory will display unique taste text in the chatbox


Fixes
  • Shopkeeper's stock no longer duplicates
  • Raptor now has access to laurels!
  • Dropping items from inventory properly saves that you did this
  • Eating items from inventory saves that you did this
  • Added offset capability to held objects so they look much nicer
  • You can properly send more than one friend request from your friends menu now. The authentication check will happen before attempting to add if it was not already done.
  • Password forgot menu is visible again (Whoops)
  • There is a notice on the text menu on the login screen about accounts that did not migrate not being accessible.
  • System messages are colored so they don't all blend together in chat


Known Bugs
  • Potentially the "Move to Bank" button isn't fixed, but we'll see
  • You cannot eat food items outside of your inventory. This function will be added later
Nov 30, 2022
Cereal Soup - blackmailchan
Changes
  • Friends list stuff is now properly available to everyone, haha oops



Fixes
  • Raptor editor particles when creating new character are properly aligned now
  • Zooming in and out with the keys should work properly now
Cereal Soup - blackmailchan
Changes
  • Baby animals now use their own body collider for their size
  • Shopkeeper has a minimap icon now
  • Added "Confused" head action
  • Crouching now lowers your collider to go under/into small areas
  • Finally added friend system!
    -Requesting (online and offline)
    -Blocking
    -Friends: you can order them by rank, view the character they are currently on, and private message them
  • Inventory items no longer stack, instead most items should take up a single slot of space. Your bank will accept stacks of items to a limit of 50
  • Bank no longer uses drag and drop to move objects between inventory and bank, you must use the buttons in the item description area
  • Color filter warning appears in character editors now! you can use T to toggle it on and off


Fixes
  • Felis cub stealth animations had wonky legs
  • Rotation when walking is much tighter now
  • Growing characters should no longer grow under the map
  • Fixed clipping issues with horns and other face features in Character Selection portraits
  • Bans now apply in game and not just when authenticating
  • When using Bug Reporter while standing on an Essence Pool, it no longer registers your inputs
  • Making edits to existing characters should not give you the "You have too many characters" error
  • Less intensity from fire next to shopkeeper at night
  • System messages in chat were not being published- they should appear properly on map now
  • Brand new players do not have to relog in order to see their newly created characters
  • Less intensity from all fires
  • Cricket and grasshopper sounds can be heard closer
  • Canis can whine again
  • Tooltip is darker now
  • Camera should be more still when spawning and resetting spawn
  • Camera rotation was set to the zoom speed, whoops. it's now set to the proper variables
  • Character affinity was capable of being set outside of the four options which made it appear as 'well rounded ' when it should have been set as vitality


Known Bugs
  • Friends may or may not appear as green dots on minimap, and have green names in chat
  • It may take a while for friends list to register that a friend is offline
  • Character selection may show all friends as offline despite this being the case
  • Anything having to do with friends is not guaranteed to work perfectly haha
  • Bugginess when switching characters in the selection screen vs what appears on screen (sometimes showing two animals)
  • Body angle can be weird on jump/landing from a jump
  • Time of day might be acting weird for some of you?
Oct 29, 2022
Cereal Soup - blackmailchan
Changes & Additions
  • CS icon is orange for the season
  • Ability to disable/enable certain minimap keys
  • Ability to choose if minimap camera follows player
  • Added events to minimap key
  • Changed size and shape of other players on minimap
  • Added shopkeeper south of Bergen (oops, forgot his minimap icon)
  • Deleting characters works properly (with the temporary addition of logging you out when you delete a character, its an ugly fix but it seems to work the best)


Fixes
  • Canis multitails fixed
  • You can now edit new characters made in the same session
  • You can now have characters of the same name- it doesn't effect saving or editing
  • Lots of failsafes added for saving and editing characters
  • Logging out and making a character in offline mode won't attempt to save it to the previously logged out of account
...

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