Celestial Command - Artaani
Change log
Improvements
  • Added new deployable turret platforms

  • Added a popup indicator when you receive a new item in your inventory

  • World settings window now works for survival mode, and various issues in its settings have been fixed
  • If you press buttons in the sandbox menu that add resources or teleport the ship when no ship is selected, they will now work for your current ship
  • Added a warning if you try to remove the command module
  • Step height change on R F buttons is now independent of module size (making it more convenient), and a tool-tip has been added that you can hold Shift to change the step
  • If you try to build a ship in the editor without a command module, with multiple command modules, or if they are of incompatible types, the game will display a warning message.
  • Some missing elements added to the localization table
Fixes
  • Radial grid in orbital mode has been fixed and slightly improved

  • Quests now save and load correctly
  • Fuel level in the energy generator now saves correctly
  • Background asteroids are now generated slightly lower and should not interfere on the zero plane
  • Drones can no longer be deleted
  • Flickering of the background star when the ship is destroyed has been fixed
Balance
  • In orbital mode, default planet size has been reduced, but it can be increased back in world settings.
  • In orbital mode, asteroid orbit is higher to reduce tidal forces, and the starting position of the ship is also within this belt.





Dec 24, 2023
Celestial Command - Artaani
Greetings!
We have implemented a new tool, which allows to infuse a festive atmosphere into your ships. With this tool, you can easily adorn your ships with holiday lights. These lights can be positioned between any two points on the ship's surface, and you have the flexibility to customize their colors to suit your preferences.





Placing multiple controllers allows you to independently assign colors to different groups of lights.



Feel free to share on Steam or Discord how you decorated your ships.
Happy Holidays!

Change log
Improvements
  • Added a module that allows you to place holiday lights on the surface of the ship
Fixes
  • Fixed the impossibility to load a game in which a fairly large 3D ship was built in isolated constructor mode
  • Fixed a bug where sometimes when turning the isolated constructor on or off, the screen could remain partially or completely darkened





Dec 3, 2023
Celestial Command - Romenics
Change log
Fixes
  • Fixed an error causing ships to deviate from the zero plane
  • Resolved an error preventing the loading of saves where all stations in the system had already been captured or the navigation data limit had been reached
  • Added the missing icon for the side torpedo launcher





Nov 27, 2023
Celestial Command - Artaani




Change log
Improvements
  • New module: Side torpedo launcher
Fixes
  • Fixed an issue with infinite warp flight that occurred after loading the game in orbital mode
  • New systems on the map will now be unlocked upon capturing all stations in the system, even if navigational data is not yet sufficient (this resolves some errors related to save loading)
  • Fixed an issue where a base ship could fly above or below the zero plane while another ship was docked to it
  • The "Refresh" button in the saved ships list now works correctly
  • Newly saved ships can now be properly deleted
  • Weapons on turret platforms no longer consume twice as many system points as they should
  • The S2 torpedo launcher now launches a torpedo of the correct size
Balance
  • Reduced the amount of navigational data required to unlock the next systems from 30 to 20







Nov 17, 2023
Celestial Command - Artaani



Change log
Improvements
  • Added Steam Cloud
  • In the graphics settings, you can now choose the shadows quality (this addresses the issue of disappearing shadows)
  • Added a description when hovering cursor over the navigation data counter
Fixes
  • Now new systems on the map are correctly unlocked when collecting enough navigational data.
  • The amount of navigational data required to unlock new systems on the map is now saved and loaded
  • Scientific data collected from wreckage of enemy ships is now correctly counted in the navigational data counter
  • The global map looks like a galaxy again
  • On the map, the "back" button no longer disappears
  • The energy generator no longer functions without fuel
  • The ship marker from the editor is no longer displayed in the regular world
  • The sound volume is no longer set to 10% when default settings are applied
  • The outdated F1 window has been removed
  • Obsolete keys have been removed from the control settings
  • Obsolete buttons have been removed from the sandbox menu





Nov 5, 2023
Celestial Command - Romenics


Change log
Improvements
  • The thresholds for the docking port have been doubled, so docking should be a little easier
  • The design of the window "All ships are lost" has been slightly improved
Fixes
  • Warp drive works in orbital mode
  • Drones work after a warp jump
  • Docking now works in orbital mode
  • Destroying the starting ship no longer causes a window stating that all ships are lost, even if there are still other ships
  • The "Load last save" button now works correctly
  • Removed the useless respawn button from the in-game menu
  • The "Engine 5 Side" module now has the correct rotation when placed with a mirror tool





Nov 3, 2023
Celestial Command - Artaani


Change log
Improvements
  • The warp drive now transfers with it all docked ships, not just all ships within its radius, as it was before
  • The warp drive will now show a warning and will not activate if all small ships are not docked to the main ship
Fixes
  • Drones can again build modules that are above or below zero level
  • The small ship is no longer destroyed during the activation of the warp engine





Celestial Command - Artaani
It was discovered that there was a critical bug in update 0.9.0.1, which was causing saving and loading to not work. As a result, we rolled the game back to version 0.9.

However, it has now been fixed, and everything should work properly.
Nov 1, 2023
Celestial Command - Artaani
UPD: It appears there are critical issues with the save/load functionality in version 0.9.0.1. As a result, we have reverted back to version 0.9.

The first update with fixes in a very long time, hooray!
It was very challenging to develop when the project was in a semi-dismantled state, and actual update was very far away in the future. Now, with the possibility to release any improvements soon after implementation, everything is going much better.



We have also decided to introduce a new version numbering system to better reflect the content. Previously, the system was in the form of a range from 0 to 1, but now it consists of three numbers to represent major, medium, and minor updates, with an initial digit of 0 that will change to 1 upon full release from early access.

CHANGE LOG
Improvements
  • Added a tooltip when hovering cursor over a planetary system to indicate its level of danger, so that the number under the name is understood.
  • Added a tooltip for deconstructing a module on X key.
  • Improved text at various stages of tutorial, now explaining about module rotation, module deconstruction on X key, and blueprint removal.
  • Added a description that the radar is a decorative module.
  • Added a confirmation window when closing the tutorial.
  • In orbital mode, asteroids are now only present in the main asteroid belt and those that randomly flew throughout the location have been removed, as they interfered too much with flying.
Fixes
  • Starting debris now spawns in orbital mode.
  • The tutorial no longer activates in orbital mode (because it is designed for an aero mode, which is easier for new players to understand).
  • Drones now work properly in orbital mode (and as a bonus, when hovering the cursor over them, their selection frame no longer flickers).
  • The "Cargo Holder" module has been temporarily hidden from the build menu because it will be used for upcoming cargo missions and is currently useless.





Celestial Command - Artaani
We've just launched our most substantial update to date!

After several years of development and delays, we’re thrilled to present the culmination of all these efforts. As we mentioned in a previous post, this update didn't turn out as polished as we had planned and contains numerous flaws. However, we're hopeful that you'll still find it enjoyable, and rest assured, we're committed to addressing and resolving all these issues promptly.

This update introduces an array of significant changes and improvements, and it may feel like an entirely new game. Here's a glimpse of what's in store:

List of key features:
  • Scalable large ship parts for building massive capital ships
  • 3D ship construction
  • Isolated editor screen for convenient ship design in survival mode
  • Engineering drones
  • New battle game mode for testing ships in epic fleet battles
  • Expanded ship part selection
  • Revamped armor system
  • Enhanced visual effects
  • New soundtrack from Necatuss
  • Reimagined game world
  • Redesigned tech tree
  • Overhauled in-game tutorial
  • Refined user interface
  • Mobile base-centric gameplay
  • New inventory system

For more detailed information, you can read our three recent posts that delve into details of some aspects of the new update.
https://store.steampowered.com/news/app/330460/view/3730728845595903065
https://store.steampowered.com/news/app/330460/view/3730728845599490767
https://store.steampowered.com/news/app/330460/view/3730728845602664497
















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