Apr 27, 2020
Caveblazers - Will
Just a few small fixes in this update. Enjoy!

v1.5.2
  • Fixed Fury Blessing staying active when dealing damage with active items
  • Fixed Poison Affinity Blessing not working on certain bosses
  • Fixed 'Established' Challenge completing after 3 daily runs instead of 5
  • Fixed 'Battleground' daily trait sometimes blocking level
  • Fixed error when trying to return Grinder to inventory
  • Fixed Fury Blessing vs Weakspot error
  • Fixed issue when throwing a bomb directly upwards while at the top of an ascension field
  • Fixed error occuring with Vortex Perk and Regeneration Blessing
  • Fixed Toxin Card not working

v1.5.2a hotfix
  • Fixed error that occurred with Fury Blessing + Chain Blessing combo

If you find any additional issues or just want to discuss the game, feel free to join the Discord community here: https://discord.gg/deadpan

- Will
Caveblazers - Will
Hello!

The "Definitive Edition" update is the final expansion to Caveblazers. This update extends and refines the original game with a plethora of new items & upgrades, as well as some quality of life changes, and a few final bug fixes.

Here's a breakdown of the major changes:
  • 38 New Items & Blessings!


    All of the new items & blessings have a large focus on synergy! For example (as above), combine the Bolt Lance with the Arrow Splitter, Rebound Emblem & Twofold Perk for ridiculous lightning-based ranged attacks.

  • More Elemental Options


    Get a hold of the Fire Affinity Blessing in an early level (increased fire damage from every fire kill) and combine it with a fire-based ranged or melee attack, and you could end up with massive fire damage by the end of the game.

    Also, different damage types have different coloured damage numbers now.

  • The Dull Ring...


    It sounds pretty dull... and, well, it doesn't do anything on its own... but you can throw this ring on to an Altar with a potion of your choosing and the ring will absorb its effect.

  • New Daily Traits


    These new traits add a whole lot more variety to the Daily Challenge.
    Here's a few favorites of mine:
    • Run the Gauntlet - the first part of each level is gauntlet of traps for you to struggle through... good luck!
    • Explosive Spikes - this one was suggested by discord member Polished. It's self explanatory... and causes chaos
    • Deck Builder - causes cards from Arena Mode to appear in the main game
    • Vegan Mode - ¯\\_(ツ)_/¯

  • Arena Card Rework


    Many of the existing arena cards have been rebalanced, and 7 new cards have been added! There are now many more interesting and powerful card combinations to play with. Many of the new cards have an elemental focus (poison, bleeding, fire, etc) which I feel was an area that was a little neglected in previous versions.

  • Create Your Own Hats!

    This feature is exclusive to the PC version. You can draw your own hats, and have them appear in the game! To get started, head to your install directory
    C:/Program Files/Steam/steamapps/common/Caveblazers/Custom/Hats
    and you'll find a readme.txt file that explains how to draw them, and a template to help you get started.

    Here's a few examples of what you can do:

    Made by community member Taake on Discord

For a full list of changes, check out the announcements channel on our Discord server:

Or find the Steam forum change log here:
https://steamcommunity.com/app/452060/discussions/0/1657817111849808246/

    But what about console versions?!
    This update is already up for the Nintendo Switch version, and a PS4 port for the game is in development.

Enjoy! ːsteamhappyː
Caveblazers - Will
The online multiplayer mod that YellowAfterLife has been working on is now available on Steam!

https://store.steampowered.com/app/764690

Enjoy! :lunar2019deadpanpig:
Caveblazers - Will
Thanks to community translators, and kakehashi games for Japanese, Caveblazers now supports a whole bunch of other languages!

There's also a whole host of bug fixes in this version.

v1.4.3 Change List
  • Fixed snares & sticky bombs not interacting properly with moving blocks
  • Fixed gatekeeper lockout when using Cluckster Bombs or Midas Touch
  • Fixed being able to have inventory open during "Complete" screen
  • Fixed Iron Face's lasers continuing to fire if you kill him just before they fire
  • Fixed the infamous 'Jumper Double Damage' bug
  • Fixed false cheat detection when using The Odd Ring and Hand Blessing
  • Fixed downward stab into teleport zone issue
  • Fixed secret arena door sometimes not spawning if the rune is too high
  • Fixed souls counter sometimes missing a stat boost
  • Fixed ghosts sometimes disappearing on boss levels during co-op
  • Fixed quickbar staying open if you die while its open
  • Fixed pausing during level transition occasionally crashing the game

Full Translation Credits
German - Taake
Spanish - @rorcual
French - Axel Simond
Russian - parabashka, DragonZH, FoxyLittleThing, makc_ar
Chinese - Chengyang Wang
Japanese - Kakehashi Games
Oct 16, 2018
Caveblazers - Will
  • Arena Mode now has an ending
  • Bosses have more knockback resistance
  • The ceiling in Deathrig's arena is no longer "phantom-y"
  • Gold pickup text combines a little better
  • Fixed interluder permanently stunning enemies
  • Improvements to dynamic split screen
  • Bludgeon Card in the Arena also causes you to take damage when losing a shield
Caveblazers - Will
YellowAfterLife has been working on an online multiplayer mod for a few months now, and it's almost ready to go!

Before releasing it, we'd like to get some more people in as beta testers, so if you want to try it out, head over to the Caveblazers Discord Server. There's a #mod-testing section where you can grab an access code from me or YellowAfterLife.

The mod works with up to 4 people!

Here's links to YellowAfterLife's other work & stuff:
Website: https://yal.cc/works/
Twitter: https://twitter.com/YellowAfterlife
Caveblazers - Will
This version has a bunch of quality of life changes, almost doubles the amount of daily traits, and makes a few changes to the branches. The previous_build branch has been updated to v1.3.0b, there's a new branch for version 1.2.1 since this is the last version before updating from GMS1 to GMS2.

The alternate and default branches have also been switched around. So if you previously have been using the alternate branch because it has better performance, you should switch back to the default branch.

v1.3.1 Change List
  • Improved controller prompt images
  • Controller button images shown in settings instead of names
  • Option to use Nintendo Switch button prompts
  • Inventory button now defaults to Y / Triangle on controllers
  • Chance of starting with an experimental weapon in dailies
  • New daily traits!
  • Super fun blur effect on pause menu
  • Magic Bomb Blessing now creates projectiles from more sources, and the number of projectiles is based on the size of the explosion
  • Controller rumble for Xbox controllers (option to reduce/disable in settings)
  • Fixed Medusa not triggering when jellies are turned in to chickens
  • Fixed pressing B on leaderboards menu closing & reopening on game over screen
  • Fixed some fonts being cut off
  • Should fix vsync-related performance issues people were having

v1.3.1a Change List
  • Added support for plural dialogue lines when translating
    - Add an "s" to the tag. e.g:

  • Popular challenge is now easier
  • Font for leaderboards is now less weird
  • Fixed some ds4 issues
  • Fixed challenges & cards needing restart to update language
  • Fixed words larger than panels freezing game (they're now hypenated)
  • Fixed error when 2nd player joins
  • Fixed killing a boss while the camera is focused on them locking out the player
  • Fixed old man shaking when getting up from chair
  • Steam Cloud should now also be fixed

v1.3.1b Change List
  • The Odd Ring is now 8x more likely to drop
  • Disabled being able to switch language mid-game
  • Added some missing Chinese & Japanese characters
  • Fixed Crowbill items & Tomlock being English-dependant
  • Fixed boss projectiles targetting Occulent Orbs
  • Fixed orcs only dropping 1 item if they have a stack
  • Fixed some daily traits not working in Custom Mode
  • Fixed some controller issues
v1.3.1c Change List
  • Fixed missing Chinese/Japanese characters
  • Better spacing on Chinese/Japanese characters for arena item/blessing descriptions
  • Fixed not being able to change language after returning to the main menu
  • Improvements to other languages fitting in the UI (WIP)
  • Optimized explosions a little
  • Orc respawns per level are now limited
v1.3.1d Change List
  • Fixed mini kullos not being stunable
  • Extended modifier life if the target enters a door
  • Twilight relic corruption is slightly slower
  • Twilight relic increases the amount of treasure on each level
  • Fixed missing tiki grubs & cave trolls
v1.3.1e Change List
  • Inventory panel autosize improvements
  • Journal item panel autosizing
  • Improvements to some language spacing
  • Improved Russian font from ZoG
  • Date is now translatable
  • Fixed some prompts not updating with language change

Help Translate Caveblazers!

This update also contains support for language translations! Head over to this topic on the Steam forums for more info: https://steamcommunity.com/app/452060/discussions/0/1708438218852160904/

Thanks! ːsteamhappyː
Caveblazers - Will
Steam has introduced developer & publisher pages where you can follow fun devs to get notified about the things they make.

Head over to the Deadpan Games Developer Page and give it a follow!

I'm still working on stuff for Caveblazers at the moment, but hoping to get started on something new soon!

Thanks! ːsteamhappyː
Caveblazers - Will


Custom Mode allows players to modify the game's rules. Giving them the ability to reduce the game's difficulty while they get to grips with the game.

In this mode you can disable bosses & enemies, slow down the game speed, make enemies and bosses easier, enable "Experimental Weapons", and more!

This new game mode aims to improve the game's accessibility while also including some fresh new features for long-time players.

We recommend playing without Custom Mode to start with.

Challenges, Achievements, Unlocks, Leaderboards and Stats are disabled in Custom Mode

There's also some new items in regular mode for you to enjoy! ːsteamhappyː

v1.3.0 Change List
  • Custom Mode!
  • New items!
  • More magic items in the arena shop!
  • Items collected is no longer shown on game over screen since it doesn't contribute to your score
  • Bleed Resist has been replaced by Magic Resist in the character stats page of inventory, since bleed resist is always 0%
  • Lightning Blessing now does not deal killing blows
  • Orcs are staggered if they are hit during their ranged attack wind-up
    - This helps to make ranged combat against orcs more viable
  • Orcs have a short window after ranged attacks where they cannot melee attack
    - This stops the crazy ranged + melee attack combo that orcs used to pull off
  • Option to turn off the game's ending in Game Settings
  • Fixed blood shrines giving 3+ tier blessings
  • Fixed olive hair showing as "undefined"

v1.3.0a Change List
  • Discovered potions now have a green or purple background depending on whether they're positive or negative
  • Fixed arena end screen
  • Fixed experimental item tanks blocking levels
  • Fixed epilogue error
  • Fixed Crowbill Ring's initial text
  • Fixed "None" spikes not working
  • Fixed opening "Load Presets" when there are no presets
  • Fixed Demon Orcs destroying boomerangs
  • Fixed arena enemies being available in Custom Mode when you don't have the DLC

v1.3.0b Change List
  • Fixed Magnetism Blessing tier 2 being super slow
  • Fixed some arena cards sometimes not proccing at wave start
  • Fixed downward strikes not counting as melee kills sometimes
  • Fixed Interluder affecting co-op partner
  • Fixed beetles, totems & grinder turret friendly fire
  • Fixed Shadow Wand being able to get out of Iron Face boss room
  • Fixed not being able to rebind controls with PS4 controller
May 18, 2018
Caveblazers - Will
Hello! Just a few tweaks and fixes in this update, but there's some new features coming in another update next week!

If you have any issues with this new version, please post in the Bugs & Issues section of the Steam forums: https://steamcommunity.com/app/452060/discussions/1/
The game running in a new engine & unlocking the game speed from the frame rate may potentially cause issues, so let me know!

v1.2.2 Change List
  • Updated to GMS2 from GMS1
  • Game speed no longer locked to frame rate
  • Saves are backed up every time the game is started
  • Dynamic Camera Split in co-op mode no longer splits during boss fights
  • Small invulnerability grace period after exiting doorway
  • Better PS4 gamepad discovery
  • Fixed camera issues in arena mode co-op
  • Fixed monster hunter blessing affecting self damage
  • Fixed Guinea Pig challenge not unlocking
  • Fixed visual of Tomlock (tier 2+) icon on keyboard hotkeys
  • Fixed relic icons appearing above arena door
  • Fixed player 1's ghost jumping to allies' dead bodies

v1.2.2a Change List
  • Fixed Red Turban showing as "undefined"
  • Fixed Iron Face orbs not breaking out of their shells
  • Fixed move_index related error

v1.2.2b Change List
  • Added an "alternate" branch
    To access, right click on Caveblazers in your Steam library -> Properties -> Betas tab -> select "alternate" from the dropdown menu -> Close
  • Fixed "second index out of bounds" error
  • Fixed some display settings issues
  • Fixed Ankh effect not ending sometimes

v1.2.2c Change List
  • Fixed Spectral Blade error
  • Fixed add_blessing error
  • Fixed lightning bomb modifier error

An earlier version (v1.2.1) is also available on the previous_version branch, which has almost all of the changes from v1.2.2, but is still running in GMS1 - in case you have issues with the GMS2 version.

Oh, and also I've rebranded from Rupeck Games to Deadpan Games! There's a new website here: www.deadpangames.com where you can subscribe to a mailing list to hear about future stuff if you want.

The grumpy chicken is dead. Say hello to the... skull in a frying pan...?


...

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