Caretaker Sacrifice - Byron Atkinson-Jones
For the last three weeks I’ve been taking some time off from developing on Caretaker – spending it mostly in Florida. While there I decided that the time had come to enable the VR support in Caretaker.

If you played Caretaker while it was being shown at any events, then chances are you played it in VR but for the Early Access release I turned off VR while I waited for Unity 5.4 to be released and now it’s finally here and supports VR natively it was time to turn it back on – so I have.

As of today you can play Caretaker if you have an Oculus Rift or HTC Vive VR headset. The Vive support is a work-in-progress as I’ve not had an opportunity to fully test it out but some have told me it’s working fine for them.

As this is a fairly major update the price of Caretaker will be raising too, I’ve asked Valve to raise it to $9.99 – it’s up to them to approve this price point so it’s in their hands at the moment. It hasn’t happened as of me writing this so if you want to get a copy while it’s still at the reduced price I suggest you do so now. Once at $9.99 it will stay there for a while until the next major release.

If you have a VR kit attached to your computer when you launch Caretaker than it will automatically detect it and alter the settings to use it. This means it will disable the mouse and keyboard input and use joypad only. You still need to press ‘A’ on your keyboard to get passed the initial Early Access warning screen.

The joypad controls have changed slightly in VR, the right analog stick controls vertical movement and rotation around ‘Y’ so that you can look behind you if you are sat while playing Caretaker in VR. My preferred way of playing it is stood up so that I can physically turn around to see things (a much more immersive experience) but if you’re not that experienced in VR I recommend you sit down to play it first. The roll controls are disabled while in VR, the main reason being having the camera roll while in VR is the quickest way to make you throw up – trust me on this, I found that out the hard way!

If you have a VR headset, then give it a go with Caretaker and let me know what you think. As always I accept and value your feedback!
Caretaker Sacrifice - Byron Atkinson-Jones
For the last three weeks I’ve been taking some time off from developing on Caretaker – spending it mostly in Florida. While there I decided that the time had come to enable the VR support in Caretaker.

If you played Caretaker while it was being shown at any events, then chances are you played it in VR but for the Early Access release I turned off VR while I waited for Unity 5.4 to be released and now it’s finally here and supports VR natively it was time to turn it back on – so I have.

As of today you can play Caretaker if you have an Oculus Rift or HTC Vive VR headset. The Vive support is a work-in-progress as I’ve not had an opportunity to fully test it out but some have told me it’s working fine for them.

As this is a fairly major update the price of Caretaker will be raising too, I’ve asked Valve to raise it to $9.99 – it’s up to them to approve this price point so it’s in their hands at the moment. It hasn’t happened as of me writing this so if you want to get a copy while it’s still at the reduced price I suggest you do so now. Once at $9.99 it will stay there for a while until the next major release.

If you have a VR kit attached to your computer when you launch Caretaker than it will automatically detect it and alter the settings to use it. This means it will disable the mouse and keyboard input and use joypad only. You still need to press ‘A’ on your keyboard to get passed the initial Early Access warning screen.

The joypad controls have changed slightly in VR, the right analog stick controls vertical movement and rotation around ‘Y’ so that you can look behind you if you are sat while playing Caretaker in VR. My preferred way of playing it is stood up so that I can physically turn around to see things (a much more immersive experience) but if you’re not that experienced in VR I recommend you sit down to play it first. The roll controls are disabled while in VR, the main reason being having the camera roll while in VR is the quickest way to make you throw up – trust me on this, I found that out the hard way!

If you have a VR headset, then give it a go with Caretaker and let me know what you think. As always I accept and value your feedback!
Caretaker Sacrifice - Byron Atkinson-Jones
When I said that I was putting Caretaker Sacrifice onto early access so that I could engage with the community and get feedback to make the game better I really meant it. Over the last 3 days I’ve been acting on feedback and making changes to the game.

The first bit of feedback was that there needed to be some way to help with locating the suppressors in the level. I liked that they were hard to find but some of you were finding them too hard to find. So, to help with this I’ve now added a radar pulse that you can fire off which will light up both the portal and the suppressors to let you know where they are. When the pulse hits them they will light up as green and can be seen through walls for a short time. You can hit the pulse as many times as you like. To add a bit more variety, I’ve now made it that the suppressors start off in random locations (except for the first two times you encounter them) – so not even I will know where they are which makes it more fun for me when I’m testing too

To activate the radar pulse press ‘B’ on the joypad or hit the space bar. I’ve still got to come up with a sound for the pulse on my synth but for now it’s in the game and working so give it a go and let me know what you think.

The second biggest bit of feedback was about the controls. For those of you playing with the mouse and keyboard you wanted another way to do a roll rather than just hold down the right mouse button. I’ve added ‘Q’ and ‘E’ to roll as well as ‘R’ and ‘F’ to move up and down.

Right, it’s back to making levels for me. Thanks again for buying a copy of Caretaker Sacrifice and I hope these changes make it an even better game for you – let me know!
Caretaker Sacrifice - Byron Atkinson-Jones
When I said that I was putting Caretaker Sacrifice onto early access so that I could engage with the community and get feedback to make the game better I really meant it. Over the last 3 days I’ve been acting on feedback and making changes to the game.

The first bit of feedback was that there needed to be some way to help with locating the suppressors in the level. I liked that they were hard to find but some of you were finding them too hard to find. So, to help with this I’ve now added a radar pulse that you can fire off which will light up both the portal and the suppressors to let you know where they are. When the pulse hits them they will light up as green and can be seen through walls for a short time. You can hit the pulse as many times as you like. To add a bit more variety, I’ve now made it that the suppressors start off in random locations (except for the first two times you encounter them) – so not even I will know where they are which makes it more fun for me when I’m testing too

To activate the radar pulse press ‘B’ on the joypad or hit the space bar. I’ve still got to come up with a sound for the pulse on my synth but for now it’s in the game and working so give it a go and let me know what you think.

The second biggest bit of feedback was about the controls. For those of you playing with the mouse and keyboard you wanted another way to do a roll rather than just hold down the right mouse button. I’ve added ‘Q’ and ‘E’ to roll as well as ‘R’ and ‘F’ to move up and down.

Right, it’s back to making levels for me. Thanks again for buying a copy of Caretaker Sacrifice and I hope these changes make it an even better game for you – let me know!
Caretaker Sacrifice - Byron Atkinson-Jones
Two people reported a very similar crash on starting the game today. I manage to narrow it down to the save game getting corrupt so tonight I replaced the save game stuff with something completely different. I've tested it out here an so far it's working - so I've made that build live. Let me know if you get any issues.

One thing became apparent to me when testing the game and that's when I add in a new level I want to get to that level quickly having already been through the rest many times so for while the game is in early access I've added in a keypress that allows you to skip levels. If you press 'N' on your keyboard at any time it will take you to the next level.

Enjoy and let me know if you get any issues!
Caretaker Sacrifice - Byron Atkinson-Jones
Two people reported a very similar crash on starting the game today. I manage to narrow it down to the save game getting corrupt so tonight I replaced the save game stuff with something completely different. I've tested it out here an so far it's working - so I've made that build live. Let me know if you get any issues.

One thing became apparent to me when testing the game and that's when I add in a new level I want to get to that level quickly having already been through the rest many times so for while the game is in early access I've added in a keypress that allows you to skip levels. If you press 'N' on your keyboard at any time it will take you to the next level.

Enjoy and let me know if you get any issues!
Aug 19, 2016
Caretaker Sacrifice - Byron Atkinson-Jones
Well, sort of a new level, if you played Caretaker Sacrifice at Rezzed in London this year you’ll recognize this level. It’s been updated to the new art style and given a few new features. Over the next few days I’ll be integrating the existing levels too.

There’s some bits still to do on this level such as come up with new sound effects for certain features but while in there I managed to fix a visual bug to do with the particle system.

Aug 19, 2016
Caretaker Sacrifice - Byron Atkinson-Jones
Well, sort of a new level, if you played Caretaker Sacrifice at Rezzed in London this year you’ll recognize this level. It’s been updated to the new art style and given a few new features. Over the next few days I’ll be integrating the existing levels too.

There’s some bits still to do on this level such as come up with new sound effects for certain features but while in there I managed to fix a visual bug to do with the particle system.

Aug 18, 2016
Caretaker Sacrifice - Byron Atkinson-Jones
Today I finally clicked the big green publish button on Steam – now what?

For me there’s no time to rest. What’s currently up on Steam is a taster of Caretaker Sacrifice so that I can get a feel on how people play and react to the gameplay and level format I’ve settled on. So far it seems to be going well so over the next few days I’ll be integrating more levels into the build and getting them out to you.

Thanks for playing and an even bigger thanks for giving me feedback – it really helps make this game so much better.

Now, it’s my birthday and I believe there’s a cake in the house that’s calling my name ;)
Aug 18, 2016
Caretaker Sacrifice - Byron Atkinson-Jones
Today I finally clicked the big green publish button on Steam – now what?

For me there’s no time to rest. What’s currently up on Steam is a taster of Caretaker Sacrifice so that I can get a feel on how people play and react to the gameplay and level format I’ve settled on. So far it seems to be going well so over the next few days I’ll be integrating more levels into the build and getting them out to you.

Thanks for playing and an even bigger thanks for giving me feedback – it really helps make this game so much better.

Now, it’s my birthday and I believe there’s a cake in the house that’s calling my name ;)
...

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