Feb 26, 2020
Castle Torgeath: Descent into Darkness - Dungeoneering Studios
We have created the Castle Torgeath Collection complete the set bundle with a 50% discount. Castle Torgeath Redux launch discount is 25% thru Feb 28 so that means if you own the original game you can get Redux for a 75% discount if you get the bundle.
Castle Torgeath: Descent into Darkness - Dungeoneering Studios
Hello everyone!

In this release, we have added health and mana regeneration and made combat improvements. A while after you are done fighting with enemies or have dealt with a trap your health will regenerate up to 70% and mana up to 15% fairly quickly and then at a much slower rate. You can still find and use health and mana potions to get yourself to full strength right away. We also made changes to how enemies move when they are following and/or attacking you. Finally, we rebalanced combat slightly including a reduction in how often the morph fog reanimates killed enemies. Check out our Steam Stats Guide for more details.

Here are the full details of the update:
  • Added fast health/mana partial regeneration after combat and trap encounter
  • Added slow health/mana regeneration
  • Reduced chance of Morph fog reanimating killed enemies
  • Updated Steam page Stats Guide for regeneration and morph fog changes
  • Fix some minor issues found in our testing and reported by the community

Enjoy the game and let us know what you think!
Castle Torgeath: Descent into Darkness - Dungeoneering Studios
Hello everyone!

In this release, we have added health and mana regeneration and made combat improvements. A while after you are done fighting with enemies or have dealt with a trap your health will regenerate up to 70% and mana up to 15% fairly quickly and then at a much slower rate. You can still find and use health and mana potions to get yourself to full strength right away. We also made changes to how enemies move when they are following and/or attacking you. Finally, we rebalanced combat slightly including a reduction in how often the morph fog reanimates killed enemies. Check out our Steam Stats Guide for more details.

Here are the full details of the update:
  • Added fast health/mana partial regeneration after combat and trap encounter
  • Added slow health/mana regeneration
  • Reduced chance of Morph fog reanimating killed enemies
  • Updated Steam page Stats Guide for regeneration and morph fog changes
  • Fix some minor issues found in our testing and reported by the community

Enjoy the game and let us know what you think!
Castle Torgeath: Descent into Darkness - Dungeoneering Studios
Hello everyone!

In this release, we have added new art and updated scenery throughout the game. The alchemy labs and goat heads now have new effects. Some effects help the player such as giving you more mana. However, some others are not so good and can disorient you or reduce your health. Many new effects have been added especially in the first two levels in the game. Finally, we made some scenery and art fixes.

Here are the full details of the update:
  • New Goat Head effect added
  • Additional goat heads and effects added in first two levels
  • New effect added for Alchemy Lab magic circles
  • New effect added for Alchemy Lab floating rocks
  • Clues were modified slightly to be easier to read
  • Scenery fixes made in alchemy labs
  • Fixed some minor issues reported by the community

Enjoy the game and let us know what you think!
Castle Torgeath: Descent into Darkness - Dungeoneering Studios
Hello everyone!

In this release, we have added new art and updated scenery throughout the game. The alchemy labs and goat heads now have new effects. Some effects help the player such as giving you more mana. However, some others are not so good and can disorient you or reduce your health. Many new effects have been added especially in the first two levels in the game. Finally, we made some scenery and art fixes.

Here are the full details of the update:
  • New Goat Head effect added
  • Additional goat heads and effects added in first two levels
  • New effect added for Alchemy Lab magic circles
  • New effect added for Alchemy Lab floating rocks
  • Clues were modified slightly to be easier to read
  • Scenery fixes made in alchemy labs
  • Fixed some minor issues reported by the community

Enjoy the game and let us know what you think!
Castle Torgeath: Descent into Darkness - Dungeoneering Studios
Hello everyone!

In this release, we updated the Phantom Trader and added new scenery in the game. When talking to the Phantom Trader you now can see what special powers you already have and what new ones you can get assuming you have the loot for it. We also added a limited number of mana statues in all levels of the game for launching even more spells at enemies. Finally, we made scenery updates throughout all six levels.

Here are the full details of the update:
  • NPC Phantom Trader updated to indicate which special powers are active
  • NPC Phantom Trader conversation allows you to loop for additional powers
  • Added limited number of new mana statues in all levels
  • Additional scenery changes made to all levels
  • Fix some minor issues found in our testing and reported by the community

Enjoy the game and let us know what you think!
Castle Torgeath: Descent into Darkness - Dungeoneering Studios
Hello everyone!

In this release, we updated the Phantom Trader and added new scenery in the game. When talking to the Phantom Trader you now can see what special powers you already have and what new ones you can get assuming you have the loot for it. We also added a limited number of mana statues in all levels of the game for launching even more spells at enemies. Finally, we made scenery updates throughout all six levels.

Here are the full details of the update:
  • NPC Phantom Trader updated to indicate which special powers are active
  • NPC Phantom Trader conversation allows you to loop for additional powers
  • Added limited number of new mana statues in all levels
  • Additional scenery changes made to all levels
  • Fix some minor issues found in our testing and reported by the community

Enjoy the game and let us know what you think!
Castle Torgeath: Descent into Darkness - Dungeoneering Studios
Hello everyone!

In this release, we added tooltips, tutorial tips, and enemy drops. All selectable items (e.g. loot, potions, keys) now show a tooltip when you hover the reticle over an object. We also added tutorial tips in the first room of the Battlements to provide helpful information about what you can do. In addition, we added random drops for the enemies so you can collect even more than before. Finally, we made some minor art improvements and bug fixes.

Here are the full details of the update:
  • Added tutorial tips at start of game; only shown once per tip type
  • Add tooltips for all selectable items throughout the game
  • Added ability for killed enemies to drop items you can pickup and use
  • Customized drop item selection for each enemy type
  • Level 3 bridge cave now has a higher resolution texture
  • Minor adjustment to hunger balancing
  • Fix some minor issues found in our testing and reported by the community

Enjoy the game and let us know what you think!

Castle Torgeath: Descent into Darkness - Dungeoneering Studios
Hello everyone!

In this release, we added tooltips, tutorial tips, and enemy drops. All selectable items (e.g. loot, potions, keys) now show a tooltip when you hover the reticle over an object. We also added tutorial tips in the first room of the Battlements to provide helpful information about what you can do. In addition, we added random drops for the enemies so you can collect even more than before. Finally, we made some minor art improvements and bug fixes.

Here are the full details of the update:
  • Added tutorial tips at start of game; only shown once per tip type
  • Add tooltips for all selectable items throughout the game
  • Added ability for killed enemies to drop items you can pickup and use
  • Customized drop item selection for each enemy type
  • Level 3 bridge cave now has a higher resolution texture
  • Minor adjustment to hunger balancing
  • Fix some minor issues found in our testing and reported by the community

Enjoy the game and let us know what you think!

Castle Torgeath: Descent into Darkness - Dungeoneering Studios
Hello everyone!

In this release, we made improvements to melee combat both for the player as well as how the enemies operate. The player animations have been reworked to provide a better feel when hitting something. We also adjusted the hit effects for all enemy types so that they look better and are more accurate. Finally, we created differences to how many enemies fight giving you new challenges to adapt to.

There are several things that we did to upgrade the melee combat. The first was adjustments to blood effects from hit damage. They were enlarged to create a bigger impact, and their trajectories were modified to make them go further and become more noticeable. The second upgrade was how the player’s swinging felt. In order to have more of an impact the swing was slowed at the approximate point of contact giving it the feeling of resistance and weight. The third upgrade was changing how enemies react to the player’s attacks when they are attacking. Previously, a potential stun reaction in the enemy could could break the tempo of the fighting but now only non-stun reactions occur when an enemy gets hit while attacking. Lastly, we made a reduction to the power-up’s particle system to make it more visually appealing.

While a lot of melee upgrades were made, the most important improvement was the increased differentiation among enemies. Many skeletons and spiders will now attack more aggressively without falling back or dodging and can chase the player better as well. Skeleton archers and sorcerers will now react if the player engages but runs away which means if the players decides to go for the kill he will be forced to commit. Demons will now retreat if the player cycle attacks it and retaliate with a fire ball at long range. Attacking the orcs directly is now much harder and will very likely result in a hit on the player. Thankfully, the orcs are slow and easy to outmaneuver. The final differentiation is that the wolves if hit will attempt to flank the player forcing him to move.

Here are the full details of the update:
  • Adjust all enemy hit effects to look better and be closer to expected hit area
  • All player melee animations adjusted for better feel when attacking
  • Skeleton archers and sorcerers will fire range weapons if you try to run away
  • Demons will back up and fire spells at you if you try to spam them with melee weapons
  • Most skeleton types and some large spiders will never dodge
  • Frontal attacks on orcs are now much more dangerous and will need to outmaneuver them
  • Wolves will dodge and try to go around you if they are hit
  • Slight change to look for melee special power effect
  • Enemies always do no-stun hit response when in middle of an attack.
  • Fix some minor issues found in our testing and reported by the community

New combat scene in The Battlements:



Side Trap in the Battlements:



Fighting insectoids in The Library:



Magic Spell in the Royal Area:



Orc chasing up the stairs:



A Skeleton Archer in the Alchemy Lab:



Here is a video showing the new melee combat:

https://www.youtube.com/watch?v=OW0pv5lMHAg&feature=youtu.be

Thanks for all the feedback and we hope you enjoy the update!
...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002